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Hard and elemental defender CP

TheUrbanWizard
TheUrbanWizard
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I read somewhere that its pointless putting more than 37 points each into these as the increase is minimal and you already have the bulk of the benefit at this point.

This still the case? Oh, and is medium armour focus pointless investing in?

Best Answer

  • Reorx_Holybeard
    Reorx_Holybeard
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    Hardy/Elemental Defender are *always* better in an overall comparison:
    • Armor Cap = 33500 = 50% damage mitigation
    • 100 Light Armor Focus = 5281 Physical Resist = 7.9% damage mitigation
    • 100 Hardy = 25% damage mitigation

    So roughly Hardy/Elemental Defender are 3x more effective than the armor CPs.

    Of course all CPs work on diminishing returns...the first point gives you much more than the 99th. Now even though the armor CPs are more linear than most others the 99th point in Hardy/Elemental Defender is *still* better than the first point in the armor CPs (0.1% vs 0.2% mitigation).

    So really you should put as many points into Hardy/Elemental Defender as you can depending on what other CPs in the red tree are useful for your build.

    Edited by Reorx_Holybeard on October 26, 2016 4:25PM
    Reorx Holybeard -- NA/PC
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  • lolo_01b16_ESO
    lolo_01b16_ESO
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    Hardy and elemental defender are the strongest mitigation cp for most situations. So in general it's good to put most of your cp there.
    And yes, investing cp into armour focus is usually a bad idea.
    Edited by lolo_01b16_ESO on October 26, 2016 3:39PM
  • Cryptical
    Cryptical
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    Hardy and elemental defender are the strongest mitigation cp for most situations. So in general it's good to put most of your cp there.
    And yes, investing cp into armour focus is usually a bad idea.
    Where do you expect a magic light armor build to get the physical resistances to stand up against physical attacks?

    Armor traits are typically for inflating ability usage, like divines supports stat pools / damage numbers / regen or like infused buffs glyphs. When was the last time you intentionally built and wore reinforced or defending?
    Glyphs are typically for stat pool or resource management with max stat or regen or reduce cost. When was the last time you put a glyph of hardening on a weapon or a glyph of resistance on your jewelry rather than a glyph of unresistable damage or of increase harm / reduce cost?
    Edited by Cryptical on October 26, 2016 4:04PM
    Xbox NA
  • TheUrbanWizard
    TheUrbanWizard
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    But is it worth putting more than 37 points into hardy and elemental defender? Do you guys do it?
  • PS4_ZeColmeia
    PS4_ZeColmeia
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    Armor cp is normally better for la, or ha going for armor cap. Ma or non cap armor will get more mileage out of the damage type passive
    PSN: ***___Chan (3 _s)
    Hybrid, All-Role NB
  • TheUrbanWizard
    TheUrbanWizard
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    Armor cp is normally better for la, or ha going for armor cap. Ma or non cap armor will get more mileage out of the damage type passive

    Sorry friend, but I've no idea what your saying..
  • MalagenR
    MalagenR
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    He's saying if you are wearing light armor, invest in the armor passive to get the physical resist since you have almost none in paper armor. He's also saying that if you're trying to hit heavy armor armor cap then it's also usually invested in. Otherwise Hardy & Elemental Defender should be invested in strongly as they provide the most mitigation per point.
  • Flaminir
    Flaminir
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    Points in hardy & Elemental defender will mean you take less damage than if you put them into the CP that increases physical / spell resistance.

    As a result most people tend to split their points pretty evenly between Hardy & Elemental defender... :)
    GM of the Unholy Legacy
    PC/EU/EP
  • TheUrbanWizard
    TheUrbanWizard
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    Thanks everyone, very helpful
  • SquareSausage
    SquareSausage
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    So for example then if armour cap is at 33500 and you get 50% mitigation from that right?
    Therefor you need 670 resist for 1% mitigation (33,500/50).
    Then say your armour value is at 26,800 phys and spell resist, a tank say. Thats 40% mitigation (40x670). If you wanted to get to cap can you simply invest in Hardy and Elemental Defender for 10% reduction instead of into Heavy Armour Focus?
    Breakfast King
    PS4 EU
  • SquareSausage
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    Also, I'm thinking pve here, do bosses and monster have spell and melle weapon penetration? If so is it advisable to go above the cap so when a boss say hits you you will still be at 50% mitigation.
    Breakfast King
    PS4 EU
  • lolo_01b16_ESO
    lolo_01b16_ESO
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    As far as I know npcs generally don't have any armour pen. Exceptions are some enemies in vMoL, but their shatter works in a way that it's better to either kill them fast enough or play ping pong with tank and offtank instead of just stacking more mitiagtion.
  • WalksonGraves
    WalksonGraves
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    Is a tank I take hardy/defender with a few points spread for bashing/rezzing passives. For dps its 100% in hardy/ defender because nothing else in the strength tree is useful.
    Edited by WalksonGraves on October 28, 2016 2:48PM
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