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Max number for an item in Craft bag?

Gedalya
Gedalya
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What is the max number for a stack of an item in the craft bag? I thought it was 200 but I looked recently and see over 200 for some items in my bag, like 203, 204 etc..
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Best Answer

  • SirAndy
    SirAndy
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    wayfarerx wrote: »
    About 4.2 billion
    EDIT: To be clear I am not trolling, IIRC I think the max stack size is 2^32-1 or 4,294,967,295.

    Knowing ZOS, it's probably just 32,767 ...
    dry.gif

    EDIT: To be clear, that's the max of a signed 16-bit integer
    Edited by SirAndy on October 27, 2016 1:43AM
    Answer ✓
  • AzraelKrieg
    AzraelKrieg
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    Unknown considering I have a stack of 7.4k Sanded Ruby Ash
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  • jedtb16_ESO
    jedtb16_ESO
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    it goes to at least 3.5k

    that's how many fish i have
  • wayfarerx
    wayfarerx
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    About 4.2 billion

    EDIT: To be clear I am not trolling, IIRC I think the max stack size is 2^32-1 or 4,294,967,295.
    Edited by wayfarerx on October 27, 2016 1:14AM
    @wayfarerx - PC / North America / Aldmeri Dominion
  • wenchmore420b14_ESO
    wenchmore420b14_ESO
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    wayfarerx wrote: »
    About 4.2 billion

    EDIT: To be clear I am not trolling, IIRC I think the max stack size is 2^32-1 or 4,294,967,295.

    Yes, this is true. Matt Fior confirmed this on a video shortly before crafting bags were released. Pax East maybe?
    But yes, it's in the billions.
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  • Grymmoire
    Grymmoire
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    Nothing Pay to Win about this bag, oh no, no no......

    308b0y1.jpg
  • Asardes
    Asardes
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    Carl_Sagan_Billions_And_Billions.jpg
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
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  • Dymence
    Dymence
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    Grymmoire wrote: »
    Nothing Pay to Win about this bag, oh no, no no......

    308b0y1.jpg

    Yeah man bag space is so pay to win. Just imagine how hard that bag is gonna hit in combat!
  • Deheart
    Deheart
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    I was going to ignore the pay to win comment but cant help sticking my unwanted typing fingers in the comment box,

    So far, The only thing I can NOT get from just playing the game vanilla style that boosts your playing even with not buying any DLC's are the experience scrolls that give you 10% experience gain bonus for 2 hours. Everything else you get by paying money is either purely cosmetic (nothing that affects game play at all) or some Bind on Pickup equipment you get access to in the DLC's.

    Bag space is ultra convienient, but having it does not help me win when I play the game and I can and have played without it. Thats what alts are for.
    As a casual player I was satisfied that at one point I had a char max level and near max crafting with almost all motifs and I pretty much lost interest. Then ESO discovered DLC's and now my main is just a wanabe and I am happily pulled back into the game.
  • Grymmoire
    Grymmoire
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    Dymence wrote: »
    Grymmoire wrote: »
    Nothing Pay to Win about this bag, oh no, no no......

    308b0y1.jpg

    Yeah man bag space is so pay to win. Just imagine how hard that bag is gonna hit in combat!

    In my opinion, if one pays money for an advantage, that's it, they have paid to win. The crafting bag offers a huge advantage in time savings and if you or others prefer terms like pay to progress or pay to avoid hassles, then ok, use that to define this bag.

    Players that have to spend hours of game time shifting items around or deconstructing to make room for the ever growing deluge of new weapons; armor sets; recipes and ingredients, especially crafters are set at a distinct disadvantage by not being able to earn a similar bag by in game play.

    Combat related, if the bag can store that many items of siege and repair equipment, alternate equipment and weapons, potions and other advantages items, then yes the bag is 'gonna hit hard'; at least harder than a player that does does not pay to have the bag.

    Billions or even millions (thousands even) of extra slots beyond what the base bags offer to non-subscribers is ludicrous.
    Edited by Grymmoire on October 27, 2016 8:39AM
  • SantieClaws
    SantieClaws
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    The exact quote, as this one she recalls, from Mr Lambert was that it holds a "s**t load". Khajiit has censored that herself yes but hopes you will understand the meaning enough and that this one she does not also get her paws slapped in the process.

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  • Madamova
    Madamova
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    Unlimited - I think it was mentioned somewhere before.
  • Dymence
    Dymence
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    Grymmoire wrote: »
    Dymence wrote: »
    Grymmoire wrote: »
    Nothing Pay to Win about this bag, oh no, no no......

    308b0y1.jpg

    Yeah man bag space is so pay to win. Just imagine how hard that bag is gonna hit in combat!

    In my opinion, if one pays money for an advantage, that's it, they have paid to win. The crafting bag offers a huge advantage in time savings and if you or others prefer terms like pay to progress or pay to avoid hassles, then ok, use that to define this bag.

    Players that have to spend hours of game time shifting items around or deconstructing to make room for the ever growing deluge of new weapons; armor sets; recipes and ingredients, especially crafters are set at a distinct disadvantage by not being able to earn a similar bag by in game play.

    Combat related, if the bag can store that many items of siege and repair equipment, alternate equipment and weapons, potions and other advantages items, then yes the bag is 'gonna hit hard'; at least harder than a player that does does not pay to have the bag.

    Billions or even millions (thousands even) of extra slots beyond what the base bags offer to non-subscribers is ludicrous.

    If you'd be able to have an infinite bag to store gear and siege weaponry, it'd make the argument of p2w slightly more debatable on this matter.

    As it stands though, with a bag solely for crafting materials, you win nothing by not having to do inventory management other than convenience.
  • Madamova
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    Also - here's an idea. If you sub just for 1 month and then cancel - all of you mats will be transferred to the craft bag which will free A LOT of space in you bank. As far as I'm aware after your sub expires all of the mats will be left in your craft bag free for you to withdraw, but you just won't be able to put any new mats in.
  • lardvader
    lardvader
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    Dymence wrote: »
    Grymmoire wrote: »
    Nothing Pay to Win about this bag, oh no, no no......

    308b0y1.jpg

    Yeah man bag space is so pay to win. Just imagine how hard that bag is gonna hit in combat!

    Hahaha good one :smile:

    That's the next thing after proc sets - crazy Plus subs swinging their bag in PvP. Would look nice on the death cap :wink:
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  • UrbanMonk
    UrbanMonk
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    Even unlimited has a limit...
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  • Paulington
    Paulington
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    It's likely to be 2^32 - 1 which is the max value of an unsigned 32-bit integer and has a value of 4,294,967,295.

    Unsigned because you cannot have negative items in this game. :smile:.
  • Cherryblossom
    Cherryblossom
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    Grymmoire wrote: »
    Dymence wrote: »
    Grymmoire wrote: »
    Nothing Pay to Win about this bag, oh no, no no......

    308b0y1.jpg

    Yeah man bag space is so pay to win. Just imagine how hard that bag is gonna hit in combat!

    In my opinion, if one pays money for an advantage, that's it, they have paid to win. The crafting bag offers a huge advantage in time savings and if you or others prefer terms like pay to progress or pay to avoid hassles, then ok, use that to define this bag.

    Players that have to spend hours of game time shifting items around or deconstructing to make room for the ever growing deluge of new weapons; armor sets; recipes and ingredients, especially crafters are set at a distinct disadvantage by not being able to earn a similar bag by in game play.

    Combat related, if the bag can store that many items of siege and repair equipment, alternate equipment and weapons, potions and other advantages items, then yes the bag is 'gonna hit hard'; at least harder than a player that does does not pay to have the bag.

    Billions or even millions (thousands even) of extra slots beyond what the base bags offer to non-subscribers is ludicrous.

    What did they win other than convenience?

    your generalisation of P2W is quite sad to be honest.
  • Gedalya
    Gedalya
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    SirAndy wrote: »
    wayfarerx wrote: »
    About 4.2 billion
    EDIT: To be clear I am not trolling, IIRC I think the max stack size is 2^32-1 or 4,294,967,295.

    Knowing ZOS, it's probably just 32,767 ...
    dry.gif

    EDIT: To be clear, that's the max of a signed 16-bit integer

    Thanks all for the answers/comments.
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  • Unsent.Soul
    Unsent.Soul
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    Grymmoire wrote: »
    Dymence wrote: »
    Grymmoire wrote: »
    Nothing Pay to Win about this bag, oh no, no no......

    308b0y1.jpg

    Yeah man bag space is so pay to win. Just imagine how hard that bag is gonna hit in combat!

    In my opinion, if one pays money for an advantage, that's it, they have paid to win. The crafting bag offers a huge advantage in time savings and if you or others prefer terms like pay to progress or pay to avoid hassles, then ok, use that to define this bag.
    still not p2w, however you rationalize it in your head
    Players that have to spend hours of game time shifting items around or deconstructing to make room for the ever growing deluge of new weapons; armor sets; recipes and ingredients, especially crafters are set at a distinct disadvantage by not being able to earn a similar bag by in game play.
    don't be a horder
    Combat related, if the bag can store that many items of siege and repair equipment, alternate equipment and weapons, potions and other advantages items, then yes the bag is 'gonna hit hard'; at least harder than a player that does does not pay to have the bag. clearly you don't understand what can be put in the bag...

    Billions or even millions (thousands even) of extra slots beyond what the base bags offer to non-subscribers is ludicrous.

  • SickDuck
    SickDuck
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    Paulington wrote: »
    It's likely to be 2^32 - 1 which is the max value of an unsigned 32-bit integer and has a value of 4,294,967,295.

    Unsigned because you cannot have negative items in this game. :smile:.

    Never know with these guys... All I'm saying be careful when you put more than 2 billion items of the same type in there.
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  • xRIVALENx
    xRIVALENx
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    SirAndy wrote: »
    wayfarerx wrote: »
    About 4.2 billion
    EDIT: To be clear I am not trolling, IIRC I think the max stack size is 2^32-1 or 4,294,967,295.

    Knowing ZOS, it's probably just 32,767 ...
    dry.gif

    EDIT: To be clear, that's the max of a signed 16-bit integer

    Probably more along the line of:

    maxstacksize = rand(Int16.MaxValue);

    They do like us to pray to the RNG gods.
  • jedtb16_ESO
    jedtb16_ESO
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    Grymmoire wrote: »
    Dymence wrote: »
    Grymmoire wrote: »
    Nothing Pay to Win about this bag, oh no, no no......

    308b0y1.jpg

    Yeah man bag space is so pay to win. Just imagine how hard that bag is gonna hit in combat!

    In my opinion, if one pays money for an advantage, that's it, they have paid to win. The crafting bag offers a huge advantage in time savings and if you or others prefer terms like pay to progress or pay to avoid hassles, then ok, use that to define this bag.

    Players that have to spend hours of game time shifting items around or deconstructing to make room for the ever growing deluge of new weapons; armor sets; recipes and ingredients, especially crafters are set at a distinct disadvantage by not being able to earn a similar bag by in game play.

    Combat related, if the bag can store that many items of siege and repair equipment, alternate equipment and weapons, potions and other advantages items, then yes the bag is 'gonna hit hard'; at least harder than a player that does does not pay to have the bag.

    Billions or even millions (thousands even) of extra slots beyond what the base bags offer to non-subscribers is ludicrous.

    so, by your definition, dlc is pay to win....interesting.

    the craft bag is just that. a bag for crafting materials.
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