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Traveling Bard - Thoughts?

S1L3NTKiLLaH
S1L3NTKiLLaH
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How many would like the ability to walk while playing instruments? I think it would be great if we had the ability to do so. It would add a whole new level of humor to the game. I find myself using the instrument commands a lot, sometimes I just want to follow random people around and play music for them. Maybe also have it so if your running you play faster, you could simply mouse click out of playing like sheathing or unsheathing your weapon.
  • Sue_D_Nim
    Sue_D_Nim
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    That would be fun, and the RPers would love it.

    I don't know about the stalker thing, though. :)
    "If danger doesn't find her, she'll seek it out and invite it home to dinner." ~ Prince Naemon
    "Such despair! Richer than a cheese sorbet!" ~ Sheogorath
  • pewbis
    pewbis
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    this is genius
    PC NA @Hoqs

    Send me tempers
  • runagate
    runagate
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    I've long since wanted to join the bards guild, especially being a musician IRL. It wouldn't be terribly hard to import MIDI scores to play static lute samples, or even play them in real time via the keyboard (something some music software I use has the option to do). I would love this. I've even considered how an add-on could harness samples already in-game but suspect they're not stored per-note.
  • cmetzger93
    cmetzger93
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    Not a role player but I would love to see some more options for roleplaying in the game it would make the world more immersive for many
  • Acrolas
    Acrolas
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    We used to kind of be able to, by using the /letter command after the instrument. It would erase the instrument but the music would continue.

    Now /letter is just a boring ol' letter.
    signing off
  • That Darn Argonian
    I would like to, at the moment I usually whip out my flute or lute to play for people if we're waiting for a boss.

    I'll also switch to the drum emote if someone is playing an instrument already (drum seems to have a steady beat that doesn't clash with other tunes.)

    I would LOVE if - when in a group - whatever instrument you play - if you join in it will always be at the exact point of the same exact song everyone else is playing.

    I don't know how hard that would be to code, though.
  • TheShadowScout
    TheShadowScout
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    I always wanted a whole bardic guild for this... even made a roght concept once, lemme see...

    Bardic Guild

    I imagine, they could have a musical instrument as "special weapon" (another thing for woodworkers to craft!) and play toggle-able magical AoE spellsongs to support and buff your group, and maybe debuff (or perhaps even put to sleep) enemies that come in range?

    Each song would be a different melody/lyrics, to be played with different sounds depending on equipped instrument – there could be choice of stringed instruments like lute, fiddle or harp, blown instruments like flutes, horns or bagpipes, and concussive instruments like drums… each available in racial styles for different type and visual goodieness… (So, the altmer stringed instrument might be a lyre, while the breton stringed instrument might be a lute, the khajiit stringed instrument might be a fiddle and the argonian stringed instrument might be a banjo… the bosmer blown instrument might be pan-pipes while the nord blown instrument might be bagpipes, the imperial blown instrument might be a trumpet while the dunmer might have a flute… etc.)

    Some locations could even have large fixed-place instruments a bard could play to extend their buff beyond their usual AoE and throughout the whole area (big organs or magical crystal harmonium)

    Said songs to be played on a toggle, continuously for an large AoE effect (as in, listening distance) for a very low magicka (or ultimate) cost – balanced by the fact that the bard is holding a dainty instrument in their hands instead of a weapon, and thus have no attacks with it – it would be entirely buff-debuff based effect from a bard practicing their craft. Naturally they could always swap weapons, ending their song to fight for their lives… And also, having an active song would make stealth impossible (duh), so no sneaking with background music, hear!

    Also possible would be some "speechcraft" style passives…

    And there could be daily missions usually available at the local master bard, like… playing in several different inns, one per homeland map… for guild advancement. Perhaps even a "hit that note" minigame…

    Spellsong ideas:
    • Ode to the Fearless Fighter (critical chance and movement buff)
    - Morph1: Ode to the Glorious Gladiator (+ weapon damage & stamina regeneration buff)
    - Morph2: Ode to the Mighty Mage (+spell damage & magicka regeneration buff)
    • Shieldwall Melody (physical defense & heath regeneration buff)
    - Morph1: Ironclad Melody (+ critical resistance)
    - Morph2: Wardcaster Melody (+spell resistance)
    • Spiritbreakers Song (debuff enemy weapon damage)
    - Morph1: Soulbreakers Song (+debuff enemy resistance)
    - Morph2: Cursebreakers Song (+debuff enemy spells)
    • Adventurers Hymn (all XP gain buff)
    - Morph1: Warmongers Hymn (+ PvP currency gain buff – AP, TV-stones…)
    - Morph2: Marauders Hymn (+ gold & item drop chance buff)
    Ultimate: Oppresive Operah (snare all enemies in area)
    - Morph1: Somnatic Symphony (+paralyze chance every second in area, broken by any damage)
    - Morph2: Harrowing Harmony (+miss chance for all attacks)
    Passives:
    • Silver Tongue: can do "Charm" persuasive option on vendors to get better deals
    • Enchanting Melody: Spellsong effects linger for a while after song ends / area left
    • Slippery Songster: small chance to dodge attacks while musical instrument is active
    • Golden Voice: increase bardic song area
    • Tavern Ministrel: additional daily bardic guild missions become available in taverns
  • hrothbern
    hrothbern
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    Would be great to have our own bard in our housing :)

    And there are songs that are collectibles and rare drops.
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • nordsavage
    nordsavage
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    No thanks.
    I didn't choose tank life, tank life chose me.
  • rez0055
    rez0055
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    This would actually be a great idea! We need more emotes (free ones atleast). And a skill line that Lets you learn new songs. But this skill line should only be non-combat related.
    Or like this: you travel town to town to let NPCS hear your chants and new songs. The more popular you become the more followers you gain. Something like this?
    Characters
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    - Bialozar: Lvl 50 Khajitt Stamina Nightblade
    - Rez the Bald Sorceror: Lvl 50 Dark Elf Magica Sorceror
    - Gerard Snow: Lvl 50 Dark Elf Magica Dragonknight
    - Dorothea Black: Lvl 50 Imperial Stamina Templar
    - Demon Cleaver: Lvl 50 Orc Stamina Warden
    - Lord of BØnes: Lvl 50 Breton Magica Necromancer


    PC/EU server. You'll find my characters hoping on and off on the plains of Cyrodil with the guild The Black.
  • Mephilis78
    Mephilis78
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    Yay another "adoring fan". I shall have to trick you into falling off a cliff as well. I thought I would be able to hide from Dandelion in Tamriel... might as well just go back Vesima
    "'You have suffered for me to win this throne, and I see how you hate jungle. Let me show you the power of Talos Stormcrown, born of the North, where my breath is long winter. I breathe now, in royalty, and reshape this land which is mine. I do this for you, Red Legions, for I love you.'" The Many Headed Talos - Michael Kirkbride
  • Glaiceana
    Glaiceana
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    Yeah you used to be able to do this by typing another emote and walking straight away. You could come up with some interesting things, like walking with hands behind back as well as playing instruments. Quite a few RP guilds knew about this stuff and used it. But yes it's been patched now sadly. I think with an update just before One Tamriel. Maybe because you could create some crazy stuff. Like dancing Nord, and walking and crouching at the same time. It would cause your torso to spin round and twist up and your legs remain walking forward :D

    But yes I like your idea, I think it would be fun! :)
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  • Nic727
    Nic727
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    I think most of the emotes should be available while walking. You should press the same button to disengage weapon to cancel emote.

    Would like to walk with a torch in a cave.
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