Sounds like your level 50 needs a gear update and/or some focus to your setup.
Waffennacht wrote: »Low levels get a huge boost in power to complete content, your baby will have a harder and harder time as she grows up
I appreciate the replies!
To tell the truth I tried to delete this rant within of posting it. I was pretty pissed after realizing that a dagger-wielding lowbie outdamages my champion two-hander. Just the idea of a tenth-level dagger doing as much, or more, damage as a fifty-champion-point two-hander per hit is kinda sad.
@Kutsuu and @SirAndy : I have four stars on gear. I am stacking stamina. It's pretty frustrating to have to play this game this way though. I was enjoying the flexibility of different builds. Now I have to min-max.
I appreciate the replies!
To tell the truth I tried to delete this rant within of posting it. I was pretty pissed after realizing that a dagger-wielding lowbie outdamages my champion two-hander. Just the idea of a tenth-level dagger doing as much, or more, damage as a fifty-champion-point two-hander per hit is kinda sad.
@Kutsuu and @SirAndy : I have four stars on gear. I am stacking stamina. It's pretty frustrating to have to play this game this way though. I was enjoying the flexibility of different builds. Now I have to min-max.
It's impossible to make it so that every random build works just as well as any other build. There will be varying levels of performance depending on the quality of your gear, the sets you choose, the abilities you choose, and most importantly how you play it. Just think it through - if they somehow made all the sets and skills individually strong enough that you can just cobble them together and any combination will be strong, what happens when someone pays mind to synergy and combines sets and skills that work well together? Do you penalize people who do this so that it's still "fair"? Do you make the game brainlessly easy so that every build can complete it, leaving the optimized builds to 1-shot everything? There comes a point where the "trophy for everyone" philosophy falls apart.
Waffennacht wrote: »Why are there so many freakin' material tiers? - give someone something to do?
Waffennacht wrote: »Why does cloth protect as well as plate? - it doesn't, unless you're facing someone with enough penetration
Why do daggers do as much damage as two-handers? - it doesn't, 2H has a higher dmg number and passives that boost it even more
Waffennacht wrote: »Why do I feel so strangled on skill and gear builds? - I dunno, imo many different builds can work, though some just won't work.
Waffennacht wrote: »Why can't my blacksmith JUST spend time blacksmithing? - why can't you? I mean Imo boring as heck but can still just hammer away on that anvil
Waffennacht wrote: »Why does it matter where I turn my stuff for the writ? - I dunno, I don't really have time for writs
Waffennacht wrote: »Why can't I do a global search for items on the traders? - already discussed in past, basic idea is so you can find massively overpriced or underpriced items, also making locations of traders very important.
Why can't I search for those items by name? - got me there, would be awesome if I could just type in Ancient Orc Legs Motif and see if that specific trader has one...
Waffennacht wrote: »Why can't the stats be used more thoroughly? - Whatcha mean by this?
I appreciate the replies!
To tell the truth I tried to delete this rant within of posting it. I was pretty pissed after realizing that a dagger-wielding lowbie outdamages my champion two-hander. Just the idea of a tenth-level dagger doing as much, or more, damage as a fifty-champion-point two-hander per hit is kinda sad.
@Kutsuu and @SirAndy : I have four stars on gear. I am stacking stamina. It's pretty frustrating to have to play this game this way though. I was enjoying the flexibility of different builds. Now I have to min-max.
It's impossible to make it so that every random build works just as well as any other build. There will be varying levels of performance depending on the quality of your gear, the sets you choose, the abilities you choose, and most importantly how you play it. Just think it through - if they somehow made all the sets and skills individually strong enough that you can just cobble them together and any combination will be strong, what happens when someone pays mind to synergy and combines sets and skills that work well together? Do you penalize people who do this so that it's still "fair"? Do you make the game brainlessly easy so that every build can complete it, leaving the optimized builds to 1-shot everything? There comes a point where the "trophy for everyone" philosophy falls apart.
Ignore the difference in damage the 1 to 50 is doing, it's not important. Gear up your champ rank character with all the sweet set drops you can get now and soon it will make the 1 to 50 look like a scrub with it's feet stuck in the mud and their hands tied behind their back.
I appreciate the replies!
To tell the truth I tried to delete this rant within of posting it. I was pretty pissed after realizing that a dagger-wielding lowbie outdamages my champion two-hander. Just the idea of a tenth-level dagger doing as much, or more, damage as a fifty-champion-point two-hander per hit is kinda sad.
@Kutsuu and @SirAndy : I have four stars on gear. I am stacking stamina. It's pretty frustrating to have to play this game this way though. I was enjoying the flexibility of different builds. Now I have to min-max.
It's impossible to make it so that every random build works just as well as any other build. There will be varying levels of performance depending on the quality of your gear, the sets you choose, the abilities you choose, and most importantly how you play it. Just think it through - if they somehow made all the sets and skills individually strong enough that you can just cobble them together and any combination will be strong, what happens when someone pays mind to synergy and combines sets and skills that work well together? Do you penalize people who do this so that it's still "fair"? Do you make the game brainlessly easy so that every build can complete it, leaving the optimized builds to 1-shot everything? There comes a point where the "trophy for everyone" philosophy falls apart.
I am not talking "Random Build" or "brainless build" here. And I am not talking about soloing bosses or Veteran Dungeons. I am talking about feeling pretty gimped fighting trash mobs.
I love that people are defending the scaling system by using the argument that you need to level up your CP to feel more powerful.
If you need to level up your CP to feel more powerful...then why is content considered to be scaled? We're either all on the same playing field...or we're not. If CP are allowed to be factored in..then we're obviously not going to be on the same scale. So...in order for a player to feel competitive in the world they MUST have at least one toon already up to level 50 and a total of 160 CP. What about those of us that aren't level 50 yet? Why are we being punished so badly for not being able to sink a ton of time into the game?
That being said, I've made some complaints on the forums already about how badly I'm doing after this update. And honestly, I know the majority of it is due to me not being some overly competitive gamer. (When did the Elder Scrolls universe start catering to the hardcore gamer crowd and not casual players?) Anyway, I definitely echo the sentiments of the OP and others that say something is way off about the scaling in this update. Other aspects of the update I really enjoy, such as being able to be in other alliance's zones. But achieving this could have been done without scaling by just allowing starter zones of other alliance's to be accessed.
Certainly it is ridiculous to suggest that potions, purple gear, and constant food/beverages should be required for doing overland quests. Those kind of buffs should be needed for really difficult end-game content (which I'm not familiar with because I only have one character past level 50 - CP 10). And by the time you're done farming for purple gear sets in a zone...you've likely outleveled some of the gear you've collected so far. And thus the cycle begins anew. Does anyone actually think this is a good idea below level 50?
Ignore the difference in damage the 1 to 50 is doing, it's not important. Gear up your champ rank character with all the sweet set drops you can get now and soon it will make the 1 to 50 look like a scrub with it's feet stuck in the mud and their hands tied behind their back.
Also:
Are your 4 gear stars white?
If so, you have some upgrading to do.
At CP60 you should really start running around in purple set gear (either crafted or dropped) that is at your CP level.
And don't forget, you're still missing a star.
Do you have purple jewellery?
Do you have 2 full set bonuses?
You have 11/12 gear slots, use them!
Are you running food/drinks for long term buffs?
Thing about 1 to 50 is, your leveling your character and skills, not really using them like in a build. Take advantage of the built in handicapping the game is giving you for your low level to level the skills you will use end game. So, one class skill on your bar at all times, one weapon skill on your bar at all times, one flex skill your leveling, wear a mix of all 3 types of armor. This will have you at 50 with your armor, weapon and class skills maxed. Then you can build your character from that.
Ignore the difference in damage the 1 to 50 is doing, it's not important. Gear up your champ rank character with all the sweet set drops you can get now and soon it will make the 1 to 50 look like a scrub with it's feet stuck in the mud and their hands tied behind their back.
Also something I didn't make clear earlier - but once your level 50 character has 160 CPs to work with and you gear it out, it will be vastly stronger than your level 10 character.I appreciate the replies!
To tell the truth I tried to delete this rant within of posting it. I was pretty pissed after realizing that a dagger-wielding lowbie outdamages my champion two-hander. Just the idea of a tenth-level dagger doing as much, or more, damage as a fifty-champion-point two-hander per hit is kinda sad.
@Kutsuu and @SirAndy : I have four stars on gear. I am stacking stamina. It's pretty frustrating to have to play this game this way though. I was enjoying the flexibility of different builds. Now I have to min-max.
It's impossible to make it so that every random build works just as well as any other build. There will be varying levels of performance depending on the quality of your gear, the sets you choose, the abilities you choose, and most importantly how you play it. Just think it through - if they somehow made all the sets and skills individually strong enough that you can just cobble them together and any combination will be strong, what happens when someone pays mind to synergy and combines sets and skills that work well together? Do you penalize people who do this so that it's still "fair"? Do you make the game brainlessly easy so that every build can complete it, leaving the optimized builds to 1-shot everything? There comes a point where the "trophy for everyone" philosophy falls apart.
I am not talking "Random Build" or "brainless build" here. And I am not talking about soloing bosses or Veteran Dungeons. I am talking about feeling pretty gimped fighting trash mobs.
Like everyone has been saying - if you are having trouble with normal overworld content (quests, trash, etc) then there are problems with your gear, skills, or playstyle (or some combination). And again I'm not talking about adhering to some youtube build, just working to improve your character and find something that works for you.
Ignore the difference in damage the 1 to 50 is doing, it's not important. Gear up your champ rank character with all the sweet set drops you can get now and soon it will make the 1 to 50 look like a scrub with it's feet stuck in the mud and their hands tied behind their back.
Also:
Are your 4 gear stars white?
If so, you have some upgrading to do.
At CP60 you should really start running around in purple set gear (either crafted or dropped) that is at your CP level.
And don't forget, you're still missing a star.
Do you have purple jewellery?
Do you have 2 full set bonuses?
You have 11/12 gear slots, use them!
Are you running food/drinks for long term buffs?
Mephilis78 wrote: »Why does it matter where you turn in your writs?
Think of it as a pizza order. Someone calls in to your pizza shop and asks for a certain amount of a certain type of pizza. The order is a delivery order, so you are given an address to drop it off. There is literally nothing stopping you from taking that pizza to the first house you see, but the person who ordered it lives in a specific place, and likely won't pay you if he/she doesn't get their pizza (s).
Likewise, if you work for Levi Strauss and a store orders a bunch of jeans, then it would behoove you to make sure the order is taken to the proper store by making sure that the right distributer gets it. It wouldn't do to put those jeans on a Sysco truck, because Sysco distributes food and likely would drop them off at a restaurant.
It may not be the best game mechanism but it is one of the few things that have real world roots, so I'd prefer that it stays and keeps a tiny bit of reality in a vastly fantastical world.
Since 1T, set gear drops like candy out of a pinata.I am a casual player. I wish I could afford the time or the gold to fully equip purple gear and jewelry. All my toons are equipped with 5 and 3 or 4 gear. I have yet to see a complete set of jewelry of any color.
I have four white stars.
Tell you the truth, if this is the kind of stuff that is required to feel like a hero again, then this may not be the game for me. I'll give the game another go this week. I ain't holding my breath.
You'll probably have more luck at a dolmen.Waffennacht wrote: »@SirAndy are the odds better for purple jewelry in Dolmen chests or area treasure chests?