So I thought I'd start this discussion since I'm interested in hearing what you guys think. There are many craftable sets out there, some that have been available since the start of our ESO journey. With style motifs constantly added to the game the potential for bad-ass looking characters increases, but I must say I'm a bit dissapointed in the sets avalible for crafting. They lack so much in firepower/useful creativity, compared to dropped sets (that mostly make you look but-ugly tough).
Also the sheer amount of gold needed to invest in a crafted item to get it maximized to its full potential really does not make it worth the sacrifice of those hard earned coins for so many of theese sets.
I'll just list some of those I find terrible
- Ashen Grip 5 pc set gives 10% chance to proc 1k fire-breath damage, who is this trolling? Yes its a 2 trait set so easy to make, but still, who will?
- Trial By Fire 4.4k spell resist towards the element that hit you last. What out of all available 5pc bonuses could be worth dropping for this?
- Hist bark 20% evasion while blocking, would never rely on this over shuffle
- Whitestrakes Retribution Wouldn't want to rely on a 9k damage shield that gets blown out in 2 hits with a 10s cd that procs below 30% hp.. here you go Mario take a bite from that green shroom, but you can't have it all.
- Vampires kiss 4500 hp over 6 s per kill..? hm.. no ty
I'll just leave it there, no need to continue. May I have your thoughts?
I would not mind these sets being in game if the crafting system was revamped to that of this:
The strength of the set will depend of the crafters trait-knowledge.
For the items worn a calculation will depend on that piece which had the lowest amount of traits know i.e.
- 1 of the crafted pieces for ashen grip was a 2-traiter, the rest were 2+. This would yield a 5pc bonus of 1k fire-breath
- lowest at 5 traits rest 5+ would yield a 1k base + 5k fire breath, total of 6k.
- all 9 traits would yield a 10k firebreath (1k+9k)
Code-wise the amount of traits known to the crafter at the time should follow over to the item and readable as a "stat" of the item along with its level.
I guess this could work now that we have levelscaling..
Otherwise the items would have also had to scale to level so we couldn't have lvl 10's spamming 10k firebreath.
Some of the crafted sets are still good - Hundings Rage, Julianos, TBS etc.
But for the MONTHS of effort that goes in to getting 6-9 traits across all those items, it just seems like ZOS are hugely undervaluing master crafting as a skill.
Also, if ZOS want people to value these new motifs more, then they should consider the option of allowing you to change the style of a crafted item. If I have a gold gear I'm gonna hardly gonna scrap it just to try a new motif!!!
I would even be willing to pay crowns for a token that allowed me change the style of my gear.
Perhaps master crafters should have the ability to change style and trait on any item they have researched 9 traits??
That would make crafting worth while again and would encourage use of new motifs
They desperately need upgrading, and they also need jewellery crafting as well. There's very little reason to run crafted sets this update, except for maybe TBS in PVE.
This post gets my undying love for trying to resurrect Ashen Grip +1
This post gets my undying love for trying to resurrect Ashen Grip +1
Agreed. Someone recently mentioned how great it is for a WW to suddenly blow fire.
The itemization team seems not to have the overall grasp of Sets that we do. There's 3 sets that knock down enemies when under X% health, and they each work a different way. One is crafted. I have yet to ever see anyone use it.
I leveled an alt using that Soul magic bonus set and tried really, really hard to justify using it for anything. It did inspire my vicious death/phoenix/shatter soul/soul shatter (yes, confusingly similarly named skills one a Soul magic Ult and the other a Soul magic passive) to blow up zergs but I ended up not using the crafted set at all. Because it's terrible.
I've made an alt use Kvatch Gladiator and am going to test out using that with Seargeant's Mail set.
I plan on using Galerion's Revenge (crafted) and mixing it with Destructive Mage to make a light/heavy attack bomb-placing build to test it out for group content on a DK, since their magicka sustain is so horrific but they do have a heavy attack-bonus in Armaments (sadly no longer an execute) but it requires playing with someone like a healer who will voluntarily explode the "bombs" with heavy attacks.
So I thought I'd start this discussion since I'm interested in hearing what you guys think. There are many craftable sets out there, some that have been available since the start of our ESO journey. With style motifs constantly added to the game the potential for bad-ass looking characters increases, but I must say I'm a bit dissapointed in the sets avalible for crafting. They lack so much in firepower/useful creativity, compared to dropped sets (that mostly make you look but-ugly tough).
Also the sheer amount of gold needed to invest in a crafted item to get it maximized to its full potential really does not make it worth the sacrifice of those hard earned coins for so many of theese sets.
I'll just list some of those I find terrible
- Ashen Grip 5 pc set gives 10% chance to proc 1k fire-breath damage, who is this trolling? Yes its a 2 trait set so easy to make, but still, who will?
- Trial By Fire 4.4k spell resist towards the element that hit you last. What out of all available 5pc bonuses could be worth dropping for this?
- Hist bark 20% evasion while blocking, would never rely on this over shuffle
- Whitestrakes Retribution Wouldn't want to rely on a 9k damage shield that gets blown out in 2 hits with a 10s cd that procs below 30% hp.. here you go Mario take a bite from that green shroom, but you can't have it all.
- Vampires kiss 4500 hp over 6 s per kill..? hm.. no ty
I'll just leave it there, no need to continue. May I have your thoughts?
I would not mind these sets being in game if the crafting system was revamped to that of this:
The strength of the set will depend of the crafters trait-knowledge.
For the items worn a calculation will depend on that piece which had the lowest amount of traits know i.e.
- 1 of the crafted pieces for ashen grip was a 2-traiter, the rest were 2+. This would yield a 5pc bonus of 1k fire-breath
- lowest at 5 traits rest 5+ would yield a 1k base + 5k fire breath, total of 6k.
- all 9 traits would yield a 10k firebreath (1k+9k)
Code-wise the amount of traits known to the crafter at the time should follow over to the item and readable as a "stat" of the item along with its level.
I guess this could work now that we have levelscaling..
Otherwise the items would have also had to scale to level so we couldn't have lvl 10's spamming 10k firebreath.