@danielpatrickkeaneub17_ESO
Since you asked so nicely I thought I would come respond.
I don't play magicka templar, so it's hard for me to comment about the dynamic of traits with magicka templar. I would like to know though, compared to an ideal setup of divines/infused compared to all slots of impen on the same items, are you fully aware of how much those traits contribute to the stats? I understand that magicka gets multiplied by CP and passives, but at the same time I also overstated the magicka gain from enchantments and divines.
For the sake of easy math, let's say that every small item gets 400 of a main stat, and every big item gets 900 (both are more than reality) before infused.
400 * 0.2 (infused) = 80 magicka
900 * 0.2 (infused) = 180 magicka
180 * 3 (large) = 540 magicka
80 * 4 (small) = 320 magicka
total: 860 max magicka from 7 infused
Then you add in passives, CP, and so forth, and I'm pretty sure this actually becomes around 1500 max magicka (being generous here)
Divines is a more complex case, but gets a similar result for every stat except crit chance (which is very complex in PVP, forgive me for not covering crit chance in detail here)
For example, if you have the warrior or the apprentice and you add divines to an item it adds something like 10 - 20 weapon damage.
So if you had for example, 40k max magicka instead of 42k max magicka, would your tooltip on BoL even be noticeably smaller? I found that infused and divines did not affect my tooltips in any meaningful way, and could only be interesting to an min/max PVE player trying to get an extra few % DPS, but having almost 0 impact on the high burst play styles of cyrodiil.
At the same time, every piece of gold impen gives 250 crit resistance.
250 * 7 = 1,750 crit resistance, which comes out roughly to a 25% crit bonus modifier reduction.
The way it works is if your opponent has say 100 cp in +crit on a gankblade build, their crit damage becomes 1.5x instead of 1.75x; and a player with 0 CP in +crit who has 1.5x crit damage would now have 1.25x crit damage and so forth. Simply subtract the crit resistance from their crit bonus multiplier (minimum 1x, can't do less damage than non crit)
I personally feel that no matter what your playstyle is, taking manageable burst damage will benefit you a lot. Simultaneously I find the gains from divines and infused to be focused toward the PVE side of the game, and provide marginal or almost no meaningful benefit in a PVP environment. Some of the other traits provide certain builds with exceptional perks, such as decisive, well-fitted, nirnhoned, sturdy, and reinforced (for completely different reasons)
Let's suppose for example, that you have a doppelganger.
Version A of you wears whatever maxes out your HPS/DPS the most (divines/infused perfect theoretical combo/items)
Version B of you wears that same set, but with all impenetrable
A and B attack each other
Who does more DPS in reality?
Version B will, because their traits reduced the DPS of version A far more significantly than version A increased them.
Who heals through damage more effectively?
again version B with the exact same playstyle will outperform version A, because they will take far less damage to begin with.
You can be the best player in the world, yet you would still only shine that much more reducing crits from 17k to 10k, especially if 8 - 10k crits don't even put you in execute range and entire combos no longer kill you, where before they would over-kill you.
So I suppose I challenge you to demonstrate a noticeable difference between having infused/divines and having no traits on your items whatsoever.
Then compare that to reaching 3k+ crit resistance or total immunity with transmutation
danielpatrickkeaneub17_ESO wrote: »@danielpatrickkeaneub17_ESO
Since you asked so nicely I thought I would come respond.
I don't play magicka templar, so it's hard for me to comment about the dynamic of traits with magicka templar. I would like to know though, compared to an ideal setup of divines/infused compared to all slots of impen on the same items, are you fully aware of how much those traits contribute to the stats? I understand that magicka gets multiplied by CP and passives, but at the same time I also overstated the magicka gain from enchantments and divines.
For the sake of easy math, let's say that every small item gets 400 of a main stat, and every big item gets 900 (both are more than reality) before infused.
400 * 0.2 (infused) = 80 magicka
900 * 0.2 (infused) = 180 magicka
180 * 3 (large) = 540 magicka
80 * 4 (small) = 320 magicka
total: 860 max magicka from 7 infused
Then you add in passives, CP, and so forth, and I'm pretty sure this actually becomes around 1500 max magicka (being generous here)
Divines is a more complex case, but gets a similar result for every stat except crit chance (which is very complex in PVP, forgive me for not covering crit chance in detail here)
For example, if you have the warrior or the apprentice and you add divines to an item it adds something like 10 - 20 weapon damage.
So if you had for example, 40k max magicka instead of 42k max magicka, would your tooltip on BoL even be noticeably smaller? I found that infused and divines did not affect my tooltips in any meaningful way, and could only be interesting to an min/max PVE player trying to get an extra few % DPS, but having almost 0 impact on the high burst play styles of cyrodiil.
At the same time, every piece of gold impen gives 250 crit resistance.
250 * 7 = 1,750 crit resistance, which comes out roughly to a 25% crit bonus modifier reduction.
The way it works is if your opponent has say 100 cp in +crit on a gankblade build, their crit damage becomes 1.5x instead of 1.75x; and a player with 0 CP in +crit who has 1.5x crit damage would now have 1.25x crit damage and so forth. Simply subtract the crit resistance from their crit bonus multiplier (minimum 1x, can't do less damage than non crit)
I personally feel that no matter what your playstyle is, taking manageable burst damage will benefit you a lot. Simultaneously I find the gains from divines and infused to be focused toward the PVE side of the game, and provide marginal or almost no meaningful benefit in a PVP environment. Some of the other traits provide certain builds with exceptional perks, such as decisive, well-fitted, nirnhoned, sturdy, and reinforced (for completely different reasons)
Let's suppose for example, that you have a doppelganger.
Version A of you wears whatever maxes out your HPS/DPS the most (divines/infused perfect theoretical combo/items)
Version B of you wears that same set, but with all impenetrable
A and B attack each other
Who does more DPS in reality?
Version B will, because their traits reduced the DPS of version A far more significantly than version A increased them.
Who heals through damage more effectively?
again version B with the exact same playstyle will outperform version A, because they will take far less damage to begin with.
You can be the best player in the world, yet you would still only shine that much more reducing crits from 17k to 10k, especially if 8 - 10k crits don't even put you in execute range and entire combos no longer kill you, where before they would over-kill you.
So I suppose I challenge you to demonstrate a noticeable difference between having infused/divines and having no traits on your items whatsoever.
Then compare that to reaching 3k+ crit resistance or total immunity with transmutation
I appreciate your reply. I'm not in front of it so I'll have to answer off of memory.
Currently I'm at about 40,215 magic and 3088 spell power when buffed and have, I think 439 CP. Each time I add 1 CP to either elemental expert or thaumatage I get 19 to 21 more magicka. Let's just call it 20. Every time I do this my tool tip values on Breath of Life, Radiant Oppression and Dark Flare rise to varying degrees. BoL rises 6 points each time, not sure off hand about the other two. Yes, it's barely noticeable 1 at a time but 6 points here and there add up quickly. Last night BoL was at 11,333 which was a memorably odd looking number.
If I were to go up to 42K or 44K which I could do if I felt like sacrificing many things to the Mage Guild gods, yes, it would be a very noticeable difference. Off hand I think that would be an additional 1200 for BoL, but admittedly I could be wrong off of memory.
To be fair let's just say that I can do 5500 without crit on BoL in Cyrodill no problem. My crit is 48.1%, call it 50% for this discussion. So I guess that's, what 8250 for a crit heal? I'm at 24000 health in PVP give or take so it would take 3 to 6 button presses to go from near death to full. I've never stopwatched it but I can do that in less than a second easily. It's an instant cast afterall. I have a lot of CP into cost reduction so my BoL costs like 2800 give or take. With no crits, I'm still left with 15 to 20k magicka to deal damage.
Add in Undeath, which lowers damage by I think 33% when I'm low on health, and mist form which I have used to survive insane amounts of damage (soul assaults and multiple RDs many times) with its 75% reduction and I'm quite survivable. I will admit to not being your equal at ESO math so to say exactly which one is better would be silly on my part.
Here is what I know for sure though. Many, many times I've been the last person alive in a keep. Other times I've died first because I wasn't paying close attention and then - pewpewpew dead. It happens. I do, however believe that since moving to this build my deaths have only gone up marginally, while my kill count has grown enormously.
Cinnamon_Spider wrote: »There shouldn't be one trait that is best above all others. All this tells us is that impen needs an adjustment, along with the crazy damage numbers. It should be worth it for one build to take another trait over impen.
Impen is not good because the other traits are weak. The others are plenty strong, and impen is in line with their level of power.
The issue in my observation is that because heals and shields are so strong, ZOS has to keep damage very high, and we stay in a burst meta. In a high damage burst meta required to damage through people's defenses, if you don't run impen, you just get one-shot.
Decrease effectiveness of heals, decrease overall damage, decrease sustain, and then people will start using other traits much more than impen.
Just my perspective on the matter.
danielpatrickkeaneub17_ESO wrote: »It was 6 points of BoL for every 20 points of magicka. 2000 magicka points would be 600 BoL while 4000 would be 1200.
Basically if roughly 40,200 MP = 11,333 BoL than 44,000 should be somewhere around 12,500.
danielpatrickkeaneub17_ESO wrote: »Impenetrable is gargage. I'm a "hardcore" PVPer. Do you know what my crit resistance is? 68, because I have 1 CP into it.
90% of the time the best defense is a good offense. I run all infused and melt faces. I one shot an Emp last week.
This, of course, is where someone will tell me that whatever example I use isn't a good judge of how good you are at PVP, so I'll just reiterate that you don't need impenetrable to survive and in the right hands infused can be great.
Cinnamon_Spider wrote: »Either impen is the best trait available, and you can't PVP without it, or the other traits are comparable.
If the former, then the trait and damage needs to be modified (and is what we should be asking for instead). If the latter, then not having access to impen on drops isn't an issue.
Which is why I said damage is also an issue. Both need to be tweaked. Do you see the solution there?Cinnamon_Spider wrote: »Either impen is the best trait available, and you can't PVP without it, or the other traits are comparable.
If the former, then the trait and damage needs to be modified (and is what we should be asking for instead). If the latter, then not having access to impen on drops isn't an issue.
If you nerf impen, then everyone gets one shot.
If you don't wear impen, then you get one shot.
See the problem there?
danielpatrickkeaneub17_ESO wrote: »Impenetrable is gargage. I'm a "hardcore" PVPer. Do you know what my crit resistance is? 68, because I have 1 CP into it.
90% of the time the best defense is a good offense. I run all infused and melt faces. I one shot an Emp last week.
This, of course, is where someone will tell me that whatever example I use isn't a good judge of how good you are at PVP, so I'll just reiterate that you don't need impenetrable to survive and in the right hands infused can be great.
And that is per character. We get one vendor per week period where they get one key per day per character.
And it's a coin toss as to whether our vendor will sell a shoulder or a helm each week.
So tell me again why Impenetrable was removed from the Undaunted chest loot table @ZOS_JessicaFolsom
Edit: I heard that they may have taken impen out of the loot tables for the dungeon helm drops too. Is this true????? Are we just not supposed to be able to get gear now?
Ghost-Shot wrote: »Cinnamon_Spider wrote: »There shouldn't be one trait that is best above all others. All this tells us is that impen needs an adjustment, along with the crazy damage numbers. It should be worth it for one build to take another trait over impen.
I agree in theory but the reality is that there will always be a best in slot. Without making everything exactly the same there will always be certain traits/enchants/sets that combine together to be the most efficient you can possibly be for the activity you do.
Cinnamon_Spider wrote: »There shouldn't be one trait that is best above all others. All this tells us is that impen needs an adjustment, along with the crazy damage numbers. It should be worth it for one build to take another trait over impen.
Impen is not good because the other traits are weak. The others are plenty strong, and impen is in line with their level of power.
The issue in my observation is that because heals and shields are so strong, ZOS has to keep damage very high, and we stay in a burst meta. In a high damage burst meta required to damage through people's defenses, if you don't run impen, you just get one-shot.
Decrease effectiveness of heals, decrease overall damage, decrease sustain, and then people will start using other traits much more than impen.
Just my perspective on the matter.
Ghost-Shot wrote: »Cinnamon_Spider wrote: »There shouldn't be one trait that is best above all others. All this tells us is that impen needs an adjustment, along with the crazy damage numbers. It should be worth it for one build to take another trait over impen.
I agree in theory but the reality is that there will always be a best in slot. Without making everything exactly the same there will always be certain traits/enchants/sets that combine together to be the most efficient you can possibly be for the activity you do.
I think impen is just too universally good. Traits that are better depending on your build, such as well-fitted, sturdy, infused are cool I think.Cinnamon_Spider wrote: »There shouldn't be one trait that is best above all others. All this tells us is that impen needs an adjustment, along with the crazy damage numbers. It should be worth it for one build to take another trait over impen.
Impen is not good because the other traits are weak. The others are plenty strong, and impen is in line with their level of power.
The issue in my observation is that because heals and shields are so strong, ZOS has to keep damage very high, and we stay in a burst meta. In a high damage burst meta required to damage through people's defenses, if you don't run impen, you just get one-shot.
Decrease effectiveness of heals, decrease overall damage, decrease sustain, and then people will start using other traits much more than impen.
Just my perspective on the matter.
I don't think that helps honestly. Impen will still be better. People don't usually stack their traits to up their damage now when damage is king. Taking the least amount of damage as possible will always be king imo.
And that is per character. We get one vendor per week period where they get one key per day per character.
And it's a coin toss as to whether our vendor will sell a shoulder or a helm each week.
So tell me again why Impenetrable was removed from the Undaunted chest loot table @ZOS_JessicaFolsom
Edit: I heard that they may have taken impen out of the loot tables for the dungeon helm drops too. Is this true????? Are we just not supposed to be able to get gear now?
"ZOS I WANT ALL THE GEAR THOSE FILTHY PVE'rs GIT WITHOUT DOING ANYTHING 4 IT, PLZ FIX"
And that is per character. We get one vendor per week period where they get one key per day per character.
And it's a coin toss as to whether our vendor will sell a shoulder or a helm each week.
So tell me again why Impenetrable was removed from the Undaunted chest loot table @ZOS_JessicaFolsom
Edit: I heard that they may have taken impen out of the loot tables for the dungeon helm drops too. Is this true????? Are we just not supposed to be able to get gear now?
"ZOS I WANT ALL THE GEAR THOSE FILTHY PVE'rs GIT WITHOUT DOING ANYTHING 4 IT, PLZ FIX"
danielpatrickkeaneub17_ESO wrote: »Impenetrable is gargage. I'm a "hardcore" PVPer. Do you know what my crit resistance is? 68, because I have 1 CP into it.
90% of the time the best defense is a good offense. I run all infused and melt faces. I one shot an Emp last week.
This, of course, is where someone will tell me that whatever example I use isn't a good judge of how good you are at PVP, so I'll just reiterate that you don't need impenetrable to survive and in the right hands infused can be great.
danielpatrickkeaneub17_ESO wrote: »Impenetrable is gargage. I'm a "hardcore" PVPer. Do you know what my crit resistance is? 68, because I have 1 CP into it.
90% of the time the best defense is a good offense. I run all infused and melt faces. I one shot an Emp last week.
This, of course, is where someone will tell me that whatever example I use isn't a good judge of how good you are at PVP, so I'll just reiterate that you don't need impenetrable to survive and in the right hands infused can be great.
Man you've got an ego.
Point 1 - Impen sucks
Point 2 - 7/7 Infused is best
Point 3 - I say I'm great at PvP
Point 4 - I'm right, everyone else is wrong
Point 5 - I oneshotted an Emp and its true exactly like that cause I said it
Bruh..... you cannot be taken seriously XD
I run no Impen on my build BECAUSE I'M A MAG SORC!!! And even then I should run some Impen