How do you REALLY feel about One Tamriel's difficulty?

  • Doctordarkspawn
    Doctordarkspawn
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    I enjoy One Tamriel's new difficulty. Good job ZoS.
    After a few days here are further thoughts.

    I dont wanna pug anymore. I dont wanna do dungeons anymore, without guildies. they've become long involved processes that most people *** up because the game does not give you any indication on how to build your character, and if you do it wrong, your usually screwed. This is indicitive of the larger design problems I've shouted about for a while, but it's in full swing here.

    A great example of this is the Shadows of the Hist dungeons. When they enter chief-bane pledge rotation, I see no one looking for them. Not even experienced guildies who wear best in slot gear. Why? They were hell to deal with now, now their even harder, and no one wants to sit there and die over and over again because *** that.

    I predicted it'd happen. I said that when given a choice the playerbase wouldn't choose exessive difficulty, that these people shouting for it, are the minority. And I remain vindicated. Hell, I dont see people doing the "2" versions of dungeons because the old pledge restrictions, keeping wraiths alive on Neri'neth, Vila Therans damage beam, are now too much to deal not ability wise, but patience wise.

    I will leave the discussion on people who had been leveling abandoning characters alone. Because I can see where their coming from. It does feel like you'd be leveling down this update.

    We have entered the age where no direction is no longer tollerable. ZOS needs to give players a helping hand in building their characters. Otherwise, no one will -bother-.
    Edited by Doctordarkspawn on October 13, 2016 12:31PM
  • gel214thb14_ESO
    gel214thb14_ESO
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    I enjoy One Tamriel's new difficulty. Good job ZoS.
    The game needs some sort of official tutorial explaining the scaling system and the tremendous effect your equipment has on the game's difficulty level now.

    Once you understand that and get gear to suit, it becomes manageable.
  • Asardes
    Asardes
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    I enjoy One Tamriel's new difficulty. Good job ZoS.
    A great example of this is the Shadows of the Hist dungeons. When they enter chief-bane pledge rotation, I see no one looking for them. Not even experienced guildies who wear best in slot gear. Why? They were hell to deal with now, now their even harder, and no one wants to sit there and die over and over again because *** that.

    Actually not a valid example. DLC dungeons have not seen any increase or decrease in difficulty, besides the group of 4 bosses in VICP during the 1st week, but ZoS admitted that was a bug and made them same as before with the incremental patch. Finding a group capable of doing SotH dungeons on veteran mode, let alone the last boss on hard mode, has always been a challenge since the DLC went live over 2 months ago, as I mentioned here: https://forums.elderscrollsonline.com/en/discussion/287499/fewer-people-online-lately-on-eu-pc

    Probably most people who tried them were doing them in normal mode because there was still a chance to get the head that way. The only thing that One Tamriel changed is the fact that the head only drops on veteran. So there's little motivation for people running those anymore: they have either got the heads already, or they don't feel confident enough to run the veteran now to get it. I seriously doubt that people with BiS gear can't finish either of those dungeons, because they are not about DPS, but more about knowing the mechanics. You can have the best gold gear, but still wipe if you don't play as a group. So I can only conclude that your guild mates lack the actual skill to run those, not the CP or gear.

    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
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    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
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    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
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  • plutosshadow
    plutosshadow
    Soul Shriven
    All of the Above.
    Kind of a new-ish player here, about a month and a half or so of playing when One Tamriel hit, and I picked all of the above because it is a mixed experience.

    I like being able to go where ever I want, even on my new alts, and not suffer too much for it, but I do miss that feeling of overcoming something that was "hard" before because I was too lowbie. Other than for group content purposes, it makes the need to level up much less for me.

    Crafting - I make gear for lowbie friends or their alts a lot and not really finding those mats any more is kind of lame. Right now I have a low level alt that can still find those mats for me, but... on the other hand, I do like not having to hop to Hew's Bane just to find rubedite ore... Mixed there. Not sure how I'll feel later on if the supply of low level mats rarifies.

    Dungeons are kind of my big hangup with One Tamriel. My friends and I all started about the same time (or some returned to the game) so we have been learning the dungeons together and gearing up, some slower than others to get into them, but we were enjoying ourselves, but now that One Tamriel hit... it's neat there are now Veteran modes for the former Normal story dungeons but the high health of the bosses (especially, it often seems, the last boss on hardmode) makes it Super. Tedious. Our DPS is kinda low because we're all still learning; we're capable enough to figure out the mechanics but then it becomes a ten minute fight where we're all just gritting our teeth as we whittle away the boss's health. That's awful. It's actually turning some folks off of dungeons completely, those who did not get to see many before One Tamriel hit.

    I've never ever been an advocate of raising boss health as a way of addressing issues where high DPS players can just burn through mechanics, and I'm really extra feeling it now. Last night I think we half wanted to abandon the boss fight because it was just taking forever. It wasn't that we weren't capable, we just don't yet have the experience/gear/builds/CP/whatever to output the DPS that was apparently expected.
  • Doctordarkspawn
    Doctordarkspawn
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    I enjoy One Tamriel's new difficulty. Good job ZoS.
    Asardes wrote: »
    A great example of this is the Shadows of the Hist dungeons. When they enter chief-bane pledge rotation, I see no one looking for them. Not even experienced guildies who wear best in slot gear. Why? They were hell to deal with now, now their even harder, and no one wants to sit there and die over and over again because *** that.

    Actually not a valid example. DLC dungeons have not seen any increase or decrease in difficulty, besides the group of 4 bosses in VICP during the 1st week, but ZoS admitted that was a bug and made them same as before with the incremental patch. Finding a group capable of doing SotH dungeons on veteran mode, let alone the last boss on hard mode, has always been a challenge since the DLC went live over 2 months ago, as I mentioned here: https://forums.elderscrollsonline.com/en/discussion/287499/fewer-people-online-lately-on-eu-pc

    Probably most people who tried them were doing them in normal mode because there was still a chance to get the head that way. The only thing that One Tamriel changed is the fact that the head only drops on veteran. So there's little motivation for people running those anymore: they have either got the heads already, or they don't feel confident enough to run the veteran now to get it. I seriously doubt that people with BiS gear can't finish either of those dungeons, because they are not about DPS, but more about knowing the mechanics. You can have the best gold gear, but still wipe if you don't play as a group. So I can only conclude that your guild mates lack the actual skill to run those, not the CP or gear.

    The people who have best in slot DPS -can- finish them.

    They just dont -want- to finish them.

    Clean the rocks out of your ears.

    For that matter, none of us wanna finish or run the new "2" dungeons either. Too time consuming, for difficulty that has got upped in all the wrong ways. We dont wanna do dungeons who's only difficulty streak is longevity. Thanks for making assumptions about us to desperately fit your worldview.

    As for the COS dungeon difficulty not geting upped. It is. Also in the wrong ways. The scailing has definately effected it, Not in -major- ways mind you but in little ways like damage scailing on certain attacks. The second major boss is a great example of how unfixed bugs make the dungeon difficult for the wrong reasons. The assassin boss, Veroth, whatever his name is? He'll do his instadeath unless you block attack (A lazy design tactic which isn't worth dealing with btw) without telegraphing or audio queue. He will rubberband around the arena, and act as if he's positioned normally, so he does that attack when you cant see him physically.

    So dont gimi that' not a valid example', it's a perfectly valid example. Of ZOS's ineptitude.
    Edited by Doctordarkspawn on October 13, 2016 1:15PM
  • Zuuman
    Zuuman
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    I enjoy One Tamriel's new difficulty. Good job ZoS.
    How about they make a new "easy" setup for dungeon where mobs are 30-40% weaker and offer slight loot but keep most of the mechanics of its harder counter-part. It would offer utter noob a chance to learn the runs without being so easy and rewarding than pro could farm off them.

    Because I dont consider myself a pro, far from it im still learning most runs mechanics as i havnt done most of them, but normal doesnt pose a problem to me outside of 1-3 wipes if im not explained the way its done. So it would saden me alot if normal was made so easy it didnt feel challenging until i was ready for vet.

    And it wouldnt require intensive coding, just a new scaling for easy mode.
    Edited by Zuuman on October 13, 2016 1:18PM
  • Asardes
    Asardes
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    I enjoy One Tamriel's new difficulty. Good job ZoS.
    Your assumption was that they are harder now which is false. I've run each of them twice since the patch and saw no change in difficulty. They have always been hard. The fact that they die a lot doing them, that being the reason that they don't run them anymore it's telling that they are not that skilled. Went trough them quite a few times without any wipe, and once was even close to the no death achievement in VCoS. Normal mode is a joke though. Did it once on CoS and almost fell asleep on the keyboard. In fact it's so easy that it doesn't teach you the mechanics, which on veteran are always one shot. That's the case with all DLC dungeons. I also saw many messages on zone chat asking for people to run those dungeons in normal mode, just prior to the patch. Now there are far fewer. That validates my assumption: people that could run them on normal can't run them on veteran, but people who could run them on veteran, which are far fewer, still can now and they actually do.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
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    Member of:
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    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
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    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
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    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Doctordarkspawn
    Doctordarkspawn
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    I enjoy One Tamriel's new difficulty. Good job ZoS.
    Asardes wrote: »
    Your assumption was that they are harder now which is false. I've run each of them twice since the patch and saw no change in difficulty. They have always been hard. The fact that they die a lot doing them, that being the reason that they don't run them anymore it's telling that they are not that skilled. Went trough them quite a few times without any wipe, and once was even close to the no death achievement in VCoS. Normal mode is a joke though. Did it once on CoS and almost fell asleep on the keyboard. In fact it's so easy that it doesn't teach you the mechanics, which on veteran are always one shot. That's the case with all DLC dungeons. I also saw many messages on zone chat asking for people to run those dungeons in normal mode, just prior to the patch. Now there are far fewer. That validates my assumption: people that could run them on normal can't run them on veteran, but people who could run them on veteran, which are far fewer, still can now and they actually do.

    And this remains bringing up the question 'how much content should we make for the blessed few'. Which the answer to, is zero.

    Nerf Shadows of the hist. Nerf it because it's broken, nerf it because I'm sick of hardcore pandering, nerf it until you have a handle on how to actually do difficulty, ZOS.

    PS. Quote button. It is your friend.
  • Robbmrp
    Robbmrp
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    I enjoy One Tamriel's new difficulty. Good job ZoS.
    I really like the fact that it's harder to kill general mobs now. The ease at which you could take out 10+ was mind numbing. The Craglorn rifts are really fun now and keep you thinking on your feet.

    I haven't done any dungeons yet so I cannot comment on that difficulty.
    NA Server - Kildair
  • Grabmoore
    Grabmoore
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    I enjoy One Tamriel's new difficulty. Good job ZoS.
    ookami007 wrote: »
    You missed the category of "You suck ZoS... Thanks for ruining the game!" That would have been my vote.

    It's not the insane number of bots running around Rivenspire, committing genocide on the skeevers. I saw that before and reported them often but now ALL the bots are in one zone. Oh freaking joy!

    It's not the difficulty level. A lot of things I was able to run into and finish a quest in that I had forgotten now requires help. Luckily I have a girlfriend who plays and she can help me out.

    It's that One Tamriel has turned EVERY FREAKING ZONE into Glenumbra. The amount of immature and asinine chat in EVERY ZONE CHAT has increased exponentially. It's ridiculous. I literally have to turn off zone chat because I feel like I'm listening to a bunch of whiny baby tweens.

    You suck ZoS... Thanks for ruining the game!

    Those are entirely american issues. This doesn't happen on EU at all from what I witnessed.
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  • Asardes
    Asardes
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    I enjoy One Tamriel's new difficulty. Good job ZoS.
    Asardes wrote: »
    Your assumption was that they are harder now which is false. I've run each of them twice since the patch and saw no change in difficulty. They have always been hard. The fact that they die a lot doing them, that being the reason that they don't run them anymore it's telling that they are not that skilled. Went trough them quite a few times without any wipe, and once was even close to the no death achievement in VCoS. Normal mode is a joke though. Did it once on CoS and almost fell asleep on the keyboard. In fact it's so easy that it doesn't teach you the mechanics, which on veteran are always one shot. That's the case with all DLC dungeons. I also saw many messages on zone chat asking for people to run those dungeons in normal mode, just prior to the patch. Now there are far fewer. That validates my assumption: people that could run them on normal can't run them on veteran, but people who could run them on veteran, which are far fewer, still can now and they actually do.

    And this remains bringing up the question 'how much content should we make for the blessed few'. Which the answer to, is zero.

    Nerf Shadows of the hist. Nerf it because it's broken, nerf it because I'm sick of hardcore pandering, nerf it until you have a handle on how to actually do difficulty, ZOS.

    PS. Quote button. It is your friend.

    Veteran mode SotH/IC, MA, DSA, trials are just a tiny part of the game. You can easily play the normal modes which are very easy if you can't handle the veteran. In fact, as I pointed out above it's not that the veteran modes are too hard, but that the normal modes are too easy to provide actual training for the former. And in no way should the normal versions provide the same rewards as the veteran ones as some have suggested here.

    P.S. I don't always use the quote button because certain replies with nested and complete quotes can become very hard to read.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Doctordarkspawn
    Doctordarkspawn
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    I enjoy One Tamriel's new difficulty. Good job ZoS.
    Asardes wrote: »
    Asardes wrote: »
    Your assumption was that they are harder now which is false. I've run each of them twice since the patch and saw no change in difficulty. They have always been hard. The fact that they die a lot doing them, that being the reason that they don't run them anymore it's telling that they are not that skilled. Went trough them quite a few times without any wipe, and once was even close to the no death achievement in VCoS. Normal mode is a joke though. Did it once on CoS and almost fell asleep on the keyboard. In fact it's so easy that it doesn't teach you the mechanics, which on veteran are always one shot. That's the case with all DLC dungeons. I also saw many messages on zone chat asking for people to run those dungeons in normal mode, just prior to the patch. Now there are far fewer. That validates my assumption: people that could run them on normal can't run them on veteran, but people who could run them on veteran, which are far fewer, still can now and they actually do.

    And this remains bringing up the question 'how much content should we make for the blessed few'. Which the answer to, is zero.

    Nerf Shadows of the hist. Nerf it because it's broken, nerf it because I'm sick of hardcore pandering, nerf it until you have a handle on how to actually do difficulty, ZOS.

    PS. Quote button. It is your friend.

    Veteran mode SotH/IC, MA, DSA, trials are just a tiny part of the game. You can easily play the normal modes which are very easy if you can't handle the veteran. In fact, as I pointed out above it's not that the veteran modes are too hard, but that the normal modes are too easy to provide actual training for the former. And in no way should the normal versions provide the same rewards as the veteran ones as some have suggested here.

    P.S. I don't always use the quote button because certain replies with nested and complete quotes can become very hard to read.

    Last time I'ma say it and the bottom line.

    If most of the playerbase wont play it, it's not. Worth. Making. When SoTH is nerfed, I'll play it. If it isn't I expect ZOS to quit pandering to you and make content for the rest of us, or the rest of us leave. It's that simple.
  • Biro123
    Biro123
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    I enjoy One Tamriel's new difficulty. Good job ZoS.
    I'm a relatively new player - staring about 6 months ago. Back when I started the game - with no CP's, no crafters, no guilds etc. I thought it was too easy. I liked to do a bit of PVP too while levelling up my main. At first I wanted to fully do everything in every zone too, but I soon kept over-levelling the story/..
    I found the story quests were a few levels below me and so too easy - and therefore not much fun/challenge.
    Eventually I stopped trying to do everything, but there was still no challenge to 50.

    I then joined a guild and switched alliance at around CP30 - starting a new character from scratch. Also got ESO+ This time, I levelled partly in the main zones, partly in IC. I had access to some gear now as my first character had levelled up a bit of crafting. This made it even easier. I was going to IC (for that bit of challenge), doing some PVP, then coming back to the main story at far too high a level.. easier still.

    After hitting lvl 30/40 I thought I'd see how far I could go without updating my gear. I was doing the main story quests at my level with gear that was 10 levels below me - half that needed repairing. That started to become a bit more challenging but not in a good way.

    This was all with 30cp's I was looking at stuff on the forums where people were saying its too easy and others were just saying 'don't spend your CP's then, don't use gear sets' etc.. nope - still to easy - lol.

    Anyways, now at around 300CP I can solo some normal dungeons - haven't managed to do any of the II versions and never even tried a vet. I haven't seen a new world boss that I haven't managed to solo yet (some have been close though!).

    Also my alt which has levelled a lot in BWB can now happily do story quests for skillpoints in zones I havn't done before and it be at her level - which is nice.

    I think I like it - I just think it should be easier to find/follow the main story quest in each zone, and differentiate them from non-storyline quests (or am I missing something?)

    So yeah, its better now, I think.

    ** Edit - when I say main story, I mean the main zone quests that grant skill-points - not the Harbourage stuff.
    Minalan owes me a beer.

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  • Arora
    Arora
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    One Tamriel made the game too easy.
    I enjoy it. Sad I cant solo world bosses anymore, but with a title of world boss, i dont think they should be soloable, so ehh.
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  • Kneighbors
    Kneighbors
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    One Tamriel made the game too hard/complicated.
    After a few days here are further thoughts.

    I dont wanna pug anymore. I dont wanna do dungeons anymore, without guildies. they've become long involved processes that most people *** up because the game does not give you any indication on how to build your character, and if you do it wrong, your usually screwed. This is indicitive of the larger design problems I've shouted about for a while, but it's in full swing here.

    A great example of this is the Shadows of the Hist dungeons. When they enter chief-bane pledge rotation, I see no one looking for them. Not even experienced guildies who wear best in slot gear. Why? They were hell to deal with now, now their even harder, and no one wants to sit there and die over and over again because *** that.

    I predicted it'd happen. I said that when given a choice the playerbase wouldn't choose exessive difficulty, that these people shouting for it, are the minority. And I remain vindicated. Hell, I dont see people doing the "2" versions of dungeons because the old pledge restrictions, keeping wraiths alive on Neri'neth, Vila Therans damage beam, are now too much to deal not ability wise, but patience wise.

    I will leave the discussion on people who had been leveling abandoning characters alone. Because I can see where their coming from. It does feel like you'd be leveling down this update.

    We have entered the age where no direction is no longer tollerable. ZOS needs to give players a helping hand in building their characters. Otherwise, no one will -bother-.

    Well, I understand you like to suffer in games and get a feeling of achievment when you pass a dungeon after 2 hours of struggling, several players changing and 10 deaths for each player. But casual players don't. They come after a long working day to make a 20-60 minutes dungeon run and do something else. For example they prefer to study the difference between "they are", "their" and "there" if they didn't at school. Especially this can become embarassing if English is your primary language.
  • Asardes
    Asardes
    ✭✭✭✭✭
    ✭✭✭✭
    I enjoy One Tamriel's new difficulty. Good job ZoS.
    @Doctordarkspawn

    Chronologically I'm a new player. I only joined October 1st last year. My 1st character was created a few months prior, during a Welcome Back Weekend event for beta players, but I had only clocked a few hours of game play, on Bleakrock Island. This is my 1st online game. I had to learn everything from scratch, including the jargon. I got in group dungeons and did the pledges as soon as I got the Undaunted invitation. Never complained about the difficulty, never asked for nerfs, no matter how many times I got rekt. I always knew it was my fault if I messed up and improved as a player as a result. Just before the patch the old dungeons had become so easy that they were boring. I pugged them as tank, then I pugged as tank/DD combo, with very weak players. Despite that they were still not challenging. I enjoy the addition of veteran mode. But I enjoy even more when something is challenging, when it punishes me for every mistake I do. That keeps the game enjoyable. If they nerfed SotH there would be nothing left in the game for player like me, if there's no progression trough self improvement why would I keep playing?
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • DarkLord
    DarkLord
    ✭✭
    I enjoy One Tamriel's new difficulty. Good job ZoS.
    Kneighbors wrote: »
    After a few days here are further thoughts.

    I dont wanna pug anymore. I dont wanna do dungeons anymore, without guildies. they've become long involved processes that most people *** up because the game does not give you any indication on how to build your character, and if you do it wrong, your usually screwed. This is indicitive of the larger design problems I've shouted about for a while, but it's in full swing here.

    A great example of this is the Shadows of the Hist dungeons. When they enter chief-bane pledge rotation, I see no one looking for them. Not even experienced guildies who wear best in slot gear. Why? They were hell to deal with now, now their even harder, and no one wants to sit there and die over and over again because *** that.

    I predicted it'd happen. I said that when given a choice the playerbase wouldn't choose exessive difficulty, that these people shouting for it, are the minority. And I remain vindicated. Hell, I dont see people doing the "2" versions of dungeons because the old pledge restrictions, keeping wraiths alive on Neri'neth, Vila Therans damage beam, are now too much to deal not ability wise, but patience wise.

    I will leave the discussion on people who had been leveling abandoning characters alone. Because I can see where their coming from. It does feel like you'd be leveling down this update.

    We have entered the age where no direction is no longer tollerable. ZOS needs to give players a helping hand in building their characters. Otherwise, no one will -bother-.

    Well, I understand you like to suffer in games and get a feeling of achievment when you pass a dungeon after 2 hours of struggling, several players changing and 10 deaths for each player. But casual players don't. They come after a long working day to make a 20-60 minutes dungeon run and do something else. For example they prefer to study the difference between "they are", "their" and "there" if they didn't at school. Especially this can become embarassing if English is your primary language.

    I think you both saying the same thing........
  • gard
    gard
    ✭✭✭✭✭
    All of the Above.
    I picked all of the above, because:

    Normal mode dungeons are stupidly easy.

    Vet mode dungeons might be about right assuming the party is decently geared cp561 players who know how to play. (although, I'd rather see new mechanics than just an increase in health. The increase in health just makes vet mode bosses grindy.)

    Vet mode for lower CP groups is nigh impossible. Some adjustment needs to be made unless it's intentional that lower cp groups shouldn't complete them. Is there a rule of thumb (say group average CP or something) to give an indication whether vet mode is a go or a no go?

    Overland seems ok to me.

    Crafting (max level in all tradeskills)
    I keep getting low level mats in my writs instead of surveys. HATE that. Spend 45 rub to get 25 iron ore. Gee, thanks.
    Last night's enchant writ got me a soul gem and a green glyph. Really?? Why bother.
    Nirncrux are like unicorns now.

    And here's an idea -
    Make propserous and training crafted only. It would create market for training gear for crafters, and would keep the CP160 from committing hari kari - no more opening a chest to get that training velidreth's.
    Edited by gard on October 13, 2016 3:22PM
    My wife complains that I never listen to her. (Or something like that.)
    -- I'm a one man smurf zerg!

    My ESO addons:
    Midnight - Find out when midnight is so that you can check for ww/vamp spawn.
    Goto - Adds a tab to the map pane allowing you to teleport to a friend, guildmate, or groupmate for free.
  • KimberlyannKitsuragi
    One Tamriel made the game too hard/complicated.
    I find it hard and near impossible to solo anything. It's very frustrating.

    The other issue I have is I'm trying to get master crafter and I'm having difficulty because all the nodes scale to my level. When there is a writ that I don't have the mats for I have to go hunt them down. Not that that in and of itself is a problem but then when I find what I need, it scales to my level. For example If I need to make a sip of health and I need water, all the water scales to Orkins (sp) tears which doesn't help and that is what I find frustrating.

    Other than that a great job!
    Feel free to add me. I'm part of the Gummy Guars PC/Mac NA server. Master crafter and working on getting 9 traits on everything
  • gard
    gard
    ✭✭✭✭✭
    All of the Above.
    Meri20098 wrote: »
    I find it hard and near impossible to solo anything. It's very frustrating.

    The other issue I have is I'm trying to get master crafter and I'm having difficulty because all the nodes scale to my level. When there is a writ that I don't have the mats for I have to go hunt them down. Not that that in and of itself is a problem but then when I find what I need, it scales to my level. For example If I need to make a sip of health and I need water, all the water scales to Orkins (sp) tears which doesn't help and that is what I find frustrating.

    Other than that a great job!

    Maybe get lower level water from a guild trader. Kind of a pain, but at least you can complete your writ.
    My wife complains that I never listen to her. (Or something like that.)
    -- I'm a one man smurf zerg!

    My ESO addons:
    Midnight - Find out when midnight is so that you can check for ww/vamp spawn.
    Goto - Adds a tab to the map pane allowing you to teleport to a friend, guildmate, or groupmate for free.
  • Doctordarkspawn
    Doctordarkspawn
    ✭✭✭✭✭
    ✭✭✭✭✭
    I enjoy One Tamriel's new difficulty. Good job ZoS.
    Asardes wrote: »
    @Doctordarkspawn

    Chronologically I'm a new player. I only joined October 1st last year. My 1st character was created a few months prior, during a Welcome Back Weekend event for beta players, but I had only clocked a few hours of game play, on Bleakrock Island. This is my 1st online game. I had to learn everything from scratch, including the jargon. I got in group dungeons and did the pledges as soon as I got the Undaunted invitation. Never complained about the difficulty, never asked for nerfs, no matter how many times I got rekt. I always knew it was my fault if I messed up and improved as a player as a result. Just before the patch the old dungeons had become so easy that they were boring. I pugged them as tank, then I pugged as tank/DD combo, with very weak players. Despite that they were still not challenging. I enjoy the addition of veteran mode. But I enjoy even more when something is challenging, when it punishes me for every mistake I do. That keeps the game enjoyable. If they nerfed SotH there would be nothing left in the game for player like me, if there's no progression trough self improvement why would I keep playing?

    It's called darksouls. There are three plus games dedicated to giving you a individualized challenge which, quite frankly has a better chance of giving you the challenging gameplay on a individual level you clearly crave.

    But MMO's have not for a long time. It's not what sells, or what the majority of the players want, most of the time. There will allways be people in the thousands that play MMO's who want a challenge, but quite frankly, that's what raids are for. That's what raids have allways been for.

    I'm sorry. But I wont place your happiness ahed of mine. I will not suffer for your enjoyment, please, reconsider the MMO genre if that's what you want from gameplay.

    Now if you will excuse me, I think that's all the time I'm going to spare for this thread.

    @Asardes
    Edited by Doctordarkspawn on October 13, 2016 5:20PM
  • kamimark
    kamimark
    ✭✭✭✭
    One Tamriel made the game too easy.
    Meri20098 wrote: »
    I find it hard and near impossible to solo anything. It's very frustrating.

    The other issue I have is I'm trying to get master crafter and I'm having difficulty because all the nodes scale to my level. When there is a writ that I don't have the mats for I have to go hunt them down. Not that that in and of itself is a problem but then when I find what I need, it scales to my level. For example If I need to make a sip of health and I need water, all the water scales to Orkins (sp) tears which doesn't help and that is what I find frustrating.

    Other than that a great job!

    Only half the nodes scale to your level, the other half to your crafting level. So you just need to loot more.
    Kitty Rainbow Dash. pick, pick, stab.
  • phobossion
    phobossion
    ✭✭✭
    One Tamriel made the game too hard/complicated.
    None of the options represents 100% how I feel, but in general I think the game is more "annoying" now, for my no-CP character. I would like to see the landscape mobs to die as fast as before, with the end "bosses" for quests buffed as they are now where they can provide some sort of challenge. Killing ordinary stuff now takes way too long and the takes away the relaxing feeling I have loved ESO for...
  • EC_Rob
    EC_Rob
    ✭✭✭
    I am indifferent about it.
    For me its a good thing to be honost, most world bosses are perfectly soloable if you have the patience and keep an eye out for the stuff that hits hard.
    Recommended is though to do it with 2 to 3 men but the game is perfectly soloable except the vet trials and dungeons of course.
    @EC_Rob
    GM of Nirn Traders (PC-EU)
    GM of Aetherius Trade (PC-EU)
    GM of Sovngarde Traders (PC-EU)

    Keep it causal, enjoy your games.
    Kill in good spirit, die in good spirit.

    Magicka Templar since 2014. Breton master race forever.
  • xeNNNNN
    xeNNNNN
    ✭✭✭✭✭
    I enjoy One Tamriel's new difficulty. Good job ZoS.
    BlackEar wrote: »
    By "all of the above" you mean???

    Yes. Exactly. Gotta have an option for those who don't want to actually answer it, but still participate.

    look up the definition of "indifferent"
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • Drummerx04
    Drummerx04
    ✭✭✭✭✭
    AshTal wrote: »
    I think the game is a bit easier but then again I have 30 more champion points.

    People who complain about it being too easy can always modify their play style
    1) No crafted gear so just what you find
    2) only purchased white gear
    3) Play a non min/maxer like a sorc using a sword and shield
    4) Play iron throne rules where one death and you delete the char
    5) Play an Argoniian - it will be like playing fallout on survival mode.

    #4... *** that!! First time a one shot mechanic comes up in a group dungeon and your character dies, you are going to go back on this one real quick.
    PC/NA - Nightfighters, Raid Leader and Officer
    Lilith Arujo - DC sorc tank/dps/healer - Dro-m'Athra Destroyer, Gryphon Heart, Grand Warlord
    Lilith Tortorici - DC templar trials healer

    Notable Completions:
    vAS (72k), vMoL HM (160k), vAA HM (135k), vHRC HM, vSO HM (141k), vHoF HM (168k), vCR+3(129k), vDSA 45k, vMA 591k

    Original Addons:
    Lilith's Group Manager
    Lilith's Lazy Hacks - Auto Recharge/Repair
    Bot Scanner 2000
    Lilith's Command History
    Maintained Addons:
    Kill Counter
  • Alucardo
    Alucardo
    ✭✭✭✭✭
    ✭✭✭✭✭
    IC was where I used to get my challenging PVE - they turn the mobs into kittens with no armor.
    So I started doing Craglorn, because even though it was CP120-CP140, it was actually quite challenging. They then decide to scale it.
    If you want any kid of pve challenge you have to do veteran hard modes, vma, or go for the Master Angler title.
  • Mandragora
    Mandragora
    ✭✭✭✭
    Are the public dungeons harder now during the fest? Or is it sice One Tamriel? I wanted to do the public dungeon in deshan durin the time of fest, when there are many players and it is unplayable - it was hard before, now I cannot pass group of 6-7 skeletons/ghosts. I cannot even hit them, every boss there is buffed... Even the quest is almost impossible now for PC under level 50. I can understand now, why some players do have problem with One Tamriel - I would need to have this instanced and in a group finder tool, otherwise it is the same content that used to be in Craglorn. Or if you wanted this to be for cps players, please, take it from explorations achievements.
    Edited by Mandragora on October 14, 2016 11:36AM
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
  • Rastoide
    Rastoide
    ✭✭✭
    One Tamriel made the game too easy.
    I did this poll to see a few things:
    Firstly, to, of course, answer the question and get people's opinions.

    Secondly, and more importantly, I did this poll to see the amount of voters v the amount of commentors.

    My conclusion? 200 votes and nearly 50% are pleased with how One Tamriel's difficulty came out. But the comments are stills poison and very little ACTUAL criticism in them. It become anecdotal evidence about a low CP group or some noob, or that kids don't know how to play.

    I would go even further to say that the most annoying (mostly), and loudest people end up being the ones with the unhelpful comments, and the rest of us sit around and read what is written.

    To summarize, I thought this game may have been taking a turn for the worst, and I was simply turning a blind eye to it. But in fact, most people agree with me that this change - while could've been implemented better - isn't terrible and going to end ESO. The people who are screaming are the ones that are posting so often about how the game is broken, but the rest of us (the majority of us) are still playing and attempting to find our way in this new Tamriel.

    See you all there. And thank you for your participation.

    Here's my fundaments and arguments for YOU. Suporting my vote. Which i wouldn't change yet!

    Altho i LIKE the change, so far i still think its easy.

    @Phica_Lovic with that attitude you're no better than them "loud people", and your conclusion is absolutly wrong. Despite that you are wrong altogether, if there is a global choise like "All the above", it means there's no "wining side" because everything together is possible.
    Edited by Rastoide on October 14, 2016 10:56PM
  • Lysette
    Lysette
    ✭✭✭✭✭
    ✭✭✭✭✭
    I enjoy One Tamriel's new difficulty. Good job ZoS.
    Asardes wrote: »
    You can't have difficulty sliders in multiplayer games for overland content. You can have instanced content with different difficulty settings, and we already have that in ESO - it's called normal/veteran/hard mode dungeon/trial/arena. Overland, delve and public dungeon mobs and bosses are easy, and even dolmen bosses are pretty easy too. The only ones which are challenging are world bosses, but those aren't meant to be soloed. They have not only been buffed in terms of health and damage, but most have adds now; specifically to require more players to take down. Veteran dungeons have been buffed a lot, and normal ones have also been buffed slightly. The slider is basically the content you choose to play. One can argue the slider is not smooth enough, but not that it isn't there at all.

    Of course you can have difficulty sliders - it is very simple - a factor, which is used on the end stats between for example 0.8 and 1.2 - this would alter the character between 20% lower and 20% higher stats. It is that simple.

    This would lead to that an easy mode player would have 50% better stats than a hard mode player - and just 20% difference to the average one. If content is too hard, one could just move the slider towards 1.2 and if it is too easy, towards 0.8.
    Edited by Lysette on October 15, 2016 1:41AM
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