Doctordarkspawn wrote: »A great example of this is the Shadows of the Hist dungeons. When they enter chief-bane pledge rotation, I see no one looking for them. Not even experienced guildies who wear best in slot gear. Why? They were hell to deal with now, now their even harder, and no one wants to sit there and die over and over again because *** that.
Doctordarkspawn wrote: »A great example of this is the Shadows of the Hist dungeons. When they enter chief-bane pledge rotation, I see no one looking for them. Not even experienced guildies who wear best in slot gear. Why? They were hell to deal with now, now their even harder, and no one wants to sit there and die over and over again because *** that.
Actually not a valid example. DLC dungeons have not seen any increase or decrease in difficulty, besides the group of 4 bosses in VICP during the 1st week, but ZoS admitted that was a bug and made them same as before with the incremental patch. Finding a group capable of doing SotH dungeons on veteran mode, let alone the last boss on hard mode, has always been a challenge since the DLC went live over 2 months ago, as I mentioned here: https://forums.elderscrollsonline.com/en/discussion/287499/fewer-people-online-lately-on-eu-pc
Probably most people who tried them were doing them in normal mode because there was still a chance to get the head that way. The only thing that One Tamriel changed is the fact that the head only drops on veteran. So there's little motivation for people running those anymore: they have either got the heads already, or they don't feel confident enough to run the veteran now to get it. I seriously doubt that people with BiS gear can't finish either of those dungeons, because they are not about DPS, but more about knowing the mechanics. You can have the best gold gear, but still wipe if you don't play as a group. So I can only conclude that your guild mates lack the actual skill to run those, not the CP or gear.
Your assumption was that they are harder now which is false. I've run each of them twice since the patch and saw no change in difficulty. They have always been hard. The fact that they die a lot doing them, that being the reason that they don't run them anymore it's telling that they are not that skilled. Went trough them quite a few times without any wipe, and once was even close to the no death achievement in VCoS. Normal mode is a joke though. Did it once on CoS and almost fell asleep on the keyboard. In fact it's so easy that it doesn't teach you the mechanics, which on veteran are always one shot. That's the case with all DLC dungeons. I also saw many messages on zone chat asking for people to run those dungeons in normal mode, just prior to the patch. Now there are far fewer. That validates my assumption: people that could run them on normal can't run them on veteran, but people who could run them on veteran, which are far fewer, still can now and they actually do.
You missed the category of "You suck ZoS... Thanks for ruining the game!" That would have been my vote.
It's not the insane number of bots running around Rivenspire, committing genocide on the skeevers. I saw that before and reported them often but now ALL the bots are in one zone. Oh freaking joy!
It's not the difficulty level. A lot of things I was able to run into and finish a quest in that I had forgotten now requires help. Luckily I have a girlfriend who plays and she can help me out.
It's that One Tamriel has turned EVERY FREAKING ZONE into Glenumbra. The amount of immature and asinine chat in EVERY ZONE CHAT has increased exponentially. It's ridiculous. I literally have to turn off zone chat because I feel like I'm listening to a bunch of whiny baby tweens.
You suck ZoS... Thanks for ruining the game!
Doctordarkspawn wrote: »Your assumption was that they are harder now which is false. I've run each of them twice since the patch and saw no change in difficulty. They have always been hard. The fact that they die a lot doing them, that being the reason that they don't run them anymore it's telling that they are not that skilled. Went trough them quite a few times without any wipe, and once was even close to the no death achievement in VCoS. Normal mode is a joke though. Did it once on CoS and almost fell asleep on the keyboard. In fact it's so easy that it doesn't teach you the mechanics, which on veteran are always one shot. That's the case with all DLC dungeons. I also saw many messages on zone chat asking for people to run those dungeons in normal mode, just prior to the patch. Now there are far fewer. That validates my assumption: people that could run them on normal can't run them on veteran, but people who could run them on veteran, which are far fewer, still can now and they actually do.
And this remains bringing up the question 'how much content should we make for the blessed few'. Which the answer to, is zero.
Nerf Shadows of the hist. Nerf it because it's broken, nerf it because I'm sick of hardcore pandering, nerf it until you have a handle on how to actually do difficulty, ZOS.
PS. Quote button. It is your friend.
Doctordarkspawn wrote: »Your assumption was that they are harder now which is false. I've run each of them twice since the patch and saw no change in difficulty. They have always been hard. The fact that they die a lot doing them, that being the reason that they don't run them anymore it's telling that they are not that skilled. Went trough them quite a few times without any wipe, and once was even close to the no death achievement in VCoS. Normal mode is a joke though. Did it once on CoS and almost fell asleep on the keyboard. In fact it's so easy that it doesn't teach you the mechanics, which on veteran are always one shot. That's the case with all DLC dungeons. I also saw many messages on zone chat asking for people to run those dungeons in normal mode, just prior to the patch. Now there are far fewer. That validates my assumption: people that could run them on normal can't run them on veteran, but people who could run them on veteran, which are far fewer, still can now and they actually do.
And this remains bringing up the question 'how much content should we make for the blessed few'. Which the answer to, is zero.
Nerf Shadows of the hist. Nerf it because it's broken, nerf it because I'm sick of hardcore pandering, nerf it until you have a handle on how to actually do difficulty, ZOS.
PS. Quote button. It is your friend.
Veteran mode SotH/IC, MA, DSA, trials are just a tiny part of the game. You can easily play the normal modes which are very easy if you can't handle the veteran. In fact, as I pointed out above it's not that the veteran modes are too hard, but that the normal modes are too easy to provide actual training for the former. And in no way should the normal versions provide the same rewards as the veteran ones as some have suggested here.
P.S. I don't always use the quote button because certain replies with nested and complete quotes can become very hard to read.
Doctordarkspawn wrote: »After a few days here are further thoughts.
I dont wanna pug anymore. I dont wanna do dungeons anymore, without guildies. they've become long involved processes that most people *** up because the game does not give you any indication on how to build your character, and if you do it wrong, your usually screwed. This is indicitive of the larger design problems I've shouted about for a while, but it's in full swing here.
A great example of this is the Shadows of the Hist dungeons. When they enter chief-bane pledge rotation, I see no one looking for them. Not even experienced guildies who wear best in slot gear. Why? They were hell to deal with now, now their even harder, and no one wants to sit there and die over and over again because *** that.
I predicted it'd happen. I said that when given a choice the playerbase wouldn't choose exessive difficulty, that these people shouting for it, are the minority. And I remain vindicated. Hell, I dont see people doing the "2" versions of dungeons because the old pledge restrictions, keeping wraiths alive on Neri'neth, Vila Therans damage beam, are now too much to deal not ability wise, but patience wise.
I will leave the discussion on people who had been leveling abandoning characters alone. Because I can see where their coming from. It does feel like you'd be leveling down this update.
We have entered the age where no direction is no longer tollerable. ZOS needs to give players a helping hand in building their characters. Otherwise, no one will -bother-.
Kneighbors wrote: »Doctordarkspawn wrote: »After a few days here are further thoughts.
I dont wanna pug anymore. I dont wanna do dungeons anymore, without guildies. they've become long involved processes that most people *** up because the game does not give you any indication on how to build your character, and if you do it wrong, your usually screwed. This is indicitive of the larger design problems I've shouted about for a while, but it's in full swing here.
A great example of this is the Shadows of the Hist dungeons. When they enter chief-bane pledge rotation, I see no one looking for them. Not even experienced guildies who wear best in slot gear. Why? They were hell to deal with now, now their even harder, and no one wants to sit there and die over and over again because *** that.
I predicted it'd happen. I said that when given a choice the playerbase wouldn't choose exessive difficulty, that these people shouting for it, are the minority. And I remain vindicated. Hell, I dont see people doing the "2" versions of dungeons because the old pledge restrictions, keeping wraiths alive on Neri'neth, Vila Therans damage beam, are now too much to deal not ability wise, but patience wise.
I will leave the discussion on people who had been leveling abandoning characters alone. Because I can see where their coming from. It does feel like you'd be leveling down this update.
We have entered the age where no direction is no longer tollerable. ZOS needs to give players a helping hand in building their characters. Otherwise, no one will -bother-.
Well, I understand you like to suffer in games and get a feeling of achievment when you pass a dungeon after 2 hours of struggling, several players changing and 10 deaths for each player. But casual players don't. They come after a long working day to make a 20-60 minutes dungeon run and do something else. For example they prefer to study the difference between "they are", "their" and "there" if they didn't at school. Especially this can become embarassing if English is your primary language.
I find it hard and near impossible to solo anything. It's very frustrating.
The other issue I have is I'm trying to get master crafter and I'm having difficulty because all the nodes scale to my level. When there is a writ that I don't have the mats for I have to go hunt them down. Not that that in and of itself is a problem but then when I find what I need, it scales to my level. For example If I need to make a sip of health and I need water, all the water scales to Orkins (sp) tears which doesn't help and that is what I find frustrating.
Other than that a great job!
@Doctordarkspawn
Chronologically I'm a new player. I only joined October 1st last year. My 1st character was created a few months prior, during a Welcome Back Weekend event for beta players, but I had only clocked a few hours of game play, on Bleakrock Island. This is my 1st online game. I had to learn everything from scratch, including the jargon. I got in group dungeons and did the pledges as soon as I got the Undaunted invitation. Never complained about the difficulty, never asked for nerfs, no matter how many times I got rekt. I always knew it was my fault if I messed up and improved as a player as a result. Just before the patch the old dungeons had become so easy that they were boring. I pugged them as tank, then I pugged as tank/DD combo, with very weak players. Despite that they were still not challenging. I enjoy the addition of veteran mode. But I enjoy even more when something is challenging, when it punishes me for every mistake I do. That keeps the game enjoyable. If they nerfed SotH there would be nothing left in the game for player like me, if there's no progression trough self improvement why would I keep playing?
I find it hard and near impossible to solo anything. It's very frustrating.
The other issue I have is I'm trying to get master crafter and I'm having difficulty because all the nodes scale to my level. When there is a writ that I don't have the mats for I have to go hunt them down. Not that that in and of itself is a problem but then when I find what I need, it scales to my level. For example If I need to make a sip of health and I need water, all the water scales to Orkins (sp) tears which doesn't help and that is what I find frustrating.
Other than that a great job!
Phica_Lovic wrote: »
I think the game is a bit easier but then again I have 30 more champion points.
People who complain about it being too easy can always modify their play style
1) No crafted gear so just what you find
2) only purchased white gear
3) Play a non min/maxer like a sorc using a sword and shield
4) Play iron throne rules where one death and you delete the char
5) Play an Argoniian - it will be like playing fallout on survival mode.
Phica_Lovic wrote: »I did this poll to see a few things:
Firstly, to, of course, answer the question and get people's opinions.
Secondly, and more importantly, I did this poll to see the amount of voters v the amount of commentors.
My conclusion? 200 votes and nearly 50% are pleased with how One Tamriel's difficulty came out. But the comments are stills poison and very little ACTUAL criticism in them. It become anecdotal evidence about a low CP group or some noob, or that kids don't know how to play.
I would go even further to say that the most annoying (mostly), and loudest people end up being the ones with the unhelpful comments, and the rest of us sit around and read what is written.
To summarize, I thought this game may have been taking a turn for the worst, and I was simply turning a blind eye to it. But in fact, most people agree with me that this change - while could've been implemented better - isn't terrible and going to end ESO. The people who are screaming are the ones that are posting so often about how the game is broken, but the rest of us (the majority of us) are still playing and attempting to find our way in this new Tamriel.
See you all there. And thank you for your participation.
You can't have difficulty sliders in multiplayer games for overland content. You can have instanced content with different difficulty settings, and we already have that in ESO - it's called normal/veteran/hard mode dungeon/trial/arena. Overland, delve and public dungeon mobs and bosses are easy, and even dolmen bosses are pretty easy too. The only ones which are challenging are world bosses, but those aren't meant to be soloed. They have not only been buffed in terms of health and damage, but most have adds now; specifically to require more players to take down. Veteran dungeons have been buffed a lot, and normal ones have also been buffed slightly. The slider is basically the content you choose to play. One can argue the slider is not smooth enough, but not that it isn't there at all.