I really think it would be sweet to see some sort of cape implemented. Dyeable and customizable. Maybe even throw in capes to match your alliance! Like the hoods and coats you guys just added! Just a thought
Kalthar Wolf-Brother – EP Templar - 50 Maeli Valen - EP NB - 50Naps-During-Trials – EP Templar - 50Rulnakh - EP Sorc - 50Azrael Krieg - EP NB – 50Uvithasa Telvanni – EP DK – 50More-Tail - EP Warden - 50Narile Galen - EP Sorc - 50Bone Soldier - EP Necro - 50Naps-During-Trails - EP Necro - 50
There are videos on youtube of early alpha ESO where capes were in game, the official reason for no capes was the alg they caused... The in-official reason was it would look strange for capes to have cloth like physics but nothing else...
I AM UPDATING MY PRIVACY POLICY
PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
∽∽∽ 2 years of Elder Scrolls Online ∼∼∼
"Give us money" = Box sales & monthly sub fees,
"moar!" = £10 palomino horse,
"MOAR!" = Switch to B2P, launch cash shop,
"MOAR!!" = Charge for DLC that subs had already paid for,
"MOAR!!!" = Experience scrolls and riding lessons,
"MOARR!!!" = Vampire/werewolf bites,
"MOAARRR!!!" = CS exclusive motifs,
"MOOAARRR!!!" = Crown crates,
"MOOOAAARRR!!!" = 'Chapter's' bought separately from ESO+,
"MOOOOAAAARRRR!!!!" = ???
The "official" reason that capes (a part of pre-alpha ESO) were scrapped was because they essentially caused performance issues.
If ZOS cared enough, they could add capes to your character skeleton. Think of how Argonians and Khajiits have tails..... well a cape could be coded the same way. Maybe you had a Nord character sketeon, but now when equipping a cape you switch to a Nord With Cape character skeketon.
Applying a cape is like adding a tail to a character, and changing the cosmetic appearance of your cape is seen by the game engine as no different than a tatoo on your character's chest.
Another way to look at it is that every character actually has three arms, but one is invisible until you equip one of the cosmetics to make it not invisible. A cape can work the same way. Every character wears a cape, but it's invisible. When you put on a cape, it is no longer invisible and gains the appropriate colors/appearance. It is already part of your body, but moves wierdly in terms of animations so it can simulate cloth. This causes zero strain on the game engine at all.
Games often do this (pretty sure I heard someone said Guild Wars was one of them?)..... but you know..... ZOS won't do it until they wanna search for a new way to make $$$. Crown Store is #1
Someone please correct me if I'm wrong. It makes a lot of sense and is very much based on what I've heard from intelligent people
Haha alright. Well, I appreciate the responses. I just thought it would look cool, but I totally understand the programming aspect explanation why not.
Just thought my one character would look sweet with one and it would be a good way for ZOS to make even more money lol