kasa-obake wrote: »For PvE healer, the must haves are still spell power cure 5 pieces + Infallible Aether 5 + 1 kena, since more spell damage = more heals. If you don't have Infallible Aether, which drops from trials and is awesome so go get it, Worm Cult is nice to have. Gossamer isn't that viable imo since the dodge chance only procs when you actually restore some health to your allies, instead of procing whenever you do a heal regardless of the target's health, like spell power cure does. So 10% chance for only 6 seconds seems a bit low imo.
If you don't want to invest time into farming aether or worm, which is now BoP from Vaults of Madness, you can use the healing monster sets, I guess, but they all have some issues that make them less than optimal.
_Bogdan the Nightflame: while the healing totem spawn chance has been increased, it's still 3%, which is laughable.
_Chokethorn: the healing tooltip is nice, but the plant that spawns and actually heals has far less health than even the dwemer sphere from the Engine Guardian set. Meaning that it dies instantly from mobs, boss' aoe, or w/e.
_Troll King: gives health regen when you heal someone - useless.
_The Engine Guardian I set, can't remember its name. Rkundaz, something like that: summons a dwemer sphere that restores health and stamina to your allies. That is actually a nice set, but you have the shards skill as well as repentance to give back stamina to your allies, so most of the time, stamina is not an issue. Now, if only it restored magicka...
The new 5 pieces overland sets aren't worth it.
_The Lamia one gives a 7k heal when you activate an ultimate - far more useless bonus than spell power cure or aether, which actually give group buffs.
_Light Speaker gives a damage bonus to your restoration staff abilities (*facepalming quietly*)
For PvP, the best is still transmutation + heavy seducer/kagrenac or reactive/black rose if you want to be slightly more cancerous.
If you're playing in organised raids, you can even keep light armor with worm or smth.
EDIT: Just noticed that you said "crafted" set. Sorry man, but for healers, everything should be farmed or bought or traded
You can always go 5 seducer/5 kagrenac + 3 magnus, but you won't have any group buffs to give, making the DPS wayy less than it could be. Considering they increased the health of every boss in every dungeon, if your DDs are already mediocre, without the extra damage/ debuffs you can provide, your runs will most likely suck.
Caipiroska wrote: »kasa-obake wrote: »For PvE healer, the must haves are still spell power cure 5 pieces + Infallible Aether 5 + 1 kena, since more spell damage = more heals. If you don't have Infallible Aether, which drops from trials and is awesome so go get it, Worm Cult is nice to have. Gossamer isn't that viable imo since the dodge chance only procs when you actually restore some health to your allies, instead of procing whenever you do a heal regardless of the target's health, like spell power cure does. So 10% chance for only 6 seconds seems a bit low imo.
If you don't want to invest time into farming aether or worm, which is now BoP from Vaults of Madness, you can use the healing monster sets, I guess, but they all have some issues that make them less than optimal.
_Bogdan the Nightflame: while the healing totem spawn chance has been increased, it's still 3%, which is laughable.
_Chokethorn: the healing tooltip is nice, but the plant that spawns and actually heals has far less health than even the dwemer sphere from the Engine Guardian set. Meaning that it dies instantly from mobs, boss' aoe, or w/e.
_Troll King: gives health regen when you heal someone - useless.
_The Engine Guardian I set, can't remember its name. Rkundaz, something like that: summons a dwemer sphere that restores health and stamina to your allies. That is actually a nice set, but you have the shards skill as well as repentance to give back stamina to your allies, so most of the time, stamina is not an issue. Now, if only it restored magicka...
The new 5 pieces overland sets aren't worth it.
_The Lamia one gives a 7k heal when you activate an ultimate - far more useless bonus than spell power cure or aether, which actually give group buffs.
_Light Speaker gives a damage bonus to your restoration staff abilities (*facepalming quietly*)
For PvP, the best is still transmutation + heavy seducer/kagrenac or reactive/black rose if you want to be slightly more cancerous.
If you're playing in organised raids, you can even keep light armor with worm or smth.
EDIT: Just noticed that you said "crafted" set. Sorry man, but for healers, everything should be farmed or bought or traded
You can always go 5 seducer/5 kagrenac + 3 magnus, but you won't have any group buffs to give, making the DPS wayy less than it could be. Considering they increased the health of every boss in every dungeon, if your DDs are already mediocre, without the extra damage/ debuffs you can provide, your runs will most likely suck.
is it good to have all light sets? 7 pieces?
what about spell power cure + healer set ? ( + maelstrom resto y destro)
5 Spell cure + 5 Worm or 5 Aether (depends on the situation) + 1 Master Resto Staff. BiS Healer gear atm. All of them are drop. Do not go with crafted. Also current meta is improving group's dps or providing them something useful. There is no such thing for crafted sets.
Lieblingsjunge wrote: »Caipiroska wrote: »kasa-obake wrote: »For PvE healer, the must haves are still spell power cure 5 pieces + Infallible Aether 5 + 1 kena, since more spell damage = more heals. If you don't have Infallible Aether, which drops from trials and is awesome so go get it, Worm Cult is nice to have. Gossamer isn't that viable imo since the dodge chance only procs when you actually restore some health to your allies, instead of procing whenever you do a heal regardless of the target's health, like spell power cure does. So 10% chance for only 6 seconds seems a bit low imo.
If you don't want to invest time into farming aether or worm, which is now BoP from Vaults of Madness, you can use the healing monster sets, I guess, but they all have some issues that make them less than optimal.
_Bogdan the Nightflame: while the healing totem spawn chance has been increased, it's still 3%, which is laughable.
_Chokethorn: the healing tooltip is nice, but the plant that spawns and actually heals has far less health than even the dwemer sphere from the Engine Guardian set. Meaning that it dies instantly from mobs, boss' aoe, or w/e.
_Troll King: gives health regen when you heal someone - useless.
_The Engine Guardian I set, can't remember its name. Rkundaz, something like that: summons a dwemer sphere that restores health and stamina to your allies. That is actually a nice set, but you have the shards skill as well as repentance to give back stamina to your allies, so most of the time, stamina is not an issue. Now, if only it restored magicka...
The new 5 pieces overland sets aren't worth it.
_The Lamia one gives a 7k heal when you activate an ultimate - far more useless bonus than spell power cure or aether, which actually give group buffs.
_Light Speaker gives a damage bonus to your restoration staff abilities (*facepalming quietly*)
For PvP, the best is still transmutation + heavy seducer/kagrenac or reactive/black rose if you want to be slightly more cancerous.
If you're playing in organised raids, you can even keep light armor with worm or smth.
EDIT: Just noticed that you said "crafted" set. Sorry man, but for healers, everything should be farmed or bought or traded
You can always go 5 seducer/5 kagrenac + 3 magnus, but you won't have any group buffs to give, making the DPS wayy less than it could be. Considering they increased the health of every boss in every dungeon, if your DDs are already mediocre, without the extra damage/ debuffs you can provide, your runs will most likely suck.
is it good to have all light sets? 7 pieces?
what about spell power cure + healer set ? ( + maelstrom resto y destro)
Healer set is pretty bad. The 8% is nothing and you get more healing from using another set with some damage. Healer is straight out not even worth it.
Like Kasa said, SPC + IA/Worm/Hircine(trials) is the go-to for a PvE-healer, but if you don't have the sets:
Kagrenac's/seducer is nice. You should try and get 5/1/1, 5 light, 1 med, 1 heavy: For the undaunted passives!
Master's Restoration staff is great.
kasa-obake wrote: »For PvE healer, the must haves are still spell power cure 5 pieces + Infallible Aether 5 + 1 kena,
Wolfhammer wrote: »kasa-obake wrote: »For PvE healer, the must haves are still spell power cure 5 pieces + Infallible Aether 5 + 1 kena,
SNIP*
@kasa-obake
I'm a noob so can you explain briefly what the breakdown of that is please? Where do you get spell power cure for instance?
etc..
Thanks.