Publius_Scipio wrote: »Absolutely place my name on the ballot. I am running for mayor of Wayrest.


bellanca6561n wrote: »Mandragora wrote: »I cannot imagine how it would work, but it is definitely something interesting to think about. I never played those MMOs like Ultima Online or Star Wars Galaxies, but I do like creative people bringing something new, something fresh. I'm so bored of all the games copying each other and I have this feeling, that there can be so much more in MMOs, but because of this old models where I'm only told what to do, it never really reach even near to that. My idea was somehow close to what some new alternative MMOs are trying to build up, but I'm afraid, that they will end up in RPG oldschool extreme.
So yes, an MMO, that could use players innovations and creativity, but for me also with NPCs having high AI, is something what I keep dreaming about.
There was a time when all sorts of online games were in development and different sorts of online games existed.
For the former the simple fact is 85% or more of them are never released.
Just at MS, not a company known for entertainment, there were two being developed for the PC while the Xbox Live platform was being developed: Mythica, and Ashron's Call II.
The former was purely in house but was cancelled just before alpha, and the latter was being developed with Turbine (the folks who did the original Ashron's Call and Lord of the Rings Online). But that collaboration was a poor one and AC2 was pretty much DOA.
All manner of online games were also in development by dozens of studios too.
Then World of Warcraft hit. Creativity in online game design subsequently died - not because WoW was a bad game (it was an excellent game) but because you couldn't get funding for anything that wasn't exactly like it.
Big budget online games are simply too risky for the price.
I can go into stories of very early online games that I continue to believe were better designs than anything now but who cares? If you can't play it you can't appreciate it.
Then again, I always found earlier personal aircraft designs more fun to fly than modern ones.
I owned and flew for many years this example - the actual Bellanca 6561N
You can't do better than wood for an aircraft wing...if the aircraft is small.
And you can't do better than emergent game design in an online game either....but the audience for such games is small as well
bellanca6561n wrote: »
You can't do better than wood for an aircraft wing...if the aircraft is small.
And you can't do better than emergent game design in an online game either....but the audience for such games is small as well
Mandragora wrote: »bellanca6561n wrote: »
You can't do better than wood for an aircraft wing...if the aircraft is small.
And you can't do better than emergent game design in an online game either....but the audience for such games is small as well
I do like those design - I'm still waiting for them to be in the course again - as it is with everything - what was will be again.
That is also my answer to that small audience
EDIT:
Or is it modern? I'm sorry I don't understand airplanes, but the point was that certain design will not stay forever. It periodically changes. Of course, not everything oldschool is always the best.
So the pont was, that those old concepts of cancelled MMOs still do exist, right? Maybe one day will be a good time to bring them alive again.
We were talking with my friend about if the development of games would change the way that creating and maintaining of MMO could be cheaper, then it would be possible to take more of risk and to try new things.
bellanca6561n wrote: »Mandragora wrote: »bellanca6561n wrote: »
You can't do better than wood for an aircraft wing...if the aircraft is small.
And you can't do better than emergent game design in an online game either....but the audience for such games is small as well
I do like those design - I'm still waiting for them to be in the course again - as it is with everything - what was will be again.
That is also my answer to that small audience
EDIT:
Or is it modern? I'm sorry I don't understand airplanes, but the point was that certain design will not stay forever. It periodically changes. Of course, not everything oldschool is always the best.
So the pont was, that those old concepts of cancelled MMOs still do exist, right? Maybe one day will be a good time to bring them alive again.
We were talking with my friend about if the development of games would change the way that creating and maintaining of MMO could be cheaper, then it would be possible to take more of risk and to try new things.
The airplane metaphor is actually a good one but I did not use it well. Certain designs will always work because aerodynamics do not change. The airfoil design on that airplane, along with its taper wing wood construction, is a product of the 1920s and '30s.
But, in the marketplace, some designs will never work regardless of their quality. Giuseppe Bellanca is a good example. A natural genius for aircraft design, like Al Moody or Willy Messerschmitt, his aircraft were never popular. Fly one, though, and....wow.....
The unchanging part in online multiplayer game design is human nature. As aircraft, using wings and control surfaces, get their lift and their handling qualities, multiplayer games get theirs from their mechanics and social systems.
Some designs appeal to your baser nature but are very popular, even though they reward endless repetition and competition for resources. Human interaction is often unintentionally negative in these games.
Others design choices select for people who are social by nature. Those folks get their peak moments and enduring memories from collaboration, like a jazz band.
As for the costs coming down, that has been a dream of long standing. My last game job was for a medium sized studio in Munich, Germany. Germans are not into development risks involving hundreds of millions of euros.
But there are still no single, cheap off the shelf solutions for MMOs. You have no control over the number of objects you need to draw at one time as you do in single player games. And you can't get by using off the shelf, stock 3D objects and textures from stock shops like TurboSquid. Art is expensive.
ESO blows me away each time I load it due to its often astonishing art direction, object and texture quality and its shader....oh that shader! But it was anything but cheap to make. And had Skyrim not been such a blow out success who's to say if they'd have had the funds to make such a world.
Mandragora wrote: »Simply I think, that there are players, who would enjoy such features, that are minor now, but the whole MMO would have to be OK for them and I'm afraid, that the situation now is, that every big MMO is overrun by unfriendly players, demanding features, that will drive away such players, also it requires a lot of money, so devs will not want to take the risks, so the only possible way I see is that a small studio would focus on the minor group only, test those mechanics, make them popular, then it could be brought to a big MMO, where it would have a chance to become a feature demanded by majority.
But also I started to dream about an MMO, where I wouldn't have to argue every day with players with the opposite game play style, where devs would enjoy that kind of MMO too, and so I was thinking, that I would rather have such small MMO, that would be friendly and cool for a certain group, agreeig with each other, than something big, full of compromises, where I have to be afraid all the time what a new update will bring.