1: yes
2: shuffle works like dodge roll, it opens a dodge window, people not understanding how it works is why its considered op
3: do you want this skill to be useless
4: Its fine with the new sets from 1T, knights errant is another equally if not stronger heavy armor set
Princess_Asgari wrote: »6 second shuffle would be useless..
The first idea is the only real viable option
Princess_Asgari wrote: »6 second shuffle would be useless..
The first idea is the only real viable option
Everyone said the same thing when every defensive shield in the game was set to six seconds. But guess what? Everyone adapted. The shields even cost the same as before, and magicka spec classes still use them to great effect.
You need to make a choice in this game between offensive and defensive play. There aren't any skill cooldowns in this game, so this is how it's balanced.
#shuffletosixseconds
Princess_Asgari wrote: »6 second shuffle would be useless..
The first idea is the only real viable option
Everyone said the same thing when every defensive shield in the game was set to six seconds. But guess what? Everyone adapted. The shields even cost the same as before, and magicka spec classes still use them to great effect.
You need to make a choice in this game between offensive and defensive play. There aren't any skill cooldowns in this game, so this is how it's balanced.
#shuffletosixseconds
Spending 5k stam every 6 second s would render the skill useless, changing the way it works would be better, btw shields generally dont last longer then 6 seconds in PvP anyway unless you're fighting potatoes
Princess_Asgari wrote: »6 second shuffle would be useless..
The first idea is the only real viable option
Everyone said the same thing when every defensive shield in the game was set to six seconds. But guess what? Everyone adapted. The shields even cost the same as before, and magicka spec classes still use them to great effect.
You need to make a choice in this game between offensive and defensive play. There aren't any skill cooldowns in this game, so this is how it's balanced.
#shuffletosixseconds
Spending 5k stam every 6 second s would render the skill useless, changing the way it works would be better, btw shields generally dont last longer then 6 seconds in PvP anyway unless you're fighting potatoes
Princess_Asgari wrote: »6 second shuffle would be useless..
The first idea is the only real viable option
Everyone said the same thing when every defensive shield in the game was set to six seconds. But guess what? Everyone adapted. The shields even cost the same as before, and magicka spec classes still use them to great effect.
You need to make a choice in this game between offensive and defensive play. There aren't any skill cooldowns in this game, so this is how it's balanced.
#shuffletosixseconds
Spending 5k stam every 6 second s would render the skill useless, changing the way it works would be better, btw shields generally dont last longer then 6 seconds in PvP anyway unless you're fighting potatoes
Harness magicka costs 4200 magicka, and it's not useless. Sorcerer classes still stack two different shields most of the time (a shield and healing ward).
You'll actually have to do what magicka classes do: invest in some cost reduction/regen gear and CP instead of all damage. Magicka classes are wearing Seducer sets, picking cost reduction jewelry, magicka regen drinks, and using the atronach mundus for sustain.
Many of you stam people wear three proc damage sets, most of you don't know what a stamina cost reduction glyph even looks like with 4K weapon damage, and many have never seen a serpent mundus stone. Then you want to complain about the cost of a roll dodge or shuffle. Come on guys..
Number 1 would *** off virtually every PvE tank that isn't a Nightblade, so that's not happening
and they're not going to reduce the duration of it either because again..It'll *** off every PvE tank.
Also can someone please explain how Heavy Armor is somehow over the top right now? Since currently Light and Medium both are used more then Heavy Armor....
I find it strange no one had a problem when it was nothing but Medium and Light for years..but Heavy suddenly becomes slightly less used then those two and now its a problem..
They should also consider a nerf to the unchained cp passive, right now it is one of the main reason a lot of builds can sustain so easily while stacking so much into damage and little to no regen.
Number 1 would *** off virtually every PvE tank that isn't a Nightblade, so that's not happening
and they're not going to reduce the duration of it either because again..It'll *** off every PvE tank.
Also can someone please explain how Heavy Armor is somehow over the top right now? Since currently Light and Medium both are used more then Heavy Armor....
I find it strange no one had a problem when it was nothing but Medium and Light for years..but Heavy suddenly becomes slightly less used then those two and now its a problem..
Just like they'd never remove stam regen while blocking
Number 1 would *** off virtually every PvE tank that isn't a Nightblade, so that's not happening
and they're not going to reduce the duration of it either because again..It'll *** off every PvE tank.
Also can someone please explain how Heavy Armor is somehow over the top right now? Since currently Light and Medium both are used more then Heavy Armor....
I find it strange no one had a problem when it was nothing but Medium and Light for years..but Heavy suddenly becomes slightly less used then those two and now its a problem..
Princess_Asgari wrote: »6 second shuffle would be useless..
The first idea is the only real viable option
Everyone said the same thing when every defensive shield in the game was set to six seconds. But guess what? Everyone adapted. The shields even cost the same as before, and magicka spec classes still use them to great effect.
You need to make a choice in this game between offensive and defensive play. There aren't any skill cooldowns in this game, so this is how it's balanced.
#shuffletosixseconds
Spending 5k stam every 6 second s would render the skill useless, changing the way it works would be better, btw shields generally dont last longer then 6 seconds in PvP anyway unless you're fighting potatoes
Harness magicka costs 4200 magicka, and it's not useless. Sorcerer classes still stack two different shields most of the time (a shield and healing ward).
You'll actually have to do what magicka classes do: invest in some cost reduction/regen gear and CP instead of all damage. Magicka classes are wearing Seducer sets, picking cost reduction jewelry, magicka regen drinks, and using the atronach mundus for sustain.
Many of you stam people wear three proc damage sets, most of you don't know what a stamina cost reduction glyph even looks like with 4K weapon damage, and many have never seen a serpent mundus stone. Then you want to complain about the cost of a roll dodge or shuffle. Come on guys..
Number 1 would *** off virtually every PvE tank that isn't a Nightblade, so that's not happening
and they're not going to reduce the duration of it either because again..It'll *** off every PvE tank.
Also can someone please explain how Heavy Armor is somehow over the top right now? Since currently Light and Medium both are used more then Heavy Armor....
I find it strange no one had a problem when it was nothing but Medium and Light for years..but Heavy suddenly becomes slightly less used then those two and now its a problem..
Just like they'd never remove stam regen while blocking
And look what they had to do once they removed it; buff the *** out of heavy armor and constitution
Number 1 would *** off virtually every PvE tank that isn't a Nightblade, so that's not happening
and they're not going to reduce the duration of it either because again..It'll *** off every PvE tank.
Also can someone please explain how Heavy Armor is somehow over the top right now? Since currently Light and Medium both are used more then Heavy Armor....
I find it strange no one had a problem when it was nothing but Medium and Light for years..but Heavy suddenly becomes slightly less used then those two and now its a problem..
Just like they'd never remove stam regen while blocking
And look what they had to do once they removed it; buff the *** out of heavy armor and constitution
How about this.. Give cinderstorm or whatever that dk aoe is called major evasion for all allies standing in it. That was one solution mentioned by many other people in this thread. I assume you didn't read that?
Princess_Asgari wrote: »6 second shuffle would be useless..
The first idea is the only real viable option
Everyone said the same thing when every defensive shield in the game was set to six seconds. But guess what? Everyone adapted. The shields even cost the same as before, and magicka spec classes still use them to great effect.
You need to make a choice in this game between offensive and defensive play. There aren't any skill cooldowns in this game, so this is how it's balanced.
#shuffletosixseconds
Spending 5k stam every 6 second s would render the skill useless, changing the way it works would be better, btw shields generally dont last longer then 6 seconds in PvP anyway unless you're fighting potatoes
Harness magicka costs 4200 magicka, and it's not useless. Sorcerer classes still stack two different shields most of the time (a shield and healing ward).
You'll actually have to do what magicka classes do: invest in some cost reduction/regen gear and CP instead of all damage. Magicka classes are wearing Seducer sets, picking cost reduction jewelry, magicka regen drinks, and using the atronach mundus for sustain.
Many of you stam people wear three proc damage sets, most of you don't know what a stamina cost reduction glyph even looks like with 4K weapon damage, and many have never seen a serpent mundus stone. Then you want to complain about the cost of a roll dodge or shuffle. Come on guys..
If you looked at the better Stam pvp player base I would say 95% of the players have all 3 wep dmg glyphs for better heals and better dmg.
They really need to just make vigor and rally a flat value like what the did to crit surge. This would help with stacking wep dmg builds.
Number 1 would *** off virtually every PvE tank that isn't a Nightblade, so that's not happening
and they're not going to reduce the duration of it either because again..It'll *** off every PvE tank.
Also can someone please explain how Heavy Armor is somehow over the top right now? Since currently Light and Medium both are used more then Heavy Armor....
I find it strange no one had a problem when it was nothing but Medium and Light for years..but Heavy suddenly becomes slightly less used then those two and now its a problem..
Number 1 would *** off virtually every PvE tank that isn't a Nightblade, so that's not happening
and they're not going to reduce the duration of it either because again..It'll *** off every PvE tank.
Also can someone please explain how Heavy Armor is somehow over the top right now? Since currently Light and Medium both are used more then Heavy Armor....
I find it strange no one had a problem when it was nothing but Medium and Light for years..but Heavy suddenly becomes slightly less used then those two and now its a problem..
Easy. Changes only apply to PvP.
They should really consider to change how some abilities work depending if it's PvE or PvP.
This game will never reach any sort of good balance if you have to balance skills in a way to be useful, but not op in both PvE and PvP.
I think the range of the attack should have something to do with the % chance, like for example if you attack someone from 5 meters there is a 5-10% dodge chance, but at further range there is a 25-35% dodge chance. I think this would realistically make sense, and might help, but I don't really know. Just an idea.