Shields can't be crit, but you're not going to have a 100% uptime on your shields so it's always useful to have a little crit resistance for those times. A couple of high crit attacks while your shield is down could mean death.
psychotic13 wrote: »Thinking large infused small Impen is the way to go from all the replies.
Remember that impen was nerfed this cycle by a third. So it takes 100 points of crit resist to get a percent crit damage resist. It used to be 66 points or so.
It's far less effective now to stack it. 1000 points of impen will prevent 10% crit damage. Someone with 10% elfborn (everyone?) will just cancel that out.
It's a nerf to make other armor traits more useful.
I have a slightly different perspective on impen, personally. While it can be defined and described in a number of ways, the way I view it is as "a margin of error" for us as players. The more impen someone has, the more "leeway" they have to get hit, to make mistakes, to struggle for resources, build ult, etc.
In short, I would suggest that if you are confident in your ability to maintain shields whenever it is appropriate (not necessarily 100% of the time, just when needed), your need for impen diminishes. I use a zero-impen build for dueling and small-scale pvp, and the only time I feel that impen would benefit my build (rather than divines or infused) is when I'm off my game. If I'm paying attention to my opponent and responding appropriately, impen is all but unnecessary.
Waffennacht wrote: »Lol @psychotic13 as if you don't have as much if not more experience as a sorc than a lot of forum-goers. You Coy @$!#@$!.
Anyway,you know you're gonna want some impen man, come on, who ya foolin?
Edit: unless ur running mage, which i doubt you are, divines won't help prevent dmg. The boost from the small glyphs with infused would total something maybe close to 200 magicka... that'll give you like 50more hp on a shield. One impen will prevent %s of damage, if you get hit even once with a crit, impen mathematically adds far more survivability in a battle.
In 'no-CP' campaigns I usually don't run impen because nobody has the high resources or CP damage to 'one shot' you. That's what makes Azuras fun, everyone is a fresh level 50 and performance depends on skill.
The only time that a lack of impen hurts is if there are too many people all over you. And in many of those cases you're dead anyways.
@MinalanRemember that impen was nerfed this cycle by a third. So it takes 100 points of crit resist to get a percent crit damage resist. It used to be 66 points or so.
It's far less effective now to stack it. 1000 points of impen will prevent 10% crit damage. Someone with 10% elfborn (everyone?) will just cancel that out.
It's a nerf to make other armor traits more useful.