Interesting wording of patch notes 2.6.6 considering 2.6.5

  • UrQuan
    UrQuan
    ✭✭✭✭✭
    ✭✭✭✭✭
    Milvan wrote: »
    UrQuan wrote: »
    Milvan wrote: »
    UrQuan wrote: »
    Milvan wrote: »
    MissBizz wrote: »
    Like I said, I'm at work, maybe they did get a blanket nerf rather than just fixing what was a bug. I just wanted you to know that for some dungeons.. it was a legit bug and not a l2p issue :)

    I acknowledged that now comrade. Indeed, it seems there is a legit bug affecting some dungeons.
    There was a legit bug that affected every dungeon that I tested, and from what I've heard from other people (and from what was implied by Finn) it was most likely all of them. It sure would be nice if people would actually check these things before shutting down the people who are struggling thanks to the bugs with stupid "git gud" comments...

    I have tested many of them, and I can assure that not all of them are affected by it. Also, if you check by the recent post of op, you'll clearly see that it's git gud isse.
    Show me your data @Milvan. The only way to compare is to see how much damage the exact same mobs using the same attacks did to a character with the same resistance. I tested using a naked character going and getting killed by the same mobs in the non-vet and vet versions of the same dungeon. I was consistently finding the mobs on non-vet were doing roughly 30% additional damage compared to the mobs on vet, although the mobs on vet had more health. What was your testing methodology?

    I acknowledge that there is issue with some dungeons, but not all of them. I have been farming FG1 and Selene web both on vet and normal modes and I assure to you that they are not presenting this issue.

    They came up with this "unintended" thing far after the casual-scrolls started to fllood the forums with complains.
    FG1 is one of the ones I tested. The mobs were hitting roughly 30% harder in non-vet than on vet. So obviously you didn't actually do any testing, and you're just trying to justify all the uninformed "git gud" garbage you've been spouting.
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • daedalusAI
    daedalusAI
    ✭✭✭✭✭
    Valen_Byte wrote: »
    What is the point of this thread? none.
    What's the point of your comment devoid of any meaningful information?

    But if you're such an oracle that my thread doesn't question anything new to you:
    • to what values is the monster damage now adjusted with 2.6.6 - slightly lower values than with 2.6.5 or values before 2.6.5?
    • are the hp values of normal monsters now the same as before 2.6.5. - or new ones?

    I'm all ears to hear from you.
    Edited by daedalusAI on October 18, 2016 10:39AM
  • Milvan
    Milvan
    ✭✭✭✭✭
    UrQuan wrote: »
    Milvan wrote: »
    UrQuan wrote: »
    Milvan wrote: »
    UrQuan wrote: »
    Milvan wrote: »
    MissBizz wrote: »
    Like I said, I'm at work, maybe they did get a blanket nerf rather than just fixing what was a bug. I just wanted you to know that for some dungeons.. it was a legit bug and not a l2p issue :)

    I acknowledged that now comrade. Indeed, it seems there is a legit bug affecting some dungeons.
    There was a legit bug that affected every dungeon that I tested, and from what I've heard from other people (and from what was implied by Finn) it was most likely all of them. It sure would be nice if people would actually check these things before shutting down the people who are struggling thanks to the bugs with stupid "git gud" comments...

    I have tested many of them, and I can assure that not all of them are affected by it. Also, if you check by the recent post of op, you'll clearly see that it's git gud isse.
    Show me your data @Milvan. The only way to compare is to see how much damage the exact same mobs using the same attacks did to a character with the same resistance. I tested using a naked character going and getting killed by the same mobs in the non-vet and vet versions of the same dungeon. I was consistently finding the mobs on non-vet were doing roughly 30% additional damage compared to the mobs on vet, although the mobs on vet had more health. What was your testing methodology?

    I acknowledge that there is issue with some dungeons, but not all of them. I have been farming FG1 and Selene web both on vet and normal modes and I assure to you that they are not presenting this issue.

    They came up with this "unintended" thing far after the casual-scrolls started to fllood the forums with complains.
    FG1 is one of the ones I tested. The mobs were hitting roughly 30% harder in non-vet than on vet. So obviously you didn't actually do any testing, and you're just trying to justify all the uninformed "git gud" garbage you've been spouting.

    LOL'ed hard with you comment. It's awesome how you are automatically right and I'm automatically wrong. You did it, but I didn't just because you saying it. You are the one that didn't actually do anything. But hey, don't worry, once again ZOS nerfed the content to the regular casual-solo-scrolls difficulty. Congratz, I hope you feel happy now that you can easily finish the content now.
    “Kings of the land and the sky we are; proud gryphons.” Stalker stands, the epitome of pride. Naked and muscular, his wings widen and his feet dig in as if he alone holds down the earth and supports the heavens, keeping the two ever separate.”
    Gryphons guild - @Milvan,
  • UrQuan
    UrQuan
    ✭✭✭✭✭
    ✭✭✭✭✭
    Milvan wrote: »
    UrQuan wrote: »
    Milvan wrote: »
    UrQuan wrote: »
    Milvan wrote: »
    UrQuan wrote: »
    Milvan wrote: »
    MissBizz wrote: »
    Like I said, I'm at work, maybe they did get a blanket nerf rather than just fixing what was a bug. I just wanted you to know that for some dungeons.. it was a legit bug and not a l2p issue :)

    I acknowledged that now comrade. Indeed, it seems there is a legit bug affecting some dungeons.
    There was a legit bug that affected every dungeon that I tested, and from what I've heard from other people (and from what was implied by Finn) it was most likely all of them. It sure would be nice if people would actually check these things before shutting down the people who are struggling thanks to the bugs with stupid "git gud" comments...

    I have tested many of them, and I can assure that not all of them are affected by it. Also, if you check by the recent post of op, you'll clearly see that it's git gud isse.
    Show me your data @Milvan. The only way to compare is to see how much damage the exact same mobs using the same attacks did to a character with the same resistance. I tested using a naked character going and getting killed by the same mobs in the non-vet and vet versions of the same dungeon. I was consistently finding the mobs on non-vet were doing roughly 30% additional damage compared to the mobs on vet, although the mobs on vet had more health. What was your testing methodology?

    I acknowledge that there is issue with some dungeons, but not all of them. I have been farming FG1 and Selene web both on vet and normal modes and I assure to you that they are not presenting this issue.

    They came up with this "unintended" thing far after the casual-scrolls started to fllood the forums with complains.
    FG1 is one of the ones I tested. The mobs were hitting roughly 30% harder in non-vet than on vet. So obviously you didn't actually do any testing, and you're just trying to justify all the uninformed "git gud" garbage you've been spouting.

    LOL'ed hard with you comment. It's awesome how you are automatically right and I'm automatically wrong. You did it, but I didn't just because you saying it. You are the one that didn't actually do anything. But hey, don't worry, once again ZOS nerfed the content to the regular casual-solo-scrolls difficulty. Congratz, I hope you feel happy now that you can easily finish the content now.
    Show me your data and tell me your testing methodology. I've already asked you to do that, and I've told you mine. I went into different dungeons (specifically Crypt of Hearts 1 & 2, Fungal Grotto 1 & 2, Spindleclutch 1, Banished Cells 1) on non-vet and vet while wearing no gear (so mitigation didn't play a role in it), and compared the damage of identical skills from identical mobs. Consistently the damage done on non-vet was roughly 30% higher than on vet, while the mobs on non-vet consistently had less health than on vet.

    You, on the other hand, clearly didn't test anything. You just ran some dungeons and said "I can do this OK, everyone else is wrong git gud scrubs!" Guess what, tons of us could do them fine - on Friday a group of us were burning through non-vet dungeons so fast that we kept on having to spend 1-2 minutes standing around doing nothing in order to avoid killing the next boss before the 3 minute cooldown on plunder skulls expired. That doesn't mean that they weren't bugged: they were. Everything was hitting harder than it did on vet, it was all just dying faster.
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • Milvan
    Milvan
    ✭✭✭✭✭
    UrQuan wrote: »
    Milvan wrote: »
    UrQuan wrote: »
    Milvan wrote: »
    UrQuan wrote: »
    Milvan wrote: »
    UrQuan wrote: »
    Milvan wrote: »
    MissBizz wrote: »
    Like I said, I'm at work, maybe they did get a blanket nerf rather than just fixing what was a bug. I just wanted you to know that for some dungeons.. it was a legit bug and not a l2p issue :)

    I acknowledged that now comrade. Indeed, it seems there is a legit bug affecting some dungeons.
    There was a legit bug that affected every dungeon that I tested, and from what I've heard from other people (and from what was implied by Finn) it was most likely all of them. It sure would be nice if people would actually check these things before shutting down the people who are struggling thanks to the bugs with stupid "git gud" comments...

    I have tested many of them, and I can assure that not all of them are affected by it. Also, if you check by the recent post of op, you'll clearly see that it's git gud isse.
    Show me your data @Milvan. The only way to compare is to see how much damage the exact same mobs using the same attacks did to a character with the same resistance. I tested using a naked character going and getting killed by the same mobs in the non-vet and vet versions of the same dungeon. I was consistently finding the mobs on non-vet were doing roughly 30% additional damage compared to the mobs on vet, although the mobs on vet had more health. What was your testing methodology?

    I acknowledge that there is issue with some dungeons, but not all of them. I have been farming FG1 and Selene web both on vet and normal modes and I assure to you that they are not presenting this issue.

    They came up with this "unintended" thing far after the casual-scrolls started to fllood the forums with complains.
    FG1 is one of the ones I tested. The mobs were hitting roughly 30% harder in non-vet than on vet. So obviously you didn't actually do any testing, and you're just trying to justify all the uninformed "git gud" garbage you've been spouting.

    LOL'ed hard with you comment. It's awesome how you are automatically right and I'm automatically wrong. You did it, but I didn't just because you saying it. You are the one that didn't actually do anything. But hey, don't worry, once again ZOS nerfed the content to the regular casual-solo-scrolls difficulty. Congratz, I hope you feel happy now that you can easily finish the content now.
    Show me your data and tell me your testing methodology. I've already asked you to do that, and I've told you mine. I went into different dungeons (specifically Crypt of Hearts 1 & 2, Fungal Grotto 1 & 2, Spindleclutch 1, Banished Cells 1) on non-vet and vet while wearing no gear (so mitigation didn't play a role in it), and compared the damage of identical skills from identical mobs. Consistently the damage done on non-vet was roughly 30% higher than on vet, while the mobs on non-vet consistently had less health than on vet.

    You, on the other hand, clearly didn't test anything. You just ran some dungeons and said "I can do this OK, everyone else is wrong git gud scrubs!" Guess what, tons of us could do them fine - on Friday a group of us were burning through non-vet dungeons so fast that we kept on having to spend 1-2 minutes standing around doing nothing in order to avoid killing the next boss before the 3 minute cooldown on plunder skulls expired. That doesn't mean that they weren't bugged: they were. Everything was hitting harder than it did on vet, it was all just dying faster.

    Again, just assuming a lot of thing about me. I'm sorry but you need to improve your reasoning. Attacking me with no reason will get us anywhere. I'm sorry for you that you end up at this level just for a silly dungeon difficulty discussion.
    “Kings of the land and the sky we are; proud gryphons.” Stalker stands, the epitome of pride. Naked and muscular, his wings widen and his feet dig in as if he alone holds down the earth and supports the heavens, keeping the two ever separate.”
    Gryphons guild - @Milvan,
  • UrQuan
    UrQuan
    ✭✭✭✭✭
    ✭✭✭✭✭
    Milvan wrote: »
    UrQuan wrote: »
    Milvan wrote: »
    UrQuan wrote: »
    Milvan wrote: »
    UrQuan wrote: »
    Milvan wrote: »
    UrQuan wrote: »
    Milvan wrote: »
    MissBizz wrote: »
    Like I said, I'm at work, maybe they did get a blanket nerf rather than just fixing what was a bug. I just wanted you to know that for some dungeons.. it was a legit bug and not a l2p issue :)

    I acknowledged that now comrade. Indeed, it seems there is a legit bug affecting some dungeons.
    There was a legit bug that affected every dungeon that I tested, and from what I've heard from other people (and from what was implied by Finn) it was most likely all of them. It sure would be nice if people would actually check these things before shutting down the people who are struggling thanks to the bugs with stupid "git gud" comments...

    I have tested many of them, and I can assure that not all of them are affected by it. Also, if you check by the recent post of op, you'll clearly see that it's git gud isse.
    Show me your data @Milvan. The only way to compare is to see how much damage the exact same mobs using the same attacks did to a character with the same resistance. I tested using a naked character going and getting killed by the same mobs in the non-vet and vet versions of the same dungeon. I was consistently finding the mobs on non-vet were doing roughly 30% additional damage compared to the mobs on vet, although the mobs on vet had more health. What was your testing methodology?

    I acknowledge that there is issue with some dungeons, but not all of them. I have been farming FG1 and Selene web both on vet and normal modes and I assure to you that they are not presenting this issue.

    They came up with this "unintended" thing far after the casual-scrolls started to fllood the forums with complains.
    FG1 is one of the ones I tested. The mobs were hitting roughly 30% harder in non-vet than on vet. So obviously you didn't actually do any testing, and you're just trying to justify all the uninformed "git gud" garbage you've been spouting.

    LOL'ed hard with you comment. It's awesome how you are automatically right and I'm automatically wrong. You did it, but I didn't just because you saying it. You are the one that didn't actually do anything. But hey, don't worry, once again ZOS nerfed the content to the regular casual-solo-scrolls difficulty. Congratz, I hope you feel happy now that you can easily finish the content now.
    Show me your data and tell me your testing methodology. I've already asked you to do that, and I've told you mine. I went into different dungeons (specifically Crypt of Hearts 1 & 2, Fungal Grotto 1 & 2, Spindleclutch 1, Banished Cells 1) on non-vet and vet while wearing no gear (so mitigation didn't play a role in it), and compared the damage of identical skills from identical mobs. Consistently the damage done on non-vet was roughly 30% higher than on vet, while the mobs on non-vet consistently had less health than on vet.

    You, on the other hand, clearly didn't test anything. You just ran some dungeons and said "I can do this OK, everyone else is wrong git gud scrubs!" Guess what, tons of us could do them fine - on Friday a group of us were burning through non-vet dungeons so fast that we kept on having to spend 1-2 minutes standing around doing nothing in order to avoid killing the next boss before the 3 minute cooldown on plunder skulls expired. That doesn't mean that they weren't bugged: they were. Everything was hitting harder than it did on vet, it was all just dying faster.

    Again, just assuming a lot of thing about me. I'm sorry but you need to improve your reasoning. Attacking me with no reason will get us anywhere. I'm sorry for you that you end up at this level just for a silly dungeon difficulty discussion.
    Show me your data from testing and tell me your methodology, or admit that you were lying about testing. Pure and simple.
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • Destyran
    Destyran
    ✭✭✭✭✭
    Well the hot fixed the yrading plunder skulls for crazy reasons every one knows the were trading for the cheeves
  • daedalusAI
    daedalusAI
    ✭✭✭✭✭
    Do we really need to go poking around in the dark because zos can't provide a generalized message to what values the hp- and damage numbers have been adjusted?
Sign In or Register to comment.