I would much rather see someone's extra sieges despawn when they use another one. People who take advantage of the way sieges reload to leave the one they're on and fire a different one should be discouraged, as that voids the purpose of the reload mechanism.
I would much rather see someone's extra sieges despawn when they use another one. People who take advantage of the way sieges reload to leave the one they're on and fire a different one should be discouraged, as that voids the purpose of the reload mechanism.
TheRubiksCube wrote: »The title says it all. From what I've notice, a lot of people don't set siege weapons up, so you're going to have to set up three or four stone trebuchets to hit the wall. Then some idiot comes and steals one of them to hit something else besides the wall you want to hit. Or a guy tries to troll you by turning your siege weapons around and fire them in the opposite direction.
I would much rather see someone's extra sieges despawn when they use another one. People who take advantage of the way sieges reload to leave the one they're on and fire a different one should be discouraged, as that voids the purpose of the reload mechanism.
NaysaSimone wrote: »Ill be honest, ill jump on a siege if i haven't seen some one use it it a while or aren't doing the rounds on the siege they've set down to prevent siege dying or a group start falling out of the keep and some one needs to keep hitting the wall to prevent repairing but I wont just sit on it, ill fire and jump off as quickly as possible. I do get annoyed with pugs jumping on siege while i jump off to buff up or I'm running the rounds of the 3/4 siege I've set down.
I agree with both sides, I'm not sure though is it worth it to kick none siege owners from siege if they're helping the greater good in that heated moment? Just a thought
Yes, otherwise they would reload instantly. What else would be the purpose of a reload timer?visionality wrote: »Oh my - you really think the purpose of the reload mechanism is to make ppl stand behind their treb waiting?I would much rather see someone's extra sieges despawn when they use another one. People who take advantage of the way sieges reload to leave the one they're on and fire a different one should be discouraged, as that voids the purpose of the reload mechanism.
Yes, otherwise they would reload instantly. What else would be the purpose of a reload timer?visionality wrote: »Oh my - you really think the purpose of the reload mechanism is to make ppl stand behind their treb waiting?I would much rather see someone's extra sieges despawn when they use another one. People who take advantage of the way sieges reload to leave the one they're on and fire a different one should be discouraged, as that voids the purpose of the reload mechanism.
Yes, otherwise they would reload instantly. What else would be the purpose of a reload timer?visionality wrote: »Oh my - you really think the purpose of the reload mechanism is to make ppl stand behind their treb waiting?I would much rather see someone's extra sieges despawn when they use another one. People who take advantage of the way sieges reload to leave the one they're on and fire a different one should be discouraged, as that voids the purpose of the reload mechanism.
Fair enough, that makes sense. The aspect of one person running multiple sieges that I don't like is the fact that they take up valuable siege spots that someone else with their own siege might want to use, and I find that rather rude. I wouldn't take someone else's siege and use that, but I can't use my own because someone is hogging all the ground. This is essentially the same thing you're complaining about in reverse - instead of me using your siege, you've taken an empty siege spot that I could be using, even though you already have one. Thus I am unable to contribute to the defense, and spend the whole time wishing the enemy would target one of your multiples so that I can set up in its place when it goes down. All in all I find the whole thing rather irritating, and haven't done much singing at all since it became the norm.I would much rather see someone's extra sieges despawn when they use another one. People who take advantage of the way sieges reload to leave the one they're on and fire a different one should be discouraged, as that voids the purpose of the reload mechanism.
This, I do not agree with. I do enjoy this mechanic. I'm not really sure why this should be discouraged. This mechanic enables smaller groups to achieve something that is attainable for their faction. If we want to continue to encourage zergs, then by all means remove the ability to fire a couple of siege per person. However, so many players have been complaining, attacking, and verbally abusing guilds that they think are zerging. Yet, you want to remove a mechanic that actually is doable by a smaller group?
Personally, I am tired of hearing the "zerg" word thrown out willy-nilly as a derogatory name-calling adventure. All of the factions zerg. Fact. If you define zerg as more than a full raid in one place. To me, a full raid is not a zerg. It is simply a full raid. A zerg, in my opinion, is more than a full raid together in order to not play strategically, but just to overwhelm with sheer numbers.
I prefer smaller groups. However, if I have a small group and get "zerged" by overwhelming numbers of full raids +, then yes, I am probably going to pull my small group towards a point where more players are headed out of sheer survival. It's an arms race really. If you come out with 8 players against 8 players, whoever loses will return with 15 players. Meet 15 players with 15, and someone will return with 25. Have a full raid, you'll get met with 2 raids on the opposing side.
So, I got back to my original statement. IF zerging is so hated that it must be used as a derogatory term, then stop encouraging it and keep the mechanics that allow smaller groups some kind of success. In one stroke, ZOS could possibly end the zergs in one stroke, but every time I mention it, the people who are forum warriors and/or trolls rage, name call, and are otherwise abusive. So, on that subject ...
"...but I can't use my own because someone is hogging all the ground..."I would much rather see someone's extra sieges despawn when they use another one. People who take advantage of the way sieges reload to leave the one they're on and fire a different one should be discouraged, as that voids the purpose of the reload mechanism.
This, I do not agree with. I do enjoy this mechanic. I'm not really sure why this should be discouraged. This mechanic enables smaller groups to achieve something that is attainable for their faction. If we want to continue to encourage zergs, then by all means remove the ability to fire a couple of siege per person. However, so many players have been complaining, attacking, and verbally abusing guilds that they think are zerging. Yet, you want to remove a mechanic that actually is doable by a smaller group?
Personally, I am tired of hearing the "zerg" word thrown out willy-nilly as a derogatory name-calling adventure. All of the factions zerg. Fact. If you define zerg as more than a full raid in one place. To me, a full raid is not a zerg. It is simply a full raid. A zerg, in my opinion, is more than a full raid together in order to not play strategically, but just to overwhelm with sheer numbers.
I prefer smaller groups. However, if I have a small group and get "zerged" by overwhelming numbers of full raids +, then yes, I am probably going to pull my small group towards a point where more players are headed out of sheer survival. It's an arms race really. If you come out with 8 players against 8 players, whoever loses will return with 15 players. Meet 15 players with 15, and someone will return with 25. Have a full raid, you'll get met with 2 raids on the opposing side.
So, I got back to my original statement. IF zerging is so hated that it must be used as a derogatory term, then stop encouraging it and keep the mechanics that allow smaller groups some kind of success. In one stroke, ZOS could possibly end the zergs in one stroke, but every time I mention it, the people who are forum warriors and/or trolls rage, name call, and are otherwise abusive. So, on that subject ...
Right, but when you consider the intention is usually to be hitting the same bit of wall, or at least something nearby, setting up your treb on the opposite side of the keep isn't very useful. The 20 siege limit isn't hit, but the available ground to attack the relevant bit of wall is saturated due to the siege restriction radius.How many times, honestly, do you see keeps attacked with a full 20 seige weapons...? There's almost ALWAYS room for another treb."...but I can't use my own because someone is hogging all the ground..."I would much rather see someone's extra sieges despawn when they use another one. People who take advantage of the way sieges reload to leave the one they're on and fire a different one should be discouraged, as that voids the purpose of the reload mechanism.
This, I do not agree with. I do enjoy this mechanic. I'm not really sure why this should be discouraged. This mechanic enables smaller groups to achieve something that is attainable for their faction. If we want to continue to encourage zergs, then by all means remove the ability to fire a couple of siege per person. However, so many players have been complaining, attacking, and verbally abusing guilds that they think are zerging. Yet, you want to remove a mechanic that actually is doable by a smaller group?
Personally, I am tired of hearing the "zerg" word thrown out willy-nilly as a derogatory name-calling adventure. All of the factions zerg. Fact. If you define zerg as more than a full raid in one place. To me, a full raid is not a zerg. It is simply a full raid. A zerg, in my opinion, is more than a full raid together in order to not play strategically, but just to overwhelm with sheer numbers.
I prefer smaller groups. However, if I have a small group and get "zerged" by overwhelming numbers of full raids +, then yes, I am probably going to pull my small group towards a point where more players are headed out of sheer survival. It's an arms race really. If you come out with 8 players against 8 players, whoever loses will return with 15 players. Meet 15 players with 15, and someone will return with 25. Have a full raid, you'll get met with 2 raids on the opposing side.
So, I got back to my original statement. IF zerging is so hated that it must be used as a derogatory term, then stop encouraging it and keep the mechanics that allow smaller groups some kind of success. In one stroke, ZOS could possibly end the zergs in one stroke, but every time I mention it, the people who are forum warriors and/or trolls rage, name call, and are otherwise abusive. So, on that subject ...
If one person is running 3 trebs, then that person probably knows what he/she is doing. imo
Right, but when you consider the intention is usually to be hitting the same bit of wall, or at least something nearby, setting up your treb on the opposite side of the keep isn't very useful. The 20 siege limit isn't hit, but the available ground to attack the relevant bit of wall is saturated due to the siege restriction radius.How many times, honestly, do you see keeps attacked with a full 20 seige weapons...? There's almost ALWAYS room for another treb."...but I can't use my own because someone is hogging all the ground..."I would much rather see someone's extra sieges despawn when they use another one. People who take advantage of the way sieges reload to leave the one they're on and fire a different one should be discouraged, as that voids the purpose of the reload mechanism.
This, I do not agree with. I do enjoy this mechanic. I'm not really sure why this should be discouraged. This mechanic enables smaller groups to achieve something that is attainable for their faction. If we want to continue to encourage zergs, then by all means remove the ability to fire a couple of siege per person. However, so many players have been complaining, attacking, and verbally abusing guilds that they think are zerging. Yet, you want to remove a mechanic that actually is doable by a smaller group?
Personally, I am tired of hearing the "zerg" word thrown out willy-nilly as a derogatory name-calling adventure. All of the factions zerg. Fact. If you define zerg as more than a full raid in one place. To me, a full raid is not a zerg. It is simply a full raid. A zerg, in my opinion, is more than a full raid together in order to not play strategically, but just to overwhelm with sheer numbers.
I prefer smaller groups. However, if I have a small group and get "zerged" by overwhelming numbers of full raids +, then yes, I am probably going to pull my small group towards a point where more players are headed out of sheer survival. It's an arms race really. If you come out with 8 players against 8 players, whoever loses will return with 15 players. Meet 15 players with 15, and someone will return with 25. Have a full raid, you'll get met with 2 raids on the opposing side.
So, I got back to my original statement. IF zerging is so hated that it must be used as a derogatory term, then stop encouraging it and keep the mechanics that allow smaller groups some kind of success. In one stroke, ZOS could possibly end the zergs in one stroke, but every time I mention it, the people who are forum warriors and/or trolls rage, name call, and are otherwise abusive. So, on that subject ...
If one person is running 3 trebs, then that person probably knows what he/she is doing. imo
It's much worse on defence, when there are only a few suitable parapets to use.
Fair enough, that makes sense. The aspect of one person running multiple sieges that I don't like is the fact that they take up valuable siege spots that someone else with their own siege might want to use, and I find that rather rude. I wouldn't take someone else's siege and use that, but I can't use my own because someone is hogging all the ground.
completely agree with this.... a few weeks ago i was at a keep defense... threw down a CF ballista shot a few times then backed off to get out of the red circle.... during that time another dc member decided... OH! im gonna use this ... if it wasnt for having a good amount of siege repair kits my ballista would have been destroyed ....
I asked politely that he got off my seige 3 times ... no response... then i got not so polite about 3 more times until they finally got off without saying a single word.... he shortly later died in front of me and i just walked over his dead body without rezzing him