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Should once-per-character alliance change be introduced?

  • Zardayne
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    Kodrac wrote: »
    Wouldn't bother me any. I wouldn't mind changing one max level toon. But I know some PvP fanatics that would *** a brick over it even was just once. I'd like to see a quest for it personally - kind of like the old EQ2 betrayal quest.

    Ah yea the betrayal quest..fun times

    @ZOS_GinaBruno Any chance of a faction change coming in the future?
    Edited by Zardayne on October 11, 2016 5:04PM
  • itehache
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    I don't play PVP but I voted :lol: I have a good reason why I agree with OP which is PVE related.

    When I started playing ESO I didn't know about Cadwell's quests either. I chose AD because, cmon, it is the best alliance :tongue: and I am happy about my choice. However, after questing in all the areas, it can happen that you feel more "attached" to another race/city/landscape/culture/etc.

    While starting a new character is an available option, as you said, not everyone has the time to deal with that. For me, the main character must have all areas in the map cleared, all (or almost all) achiements, all traits researched, the horse level!!, skyshards, lorebooks, quests in general... list goes on and on. I do work also full time and it took me a lot of hours and effort to get where I am, so if I would like to change alliance I would love to have the opportunity (although I don't think it will ever happen!).

    Edit to add: And now, after 1 Tamriel, you could still be able to play with your friends and quest together, only PVP would change.
    Edited by itehache on October 11, 2016 5:11PM
  • Daemons_Bane
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    I think Alliance should be account wide and not character wide. The whole concept where people can log in their jumping spy that will let their buddies know where you are "hidden" is stupid.

    You should commit to an alliance and only that alliance.

    That would be a HUGE error..
  • nine9six
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    nine9six wrote: »
    This will never happen and there is ZERO reason for it since it's so fast to level up a new character. Just not needed. I'm not concerned with those who cannot be bothered.

    Be careful. The "that's no fair" crowd will be here soon. They're busy right now being outside with their super-active lives but make no mistake, instead of playing, they'll be on here to complain about your views.

    Also, some of them have jobs and don't have a parental basement to live in.

    /wahhhhh :'(
    This will never happen and there is ZERO reason for it since it's so fast to level up a new character. Just not needed. I'm not concerned with those who cannot be bothered.
    DHale wrote: »
    Level a new toon.... lazy.

    Right, so I knew there'd be a few of you when I posted this. It's "easy to roll a new toon".

    Skyshards, lorebooks, fighter's guild, skills, morphs, horses etc... To get all of those things up would take a MINIMUM 50 hours for a new toon. I find it hard to squeeze in 2/3 hours on this game a day on my days off, let alone work days (6AM to 6PM).

    Please tell me, in what way does my proposition detriment you? You do realise this would save literally hundreds of people countless hours, and potentially make ZOS more $ at the same time - all at no detriment to any of you. Unless you're just salty for no real, tangible reason, which seems kinda likely.

    Oh and @ZOS_GinaBruno please read thread :)


    As someone who has 12 Toons, I don't need anyone to lecture me on the time it takes to gather: Skyshards, Lorebooks (which can now be supplemented with Dailies), Skills, Horse Training (which can be supplemented in a way that generates $ for ZOS), etc. Been there. Done that. Sadly, I don't have the T-Shirt. :(


    But, that was a choice *I* made. I have ZERO doubt that had I stuck with only 1 or 2 Toons those Toons would be far more developed than what my 12 currently are now. I've put in "my time" to level my Alts. To level their Mount Training. Gather their Lorebooks (before the One Tamriel change). Grind-out their Skills & Morphs + Armor Weights + Weapons + Crafting (I do all Writs daily on all of them). Fit them with gear. Level Undaunted and Fighters Guild (again, before One Tamriel). Etc. Etc. Etc...


    This thread, at its core, is about people wanting to shave time off of a game. A game that's not about focusing on the immediate future, but the longer-term.

    I have an issue with this for a number of reasons:

    1) At the end of the day, it's a Role Playing Game. Lord forbid that you have to make a choice and LIVE with it.

    2) This game is a time-sink in its own right. It's a GAME. On top of that, it's an MMO, which is a synonym for "I have time to kill and I'm looking to invest it long-term."

    3) I grow tired of watching the world cater to people who can't grasp working towards something and MUST HAVE THINGS NAOU!!!!

    4) They've added XP Potions & removed VRs to address this exact topic. VRs you can argue to be 'indirectly', but the by-product is still the same.

    5) This has NOTHING to do with me wanting you to "go without", considering you can "have it all" as long as you abide by Point #1 & Point #2.

    6) ZOS (and all Buy To Play / Free To Play developers) makes money from impatient people. Claiming that this proposed change would make them $ isn't true comparatively to what they would make by stringing along Subs / Selling Mount Training / Bag Upgrades / Toon Altercations / Etc.

    Additionally, calling people "salty" because they don't agree with you is sofa king ***.


    Regardless, I have my opinion. You have yours.


    PS) I wish this game would have been able to sustain itself on Subscription Only. Buy To Play leads to these type of threads.
    Wake up, we're here. Why are you shaking? Are you ok? Wake up...
  • AmberLaTerra
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    Leveling up an alt is insanely easy you have 8 character slots free and 4 more you can buy with crowns, that is more then enough space to make an alt in each alliance and take a few hours to level that Alt up. You can bank your gear to use it on your alts so you do not even have to worry about gearing out all three if you do not want to.

    I mean if it was not so easy to level grind an alt in 12 hours to a few days max then maybe you would have a case, but as it stands you already have more then enough space to run 2 alts and still have 5-9 PVE or other PVP builds as well.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    CP 365 Nord DK DPS EP
    CP 365 Imperal DK Stam Tank EP
    Level 9 Imperial Stam Templar EP
    Cp 365 Khajiit Stam Blade EP

    For the glory of the Pact
  • idk
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    nine9six wrote: »
    This will never happen and there is ZERO reason for it since it's so fast to level up a new character. Just not needed. I'm not concerned with those who cannot be bothered.

    Be careful. The "that's no fair" crowd will be here soon. They're busy right now being outside with their super-active lives but make no mistake, instead of playing, they'll be on here to complain about your views.

    Also, some of them have jobs and don't have a parental basement to live in.

    /wahhhhh :'(

    @nine9six

    I could care less about the feeling of those you mention. I'm probably closer to the age of most of their parents than theirs. Sooooo, if your implying I'm some child to diminish my previous post then that's a laugh.
  • Dasovaruilos
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    I was also against this, but had the same experience as the OP.

    I started as AD, but after playing with DC I just don't want to PvP with my other chars anymore that are on AD and EP.

    I think this would be great to increase alliance loyalship in ESO.

    Maybe even mark the character a "betrayer" or something, just to make it even more drastic to choose this path...
  • nine9six
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    @Giles.floydub17_ESO

    Nein.
    Wake up, we're here. Why are you shaking? Are you ok? Wake up...
  • andreasranasen
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    Here's what I would do

    I would make it so if your character has his home campaign in Haderus, I would make it so your other opposing alliance characters can't go in there while this is your home campaign. This would prevent people from spying or getting on their opposing alliance to help flip the map etc.

    And if they ever decide to add it into the Crownstore. Please make this a 5000 Crown thing. Make it expensive so people don't get into a habit of changing it every other day.
    Edited by andreasranasen on October 11, 2016 7:57PM
    #VMATOKENSYSTEM #WEAPONDYE #TRAITCHANGE #CROWNCRATELOVER
    • Alliance/Platform: Aldemerii - PS4/NA - CP 800+
    • Mag Sorc: Arya Rosendahl - Altmer - Highelf
  • NewBlacksmurf
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    Flat out no just because of how Cyrodil and IC campaigns are setup.

    If one day the campaigns only last for 24 hours, 10 hours, and 1 hour.....then absolutely yes but until then, nope.
    I've always felt that anything over 1 day as far as PvP didn't make any sense in this game.

    If you changed this along with allowing people to choose a campaign and faction each time, it removes so many other issues without creating new issues.
    In the campaigns that are less than 10 hours, the maps would be a lot like battle grounds or just town captures but variety would add a lot of excitement. Other details would also be adjusted but to me that aligns and offers ppl what they're asking for which ultimately is to unlock factions

    That's my point of view @ZOS_RichLambert as well
    Edited by NewBlacksmurf on October 11, 2016 8:05PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Dredlord
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    DHale wrote: »
    Level a new toon.... lazy.

    Has enough time to do this....RL LAZY!
  • AlnilamE
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    I am for it because my crafter has too many motifs learned to simply "reroll".

    If ZOS made learned motifs account wide however, I'd be all for rerolling a new crafter in my preferred alliance.

    You say that like you need to delete a character to reroll. You can keep your crafter and create another character.

    I think the greatest objection against alliance changes would be that it would require a loss of alliance ranking. I think that's non-negotiable. If you earned Grand Overlord as a Pact player and you defect to DC or AD, you lose your rank (and assault/support skills), no ands, ifs or buts.

    And considering that now all the Alliance barriers outside of Cyrodiil have been taken down, is it really still an issue that you are not the same alliance as someone else?

    [Edit to remove reference to removed content]
    Edited by [Deleted User] on October 11, 2016 10:44PM
    The Moot Councillor
  • Rhian-Skybladeb16_ESO
    I found a wonderful guild with a lot DC people, I like to play with. Alone for that I would like to change alliance on some of my characters, so we can do some PvP (mostly IC Sewers, Cyro Skyshard / Dungeon Farming) together.
    Edited by Rhian-Skybladeb16_ESO on October 11, 2016 10:11PM
  • notimetocare
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    No pve restrictions still exist, pvp faction balance is bad enough. Faction change makes populations more imbalanced
  • notimetocare
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    Most people do work, but thats a nice insult. The problem for you is commiting to other things, not working.
  • acw37162
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    Since you are creating barriers, restricting play, and restricting options.

    It is the complete opposite direction if the way the game is heading.
  • Tandor
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    AlnilamE wrote: »
    I also realise that I could just re-roll, and that it is not hard to grind EXP if you know what you are doing - however, I work 50+ hours a week and have many sporting commitments as well. For me to get a new toon to max would take months. Not everyone is unemployed or in high school, so don't use that (lackadaisical) argument.

    What say you?

    You lost my vote right there. Generalized assumptions about people who have different opinions on game mechanics than you do and are irrelevant to the discussion.

    Act like the adult you claim you are without trying to deride people who may disagree with you.

    Agreed, and by the same token it is wrong to try and restrict voting on this subject to those who PvP. Non-PvPers are also perfectly entitled to hold an opinion on whether development time should be devoted to implementing a change like this. If you want to highlight the significance of such a proposal from the PvP point of view then it would have been better to have given poll options along the lines of say "I PvP and would like to see this change" and "I do not PvP and would like to see this change" together with similar wording for those who disagree.
  • akredon_ESO
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    i think they need to put into the game Faction per server. So people who have AD,DC and EP toons cant just come into a Server and play favorites. It needs to be specific to that character. So example. If you have DC on TF then only characters that are DC can be on that specific server.
  • BrianDavion
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    proably a bad idea, what you'd likely see happen is everyone switch the the faction that seems to do the best in their casmpaign. further denying the other two factions strength in numbers and experiance
  • Mojmir
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    Doesn't really matter anymore,outside of pvp,well probably not there either.
  • BlueViolet
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    Once, when the game was "faction area locked" I would have been against it. But with the introduction of 1T, and the fact that the OP mentions a once per character limit, to avoid constant faction jumping, I would be okay with a one time thing.

    I PvP occasionally, and only on DC anymore. I have two AD characters that I would swap to DC so I could PvP on them too, if something like this were introduced now.
    EU / NA / PC
  • dsalter
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    I think Alliance should be account wide and not character wide. The whole concept where people can log in their jumping spy that will let their buddies know where you are "hidden" is stupid.

    You should commit to an alliance and only that alliance.

    as this guy said, alliance should be decided once and only once, but paying to change total alliance would be good but defo make it taxing as well as having a 45day CD so it cant be abused to switch to the winning 30day every so often.

    tho account should only lock your account once you'v finished one PvP camp, or finished the main story for a one off choice of which faction are you going to side with, with PvP being insta locked due to the fact you already fight for them.
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • Magicka_DK
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    Because reasons
  • Magicka_DK
    Magicka_DK
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    Because reasons
  • Actually_Goku
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    BlueViolet wrote: »
    Once, when the game was "faction area locked" I would have been against it. But with the introduction of 1T, and the fact that the OP mentions a once per character limit, to avoid constant faction jumping, I would be okay with a one time thing.

    I PvP occasionally, and only on DC anymore. I have two AD characters that I would swap to DC so I could PvP on them too, if something like this were introduced now.

    This is pretty much exactly my logic behind the proposal, and you have the same reasons.

    I wouldn't have really entertained the thought at launch, but with 1T launching, I don't see any reason that this can't be implemented in a regulated and restrictive way.
  • NBrookus
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    i think they need to put into the game Faction per server. So people who have AD,DC and EP toons cant just come into a Server and play favorites. It needs to be specific to that character. So example. If you have DC on TF then only characters that are DC can be on that specific server.

    But on PC NA we only have 3 vet campaigns. 2 are CP and 1 non-CP. So anyone with characters in 3 alliances would be unable to play all 3 in their chosen type. If we had 5 or 6 campaigns, maybe.

    And tbh, I see a lot more of people switching to play the underdog side than the other way around.
  • newtinmpls
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    No....ES games are all about consequences of choices.

    Be a grownup... or at least play one.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • Katahdin
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    I have 12 characters

    I have 1 of each class in each alliance
    I originally did this so I could have versatility in character per alliance when we couldnt do cross alliance stuff
    The secondary consideration was being able to play any class in any alliance PvP I wanted to.

    Why? Because at the time I wasnt sure which alliance I wanted to be loyal to most of the time because I hadnt found the right PvP guild for me. Secondarily, with the FOTM classes changing with every update it seemed for a while, I wanted options to switch to another class if one got nerfed into oblivion.

    I do mostly play in one alliance in overland Cyrodiil, but I do have a guild that is mostly another alliance that runs IC alot and I like to play with them for that.

    Its easy having multiple characters in different alliances
    Beta tester November 2013
  • TheShadowScout
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    Personally I have thought the game would do well with an alliance change option for a while now - if done right.

    Meaning I would imagine it as not just an quick "pop over there", but an epic spycraft-style questline with an "faction loyalty called in question" theme, which takes a character all over tamriel, with a big choice to make somewhere in the middle - stay loyal to your alliance and prove your dedication by finding out who framed you, or defect to greener pastures in abother faction. And then those who stay loyal would chase the true spy to prove their innocense of the charges, while those who lost faith in their alliance would court the faction they prefer, both dodging operatives from their original faction as well as other obstacles... bonus points for including a lot of old friends in the NPC department - I mean, who wouldn't want to see their defection end in success by jumping on a boat bound to Morrowind with Naryu while slamming a porticullis closed in pursuing Razum-Dars face? ;)

    It would make a lot of sense for this questline to only open up once someone has finished all of cadwells... sort of both as result of the character then knowing all the alliances intimately, and reward for making it through all those questings. And yes, they could even sell an token in the crown store to start the questline before finishing cadwells for those with more money then patience, or even restart it multiple times - as long as it costs enough, I see no hard of allowing people to change alliance each week - they can change campaigns already, so it just be more money in ZOS warchest to finance content for all of us in my eyes...

    And of course, there ought to be consequences... a character who changes alliances should gain access to a new title like "(original alliance) Defector" and give out triple AP if taken down by members of their original alliance in Cyrodil (cause noone likes a traitor) as well as earn AP at half rate (cause noone trusts a traitor)... on the other hand, a character who never ever changed alliances but finished the questline staying loyal could get a nifty "(original alliance) loyalist" title to show off their allegiance...
  • Osteos
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    BlueViolet wrote: »
    Once, when the game was "faction area locked" I would have been against it. But with the introduction of 1T, and the fact that the OP mentions a once per character limit, to avoid constant faction jumping, I would be okay with a one time thing.

    I PvP occasionally, and only on DC anymore. I have two AD characters that I would swap to DC so I could PvP on them too, if something like this were introduced now.

    My feelings as well.
    DAGGERFALL COVENANT
    NA PC
    Former Vehemence Member
    Onistka Valerius <> Artemis Renault <> Gonk gra-Ugrash <> Karietta <> Zercon at-Rusa <> Genevieve Renault <> Ktaka <> Brenlyn Renault
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