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Is this lesser-known sets viable?

pewbis
pewbis
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Would this work?

EDIT: Removed option #1 bc I misread the effect of minor heroism

The Medusa Set (mostly for NB)
5 piece effect: Grants minor force at all times, increasing crit damage by 12%
Why this might work: Where does one get minor force? To my knowledge, this can only be gotten with the skills "Trap Beast from Fighter's Guild and "Stalwart Guard" from Support.
My NB has a crit chance of 72% right now, and he is not fully optimized w/ legendary gear yet, so I know this could be higher. Assuming 70% though, and a crit damage of 172% (Crit damage is naturally 150% of base damage) (NB's have a 10% increase to crit damage, not sure if that means 150 + (.1 x 150) = 165 or if it means 150 + 10 = 160) (The same thing applies with Minor Force, which could either make my crit damage 172% assuming it affects the base stat or 185 assuming it affects the crit modifier as well), we can do some simple math. Right now, endgame sets grant minor slayer, increasing damage by 5% to dungeon bosses and mobs. Well, if I crit 70% of the time (remember, this is rounded down), and deal 172% crit damage, then on average I deal 150% damage. Without the set on, if I crit 70% of the time and deal 160% crit damage, then on average I deal 142% damage.

So, long story short, in a nightblade's WORST CASE SCENARIO (Remember, the crits can stack up differently, AND my crit chance can easily be higher... It already is and I'm not fully specced out), there is an 8% dps increase with this set, vs. current endgame set's 5%.

Thoughts?
Edited by pewbis on October 23, 2016 2:04AM
PC NA @Hoqs

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  • NewBlacksmurf
    NewBlacksmurf
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    No one can really answer it as it depends on what you're doing...

    What weapon/skills and environment (PvE or PvP) dungeons, trials, solo, dueling

    What's your goal in wearing both?
    Edited by NewBlacksmurf on October 23, 2016 12:33AM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • pewbis
    pewbis
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    No one can really answer it as it depends on what you're doing...

    What weapon/skills and environment (PvE or PvP) dungeons, trials, solo, dueling

    What's your goal in wearing both?

    Magicka DPS, most likely in PvE... Not entirely sure what you mean though, did you even read what I wrote? I don't see why it should matter if you're doing dungeons or trials, I'm just looking purely at single target DPS... I haven't even really thought about the applications of it yet
    Edited by pewbis on October 23, 2016 12:39AM
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  • NewBlacksmurf
    NewBlacksmurf
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    It matters a lot as for one generating an ultimate primarily depends on the weapon and your style of play as well as where you're playing.

    You mention magic night blade and you talk about meteor and other nightblade things.

    In a Trial there is often more time to build up ultimates BUt that depends upon what ultimate and how viable it is in a given situation.

    Same applies to dungeons, PvP or solo play.

    You mention single target....and magic nightblade....are you playing in melee range or using ranged weapons. What's on the primary bar and secondary bar as well as the skills on each really make a huge determination.

    You also have to consider what other full or partial set you'd be using.

    I personally think all those matter a whole lot. In my opinion, neither are good for a magic nightblade but that's purely based on how I play mine which ch is with dual swords and a staff. I don't use meteor ever on my nightblade but now the staff ultimate IMO is pretty good.
    I don't see minor force or minor heroism as beneficial but perhaps some of the other bonuses would be good. I'm not familiar with the set tho as it's not something that catches my eye.

    I usually wear gear for a 5 piece and then either a monster or 4 piece bonus. I try to get the most of the better set and supplement with partial of another set.

    Again....all of this is ssubjective as I play different than you perhaps, and I don't think my magic nightblade is considered "good" but it's enjoyable for me.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • pewbis
    pewbis
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    You mention single target....and magic nightblade....are you playing in melee range or using ranged weapons. What's on the primary bar and secondary bar as well as the skills on each really make a huge determination.

    I don't see minor force or minor heroism as beneficial but perhaps some of the other bonuses would be good. I'm not familiar with the set tho as it's not something that catches my eye.

    I am using ranged, but I don't see how that matters. Ultimate generation only affects the ultimate, and minor force affects all crits... I really don't get your point. Assuming you crit a % of your hits, then any crit damage modifier will affect a % of your damage, no matter what your dps is normally or what skills you use. As for minor heroism, it affects all ultimates the same, allowing you to use it more often. Sure, the rate at which you previously gained ultimate changes how significant the 1.5/s is, but what I said can just be seen as a benchmark. I don't know which one of us is missing something, but I don't see how my bars affect the usefulness of minor heroism or increased crit damage...
    PC NA @Hoqs

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  • Drummerx04
    Drummerx04
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    The question always boils down to, "what are you trading out to get these sets?" Can they work? yeah. But they won't work better than another setup for dps.

    I don't know the 2-4 set bonuses, but there's a good chance that they benefit either stam or mag which means they are more or less useless to either stam or mag. Maybe not a deal breaker but worth noting.

    Now, in order to fit either of these into your build, you will probably end up using jewelry if you are running TBS for trials. Giving up jewelry means giving up the damage bonuses of VO/Infall/Moondancer, and you'd still need to give up 2 more slots either for weapons or your monster helm slots.

    Monster sets can give pretty solid dps in the right conditions. Probably on the order of 2-10k depending on the set and conditions. So giving them up likely is not ideal. And giving up the 5% from the trial sets is a 5% that cannot be gained elsewhere.

    Stamina rotations almost always include beast trap because the dot is pretty powerful AND it reapplies itself AND I hear it doesn't consume a cruel flurry empower but still benefits from the effect AND it grants minor force.

    I hear that mag templars end up running Mystic Guard (stalwart gives minor vitality - 8% healing) to gain minor force for themselves AND another group member.


    Minor Heroism only grants 1 ult every 1.5 seconds, and you may have gotten it backwards. Either way, many of the same arguments apply to this set. The increase in ult gain and the following ult casts would almost definitely be beat out by the losses from forgoing other sets.

    The other thing that's perhaps obvious but often overlooked, % increases only work well if you are already dealing a lot of damage. I just run my trial healer setup with combat prayer, infall, warhorn, spc, etc. And the dps increase for low dps groups isn't even worth mentioning, but a high dps group will just obliterate everything when empowered by that setup. The same obviously applies with these sets.
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  • ryanborror
    ryanborror
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    Medusa is a heavy armor set with healthy jewelry so you'd lose too much trying to fit in the right pieces to make it optimal for pve dps. For pvp, crit just isn't that valuable. Unless there are named Medusa jewelry items that come in arcane, it isn't worth the risk. Although nmagblade is in a place where it doesn't really have a new Bis monster set like everyone else.
    dooderrr
    templars, nightblades
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