I don't agree with what you've done to world bosses (now group bosses). I really don't. I don't like the disruptive duelling in towns, either.
I'm a little fed up of changes like this. Changes to appeal to intentionally disruptive PvP players, and changes to appeal to the hardcore. Changes to appeal to less than 5~ per cent of the overall playerbase. Most of the people playing this game are going to be doing so either solo PvE, or in a group of 2-3 PvE. These are the people with subscriptions. These are the roleplayers who regularly buy from the crown store. And you're alienating them with the changes you're making.
I'm worried ZOS is out of touch. It's the same kind of out of touch that Champions Online and Battleborn suffered, which killed both of those games. No, really, they're both ghost towns now. Don't take my word for it, though:
Champions Online: http://steamcharts.com/app/9880
Battleborn: http://steamcharts.com/app/394230
ESO is doing the same thing. When I left to take a break, ESO had around 5-600~ players a day. Now it has 3-4,000~ players a day. I can guess why. And again, don't take my word for it:
ESO then: https://web.archive.org/web/20160111202754/http://steamcharts.com/app/306130
ESO now: http://steamcharts.com/app/306130
The changes ESO is making now mimic the changes that Battleborn and Champions Online made. They appealed to PvP players and hardcore PvE players. There's nothing wrong with those groups, it's just that they aren't the majority. And they certainly aren't cash shop buyers. Changing things to suit these minorities will cost you population, and that will cost you money (rather than make you money). Every single change like this will cost you population and money. These are really silly choices to make. I don't want to see ESO go down the same terrible road that Champions Online did, but I see so many parallels that it's uncanny. No, it's frightening.
Changes like these will not only kill off the population, but it'll also lose ESO its subscribers and crown store buyers. The more you appeal to tiny minorities over your core demographic (95~ per cent of your players), the more you risk just losing everything and becoming a ghost town.
The Steam Charts numbers don't lie.
I really hope that ZOS will listen, otherwise no amount of lockboxes will save ESO. And hey, guess what? Champions Online also tried lockboxes to save itself after making all of these selfsame mistakes. Didn't help. Like I said, the parallels are frightening. The only reason I'm speaking up about this is because i don't want to have to watch ESO die due to the same kinds of bad decisions that made so many others like it die.
@ZOS_GinaBruno
I don't agree with what you've done to world bosses (now group bosses). I really don't. I don't like the disruptive duelling in towns, either.
I'm a little fed up of changes like this. Changes to appeal to intentionally disruptive PvP players, and changes to appeal to the hardcore. Changes to appeal to less than 5~ per cent of the overall playerbase. Most of the people playing this game are going to be doing so either solo PvE, or in a group of 2-3 PvE. These are the people with subscriptions. These are the roleplayers who regularly buy from the crown store. And you're alienating them with the changes you're making.
I'm worried ZOS is out of touch. It's the same kind of out of touch that Champions Online and Battleborn suffered, which killed both of those games. No, really, they're both ghost towns now. Don't take my word for it, though:
Champions Online: http://steamcharts.com/app/9880
Battleborn: http://steamcharts.com/app/394230
ESO is doing the same thing. When I left to take a break, ESO had around 5-600~ players a day. Now it has 3-4,000~ players a day. I can guess why. And again, don't take my word for it:
ESO then: https://web.archive.org/web/20160111202754/http://steamcharts.com/app/306130
ESO now: http://steamcharts.com/app/306130
The changes ESO is making now mimic the changes that Battleborn and Champions Online made. They appealed to PvP players and hardcore PvE players. There's nothing wrong with those groups, it's just that they aren't the majority. And they certainly aren't cash shop buyers. Changing things to suit these minorities will cost you population, and that will cost you money (rather than make you money). Every single change like this will cost you population and money. These are really silly choices to make. I don't want to see ESO go down the same terrible road that Champions Online did, but I see so many parallels that it's uncanny. No, it's frightening.
Changes like these will not only kill off the population, but it'll also lose ESO its subscribers and crown store buyers. The more you appeal to tiny minorities over your core demographic (95~ per cent of your players), the more you risk just losing everything and becoming a ghost town.
The Steam Charts numbers don't lie.
I really hope that ZOS will listen, otherwise no amount of lockboxes will save ESO. And hey, guess what? Champions Online also tried lockboxes to save itself after making all of these selfsame mistakes. Didn't help. Like I said, the parallels are frightening. The only reason I'm speaking up about this is because i don't want to have to watch ESO die due to the same kinds of bad decisions that made so many others like it die.
I'd be in favour of all world bosses being based on two players rather than variously one or four, and dueling being kept outside of towns and a minimum radius from wayshrines. So far as the rest of One Tamriel is concerned, I love it.
The only problem i have with the new DLC is the constant dualing in the cities making for some bad lag at times but the rest of the DLC is a blast and i am having loads of fun farming for new gear sets!
I think ZOS should add some special areas for the people who want to dual to help combat the constant lag in the cities!
I don't agree with what you've done to world bosses (now group bosses).