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PvPers please stop trying to get all the new armour sets nerfed

  • Minalan
    Minalan
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    Maybe the answer is this...

    In PVP you can only have armor that you can craft ???

    An easy compromise would be to apply battle spirit to proc set cooldowns. Twice the cooldown and half the proc chance in PVP. If you're not in a PVP zone or duel that doesn't apply.

    Of course a better answer is for one damage proc set activation to reset the CD on all other damage proc sets. And don't allow damage procs on poisons.

    The biggest issue I see is that crafted sets are kind of garbage in comparison now to all of the dropped sets, especially the proc damage sets. For those of us that enjoy crafting, what's the point of having all traits? That's not a PVP or PVE thing, there are plenty of PVP players that like to make stuff to kill people with.
  • raglau
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    Minalan wrote: »
    Maybe the answer is this...

    In PVP you can only have armor that you can craft ???

    An easy compromise would be to apply battle spirit to proc set cooldowns. Twice the cooldown and half the proc chance in PVP. If you're not in a PVP zone or duel that doesn't apply.

    Of course a better answer is for one damage proc set activation to reset the CD on all other damage proc sets. And don't allow damage procs on poisons.

    The biggest issue I see is that crafted sets are kind of garbage in comparison now to all of the dropped sets, especially the proc damage sets. For those of us that enjoy crafting, what's the point of having all traits? That's not a PVP or PVE thing, there are plenty of PVP players that like to make stuff to kill people with.

    This is actually my main bugbear with it. I enjoy crafting, have all traits, think it's an intrinsic part of my PvE play to make and try different armours and to improve them over time. There was a certain inner feeling of reward when crafting a couple of sets of gold armour that worked well together, then seeing the effect of that in a dungeon. I don't think the sky is falling because of the new sets, but as you say, our crafted sets are somewhat inferior now.

    That said, we don't need the new sets to complete PvE, most dungeons are easy for someone who knows their build and puts together a good 5+4 crafted combo.

    I suppose coming from a TES background, I am used to crafted armour being the best in the game, which gives a big incentive to level crafting, which seems to have vapourised over night.
    Edited by raglau on October 18, 2016 3:54AM
  • arkansas_ESO
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    You seem to think that we can have sets with cool visual effects or balanced PVP, but not both, when in the past we've had sets with cool visual effects (see: pretty much all of the original Undaunted sets) that weren't overpowered in PVP. We can and we have had both, it's not crazy for us to ask for ZOS to do something they've already done before.
    Edited by arkansas_ESO on October 18, 2016 4:13AM


    Grand Overlord 25/8/17
  • Bobby_V_Rockit
    Bobby_V_Rockit
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    PvP is just the annoying little chihuahua yapping in the corner. Its an Elder Scrolls game, which is PvE, go away with your incessant nagging and demanding nerfs because you cant one shot burst other players.
  • raglau
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    Solus wrote: »
    Nyx2 wrote: »
    Pibbles wrote: »
    What is this new hate against proc sets? Will you demand anything that tip the ballance remotely in someones favor, something required for PVP to even function be removed from the game?

    PVP players will not be happy until there is one single class, one single armour and weapon set, and one bar with a single pre-ordained set of abilities. They will probably demand that the game has GCD so that no one can get an advantage by being able to spam Caltrops and Vigor a femtosecond quicker than someone else. They will then proudly proclaim that the game has balance, conveniently forgetting that the numbers in each zerg have far more effect on balance than their precious sets.

    You do realize that this is exactly what you are promoting, right? Only few viable choices due to broken and poorly tested armor sets / skills. They are used because they are the best. That is exactly what creates "only one playstyle / armor / weapon set". What we want is more variety with reasonable balance. The exact opposite of what you try to strawman. But of course understanding that would require you to actually listen and care about anyone other than you.

    with so many choices there will only be a select amount that will be the best. You cant make all of them the best, that being said it really comes down to what you are running, your play style, ect. you cant just slap on all legendary two 5 set, two monster set and call it good. You have to find out what skills work with how you play. There's alot more to it than just set bonuses.
    Solus wrote: »
    Nyx2 wrote: »
    Pibbles wrote: »
    What is this new hate against proc sets? Will you demand anything that tip the ballance remotely in someones favor, something required for PVP to even function be removed from the game?

    PVP players will not be happy until there is one single class, one single armour and weapon set, and one bar with a single pre-ordained set of abilities. They will probably demand that the game has GCD so that no one can get an advantage by being able to spam Caltrops and Vigor a femtosecond quicker than someone else. They will then proudly proclaim that the game has balance, conveniently forgetting that the numbers in each zerg have far more effect on balance than their precious sets.

    You do realize that this is exactly what you are promoting, right? Only few viable choices due to broken and poorly tested armor sets / skills. They are used because they are the best. That is exactly what creates "only one playstyle / armor / weapon set". What we want is more variety with reasonable balance. The exact opposite of what you try to strawman. But of course understanding that would require you to actually listen and care about anyone other than you.

    with so many choices there will only be a select amount that will be the best. You cant make all of them the best, that being said it really comes down to what you are running, your play style, ect. you cant just slap on all legendary two 5 set, two monster set and call it good. You have to find out what skills work with how you play. There's alot more to it than just set bonuses.

    Precisely this. And it's always been this way, regardless of how many sets and options there are.

    The game is simply a maths engine and there's a form of 'natural' selection at work whereby only the most mathmatically viable options get adopted. That's why any PvP battle is largely a spamfest of a handful of skills; it does not take long after each change for the more forward thinking players to work out the most usable builds and word quickly gets out and before you know it, everyone is doing it. It's to be expected, you have a group of people allegedly obsessed with balance, but they end up in an arms race to find the mathmatical edge which leads them to the natural point of uniformity.

    It's pretty much how it plays out in all such games and part of me wonders if ZOS introduced the random element of the proc sets in an attempt to break the stranglehold that the meta had over the game, which was stifling innovation.

    I enjoy PvP in ESO, but it's really never been the balanced, challenging, nuanced thing that certain quarters imply it was pre-1T. It's got a lot of potential to be great, but PvP feels rather humdrum and unloved, I guess a natural side-effect of it being the minority playstyle and ZOS therefore assigning its ongoing development less resource than elsewhere; they are simply going to focus on the areas that bring in the money honey.

    I tend to ignore the keboard warriors on here, the real players are in game just doing what they do, not foaming at the mouth with anger on a forum. Give it a month and it will all have blown over.
    Edited by raglau on October 18, 2016 5:47AM
  • arkansas_ESO
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    PvP is just the annoying little chihuahua yapping in the corner. Its an Elder Scrolls game, which is PvE, go away with your incessant nagging and demanding nerfs because you cant one shot burst other players.

    The main reason people want these new sets nerfed is because it allows you one-shot people easier than before...

    Edited by arkansas_ESO on October 18, 2016 5:52AM


    Grand Overlord 25/8/17
  • thankyourat
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    PvP is just the annoying little chihuahua yapping in the corner. Its an Elder Scrolls game, which is PvE, go away with your incessant nagging and demanding nerfs because you cant one shot burst other players.

    It may be a Elder Scrolls game but it's also a MMO. It's not a classic Elder Scrolls game. Or did I miss the part in Skyrim when I had to group with 3 other players and grind dungeons. This is a multiplayer game and players want to fight other players. There are plenty of single player games out there. Also this game was advertised as a AvAvA game
  • ArgoCye
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    This is a huge over-reaction. There are just a couple of sets that need looking at - no big deal. ZoS have nerfed sets in the past and I'm sure they will do so again. Anyway, why would any PVE'er care if they reduced the proc rate on Tremorscale or reduced the constitution bonus that Black Rose delivers?
  • Drdeath20
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    This game was horribly designed from the jump. End game content fails.

  • Calboy
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    Pve players whining about pvp players whining. The irony.
  • Crom_CCCXVI
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    10% chance to proc when you have 2 or 3 DOT's isn't a "small percentage" it's like every 7 or 8 seconds.

    people have no idea what they are talking about.
  • SlayerTheDragon
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    They need to introduce Major Proc and Minor Proc. The concept has worked well to consolidate similar problems before.
    ¤═══¤ People don't like it when you talk to them with your weapon drawn ¤═══¤
  • Bobby_V_Rockit
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    PvP is just the annoying little chihuahua yapping in the corner. Its an Elder Scrolls game, which is PvE, go away with your incessant nagging and demanding nerfs because you cant one shot burst other players.

    It may be a Elder Scrolls game but it's also a MMO. It's not a classic Elder Scrolls game. Or did I miss the part in Skyrim when I had to group with 3 other players and grind dungeons. This is a multiplayer game and players want to fight other players. There are plenty of single player games out there. Also this game was advertised as a AvAvA game

    There are also plenty of arena games out there if all you want to do is PvP
  • AoDD33pfri3d
    AoDD33pfri3d
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    Maybe we should nerf things in pvp then
  • Lava_Croft
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    PvP is just the annoying little chihuahua yapping in the corner. Its an Elder Scrolls game, which is PvE, go away with your incessant nagging and demanding nerfs because you cant one shot burst other players.

    It may be a Elder Scrolls game but it's also a MMO. It's not a classic Elder Scrolls game. Or did I miss the part in Skyrim when I had to group with 3 other players and grind dungeons. This is a multiplayer game and players want to fight other players. There are plenty of single player games out there. Also this game was advertised as a AvAvA game

    There are also plenty of arena games out there if all you want to do is PvP
    Like this game, advertised as having a major focus on PvP.

    Go play Skyrim if you miss it so much!
  • Bobby_V_Rockit
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    Lava_Croft wrote: »
    PvP is just the annoying little chihuahua yapping in the corner. Its an Elder Scrolls game, which is PvE, go away with your incessant nagging and demanding nerfs because you cant one shot burst other players.

    It may be a Elder Scrolls game but it's also a MMO. It's not a classic Elder Scrolls game. Or did I miss the part in Skyrim when I had to group with 3 other players and grind dungeons. This is a multiplayer game and players want to fight other players. There are plenty of single player games out there. Also this game was advertised as a AvAvA game

    There are also plenty of arena games out there if all you want to do is PvP
    Like this game, advertised as having a major focus on PvP.

    Go play Skyrim if you miss it so much!

    Nah, I actually really enjoy group content. I just dont like playing against other players, I dont see the point in playing something without a story. Whereas I like group content because it incorporates both the multi player aspects with the Elder Scrolls lore and style
  • XDragonDoomX
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    Nyx2 wrote: »
    Nyx2 wrote: »
    acw37162 wrote: »
    Have you ever met a happy PVP player?

    Think about it.

    Hardcore PVP players are a very small portion of the player base. They do complain loudly though.

    “An empty vessel makes the loudest sound, so they that have the least wit are the greatest babblers.” Plato

    We're not loud it's just that you are incapable of formulating any arguments to begin with so please don't try to make that look like some act of intellect to not be engaged in discussion. Because then I don't know what you're doing on a forum.

    And no, "I pay money" is not a reason to persist on imbalance". The point of every mmo / pvp game is to have balance. You literally don't understand the issues with this game but feel the need to take some sort of position anyways. Which in this case is hating on more invested / hardcore players players because they probably want to make the game unplayable and can't possibly know whats good with all their knowledge and experience. Why not make some meaningful posts instead trying to shut people up with incorrectly used quotes?

    1. You are loud.
    2. I've never used the 'pay money' argument.
    3. Sorry you had a sense of humour failure
    4. On reflection, I think the quote wasn't just correctly used, it was perfectly timed.

    I prefer humor that is actually funny.

    I could say the exact same thing about this thread or PvE complaining about "too difficult content". But unlike you I know how to argue instead of trying to mock others with your ignorance and ad hominem. The part about money wasn't addressing you. I just responded to whatever weak arguments were brought up and quoted you for the context of "comments like these". You still have to contribute with anything meaningful yet.

    Fine - I believe that Proc sets have no place in PVP - they should be disabled within the Cyrodiil area.
    If you want PvP - then have PvP - not a contest of which gear does more damage.
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  • Milicent
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    They should add PVP gear/weapons. That's the easy fix.
    ————
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  • kuro-dono
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    PvP is just the annoying little chihuahua yapping in the corner. Its an Elder Scrolls game, which is PvE, go away with your incessant nagging and demanding nerfs because you cant one shot burst other players.

    ACTUALLY. eso is pvp game, if you check the main focus in this game is cyrodiil war. As an big sidekick we get the pve zones.
    Hardest/ most time consuming achievement = pvp achievement. Story about white gold tower, molag bal + molag kena and rest of the story> all linked to the war.

    i am sure someone could explain to you better, but i am sure you get the point.
    Edited by kuro-dono on October 18, 2016 9:23AM
  • Lava_Croft
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    kuro-dono wrote: »
    PvP is just the annoying little chihuahua yapping in the corner. Its an Elder Scrolls game, which is PvE, go away with your incessant nagging and demanding nerfs because you cant one shot burst other players.

    ACTUALLY. eso is pvp game, if you check the main focus in this game is cyrodiil war. As an big sidekick we get the pve zones.
    Hardest/ most time consuming achievement = pvp achievement. Story about white gold tower, molag bal + molag kena and rest of the story> all linked to the war.

    i am sure someone could explain to you better, but i am sure you get the point.
    This game was basically marketed as Dark Age of Camelot 2.
    Edited by Lava_Croft on October 18, 2016 9:36AM
  • NetflixNChiill
    They won't be complaining about the 2h ulti lol
  • kevlarto_ESO
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    Well in a lot of cases if something is op in pvp or pve it's op in pvp or pve, op armor can trivialize pve encounters, I am not for nerfing everything, but I am for better testing and less exploitable broken sets being released. But this game still has an issue with people running the cheat engine, combined with broken sets ESO is pretty much hosed until ZOS gets off it's butt spends some money on getting rid of cheats that have plagued this game and continue to plague this game for a long time.
  • Knootewoot
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    PvP is just the annoying little chihuahua yapping in the corner. Its an Elder Scrolls game, which is PvE, go away with your incessant nagging and demanding nerfs because you cant one shot burst other players.

    Also, an Elder Scrolls game is a single player game offline. And yet, you are here.

    ESO was heavily advertised as a AvAvA game with the endgame being PvP to become Emperor.
    Edited by Knootewoot on October 18, 2016 10:21AM
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • Enslaved
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    kasa-obake wrote: »
    These sets are ruining the "fun" for half the server. And keep your giant electric hand that spawns from the ground, Stormfist is worthless.
    Problem is Tremorscale, Selene, Velidreth with respectively too much chance to proc, insignificant cooldown and insane damage. Given that all the fotm builds combine it with black rose and viper, it gives you the equivalent of god mode in this game.

    Velidreth is 9 seconds cd so its ok.
  • Enslaved
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    Edziu wrote: »
    kasa-obake wrote: »
    These sets are ruining the "fun" for half the server. And keep your giant electric hand that spawns from the ground, Stormfist is worthless.
    Problem is Tremorscale, Selene, Velidreth with respectively too much chance to proc, insignificant cooldown and insane damage. Given that all the fotm builds combine it with black rose and viper, it gives you the equivalent of god mode in this game.

    as I wrote it in other thread about pvp balance etc....

    just remove monster sets from pvp areas, they are that much cancerous combined with other sets, problem solved

    And templars. Remove templars from pvp areas.
  • Nyx2
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    Nyx2 wrote: »
    Yes the new armor sets proc, but guess what they are fun! I'm ok with a proc set killing me the game is geared casual anyways. Stop trying to make game that is clearly not built or balanced to be competitive in pvp competitive. It's meant to be an AvAvA objective based game not a stinking contest of skill. These nerfs will just gut more fun out of a game that was already bland

    So what you're saying is: Your interpretation of fun > anyone elses and those that like functional games

    You admit they're broken yet you're perfectly fine with dismissing any sort of logic because you don't care about it / you're the one abusing it. Again, "fun" doesn't hold up as argumentation. Basically you said nothing at all with all those lines. How do you even translate "easy" to "fun"? We're not taking them away, we want proper balancing. If fun means to cheat then there are singleplayer games for that. Seriously.

    Your assuming "an awful alot"

    Fact is:

    1. I haven't stepped foot in Cyrodiil since One Tam came out because magicka builds of all sorts except Templar tanks specs are absolute rubbish. Why would i want to play my Magic Sorc in a meta where im inhenrently disadvantaged to the point of playing with 1 hand tied behind my back compared to our stamina Overlords?

    2. Magicka Proc sets, Like Valkyn Skoria, Illambris, etc have very small percentage chances(8%, 10%, etc and cooldowns associated with them) why do they need to be nerfed? Magicka doesn't have any 50% chances like Stam has with Tremorscale or 20% chances like Velidreth or even 100% chances to proc when you use a poison(Hello Widowmaker) The only unbalanced proc sets in the game are all stamina based...all the magicka based ones have low % and have narrow requirements to work. Blanket nerfing all the proc sets just because 2-3 stam sets are grossly OP is like killing a Fly with a bomb.

    3. I said an awful lot with those lines....the nerfs this game has endured to classes and sets the last two years have been nothing short of atrocious and sucking the fun right out of the game. Templar's used to have this really cool skill called Blind Flashes and combined with being a Vampire if gave you "a chance" of killing the folks trying to Zerg you. Streak not having an AOE cap and building ultimate with dynamic ult regen allowed an outnumbered Sorc to spam Negates against the zerglings trying to kill him 10v1. I still had to be more skilled to win in those cases and even with that it was 50/50 but you already had a chance. Nerfing anything just favors Zergs. Magic Det is the best example it's utterly useless now because it won't do enough damage you have to hit like 10 people with it before it's even remotely useful then the AOE cap halves it after 6 targets making it completely useless. Just keep nerfing the game will soon be 100% full on Zerg. The only stray will be potato on 1 guy with 20.

    Point is there had to be some balance here only 3 of these sets are too good and adjusting them is fine but blanket nerfing all of them is throwing the baby out with the bath water, might as well swat that fly with a sledgehammer

    What I do is called reading. Again you acknowledge the issue and how handicapped you are but then I go back to your first post and it all doesn't matter because it's fun? There is no logic behind that and there is no other way to read it. Broken sets are not fun. If I were to talk about nerfing mediocre sets it would destroy the whole purpose of balance. Not everything can be perfectly balanced and it never will but with the current meta it's just going out of hand more than ever. And ZOS is still blind, not fixing it like they at least try to when making OP changes.

    You on the other hand don't just assume, almost the entire post is just another strawman. Not once did I mention magicka or stamina for that matter. The issues are with the viper, velidreth, widowmaker, tremorscale, selene and how poison, proc works with sets like these combined.

    You just list completely random things and attribute them to us like whoever opposes you is responsible for it. I'm not in favor of zergs but then that's not really something you can balance easily because more people will always mean more power. Zergs take advantage of this too making PvP even more one-sided. But that's besides the point.
    Pibbles wrote: »
    I tend to ignore the keboard warriors on here, the real players are in game just doing what they do, not foaming at the mouth with anger on a forum. Give it a month and it will all have blown over.

    The "keboard warriors" are what keep this game from completely falling apart in its mechanics. You clearly have no idea, nor are you invested in how the game works to realize how broken it is. It's easy to dismiss people as whiners when you don't have any interest in the actual game in which case you should just stay out of this thread all together: "You are not entitled to your opinion. You are entitled to your informed opinion. No one is entitled to be ignorant."

    Something most people in this forum should learn before spouting their opinionated bs.
    Solus wrote: »
    Nyx2 wrote: »
    Solus wrote: »
    Tryxus wrote: »
    How about we just remove all sets from Cyrodiil? Fight with plain armor?

    There are counters to sets, if people cant figure it out then its on them. I like the challenge.

    Very convincing coming from the guy that uses those sets and desperately wants to keep them the way they are.

    So what if I do? If you cant do 18.5k to my stamblade before i destroy you then its on you. Im using what tools i have at my disposal, if my build is OP then find one to counter it. Trust me, i could make it alot worse than running what im running. You guys make it seem like my build is the only build in the history of builds that has kick to it. And pretend that there arent other builds that could defeat me easily. Its easy to cry about it, its hard to actually find your own in game response to my build, which is why people do the former, not the latter.

    Oh, please tell me all about the new sets that disable incoming proc and throw poison back at their user. The "counter" is either you playing like an idiot, zergs or using these cancer builds yourself. You'd make any excuse to continue having this broken advantage over others to just continuously stomp people until they become bitter PvE players. You need your special toys to stay this way and then have the nerve to tell people "git good" as if your one button wonder involves tremendous amounts of skill.
  • mlstevens42_ESO
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    While I can understand that these sets are not balanced for pvp they do not need to be nerfed. They just need to be deactivated for pvp. They just work like a normal helm in pvp and outside they work like they were designed.

    I can see both sides. Even though pvp is not a huge portion of the player base their content is designed for a rock paper scissors arrangement the sets are not really meant to be in play in cyrodiil. However pve side doesn't want their hard work to get the helms diminished because pvp side screams foul.

    My solution would solve this problem
  • Crom_CCCXVI
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    PvP is just the annoying little chihuahua yapping in the corner. Its an Elder Scrolls game, which is PvE, go away with your incessant nagging and demanding nerfs because you cant one shot burst other players.

    You obviously missed the topic.....
    People are upset because that is all that happens now is people one shotting each other. PVE players in their fantasy land need to feel OP with stronger and stronger armor sets, which has now essentially ruined any skill (other than who hits the other first) in PvP
  • Lucious90
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    Lava_Croft wrote: »
    PvP is just the annoying little chihuahua yapping in the corner. Its an Elder Scrolls game, which is PvE, go away with your incessant nagging and demanding nerfs because you cant one shot burst other players.

    It may be a Elder Scrolls game but it's also a MMO. It's not a classic Elder Scrolls game. Or did I miss the part in Skyrim when I had to group with 3 other players and grind dungeons. This is a multiplayer game and players want to fight other players. There are plenty of single player games out there. Also this game was advertised as a AvAvA game

    There are also plenty of arena games out there if all you want to do is PvP
    Like this game, advertised as having a major focus on PvP.

    Go play Skyrim if you miss it so much!

    Nah, I actually really enjoy group content. I just dont like playing against other players, I dont see the point in playing something without a story. Whereas I like group content because it incorporates both the multi player aspects with the Elder Scrolls lore and style

    And thats fine, there are other games that have a story that you can play with groups that have no pvp should go check those out. ESO is an MMORPG, and just in case you arent sure what those letter mean, Massive Multiplayer Online Role Playing Game. with 2 aspects of game play. Player vs Environment, where you are fighting monster, dungeons, participating in the main story and side storys, Role Playing, Raids, cheeves, etc, then there is PvP which is the more competitive side, you fight your build against others either in open world or in instanced warzones. In order to thrive as an MMO(see above if you forgot already) you have to fit both in. ESO cannot have every aspect of a TES game it just cant work in a multiplayer environment. Pvp (though not in the original TES) is needed and can be a huge cash cow if done right. ZoS not making separate pvp sets, token system for pvp, or even taking gear out of the equation (NOT my favorite idea) are all steps to helping the pvp side who has historically gotten the shaft by ZoS
    Xbox/NA
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  • Bobby_V_Rockit
    Bobby_V_Rockit
    ✭✭✭✭✭
    Lucious90 wrote: »
    Lava_Croft wrote: »
    PvP is just the annoying little chihuahua yapping in the corner. Its an Elder Scrolls game, which is PvE, go away with your incessant nagging and demanding nerfs because you cant one shot burst other players.

    It may be a Elder Scrolls game but it's also a MMO. It's not a classic Elder Scrolls game. Or did I miss the part in Skyrim when I had to group with 3 other players and grind dungeons. This is a multiplayer game and players want to fight other players. There are plenty of single player games out there. Also this game was advertised as a AvAvA game

    There are also plenty of arena games out there if all you want to do is PvP
    Like this game, advertised as having a major focus on PvP.

    Go play Skyrim if you miss it so much!

    Nah, I actually really enjoy group content. I just dont like playing against other players, I dont see the point in playing something without a story. Whereas I like group content because it incorporates both the multi player aspects with the Elder Scrolls lore and style

    And thats fine, there are other games that have a story that you can play with groups that have no pvp should go check those out. ESO is an MMORPG, and just in case you arent sure what those letter mean, Massive Multiplayer Online Role Playing Game. with 2 aspects of game play. Player vs Environment, where you are fighting monster, dungeons, participating in the main story and side storys, Role Playing, Raids, cheeves, etc, then there is PvP which is the more competitive side, you fight your build against others either in open world or in instanced warzones. In order to thrive as an MMO(see above if you forgot already) you have to fit both in. ESO cannot have every aspect of a TES game it just cant work in a multiplayer environment. Pvp (though not in the original TES) is needed and can be a huge cash cow if done right. ZoS not making separate pvp sets, token system for pvp, or even taking gear out of the equation (NOT my favorite idea) are all steps to helping the pvp side who has historically gotten the shaft by ZoS

    And I agree with that. What gripes me, is the constant calls to nerf sets. When an enemy had a million health its very different to fighting a player with 20k. So dont nerf PVE, buff PvP or restrict the use of multiple proc sets.

    As has been said a lot, incorporating it into battle spirit or having a "proc cap" that applies a similar scale to resistance caps (stop being effective after a certain amount is reached). I.e. Any one player cannot proc set damage bonuses more than X times in Y seconds while in a PvP area.

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