Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
rebornhunter25 wrote: »Honestly it makes sense right? You can do it during a mini boss battle and doing regular fights but during a boss fight it's restricted and you have to wait for someone else to Rez you.. that's not cool , nor convenient for anyone .. it's honestly a battle for life and death and you can't do anything because you can't revive ... this is for feedback purpose hopefully someone's listening
Johnfred24 wrote: »I like this idea a lot, it would make the fight more fluently and save you some time. Maybe in addition we could change it so you don't have to die at all. When our life drops to 0 there would just be a small message "You just died" and your life would go back to full. So you would know that the boss killed you, but you would still have a fluent fight.
Johnfred24 wrote: »I like this idea a lot, it would make the fight more fluently and save you some time. Maybe in addition we could change it so you don't have to die at all. When our life drops to 0 there would just be a small message "You just died" and your life would go back to full. So you would know that the boss killed you, but you would still have a fluent fight.
What if everyone just had infinite health? Actually, what if we took a more philosophical approach: Because you can now kill all bosses without dying, and dungeon runs go much faster, we can assume that any player that enters a dungeon will complete it, right? Meaning, how about as soon as you enter a dungeon, you get the reward and then you leave? But alas, there's more to it: When you accept the quest for the undaunted pledge, it's obvious that you're going to do the dungeon. If you're going to get the loot no matter what, how about, when you accept the quest, you not only get the loot of the dungeon, and all the exp, but you just get an Undaunted Key handed to you?That would save a lot of time. Honestly, upon further thought, it can go even further. Because we know you are going to do the pledge today, tomorrow, and every day for the rest of time, there really is no reason to wait a full day before giving you more keys. So, what if the game just gave you an infinite number of keys? I mean...
Aight I'm done.
tl;dr OP, challenge yourself every once in a while.
Actually, I take that back. It's clear you're a pretty challenged person already.
*dabs*
I thought that this thread will be about why is it so hard to actually find a dead player and aim at him just to see the proper message on the screen telling you that now you can rez. Cause this is actually a big problem with the whole rezzing thing, especially during the hard boss fights when many things happen at the same time.
rebornhunter25 wrote: »Yeah it is hard to locate your dead comrades ... they should shine an aura of light around the dead mates so we can Rez them faster
BlanketFort wrote: »I thought that this thread will be about why is it so hard to actually find a dead player and aim at him just to see the proper message on the screen telling you that now you can rez. Cause this is actually a big problem with the whole rezzing thing, especially during the hard boss fights when many things happen at the same time.rebornhunter25 wrote: »Yeah it is hard to locate your dead comrades ... they should shine an aura of light around the dead mates so we can Rez them faster
I agree. Like it's not hard enough having to deal with the Boss, dodging, healing, kiting... you also have to play hide and seek with the corpses of your fallen comrades. Is this... part of the dungeon difficulty?
I wouldn't be surprised if it was:
Dev 1: "okay, so we've got the mechanics down and Boss stats, but a smidge of difficulty is still missing to really challenge our beloved players. Any ideas?"
Dev 2: "how about... how.. about... we make it difficult to see the corpses so they cannot resurrect their teammates!"
Dev 1: "perfect! And the only way to identify the corpses is to hover over the ground until you find the prompt!"
Dev 2: "better yet... make it so that they will have to be really really accurate as to where they point their crosshairs."
Dev 1: "fantastic idea!! Why don't we just make them invisible!!"
Dev 2: "genius! Let's do that and call it a day. Man, we are so smart!"
They changed how harvest nodes glow in game but a dead player is still almost invisible to the naked eye, especially in dungeons where the ground matches the metaphorical blood that is oozing off your buddy's lifeless pixelated body. Jesus Christ. Make everybody glow like Jesus Christ!