Actually, Nifty2g posted a thread about it a while ago with some really good information and evidence - https://forums.elderscrollsonline.com/en-GB/discussion/269046/light-attacking-is-broken-and-animation-priority
It has been going on for a while now.
TheDarkRuler wrote: »Animation canceling is a bug in my eyes.
Abilities have their cast durations, everyone using bugs to bypass this is a buguser.
And everyone who does this in PVP should be banned because bugusing in competitive mode.
So i feel happy when it does not work anymore.
Perhaps you guys start playing for real then instead of using one exploit/bug after the other.
Channel abilities wouldn't show their animation properly and my character would stand there as if not doing anything, then all of a sudden 3 biting jabs casts would all fire off at once as if they were macro'ed
Lol my flurry is all over the place too. I generally light attack between each flurry to proc my enchants, but sometimes the flurry just refuses to go off right after the light attack so I just start light attacking the air several times in a row.
Agreed. There's a big difference between the animation cancelling they're thinking of and weaving. In fact, most people probably do general weaving without even thinking about it. It's one of those things you just pick up naturally.Lol my flurry is all over the place too. I generally light attack between each flurry to proc my enchants, but sometimes the flurry just refuses to go off right after the light attack so I just start light attacking the air several times in a row.
There also seem to be a lot of simple people here glad that things are broken without realising that it's not just animation canceling but also weaving that's broken. Sure they might be players who have 10 abilities and spam one button or who run up to world bosses and light attack them acting like a Chihuahua against an elephant, but given that ZOS keep nerfing content because of people complaining they can't kill things as a Chihuahua it's having an overall negative impact on giving players something to strive towards.
Is there something wrong with animation canceling?
magnusthorek wrote: »That's why I, on purpose, don't cancel animations.
If I'm playing a stamina class rgar constantly has to go to off-bar and apply Endless Haul or Razor Caltrops and wuickly get back to Flurry / Jabs and this quickly switching action cancels any animation, fine, I didn't provoke it. Otherwise, I wait them getiing finished.
This is because I think animation is something with a beginning and an end on purpose.
If you break this purpose accidentally, fine, but if you do knowing that you're shortening something purposedly long just to get astronomical DPS marks just to rub in the face of others that can't do it, be it by thinking it's cheat, by physical limitations, high latency and so on, it's completely wrong.
As long as it's not cancelling anything, I don't think it is. However if I was on charge of this game, I suppose I wouldn't allow light weave in heavy fights (bosses and big groups) because it doesn't make sensw in real fight / war.Is it also cheating to include a light attack between each skill?
I'm feeling some hostility from now and on, so I'll try my best to not comment anymore.There's a difference between those who can't do it and those who refuse to do it and those who don't know you can do it.
Those who don't can learn, those who refuse go sour, those who don't know can find out.