Carbonised wrote: »Sorry you'll have to link your achievements, gear and CP before getting an invite to RoM kthxbai.
Carbonised wrote: »Sorry you'll have to link your achievements, gear and CP before getting an invite to RoM kthxbai.
What are you talking about?
lolo_01b16_ESO wrote: »- at 75% and 50% hp the boss will summon one of the previous bosses and become unvulnerable untill you kill the ghost boss. Those ghosts have about the same mechanics as they have when you fight them earlier in the dungeon
- the boss spawns a totem which drains everyones ressources. It should be destroyed asap
- the boss spawns waves of adds. Especially the stoneshapers hit hard, but I think they only spawn on hardmode
- the boss spits some orange stuff on the ground. If an add collects it before you do, it will get buffed
- from time to time a random player has to destroy a statue. Then all his skills will be replaced with some sort of inner fire and he can only target statues with it. The difficult thing is that only his team mates see which statue needs to be destroyed, so TS or some other form of voice chat is very helpful
- at low hp the boss starts doing some cross shaped aoes. From my experience it's easier to just heal through it than trying to avoid them, but thats a mechanic where I'm not happy with the way how we deal with it.
Voice chat is hard to say which side statue. I find team mates press reveal button better.
This boss fight really demands high DPS to get the totems down asap, otherwise all just die of resources drain.
Then it needs good tank to taunt big bosses.
And the last phase of the AOE ground boss attack is a big test on the healer sustain, with totem draining magica resources, as well as everyone's health.
Without top DPS, tank and healer, it's just failure after failure.
Voice chat is hard to say which side statue. I find team mates press reveal button better.
This boss fight really demands high DPS to get the totems down asap, otherwise all just die of resources drain.
Then it needs good tank to taunt big bosses.
And the last phase of the AOE ground boss attack is a big test on the healer sustain, with totem draining magica resources, as well as everyone's health.
Without top DPS, tank and healer, it's just failure after failure.