nordsavage wrote: »AzraelKrieg wrote: »The reason is that most tanks don't need it because they now what to control and when to control it. Also, if a tank had everything focused on it, the healer's job would be harder since now they have to keep the tank topped up repeatedly instead of making sure everyone is ok and assisting with the DPS. Also, the DPS need to learn not stand around so damn much and an AoE taunt does nothing to get them moving. It's not that would make tanking easier in all situations, it will make the jobs of the group members harder.
Unfounded, untrue and if this is your case as a tank or healer you are fit for neither role. I can hold it all and not bleed rivers.
TheAngelofDeath99 wrote: »It would be incredibly useful to us tanks. Allot of times we get hated on for someone getting killed, well you know what would solve this? An aoe taunt, so you wouldn't have to worry about getting killed as much. When you're facing a large group of mobs, we cannot simply puncture or inner fire each enemy. An aoe taunt would solve this issue. Another thing for those worried it would make tanking easier than it is, it would have a high cost. I'm not saying make it an ultimate, it's cost should be like that of rapid maneuver or purge.
Tan9oSuccka wrote: »On my nightblade tank, you can kind of AOE taunt using caltrops, and path into puncture/power extract.
I wouldn't mind having a true AOE taunt. There's quite a few Pug damage dealers that get pretty butthurt if trash mobs touches them.
Just the other day, an DC Pug whisper stalked me wanting to "meet in Cyrodiil" because he died and it was my fault.
Been playing tank since day one of the release, tanked many years in other mmos. One of my biggest struggels in this game was to figure out how agro system worked. But after a while you get used to it, and managed to hold 90%+ of the mobs in packs while doing dungeons. However, due to recent update 12, I wouldnt mind seeing some kind of aoe taunt, maybe make it a set bonus? boss mask? if you use single target taunt it automaticly sends impulse taunting everything 10m of you?
Reason for this is Darkshade caveran 2, with the tentacle boss. It has a massiv spawn rate, and most of the time damage dealers has to low damage output, ending up with 20-40adds running around, pretty hard trying to controll all of these while trying to kite boss. So.. wouldnt mind seeing some kind of aoetaunt in the near future.
EDIT:typo
illuminousflux wrote: »50k health blazing shield templar tanks actually do really well with lots of things attacking them, in my experience.
Been playing tank since day one of the release, tanked many years in other mmos. One of my biggest struggels in this game was to figure out how agro system worked. But after a while you get used to it, and managed to hold 90%+ of the mobs in packs while doing dungeons. However, due to recent update 12, I wouldnt mind seeing some kind of aoe taunt, maybe make it a set bonus? boss mask? if you use single target taunt it automaticly sends impulse taunting everything 10m of you?
Reason for this is Darkshade caveran 2, with the tentacle boss. It has a massiv spawn rate, and most of the time damage dealers has to low damage output, ending up with 20-40adds running around, pretty hard trying to controll all of these while trying to kite boss. So.. wouldnt mind seeing some kind of aoetaunt in the near future.
EDIT:typo
Doctordarkspawn wrote: »The game designers have said that their not really interested in giving it, and quite frankly the design is set up to go "If you taunt too many guys, your gonna die." This game was never designed for glass cannon builds in an -extreme- capacity, but quite frankly it's geting harder and harder and it's intentional. Giving an AOE taunt would give too much to that extent.
nordsavage wrote: »AzraelKrieg wrote: »The reason is that most tanks don't need it because they now what to control and when to control it. Also, if a tank had everything focused on it, the healer's job would be harder since now they have to keep the tank topped up repeatedly instead of making sure everyone is ok and assisting with the DPS. Also, the DPS need to learn not stand around so damn much and an AoE taunt does nothing to get them moving. It's not that would make tanking easier in all situations, it will make the jobs of the group members harder.
Unfounded, untrue and if this is your case as a tank or healer you are fit for neither role. I can hold it all and not bleed rivers.
autumnsongbird wrote: »Doctordarkspawn wrote: »The game designers have said that their not really interested in giving it, and quite frankly the design is set up to go "If you taunt too many guys, your gonna die." This game was never designed for glass cannon builds in an -extreme- capacity, but quite frankly it's geting harder and harder and it's intentional. Giving an AOE taunt would give too much to that extent.
The game might not be designed for glass cannon builds but I have seen them quite regularly and even more so as time passes. I regularly waste tons of mag on healing them because clearly they can't be bothered to learn how to roll or dodge or get vigor or whatever other self heal they have. They want to hit like a truck and then they die like they have been hit like a truck.
As it is ZOS has a system where higher dps pulls aggro pretty regularly. I have seen it quite often. The tank should be able to counter that but at times it's kind of a joke. And then there are bosses that are not tauntable at all or the ones that waste tanks time because they have that teleport which is really annoying. Because of all this, searching for a tank has become a tedious thing. Add to that the fact that tanks really can't go off into the game and do much else because they do crap for damage and you create a massive shortage of tanks. The system is truly awful. Some can defend it and see the logic in it, but tanks are only needed in certain situations in certain dungeons. Giving them an AOE taunt would at bare minimum make them more useful than they currently are. Sure the tank would have to use taunts more intelligently to not die to mobs, but nothing wrong with that. Right now, their utility is so small it's sad. Only certain dungeons truly require them. Lots of bosses don't even need them at all....
Tan9oSuccka wrote: »nordsavage wrote: »AzraelKrieg wrote: »The reason is that most tanks don't need it because they now what to control and when to control it. Also, if a tank had everything focused on it, the healer's job would be harder since now they have to keep the tank topped up repeatedly instead of making sure everyone is ok and assisting with the DPS. Also, the DPS need to learn not stand around so damn much and an AoE taunt does nothing to get them moving. It's not that would make tanking easier in all situations, it will make the jobs of the group members harder.
Unfounded, untrue and if this is your case as a tank or healer you are fit for neither role. I can hold it all and not bleed rivers.
I agree with you. I have two tanks, and I prefer when the healer and DD's aren't moving around like idiots.
Stay behind me, and keep out of AOE's. Enemies that aren't yet taunted will usually go after the shiny thing closest to them. I don't think that's the best place for a 13K health mage.
autumnsongbird wrote: »eh, not worth the time. No I don't play a tank. I just run with them from time to time in overland and have to kill stuff because they can't.
I'm so bad I got the world first kill of Maw of Lorkhaj Hard Mode.
Tan9oSuccka wrote: »nordsavage wrote: »AzraelKrieg wrote: »The reason is that most tanks don't need it because they now what to control and when to control it. Also, if a tank had everything focused on it, the healer's job would be harder since now they have to keep the tank topped up repeatedly instead of making sure everyone is ok and assisting with the DPS. Also, the DPS need to learn not stand around so damn much and an AoE taunt does nothing to get them moving. It's not that would make tanking easier in all situations, it will make the jobs of the group members harder.
Unfounded, untrue and if this is your case as a tank or healer you are fit for neither role. I can hold it all and not bleed rivers.
I agree with you. I have two tanks, and I prefer when the healer and DD's aren't moving around like idiots.
Stay behind me, and keep out of AOE's. Enemies that aren't yet taunted will usually go after the shiny thing closest to them. I don't think that's the best place for a 13K health mage.
I'm so bad I got the world first kill of Maw of Lorkhaj Hard Mode.
Ah so you're an elitist feeling offended cause many people here are saying tanking is easy.