Maintenance for the week of January 5:
· [COMPLETE] NA megaservers for maintenance – January 7, 4:00AM EST (9:00 UTC) - 10:00AM EST (15:00 UTC)
· [COMPLETE] EU megaservers for maintenance – January 7, 4:00AM EST (9:00 UTC) - 10:00AM EST (15:00 UTC)

Is Craglorn worth doing?

Vrienda
Vrienda
✭✭✭✭✭
So I'm trying to make my dragon knight my new main, I've blasted through all three alliance zones and the imperial city, completing every quest, delve, world boss, anchor, lorebook and skyshard in those areas along with a good bit of Cyrodiil. Now I'm at the stage where I'm ready to do Craglorn, but to be honest I don't see much reason to do the zone, despite me being something of a completionist. The lore doesn't seem that important, I have doubts about storytelling due to all the delves and it's not like I NEED the skyshards at this point. Thing is, I've never done it before due to it previously requiring a group.

Should I just skip it for now and come back later? Or are there some really cool lore/story moments that will be interesting? Oh and are there any returning characters from the alliance questlines? Or do any of the Craglorn characters return in any of the DLC's? Thanks.
Desperate for Roleplaying servers to bring open world non-organised RP to Elder Scrolls Online. Please ZOS.
  • Prof_Bawbag
    Prof_Bawbag
    ✭✭✭✭✭
    ✭✭✭
    You still need a group or two here n there. It's very busy at the moment so it's not too difficult to find others just to jump into dungeons with. Didn't do it previously and if I'm being honest, other than a handful of new enemies, it's just a bit of the same again.
  • schnooty
    schnooty
    ✭✭✭
    Nirn drops?
  • agegarton
    agegarton
    ✭✭✭✭✭
    ✭✭
    Some of the content is good fun, and there are a few good rewards - the skyshards in the delves, the possibility of finding a rare motif or a nirncrux. The problem I had with Craglorn quests before One Tamriel, and I still have in the revamped version, is that the main quest line doesn't award skill points. I had it in my head that if they were going to "completely redesign" Craglorn, they'd introduce skill points to the main quest line - like there are everywhere else. Instead, they moved one or two mobs and made one or two quests "dailies". Frankly, it's not my idea of a "complete design" and I am sure the novelty will wear thin very soon.

    So, farm a bit, do the delves for the skyshards, see what drops from the quests...... do it all once, but you probably won't go back :)
  • Iselin
    Iselin
    ✭✭✭✭✭
    ✭✭✭
    It's a different self-contained story line unconnected to the alliance war or Molag Bal but it's an interesting one nevertheless.

    The other reasons are harvesting nincrux drops and, as with any and all zones now, the unique overland item sets if they're sets you might want to have.
  • agegarton
    agegarton
    ✭✭✭✭✭
    ✭✭
    schnooty wrote: »
    Nirn drops?


    Potent Nirncrux and Fortified Nirncrux are rare drops from crafting nodes and mob kills that could drop raw hide materials. Potent Nirn is a weapon trait, while Fortified Nirn is an armour trait. It's generally considered the "ninth trait".
  • Prof_Bawbag
    Prof_Bawbag
    ✭✭✭✭✭
    ✭✭✭
    I think the real issue i have with Craglorn is, well, it's Craglorn. It's always been a place of little interest and whilst doing quests there for the last 2 days, i couldn't shake that old mentality that i should just be in Craglorn for my writs and some mat farming. If i had been new to the game it would probably hold more interest.
  • Vrienda
    Vrienda
    ✭✭✭✭✭
    I see, gear isn't something that interests me right now, I might take another look when I start getting into trials or vet dungeons but for now the gear I've got is good enough.

    Guess I'll go straight to Orsinium then!
    Edited by Vrienda on October 21, 2016 10:10PM
    Desperate for Roleplaying servers to bring open world non-organised RP to Elder Scrolls Online. Please ZOS.
  • Prof_Bawbag
    Prof_Bawbag
    ✭✭✭✭✭
    ✭✭✭
    agegarton wrote: »
    schnooty wrote: »
    Nirn drops?


    Potent Nirncrux and Fortified Nirncrux are rare drops from crafting nodes and mob kills that could drop raw hide materials. Potent Nirn is a weapon trait, while Fortified Nirn is an armour trait. It's generally considered the "ninth trait".

    Other than paying through the nose for the gear/weapons to research is there a way to actually find gear with the nirn trait in Craglorn, so you don't need to buy it from guild stores?
  • Iselin
    Iselin
    ✭✭✭✭✭
    ✭✭✭
    agegarton wrote: »
    schnooty wrote: »
    Nirn drops?


    Potent Nirncrux and Fortified Nirncrux are rare drops from crafting nodes and mob kills that could drop raw hide materials. Potent Nirn is a weapon trait, while Fortified Nirn is an armour trait. It's generally considered the "ninth trait".

    Other than paying through the nose for the gear/weapons to research is there a way to actually find gear with the nirn trait in Craglorn, so you don't need to buy it from guild stores?

    Unfortunately no. You use the drops you get while you're still training the trait to make white items that others will buy to research theirs.

    Which come to think of it, does make me wonder... how did that first person research theirs :)
  • smacx250
    smacx250
    ✭✭✭✭✭
    agegarton wrote: »
    schnooty wrote: »
    Nirn drops?


    Potent Nirncrux and Fortified Nirncrux are rare drops from crafting nodes and mob kills that could drop raw hide materials. Potent Nirn is a weapon trait, while Fortified Nirn is an armour trait. It's generally considered the "ninth trait".

    Other than paying through the nose for the gear/weapons to research is there a way to actually find gear with the nirn trait in Craglorn, so you don't need to buy it from guild stores?
    I think you get a drop when you complete the upper crag quest - haven't done it myself yet. I think it is a one piece per character type of thing (can't repeat the quest).
  • Thrasher91604
    Thrasher91604
    ✭✭✭✭✭
    You can also get gear with nirnhoned traits on gold gear from alliance war rewards of the worthy.
  • McI
    McI
    ✭✭✭
    I enjoyed it because, like you, I already completed everything else in PvE, and have the Tamriell Hero title. I was already max rank in all the guilds, finished Orsinium as well, so I was kinda starving for a new PvE zone to play in.

    Some of it is a challenge solo, some of it is easy, but overall I think it is good fun. Soloing the public dungeons in that zone is one of the few times that I actually had fun fights recently, I think it is because I was just burned out on the other zones. Now that I have completed it, I may go back and do delves and such in the other zones, even though I have done them all, and all quests already.

    Besides being a little neurotic about completing all maps, I did find myself enjoying the fights. The story was kinda "meh", but overall I would recommend it.
  • WhiteCoatSyndrome
    WhiteCoatSyndrome
    ✭✭✭✭✭
    ✭✭✭✭✭
    IMO the Craglorn story contains one of the best plot twists in the game. Other than that, as @smacx250 pointed out finishing the mainline quest gives you a Nirn item, which you can always sell if you're not a crafter yourself.
    #proud2BAStarObsessedLoony
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
    A useful explanation for how RNG works
    How to turn off the sustainability features (screen dimming, fps cap) on PC
  • Bobby_V_Rockit
    Bobby_V_Rockit
    ✭✭✭✭✭
    No
  • Enodoc
    Enodoc
    ✭✭✭✭✭
    ✭✭✭✭✭
    It's a pretty good storyline if you like the game's stories, and it's rather different from most of the other zone stories. I would suggest you zip through the main story, which probably won't take very long, to give you a feel of the lore, and then you can decide whether to stick around for the group quests or move on to somewhere else.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • vonScuzzman
    vonScuzzman
    ✭✭✭
    agegarton wrote: »
    schnooty wrote: »
    Nirn drops?


    Potent Nirncrux and Fortified Nirncrux are rare drops from crafting nodes and mob kills that could drop raw hide materials. Potent Nirn is a weapon trait, while Fortified Nirn is an armour trait. It's generally considered the "ninth trait".

    Other than paying through the nose for the gear/weapons to research is there a way to actually find gear with the nirn trait in Craglorn, so you don't need to buy it from guild stores?

    The final main quest reward in Craglorn is a random piece of Nirnhoned Equipment.
    XBox One NA
  • Baconfat79
    Baconfat79
    ✭✭✭✭
    Craglorn has some of the most beautifully designed areas in the game. The main questline has an interesting story that takes you through some really unique and grandiose scenery. At it's current difficulty in relation to player strength, it is a lot of fun to solo...much more challenging fights than any of the other zones in regards to solo questing, but not too hard that it's frustrating. No, there isn't much reason to complete Craglorn in terms of material gains or skill points, but it really is the best questing that the game has to offer, from a purely aesthetic standpoint. If you're a "stop and smell the roses" type of person, you will absolutely love it. If you're more of a "what is my end reward for doing this" type of person, then you should probably just skip it. Again though, I can't say enough about how breathtaking some of the areas you'll visit are, and how much more challenging it will be than any other zone if played as a solo quest zone. It is by far the best "adventuring" you'll find in any zone in the game.
    Edited by Baconfat79 on October 25, 2016 11:28AM
  • schroed360
    schroed360
    ✭✭✭
    Iselin wrote: »
    agegarton wrote: »
    schnooty wrote: »
    Nirn drops?


    Potent Nirncrux and Fortified Nirncrux are rare drops from crafting nodes and mob kills that could drop raw hide materials. Potent Nirn is a weapon trait, while Fortified Nirn is an armour trait. It's generally considered the "ninth trait".

    Other than paying through the nose for the gear/weapons to research is there a way to actually find gear with the nirn trait in Craglorn, so you don't need to buy it from guild stores?

    Unfortunately no. You use the drops you get while you're still training the trait to make white items that others will buy to research theirs.

    Which come to think of it, does make me wonder... how did that first person research theirs :)

    Spoiler alert: end of questline
  • Wolfenbelle
    Wolfenbelle
    ✭✭✭✭✭
    I'm disappointed that some of the quests in Craglorn still requires a group to complete. Also that there are still a lot of group delves. I understand group dungeons, but they should have done away with the group delves and made it possible to solo them.
  • Digiman
    Digiman
    ✭✭✭✭✭
    @Aeula from my own experience the only time you might need a group is with the Mage Aspect Quest and Warrior Aspect quest with their apex stones. As they end up being group content. But that content is soloable though harder and easier with a friend.

    The story is alright and you might fall in love with a certain little wood elf. But overall the whole four man requirement has been abolished except for world bosses.
  • Vildebill
    Vildebill
    ✭✭✭✭✭
    ✭✭
    I would say yes since Craglorn is really beautiful, some of the areas are amazingly looking. The storyline is quite nice as well.

    But if you're not into that, or just want good gear, totally not worth it :)
    EU PC
  • mlstevens42_ESO
    mlstevens42_ESO
    ✭✭✭
    most of the stuff can be done solo or with a partner (notice a partner not a four man). Before you had to have a group to do much at all. Some of it was even required for the story line least two quests that I can think of you HAD to have four before there just was no way to do it otherwise. Well unless your toon can be four places at once any way. It is much simpler now.

    OP tis up to you story is all right I spose but the original design was for group play so the story seemed to be a secondary consideration. There are some group areas still especially if you are interested in trials at some point there are three there.
  • TheShadowScout
    TheShadowScout
    ✭✭✭✭✭
    ✭✭✭✭✭
    Aeula wrote: »
    Is Craglorn worth doing?
    In a word: Yes

    Its good expees, you can avoid all the groupy content (though some of the groupy dwelves can actually be soloed if you are good enough), there are some neat drops of the yokudan sets to be had, there's nirncrux showing up in your gathering every now and then, and most of all - you get a nirnhorned drop on the final mission to research for your main crafting alt! (and then an income by making more of that type and selling to other crafters for research pusposes)

    For the nirn drop alone I will be sending all my characters through craglorn, in time. Just... not all at once, keep the repetition boredom at a manageable level... ;)
  • Khenarthi
    Khenarthi
    ✭✭✭✭✭
    Some of the dungeons/delve are gorgeous, and if you like doing quests it should be well worth it - just for the pleasure o listening to the stories.
    PC-EU
  • AlnilamE
    AlnilamE
    ✭✭✭✭✭
    ✭✭✭✭✭
    I'm disappointed that some of the quests in Craglorn still requires a group to complete. Also that there are still a lot of group delves. I understand group dungeons, but they should have done away with the group delves and made it possible to solo them.

    I like that they left some of the delves as group delves (which you can solo, but it's hard) and made some public delves.

    OP, the Craglorn questline is one of my favourite quest lines in the game, particularly the Lower Craglorn quests. It's also a beautiful zone to just hang out in.
    The Moot Councillor
  • Nestor
    Nestor
    ✭✭✭✭✭
    ✭✭✭✭✭
    Iselin wrote: »

    Which come to think of it, does make me wonder... how did that first person research theirs :)

    @Iselin

    Back when it was required to have 4 people, guilds would run the content with 4 player groups to get the Nirn Weapon/Armor drop and research that. Players would research that on a new character or one that had no trait research so it only took 6 hours. Then they would have other guild mates farming for the stones, those would be used to make items for the main crafters and others to research. It was a pretty good system and surprisingly quick for people to start offering items in the guild stores to be researched.

    On a side note, you can't Decon the Nirn Item you get, you can only sell it or research it, or use it if you wanted.

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Saint_Bud
    Saint_Bud
    ✭✭✭✭
    One of the best quest lines. Can be done all solo now. Some dunfeons are for 2 or 4 i thing, but they not needed for the quest
    PVP Saint-Bud magicka Templar: AR 49
    PVE Lord Victarion mDK : dro'm-Athra-Destroyer pre Morrowind retired for crafting
    PVE Ramsay-Bolton magicka NB: Voice of Reason Clockwork City Patch retired
    VAA hm/ VHRC hm/ VSO hm/ VMOL hm/ VHOF hm/ VAS hm clear

    Stop playing PVE because its boring, content not disigned for melee players and class balance and sustain is ***
  • lillybit
    lillybit
    ✭✭✭✭✭
    I'd give it a go now while it's still crowded and see what you think. If you don't like it you don't need to finish but it might be harder later when there aren't so many others about to help.

    I've never done Craglorn before because of the group thing and nobody else being there. I made a point of heading there right after OT hit tho and I've had a lot of fun.
    The main quest is entirely soloable and some of the group content too. Zone chat makes it easy to find people to help out with quests, bosses and delves so isn't much waiting. Added to that there's a friendly (and only slightly annoying) warning whenever you enter a group zone so no chance of being accidentally swamped!
    I've been in some great groups there and people have been brilliant at helping out.

    I can see why they've done it the way they have, if they'd really totally changed it it would've taken away achievements people had already gained and just been a mess.
    PS4 EU
  • SickDuck
    SickDuck
    ✭✭✭✭✭
    It is a beautiful land especially the delves.
    Holdviola - Khira'de Regalo - Lélekvadász - Used To Be An Adventurer - Zetor - Does-Not-Give-A-Duck - Lord Sugar - Tenar Arha - Da'rinka - Violent Moon - Extreme Runner
  • Baconfat79
    Baconfat79
    ✭✭✭✭
    I'm disappointed that some of the quests in Craglorn still requires a group to complete. Also that there are still a lot of group delves. I understand group dungeons, but they should have done away with the group delves and made it possible to solo them.

    There is nothing that requires a group since the recent changes. The entire storyline (lower and upper craglorn) can be done solo, from beginning to end. Some parts will be challenging, but that's half the fun. I just completed the entire thing solo, and it was the most fun I've had in ESO since the early days.
Sign In or Register to comment.