I have some ideas,
Training can reduce the cost of your skills by X% (or just the cost of weapon and armor skills) in addition to experience increase, becouse you train with weapon and armour.
Prosperous can increase the resource pools stamina/magicka/health by X% (or just the stamina/health/magicka gain from that item) in addition to gold gain increase, becouse having a lot of resources is being a prosperous.
These will make them like impenetrable, because impenetrable has a combat benefit (critical resistance) and a non-combat benefit (reduced durability loss).
Training and prosperous can also be merged and a new effect can be added like how inpenatreble (only critical resistance) merged with the old effect of sturdy (reduced durability loss) and sturdy gained a new effect (reduced Block cost).
Sorry for my English.
Edited by Borvath on October 13, 2016 10:35AM