What do people have against an AOE taunt?

TheAngelofDeath99
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It would be incredibly useful to us tanks. Allot of times we get hated on for someone getting killed, well you know what would solve this? An aoe taunt, so you wouldn't have to worry about getting killed as much. When you're facing a large group of mobs, we cannot simply puncture or inner fire each enemy. An aoe taunt would solve this issue. Another thing for those worried it would make tanking easier than it is, it would have a high cost. I'm not saying make it an ultimate, it's cost should be like that of rapid maneuver or purge.
  • Solus
    Solus
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    It would be incredibly useful to us tanks. Allot of times we get hated on for someone getting killed, well you know what would solve this? An aoe taunt, so you wouldn't have to worry about getting killed as much. When you're facing a large group of mobs, we cannot simply puncture or inner fire each enemy. An aoe taunt would solve this issue. Another thing for those worried it would make tanking easier than it is, it would have a high cost. I'm not saying make it an ultimate, it's cost should be like that of rapid maneuver or purge.

    AOE Taunt:

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  • AzraelKrieg
    AzraelKrieg
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    The reason is that most tanks don't need it because they now what to control and when to control it. Also, if a tank had everything focused on it, the healer's job would be harder since now they have to keep the tank topped up repeatedly instead of making sure everyone is ok and assisting with the DPS. Also, the DPS need to learn not stand around so damn much and an AoE taunt does nothing to get them moving. It's not that would make tanking easier in all situations, it will make the jobs of the group members harder.
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  • dday3six
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    The reason is that most tanks don't need it because they now what to control and when to control it. Also, if a tank had everything focused on it, the healer's job would be harder since now they have to keep the tank topped up repeatedly instead of making sure everyone is ok and assisting with the DPS. Also, the DPS need to learn not stand around so damn much and an AoE taunt does nothing to get them moving. It's not that would make tanking easier in all situations, it will make the jobs of the group members harder.

    Little left to say after this. ;)
  • Doctordarkspawn
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    The game designers have said that their not really interested in giving it, and quite frankly the design is set up to go "If you taunt too many guys, your gonna die." This game was never designed for glass cannon builds in an -extreme- capacity, but quite frankly it's geting harder and harder and it's intentional. Giving an AOE taunt would give too much to that extent.
  • Mic1007
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    ESO is built on a unique design, where Tanks only focus on dangerous targets and the DPS worry about the others. Even the Healer has less of a focus on healing, and does more buffing and DPSing. An AoE taunt would break that design.
    @Mic1007
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  • mApplinator
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    It's just not necessary. DPS actually need to STOP moving around in trash pulls. Keep out of the red and in your healer's heals and nothing will kill you if the tank has the hard hitters taunted.
  • WalksonGraves
    WalksonGraves
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    I just wish I didn't have to refresh it every 15 sec.
  • idk
    idk
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    @TheAngelofDeath99
    The reason is that most tanks don't need it because they now what to control and when to control it. Also, if a tank had everything focused on it, the healer's job would be harder since now they have to keep the tank topped up repeatedly instead of making sure everyone is ok and assisting with the DPS. Also, the DPS need to learn not stand around so damn much and an AoE taunt does nothing to get them moving. It's not that would make tanking easier in all situations, it will make the jobs of the group members harder.

    This pretty much sums it up.
    The game designers have said that their not really interested in giving it, and quite frankly the design is set up to go "If you taunt too many guys, your gonna die." This game was never designed for glass cannon builds in an -extreme- capacity, but quite frankly it's geting harder and harder and it's intentional. Giving an AOE taunt would give too much to that extent.

    To add to this comment, the devs have specifically said they are not interested in the tank tanking every mob in the group.

    One aspect I enjoy about this game is the personal responsibility. Most times a player dies it is because of their actions, or lack of them.
  • SlayerTheDragon
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    The reason is that most tanks don't need it because they now what to control and when to control it. Also, if a tank had everything focused on it, the healer's job would be harder since now they have to keep the tank topped up repeatedly instead of making sure everyone is ok and assisting with the DPS. Also, the DPS need to learn not stand around so damn much and an AoE taunt does nothing to get them moving. It's not that would make tanking easier in all situations, it will make the jobs of the group members harder.

    No. Every single point is wrong. If tanks had more control healers and DPS could focus on what they need to do instead of being off-tanks.
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  • SlayerTheDragon
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    The only thing a lack of an AOE taunt does for ESO is make tanking a very difficult role to get into for new comers. It thus keeps the role elite and make dungeons queues very long.

    There are very few people at ZOS who know what they are doing - and most of those few have never played an MMO - so they are (determined) to learn it the hard way.
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  • Demeos
    Demeos
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    The reason is that most tanks don't need it because they now what to control and when to control it. Also, if a tank had everything focused on it, the healer's job would be harder since now they have to keep the tank topped up repeatedly instead of making sure everyone is ok and assisting with the DPS. Also, the DPS need to learn not stand around so damn much and an AoE taunt does nothing to get them moving. It's not that would make tanking easier in all situations, it will make the jobs of the group members harder.

    But what if their internet connection goes on the fritz and they later what to control instead of now it? :*
  • Malmai
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    Taunt should be 30 sec
  • AzraelKrieg
    AzraelKrieg
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    The reason is that most tanks don't need it because they now what to control and when to control it. Also, if a tank had everything focused on it, the healer's job would be harder since now they have to keep the tank topped up repeatedly instead of making sure everyone is ok and assisting with the DPS. Also, the DPS need to learn not stand around so damn much and an AoE taunt does nothing to get them moving. It's not that would make tanking easier in all situations, it will make the jobs of the group members harder.

    No. Every single point is wrong. If tanks had more control healers and DPS could focus on what they need to do instead of being off-tanks.

    If tanks could control everything, the healer than needs to focus on keeping the tank alive. But what if the boss the group is fighting has a skill that can't be taunted that goes for one of the DPS and they aren't paying attention to it or are new to the dungeon? Then attention is drawn from the tank to that DPS to get them back into the fight or to get them healed back up meaning the tank could lose heals, become overwhelmed and die, causing aggro to drop and start going after the other group members. The game does not need an AoE taunt, nor do most tanks in the game want it. Prioritise the biggest threats and not all the threats. I don't expect a tank to keep aggro for both Ilambris bosses in CoH. Doing so would be stupid. Let them tank the blue one because the red one does what it wants to do. And the comment about DPS and healers being off-tanks? I have never run with a group where no one ran off tank because the tank knows how to control the fight with just single target taunts. If you need an AoE taunt then you are bad at keeping what needs to be controlled under control.
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  • Woeler
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    Having no aoe taunt is a noobfilter for tanks.
  • ArgoCye
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    Mass taunting is pretty easy and most classes have abilities that help with this, for instance NB tanks can Sap Essence and DKs can Volatile Armor - both of which grab all mob attention if the tank starts hitting first (that's right, DPS, just hold your horses (or guars, camels etc)). Of course, after a while the tank will need to do a bit of wrangling, but it is usually pretty manageable.

  • BlackEar
    BlackEar
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    I like ESO combat. It feels more lively. I've played WOW for many years and I enjoyed the combat and tab-targeting as well, but ESO is different and that is a good thing. An AoE taunt would not fit with the design.
    In ESO we still have the holy trinity but it is not as clearly defined as other games. The healer can DPS and buff, the DPS can buff and take some aggro, the tank takes the heavy guys but also helps buff and DPS.

    I remember leveling in WOW the last expansion and as a tank I did half of the group DPS alone while healing and holding aggro. I didn't even need a team. Sure, it was fun, but was it good design?
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  • Enslaved
    Enslaved
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    The way I see it. As a DK I can have single target ransack/pierce armor and inner fire/ if I do not use "get over here" scorpion hook for some ranged stuff. Also, if close enough I will always cast talons. So the question is, how big would an AOE taunt have to be? If area of effect is lower than 5m its useless if you are DK with talons. If larger, its just plain crazy lol.

    And for PvP... You would pop immovable pot, get in the middle of zerg, use AOE taunt and dunerippers would burst under the ground of each zergling lol. Would be op af. But broken.
  • Brrrofski
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    ArgoCye wrote: »
    Mass taunting is pretty easy and most classes have abilities that help with this, for instance NB tanks can Sap Essence and DKs can Volatile Armor - both of which grab all mob attention if the tank starts hitting first (that's right, DPS, just hold your horses (or guars, camels etc)). Of course, after a while the tank will need to do a bit of wrangling, but it is usually pretty manageable.

    This. If dps let the tank pull, the tank only needs to inner fire/ransack a few thing. On my saptank I use path and sap (and of Grothdarr procs the whole room wants to fight me), Dk have volatile and talons, templars have shards and sorc have hurricane/boundless and encase.

    Using these skills do get you a lot of aggro. Just make sure to ransack those that don't.
    Edited by Brrrofski on October 24, 2016 7:30AM
  • leepalmer95
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    How to aoe tank.

    Throw caltraps.

    Actually taunt the hard hitting noticeable enemies.
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  • Doctordarkspawn
    Doctordarkspawn
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    The only thing a lack of an AOE taunt does for ESO is make tanking a very difficult role to get into for new comers. It thus keeps the role elite and make dungeons queues very long.

    There are very few people at ZOS who know what they are doing - and most of those few have never played an MMO - so they are (determined) to learn it the hard way.

    @SlayerTheDragon

    This is insane and I'll tell you why.

    As a tank player mainly from MMO's, it's my prefered roll and the virtues of it have carried me wherever I could wish to go, the design of this was very easy to grasp. If in the event of a class with snares, snare targets and let DPS take care of it. If I wanna be really helpfull, taunt melee adds and drag them over to casters to make AOE easier.

    There. That's it. That's not elite tactics, that's logic and reason. Tanking is about situational awareness, fight control, and reactionary gameplay. In ESO, that means geting the boss in the optimal spot, for the DPS to do the most damage, usually for ground AOE's while maximizing protection and odds to survive, and keeping it there while reacting to it's attacks.

    If a new player has trouble comprehending or keeping up with this style of gameplay something isn't right on -their- end. User error is an acceptable response in many places and here it is. The design of tanking wasn't difficult for me to grasp back in beta, even if I didn't exactly agree or like it back then. It's not as obscure as your making it out to be now. It's very understandable if a player does not hit great DPS on their first character due to the ammount of buff management, rotation, and gear necessity required to hit that standard. For tanks? The flexibility in gearing and the simplicty of the tools lead me to believe the roll is not difficult. The people are difficult.

    There's more to the ZOS thing than you may realize but unless you really wanna know I wont rant about that.
    Edited by Doctordarkspawn on October 24, 2016 7:49AM
  • idk
    idk
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    The reason is that most tanks don't need it because they now what to control and when to control it. Also, if a tank had everything focused on it, the healer's job would be harder since now they have to keep the tank topped up repeatedly instead of making sure everyone is ok and assisting with the DPS. Also, the DPS need to learn not stand around so damn much and an AoE taunt does nothing to get them moving. It's not that would make tanking easier in all situations, it will make the jobs of the group members harder.

    No. Every single point is wrong. If tanks had more control healers and DPS could focus on what they need to do instead of being off-tanks.

    @SlayerTheDragon

    Actually, they are not wrong. Mostly because Zos intended it to be this way and that it works just fine.

    When I am healing and in a group as a DD I do not have an issue that the tank does not have everything taunted. Granted it has probably become second nature to be aware of what the NPCs are doing. But I am able to do damage just find as a DD and when I am healing I have no issues keeping players alive, buffing them and doing some damage myself.

    Players are not really against the AoE taunt, it is just not needed at all. I am right.
  • Tan9oSuccka
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    On my nightblade tank, you can kind of AOE taunt using caltrops, and path into puncture/power extract.

    I wouldn't mind having a true AOE taunt. There's quite a few Pug damage dealers that get pretty butthurt if trash mobs touches them.

    Just the other day, an DC Pug whisper stalked me wanting to "meet in Cyrodiil" because he died and it was my fault.

  • Enslaved
    Enslaved
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    He should have not wait and duel you right there lol.
    I bet he was a Breton. Sure sound like one.
  • Tan9oSuccka
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    Enslaved wrote: »
    He should have not wait and duel you right there lol.
    I bet he was a Breton. Sure sound like one.

    Good point. Bretons are kind of fancy milk drinkers, but his character was a Redguard.

  • Rev Rielle
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    Applinator wrote: »
    It's just not necessary. DPS actually need to STOP moving around in trash pulls. Keep out of the red and in your healer's heals and nothing will kill you if the tank has the hard hitters taunted.

    I cannot agree with this more. It's so frustrating as a healer when everyone's moving about needlessly and constantly. That goes for tanks and dps. It makes everyone's role in battle much harder. Move when needed (i.e. out of red), but otherwise, put your character next/near to your healer (which is hopefully behind the boss that the tank has turned away from the group) and swing or cast away. You're character's not going to fall when a trash mob hits them once or twice, and if they heavy attack, block it. If they channel an attack, interrupt it. And keep on dealing damage. Don't run away.

    Simple fights are often made complex not by the mechanics, but the players.
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  • DeadlyRecluse
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    If an AOE taunt is ever added, it should be the undaunted ultimate. And it should be terrible.


    Plus any time you see a tank use that instead of an actual useful taunt, you know they are a bad tank! Useful intel.
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  • nordsavage
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    The reason is that most tanks don't need it because they now what to control and when to control it. Also, if a tank had everything focused on it, the healer's job would be harder since now they have to keep the tank topped up repeatedly instead of making sure everyone is ok and assisting with the DPS. Also, the DPS need to learn not stand around so damn much and an AoE taunt does nothing to get them moving. It's not that would make tanking easier in all situations, it will make the jobs of the group members harder.

    Unfounded, untrue and if this is your case as a tank or healer you are fit for neither role. I can hold it all and not bleed rivers.
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  • stimpy986b14_ESO
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    On my nightblade tank, you can kind of AOE taunt using caltrops, and path into puncture/power extract.

    Sap Essence/Refreshing path actually work even better as an AOE taunt as they both damage and heal, drawing more threat
  • hrothbern
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    On my nightblade tank, you can kind of AOE taunt using caltrops, and path into puncture/power extract.

    I wouldn't mind having a true AOE taunt. There's quite a few Pug damage dealers that get pretty butthurt if trash mobs touches them.

    Just the other day, an DC Pug whisper stalked me wanting to "meet in Cyrodiil" because he died and it was my fault.

    You taunted the wrong guy ;)
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  • pronkg
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    Tanking is already very easy.
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