Roehamad_Ali wrote: »After finding out some top auction guilds are just credit farmers selling gold and prized auction merchants from real cash out of game , I'm disenfranchised with the current system .
It blows my mind they would even consider releasing an MMO format game with no chat.
I played EQOA, I Think it was around 2001? on ps2 and there was text chat, even a keyboard you could buy for $20 and plug in.
It amazes me that a game 15 years ago had this feature and they could not have implemented it with ESO?
It blows my mind they would even consider releasing an MMO format game with no chat.
I played EQOA, I Think it was around 2001? on ps2 and there was text chat, even a keyboard you could buy for $20 and plug in.
It amazes me that a game 15 years ago had this feature and they could not have implemented it with ESO?
No it was sunsetted quite a while back. I was not there, but at the end, a bunch of GMs got on and led server wide raids in one of the dessert zones, they spawned the raid mobs/dragons and let everyone go nuts (even the plain of sky mobs)
at least this is what I heard.
Someone posted the actual server going down on youtube.
Sony released the game files to a group called Project 1999 who are in the process of trying to recreate the game somehow, you can probably google it if you wanted to know more.
I wholeheartedly agree with this.Desommettor wrote: »This is the problem exactly though, It's the high cost and low availability that makes it so hard to gear up in ESO. Making those who have access to the traders rich and everyone else poor. Don't forget you would lose profit but all the things you would be buying would be more readily available and cheaper. It's a win win.
I am going to shut you down right now and say this is a L2P issue, just as it's a L2P issue when someone on the PvP forums cries Nerf X, because X killed him/her.
I am an adult who works 50+ hours a week with about 2 hours game time each day IF I AM LUCKY, as I have two daughters aged 2 and 7. I am currently sitting on 45 million gold on this account, and a few million gold on my second account.
I average over 100k in sales each day between all 5 of my trade guilds. My main is completely geared (all v16 yellow), some of alts are as well.
7 of my characters are 9/10 crafters in Woodworking, clothing, alchemy, and blacksmithing. A couple are 9/10 in enchanting as well. Each day, I log in to complete the Belkarth crafting writs. And that is really about it when it comes to "Farming". I run dry on nightwood more often than anything else. The 9/10 crafting materials sell hotter than any other material right now because of this, and because outside of Rub. Leather, NO ONE is buying ancestor silk, ruby ash, or rubenite ore anymore (that is until DB). It is FAR more profitable to farm in Craglorn than any place else because of the potential to acquire fortified/potent nirnhoned (4.9k/18k respectively prices on guild store) and because that tier materials is hotter than the later tier.
While I was "grinding" my alts to reach this crafting goal, I used my stamina templar to grind in a certain gold zone dungeon and used my banker assistant to deposit all my voidsteel/nightwood/shadowspun/silk gear drops. I then logged in my alts to decon that gear to power level my crafting skill lines. This dungeon also netted decent coin drops along with terrific shadowhide drops which I would refine on my main crafter (for the extraction bonuses) to stock up on dreugh wax.
The refining of all the raw materials I get from Craglorn writs also nets me gold tempers along with reward bags from turning in the writs.
Timing is also crucial. You get more gold selling your stuff on Fri-Sun than you do during the week, and listing them in awkward stacks will also net you more money. Don't sell tempers in stacks of 8 for example. Sell them in stacks of 5 priced a little higher so the buyer is forced to buy 2 stacks. If you sell them single, then charge more for the single.
It takes me maybe a half hour a day to log in to each character and finish the writs. I just save the surveys and pound them out over a weekend. I spend the rest of my time 1vXing in Cyrodiil, which is my real joy in this game. The Rewards for the Worthy mails I get are another source of income. The VD gear with desirable traits nets a few thousand gold piece for me.
The last gold tip I will make public is this. For some reason, people go into a frenzy when a new DLC is available and try to be the first to obtain all the new shiny stuff. I have NEVER used motif pages when a DLC comes out. I spent 2 million gold on Cyrodiil treasure maps when TG was on the PTS because I knew once it went live those maps would go up in value as all the instant gratification players would be racing to complete the Alliance Motif collections. I made my money back quad-fold that release week because I did not learn a single new motif. I KNEW that in the weeks to come the price on those motifs would plummet, as they always do, so it's better to sell all your new shiny items (even BOE gear) and just buy it weeks/months later when the price sinks so low. I used my treasure maps and had a bank full of covenant motifs which I then sold on guild traders so a ton of gold. First week of release I was getting 80-150k for motifs because I was well prepared for the DLC.
The "commerce" part of this game is just as much content as trials, PvP, dungeons, etc are. If it was THAT EAST to make a ton of gold, then every one would be doing it. It takes effort and work and some smarts. It also creates a wall, a gear disparity between people who work hard to obtain v16 gold gear versus people who don't. And that to me, is kind of the point in an MMO. WoW got bad when it started handing out welfare epics to casuals.
There is saying that you cannot have your cake and eat it too. If you want enough gold to afford your end game gear, then you need to make sacrifices. Take a week off from PvP to practice some of the tips I pointed out above.
With the changes coming with the DB DLC, I would advise you to consider "investing" in some items that will potentially go up in price at least the first week on the expansion release (this includes v16 materials as the trait changes are going to force PvPers to re-craft a lot of their gear), certain flowers for poison crafting, and of course upgrade materials. There was a recent exploit that created an influx of materials which of course caused a plummet in prices. It's a good time to buy up some materials cheap, especially Ruby Ash since every single stave user out there is going to have to recraft a sharpened staff instead of nirn.
jedtb16_ESO wrote: »zergbase_ESO wrote: »So when are auction houses happening.
they aren't.