Shield Users - PvP (Impen or not?)

psychotic13
psychotic13
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Basically I'm in the process of farming spinners, and have acquired a few traits but I'm not sure which would be the best to keep for PvP purposes?

Cause shields can't get critted is it worth going with infused/divines over Impen? Or going Impen incase I get caught with my shields down
  • Alucardo
    Alucardo
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    Shields can't be crit, but you're not going to have a 100% uptime on your shields so it's always useful to have a little crit resistance for those times. A couple of high crit attacks while your shield is down could mean death.
  • thankyourat
    thankyourat
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    Impen is not needed your shields will always be up unless you are out of magicka or out of stamina which means you are going to die anyway. What I found was my trait pieces were going to waste when I was using impen because I never let my shield go down, and if you fight anyone with high burst damage the can basically one shot anyway because light armor doesn't protect worth anything. So now with only around 500 crit resist my build is more survivable than it was when I was around 2500 crit resist

    I forgot to add you are more vulnerable to being ganked
    Edited by thankyourat on October 20, 2016 12:02AM
  • Minalan
    Minalan
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    Some people go with Infused large
    Impen small with impen CP
    Witch brew food and atronach mundus.

    A little goes a long way. You trade a few hundred regen (that you get back from the food) for survivability.
    Edited by Minalan on October 20, 2016 12:01AM
  • mtwiggz
    mtwiggz
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    Infused large, impen small.

    Thank me later.
  • FriedEggSandwich
    FriedEggSandwich
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    Up to you really, it's definitely not mandatory but I think it's a good idea to have some. It depends on whether you believe you can keep your shields up enough to make any impen reduntant. Spinners is easy enough to farm; you could try to pvp with some impen and without to see if it makes a difference to you. I've combined 7x impen with 2 large pieces of heavy and boundless storm with good results, but with everyone running around with a minimum of 15k penetration since one tamriel I'm thinking I might lose the heavy armour. I'm keeping the impen for now though.
    PC | EU
  • kadar
    kadar
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    I learned recently that the damage left over from a hit that brings down your shields can crit.

    Example, NB hits you with 5k Surprise attack on your shield that has 2.5k strength. This reduces the damage of the SA down to 2.5k remaining. That remaining 2.5k can crit even though the initial hit did not crit because of your shield.

    I've got some impen on my Sorc.
    Edited by kadar on October 20, 2016 1:12AM
  • xericdx
    xericdx
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    I confirm what Outsider said, damage left over after shields taken down can crit (for the remaining damagee). I also go Infused big and impen small.
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    Shaz Primo (MagBlade), AD
    Marcus Primo (MagDen), EP
    Elonthor Primo (StamDen), AD
    The Red, MagNecro, AD

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  • WhiteMage
    WhiteMage
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    I play on Azura's and while I am not a sorc, my primary defense is a rotation of harness magicka and healing ward when I get in trouble. I run full impenetrable when I'm able, but RNG usually dictates that I run only 6/7 of that trait.
    The generally amicable yet sporadically salty magplar that may or may not have 1vXed you in Sotha Sil. Who knows?
  • Beardimus
    Beardimus
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    If your shields are down ur Dedz, so I personally don't run any Crit.

    Infused & divines make the Magika pool bigger thus wards stronger, and that's better.

    Also if ur healer runs Transmutation you get group Crit from that
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
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  • psychotic13
    psychotic13
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    Thinking large infused small Impen is the way to go from all the replies.
  • WassyLad
    WassyLad
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    Infused large impen small.
    Actually makes a huge difference was duelling two sorcs yesterday one had impen and the other didn't and I could instantly tell as soon as the duel began.
  • Minalan
    Minalan
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    Remember that impen was nerfed this cycle by a third. So it takes 100 points of crit resist to get a percent crit damage resist. It used to be 66 points or so.

    It's far less effective now to stack it. 1000 points of impen will prevent 10% crit damage. Someone with 10% elfborn (everyone?) will just cancel that out.

    It's a nerf to make other armor traits more useful.
  • Autolycus
    Autolycus
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    I have a slightly different perspective on impen, personally. While it can be defined and described in a number of ways, the way I view it is as "a margin of error" for us as players. The more impen someone has, the more "leeway" they have to get hit, to make mistakes, to struggle for resources, build ult, etc.

    In short, I would suggest that if you are confident in your ability to maintain shields whenever it is appropriate (not necessarily 100% of the time, just when needed), your need for impen diminishes. I use a zero-impen build for dueling and small-scale pvp, and the only time I feel that impen would benefit my build (rather than divines or infused) is when I'm off my game. If I'm paying attention to my opponent and responding appropriately, impen is all but unnecessary.
  • Xvorg
    Xvorg
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    Alucardo wrote: »
    Shields can't be crit, but you're not going to have a 100% uptime on your shields so it's always useful to have a little crit resistance for those times. A couple of high crit attacks while your shield is down could mean death.

    Yup, it is nice to put some dots on shield stackers then nuke their shields
    Sarcasm is something too serious to be taken lightly

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    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • thankyourat
    thankyourat
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    Thinking large infused small Impen is the way to go from all the replies.

    I think like someone said earlier it all depends on your playstyle and how big your shield is. If you always keep your shield up impen is pretty pointless, but if you aren't use to playing with a shield up 100% of the time some impen may be useful
  • Ghost-Shot
    Ghost-Shot
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    To be clear here, I am far from the best with a sorc so take what I say here with a grain of salt. Because shields can't be crit and I don't do a ton of blocking on a sorc, I don't stack impen/sturdy the way I do with my DK but since there will be times when you get caught with shields down, I've found what works for me is to run infused head/chest/legs and impen on the small pieces. 4 impen will save you from most of the big nukes and give you a chance to shield up while still maintaining the high magicka pool from infused for big shields.
    Edited by Ghost-Shot on October 20, 2016 6:26PM
  • psychotic13
    psychotic13
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    Minalan wrote: »
    Remember that impen was nerfed this cycle by a third. So it takes 100 points of crit resist to get a percent crit damage resist. It used to be 66 points or so.

    It's far less effective now to stack it. 1000 points of impen will prevent 10% crit damage. Someone with 10% elfborn (everyone?) will just cancel that out.

    It's a nerf to make other armor traits more useful.

    That's something I must've missed, thanks for the heads up.

    Autolycus wrote: »
    I have a slightly different perspective on impen, personally. While it can be defined and described in a number of ways, the way I view it is as "a margin of error" for us as players. The more impen someone has, the more "leeway" they have to get hit, to make mistakes, to struggle for resources, build ult, etc.

    In short, I would suggest that if you are confident in your ability to maintain shields whenever it is appropriate (not necessarily 100% of the time, just when needed), your need for impen diminishes. I use a zero-impen build for dueling and small-scale pvp, and the only time I feel that impen would benefit my build (rather than divines or infused) is when I'm off my game. If I'm paying attention to my opponent and responding appropriately, impen is all but unnecessary.

    Well my shields are up almost constantly when in battle, the only thing is that if the overlap damage can crit then Impen may be useful to have a little. But I suppose going infused/divines would give me more magicka equating in bigger shields and slightly higher damage..
  • Waffennacht
    Waffennacht
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    Lol @psychotic13 as if you don't have as much if not more experience as a sorc than a lot of forum-goers. You Coy @$!#@$!.

    Anyway, ;) you know you're gonna want some impen man, come on, who ya foolin?

    Edit: unless ur running mage, which i doubt you are, divines won't help prevent dmg. The boost from the small glyphs with infused would total something maybe close to 200 magicka... that'll give you like 50more hp on a shield. One impen will prevent %s of damage, if you get hit even once with a crit, impen mathematically adds far more survivability in a battle.
    Edited by Waffennacht on October 20, 2016 6:49PM
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Minalan
    Minalan
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    In 'no-CP' campaigns I usually don't run impen because nobody has the high resources or CP damage to 'one shot' you. That's what makes Azuras fun, everyone is a fresh level 50 and performance depends on skill.

    The only time that a lack of impen hurts is if there are too many people all over you. And in many of those cases you're dead anyways.
  • psychotic13
    psychotic13
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    Lol @psychotic13 as if you don't have as much if not more experience as a sorc than a lot of forum-goers. You Coy @$!#@$!.

    Anyway, ;) you know you're gonna want some impen man, come on, who ya foolin?

    Edit: unless ur running mage, which i doubt you are, divines won't help prevent dmg. The boost from the small glyphs with infused would total something maybe close to 200 magicka... that'll give you like 50more hp on a shield. One impen will prevent %s of damage, if you get hit even once with a crit, impen mathematically adds far more survivability in a battle.

    Haha I know, but I like to hear people's opinions to see what they think.

    And funny enough, the new build is using the Mage just need to finish farming gear, the grind is a long one as I'm gearing out all 5 of my characters so going to be busy with that for now.

    Reminds me, I still need to answer your last message been a bit busy as of late.
  • glavius
    glavius
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    Minalan wrote: »
    In 'no-CP' campaigns I usually don't run impen because nobody has the high resources or CP damage to 'one shot' you. That's what makes Azuras fun, everyone is a fresh level 50 and performance depends on skill.

    The only time that a lack of impen hurts is if there are too many people all over you. And in many of those cases you're dead anyways.

    Random dual/triple proc set guy disagrees with you!!
    I got hit for 8k Velidreth proc today on azuras. With 6 piece impen and about 15k armor.
  • kadar
    kadar
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    Minalan wrote: »
    Remember that impen was nerfed this cycle by a third. So it takes 100 points of crit resist to get a percent crit damage resist. It used to be 66 points or so.

    It's far less effective now to stack it. 1000 points of impen will prevent 10% crit damage. Someone with 10% elfborn (everyone?) will just cancel that out.

    It's a nerf to make other armor traits more useful.
    @Minalan
    Did that ever get confirmed? I remember seeing it awhile back, like someone testing on PTS or something. Do you remember the source?
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