Hi,
I recently came back to the game and am leveling a new Templar, and so far enjoying One Tamriel and not finding it too hard.... but I only just got to Auridon so we'll see how long the 'honeymoon' last's!
However, I'm reminded of some issue's/concerns/quandaries I had previously... and am hoping to get some advice on them.
A. What attack/damage type is Templar's Spear Jab skill? Is it a DOT or Magic?
I'm wondering purely because I happen to have 90 CP, and was planning on putting points into the +damage line for Spear. However I'm not sure whether to put it in the physical, magic, or DoT lines (ie "Mighty", "Elemental Expert", or "Thaumaturge")
B. - At what point do people stop investing Champion Points in a specific line/skill? (assuming they have the total points for it)
- Is there any place which shows/discusses any points at which stopping investing in a line becomes not worth it?
Like for instance, the lines "Magician" (reduces Magicka cost of spells) and Arcanist (increases Magicka recovery) - is there any point where it would be better to stop investing in either of them? And if so, I'm assuming it would depend a lot on your own current stats (ie put points into Arcanist if need more recovery over reducing cost's)? Or is there a hard-point where diminishing returns kicks in?
C - for leveling a Magicka Templar using Spears, Sun Fire & self heal... what would be recommended Champion Points to work on?
I was thinking -> Quick Recovery (+healing received), Mighty/EE/Thaum (+damage on spears & Sun Fire?, see question A), and Magician/Arcanist (see question B.) at a 30/30/30 spread... so 30 points into 1 skill on each constellation for 1-50 and then one 50+ and getting CP again just keep putting into them up to 100, maybe switching Magician/Arcanist around at need (so 50/50 or so on these 2).
D. Gear Sets for leveling, Seducer & ??
I do have access to up to 8-trait craft sets, due to my existing Breton Templar... which has learned all but the Nirnhorned traits for all weapons & armors. Currently just potting around with Seducer/DeathsWind due to knowing what DW did and wanting to boost HP while trying to re-learn how to play ESO. Now trying to consider better options.
5-Seducer (the 5-piece bonus seems to be the best, at least while leveling) / 3 Magnus' Gift (3, as currently using a sub-optimal S&B for looks, armor and skill leveling)? +magicka, +mag recovery
-> or Kagrenac's Hope, Eye's of Mara for apparently the same bonuses.
/ 3-Law of Julianos ? +spell critical, +magicka
Do crafted sets give the same bonuses as others if crafted at the same level? IE would Kagrenac's Hope's Magicka Recovery be the same @ white lvl 50 as Magnus' Gift, even though MG is a 3-trait set and KH is a 8-trait set?
Or would I be better off going for a 3-slot bonus going towards 'tanking' stuff such as +health, +spell/physical resistances?
Thank you in advance.