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A fair PVP Justice System concept

  • Daemons_Bane
    Daemons_Bane
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    That's what many of us hopes for already actually :) a switch that allows us to enable or disable the system.. That way, we can do what we are in the mood for..

    It's gotta work both ways. If I disable it, I should be able to go to Cyrodil to collect my skyshards, fish and complete delves without getting ganked.

    No.. Cyrodill is a dedicated PvP zone.. This solution that is being discussed is to be put to use in the PvE zones.. The pure PvP crowd only has 1 zone to call their own.. When we, the PvE'ers, enter the Cyrodill campaigns, we also take up space that could have been filled with PvP'ers.. If we enter their zone AND become invulnerable to them, that would also be akin to griefing..
  • White wabbit
    White wabbit
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    That's what many of us hopes for already actually :) a switch that allows us to enable or disable the system.. That way, we can do what we are in the mood for..

    It's gotta work both ways. If I disable it, I should be able to go to Cyrodil to collect my skyshards, fish and complete delves without getting ganked.

    No.. Cyrodill is a dedicated PvP zone.. This solution that is being discussed is to be put to use in the PvE zones.. The pure PvP crowd only has 1 zone to call their own.. When we, the PvE'ers, enter the Cyrodill campaigns, we also take up space that could have been filled with PvP'ers.. If we enter their zone AND become invulnerable to them, that would also be akin to griefing..


    Thought outside of cyrodill was a dedicated Pve zone but they got their way and now have PvP there , but no they are still nit happy and want more PvP there sorry gotta work both ways
  • Daemons_Bane
    Daemons_Bane
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    If we only had 1 of each type of zone, then maybe.. But as it stands, the PvE'ers have the advantage on that front.. Therefore we must be willing to give ground too.. And yes, outside of Cyrodill is a PvE zone, but this IS a discussion for trying to make a minimum of PvP work out here, so we can all be happy
  • JKorr
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    That's what many of us hopes for already actually :) a switch that allows us to enable or disable the system.. That way, we can do what we are in the mood for..

    It's gotta work both ways. If I disable it, I should be able to go to Cyrodil to collect my skyshards, fish and complete delves without getting ganked.

    No.. Cyrodill is a dedicated PvP zone.. This solution that is being discussed is to be put to use in the PvE zones.. The pure PvP crowd only has 1 zone to call their own.. When we, the PvE'ers, enter the Cyrodill campaigns, we also take up space that could have been filled with PvP'ers.. If we enter their zone AND become invulnerable to them, that would also be akin to griefing..

    And every time pvers make a thread about possibly getting a *separate* pve instance of Cyrodiil so those of us who don't want to pvp wouldn't be taking up space pvpers could be using for their campaigns, the pvpers start ranting about how we get the whole game and they get dinky little "sneeze and you missed it" zone of Cyrodiil. No matter how many times we point out that if our guilds do a "carebear/crybaby" skyshard/book run we actively avoid fighting, and therefore contribute absolutely nothing to the pvp, they still rant against a pve instance ever happening.

    Unlike the pvp dueling that is in the pve instances of the game, it would be a separate instance so the pvpers wouldn't be emotionally compromised when all us pvers get together to sing kumbaya and make friendship bracelets. Or just do pve quests and collect skyshards and books in Cyrodiil in peace without player enemies in addition to npc enemies. Whatever.

    Personal suspicions; my opinion only; they don't want the easy kills to leave the area. Or some of the pvpers have an idea that many of the alleged pvp players would drop the pvp in a red hot minute if they could do the content without the pvp part, and the "real" pvp areas would be almost empty.

  • KaleidoscopeEyz
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    PvP'ers. They can bugger off and may the others take them.
  • White wabbit
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    If we only had 1 of each type of zone, then maybe.. But as it stands, the PvE'ers have the advantage on that front.. Therefore we must be willing to give ground too.. And yes, outside of Cyrodill is a PvE zone, but this IS a discussion for trying to make a minimum of PvP work out here, so we can all be happy

    So not happy then with dueling then wow it's only just landed
  • I_killed_Vivec
    I_killed_Vivec
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    Just a couple of points to clarify the p[practicalities...

    1. I'm a naughty boy, I want to steal a high value thing and trigger PvP justice, 'cos I know I can outrun the clumsy cops. Where do I find these high value items? Are they random spawns? Or can we learn their locations?

    2. I'm a good boy, I want to punish thieves. Takes a thief to catch a thief and all that, so before I put on my swanky "Enforcer" tabard, I'll locate an item first, then hide and quietly put on my tabard...

    3. Is there a downside to being an Enforcer? It seems like a gankfest, where the Enforcer stands to gain loot/bounties, but at no risk to themselves if they lose a fight/let a thief escape.

    4. Being an Enforcer seems a bit boring, just hanging around waiting for a theft, then hiding outside a thieves den... maybe liven it up by allowing assassins to gank enforcers! Using the Blade of Woe ;)

    As usual the devil is in the detail.
  • Daemons_Bane
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    Getting a separate instance of Cyrodill is an entirely different discussion, so I'll skip that for now :smile: We can always take that up another time.. The thing is that the PvP players are a bit pressed to say the least.. They only have 1 zone, which suffers from a lot of problems.. It should not be hard to understand why they want to branch out a bit.. And I can honestly not see why that would harm the rest of us, if the system is made properly.. Imo, I'd welcome the PvP justice system, as long as it's 100% voluntary.. I'm not a fan of forcing us in by using the bounties to trigger it, but if we could get a toggle, then I think it could be good.. Of course it needs to be as free of exploits, and closed to grief, as possible.. But I really think it can be done
  • AndyTGD
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    PvP'ers. They can bugger off and may the others take them.

    Well, that was constructive. Can't we all get along? Maybe a hug is in order?

    angrybaby.gif
  • hingarthuub17_ESO
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    How about this: PvP'ers want to be enforcers for a justice system. Fine. Create a zone where NPCs do nothing all day but steal "items", where "enforcers" (I laugh) camp out and gank unsuspecting, no-good thieving NPCs! And! For those "real people" that want to participate in this activity can go there to play as well.

    I even have a name for this magical place. Ready?

    Cyrodiil!

    /bows
  • Daemons_Bane
    Daemons_Bane
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    How about this: PvP'ers want to be enforcers for a justice system. Fine. Create a zone where NPCs do nothing all day but steal "items", where "enforcers" (I laugh) camp out and gank unsuspecting, no-good thieving NPCs! And! For those "real people" that want to participate in this activity can go there to play as well.

    I even have a name for this magical place. Ready?

    Cyrodiil!

    /bows

    That's just useless, for both sides :)
  • White wabbit
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    Getting a separate instance of Cyrodill is an entirely different discussion, so I'll skip that for now :smile: We can always take that up another time.. The thing is that the PvP players are a bit pressed to say the least.. They only have 1 zone, which suffers from a lot of problems.. It should not be hard to understand why they want to branch out a bit.. And I can honestly not see why that would harm the rest of us, if the system is made properly.. Imo, I'd welcome the PvP justice system, as long as it's 100% voluntary.. I'm not a fan of forcing us in by using the bounties to trigger it, but if we could get a toggle, then I think it could be good.. Of course it needs to be as free of exploits, and closed to grief, as possible.. But I really think it can be done
    Getting a separate instance of Cyrodill is an entirely different discussion, so I'll skip that for now :smile: We can always take that up another time.. The thing is that the PvP players are a bit pressed to say the least.. They only have 1 zone, which suffers from a lot of problems.. It should not be hard to understand why they want to branch out a bit.. And I can honestly not see why that would harm the rest of us, if the system is made properly.. Imo, I'd welcome the PvP justice system, as long as it's 100% voluntary.. I'm not a fan of forcing us in by using the bounties to trigger it, but if we could get a toggle, then I think it could be good.. Of course it needs to be as free of exploits, and closed to grief, as possible.. But I really think it can be done

    Fine but surely it boils down to resources do Zos have the resources to imperment this for could only end up being played by a small percentage of the player base , i for one would rather see these resources be used to far better use
  • Daemons_Bane
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    Not just resources.. It might also be true that if Cyrodill got cloned, players would migrate to the twin zone.. That would leave Cyrodill even more deserted
  • hingarthuub17_ESO
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    Admittedly my last idea wasn't so grand. I do have another....

    For those that are interested in implementing PvP in PvE zones, how about migrating to an open-world PvP server?

    ooohhhh...oops.
  • AndyTGD
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    Just a couple of points to clarify the p[practicalities...

    1. I'm a naughty boy, I want to steal a high value thing and trigger PvP justice, 'cos I know I can outrun the clumsy cops. Where do I find these high value items? Are they random spawns? Or can we learn their locations?

    2. I'm a good boy, I want to punish thieves. Takes a thief to catch a thief and all that, so before I put on my swanky "Enforcer" tabard, I'll locate an item first, then hide and quietly put on my tabard...

    3. Is there a downside to being an Enforcer? It seems like a gankfest, where the Enforcer stands to gain loot/bounties, but at no risk to themselves if they lose a fight/let a thief escape.

    4. Being an Enforcer seems a bit boring, just hanging around waiting for a theft, then hiding outside a thieves den... maybe liven it up by allowing assassins to gank enforcers! Using the Blade of Woe ;)

    As usual the devil is in the detail.

    1. I imagine random locations, rather than set spawn areas. Partly to make it unexpected and partly to prevent gankers sitting on spawn points. Kinda like how the system currently works for any looted item.
    2. See point 1.
    3. If you like, I'm sure one could think of a negative result for the enforcer. Perhaps if they lose a battle with a thief they get a temporary debuff or something. Maybe they have to spend ten minutes dressed as a fat, balding Breton called 'Dave the Flatulent'. Who knows? Plenty of ideas. :D
    4. Eh, no more boring than the fishing system ZOS actually put in place (lol). I think the hidden assumption is that nobody would want to thieve or assassinate in PvP, leading to boredomville. But again, if it is made fair and with interesting rewards, the temptation to use the system is pretty likely, especially by those who actually want to engage in a spot of controlled cat-and-mouse. To compensate for slower periods, this could all be technically rolled in with the existing enforcer-esque elements in-game, such as Fighter's Guild bounties. Giving enforcers plenty to do even when they're not hunting other players.
  • SanderBuraas
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    I do not think we need a pvp component to the justice system. We already are able to pvp in pve zones due to dueling. I do, however, think that the justice system should be expanded (as with every other system), to achieve the most replayablity possible.
  • BoloBoffin
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    1. the exploits are numerous - the first is the most obvious - snatch one of the pieces, port to a wayshrine in a different zone.
    2. second - friends exchanging roles - "you take that, I'll stand here & take you down as soon as you do, then we'll swap"

    those are the immediate ones that come to mind - no doubt there would be a multitude of other, more devious exploits & workarounds.

    Block way shrine porting when you have the item. Fixed.

    Exploiting and spying happens now: anyone want to run a baby Trial for the motif and gear?
    Edited by BoloBoffin on October 10, 2016 5:26PM
    Now let's dig on the Dirt Mound... (never gonna get it, never gonna get it, NEEEEver gonna get it, never gonna it)
  • Daemons_Bane
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    The lvl 10 runs are not exploits :)
  • merovignub17_ESO
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    How about PVP continuing to be optional?
  • AndyTGD
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    How about PVP continuing to be optional?

    Quote me saying it isn't optional? By 'optional' you mean ghettoised in Cyrodiil. The system I proposed is totally optional. :)
  • Rohamad_Ali
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    If this is only tabard participation only and no one is being forced to participate then go for it .
  • Doctordarkspawn
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    BoloBoffin wrote: »
    1. the exploits are numerous - the first is the most obvious - snatch one of the pieces, port to a wayshrine in a different zone.
    2. second - friends exchanging roles - "you take that, I'll stand here & take you down as soon as you do, then we'll swap"

    those are the immediate ones that come to mind - no doubt there would be a multitude of other, more devious exploits & workarounds.

    Block way shrine porting when you have the item. Fixed.

    Exploiting and spying happens now: anyone want to run a baby Trial for the motif and gear?

    Forcing people to PVP through a broken system few will use is not even in the same league.
  • hingarthuub17_ESO
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    If this is only tabard participation only and no one is being forced to participate then go for it .

    To @Rohamad_Ali's point - this means as long as my PvE-only experience isn't negatively impacted, up to and including the thieving oodles of goods and the assassination of multitudes of unsuspecting targets to my heart's content. Simply stated, I've no desire to participate in any unwanted PvP activity.

    I had to turn on the 'ignore duel requests' option as a result of being spammed with "duel! duel! duel!" requests all day long. Make this 'justice system' with this very same 'ignore' option and I'm all in.

    Cheese for everyone!
  • merovignub17_ESO
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    AndyTGD wrote: »
    How about PVP continuing to be optional?

    Quote me saying it isn't optional? By 'optional' you mean ghettoised in Cyrodiil. The system I proposed is totally optional. :)

    First of all, not a direct reply, but, as you almost point out, inartfully put. Would have been better to say "I oppose further PVP expansion into PVE as a general principle."

    Frankly this is object-triggered dueling. There is already dueling that is not object-triggered, so I think this would be used very little. People also "enter through" warnings all the time, which is a bad policy but when you get 500 warnings a day you tend to assume what they're going to say. If this overrides auto-decline on duels that could be considered agency-breaking.

    As far as ghettoising PVP, I've always preferred separate servers in MMOs. It is a completely different playstyle *and* not very compatible (PVErs almost always want to just ignore it and PVPers almost always want more warm/cold bodies).

    They *just* introduced a partly blended system and there are a ton of complaints about it. Not thinking adding more blending is the way to go.
  • AndyTGD
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    AndyTGD wrote: »
    How about PVP continuing to be optional?

    Quote me saying it isn't optional? By 'optional' you mean ghettoised in Cyrodiil. The system I proposed is totally optional. :)

    First of all, not a direct reply, but, as you almost point out, inartfully put. Would have been better to say "I oppose further PVP expansion into PVE as a general principle."

    Frankly this is object-triggered dueling. There is already dueling that is not object-triggered, so I think this would be used very little. People also "enter through" warnings all the time, which is a bad policy but when you get 500 warnings a day you tend to assume what they're going to say. If this overrides auto-decline on duels that could be considered agency-breaking.

    As far as ghettoising PVP, I've always preferred separate servers in MMOs. It is a completely different playstyle *and* not very compatible (PVErs almost always want to just ignore it and PVPers almost always want more warm/cold bodies).

    They *just* introduced a partly blended system and there are a ton of complaints about it. Not thinking adding more blending is the way to go.

    Well, the idea certainly is based on the duelling framework, but there is rather a bit more to it than that. Its kinda like comparing PvP in Cyrodiil with PvP in Imperial City, they are similar and share a common core, but are fundamentally different in practice. Object-triggered duelling, combined with the hide-and-seek element, combined with enticing rewards, could theoretically make for an interesting and desirable combination. Again, its kinda hard to know how much support many features truly have, but I'm kinda curious as to how many people would want to. Surely it couldn't be any worse than fishing.

    As I say, using warning prompts and UI warnings (color, style etc.) which clearly differentiate PvP items from normal items, it ought to bypass a lot of the usual concerns proposed and spice things up without being unreasonable. The complaints typically levelled at the duelling system tend to be to do with the sheer amount of spamming it produces in urban areas, but as you yourself note, the amount of spamminess produced by a system like this is bound to be more sparse due to its relatively specialised appeal. So, no mass graveyard like the results of DB when it launched or a constant, laggy firework display. hehe

    Anyway, it could be fun if handled correctly. PvP is difficult to handle and you're correct, it can certainly be problematic if not well implemented.
  • I_killed_Vivec
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    AndyTGD wrote: »
    Just a couple of points to clarify the p[practicalities...

    1. I'm a naughty boy, I want to steal a high value thing and trigger PvP justice, 'cos I know I can outrun the clumsy cops. Where do I find these high value items? Are they random spawns? Or can we learn their locations?

    2. I'm a good boy, I want to punish thieves. Takes a thief to catch a thief and all that, so before I put on my swanky "Enforcer" tabard, I'll locate an item first, then hide and quietly put on my tabard...

    3. Is there a downside to being an Enforcer? It seems like a gankfest, where the Enforcer stands to gain loot/bounties, but at no risk to themselves if they lose a fight/let a thief escape.

    4. Being an Enforcer seems a bit boring, just hanging around waiting for a theft, then hiding outside a thieves den... maybe liven it up by allowing assassins to gank enforcers! Using the Blade of Woe ;)

    As usual the devil is in the detail.

    1. I imagine random locations, rather than set spawn areas. Partly to make it unexpected and partly to prevent gankers sitting on spawn points. Kinda like how the system currently works for any looted item.
    2. See point 1.
    3. If you like, I'm sure one could think of a negative result for the enforcer. Perhaps if they lose a battle with a thief they get a temporary debuff or something. Maybe they have to spend ten minutes dressed as a fat, balding Breton called 'Dave the Flatulent'. Who knows? Plenty of ideas. :D
    4. Eh, no more boring than the fishing system ZOS actually put in place (lol). I think the hidden assumption is that nobody would want to thieve or assassinate in PvP, leading to boredomville. But again, if it is made fair and with interesting rewards, the temptation to use the system is pretty likely, especially by those who actually want to engage in a spot of controlled cat-and-mouse. To compensate for slower periods, this could all be technically rolled in with the existing enforcer-esque elements in-game, such as Fighter's Guild bounties. Giving enforcers plenty to do even when they're not hunting other players.

    Random locations? So if I want to be really bad I have to get lucky and find it by accident? Which might happen how often?

    You can't really plan an evening of badness if you are depending on ZoS RNG... and it's not much of an incentive to be an enforcer, because chances are nobody is going to be thieving :)

    As for penalties for enforcers... if they lose a fight they have to lose something they have - just as thieves would. If they let a thief escape then there has to be a financial penalty - their risk must be just as great as a criminal's.

  • Korah_Eaglecry
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    We all know the Bounty Hunters wont target anyone that looks as if they can hold their own.

    But if said person can not hold his own in a fight, why would he sign up?
    People can't be protected 100%.. This suggestion is about as safe as it comes.. If you can't read/understand what the game tells you, there's nothing that's safe for you



    When you enter Cyrodiil as a level 10 newb. You know youre walking into a fight. And even then there are buffers to prevent you from immediately becoming an easy target. Alliance Home Bases, Wayshrines between them, and Transitus Shrines between Keeps. So even when you sign up for PvP in the PvP centric zone. You are being protected to an extent. Youre even given quests to give you a run down of what to expect and how to play in Cyrodiil.

    In this proposed system. You'd be protected as long as you press No. After that, regardless of how little or how much you understand of the system. You're free game.

    When people think of Justice System PvP they probably instantly think of two or more equally experienced players working against each other. One running and avoiding and the other hunting them down in some sort of digital Dog the Bounty Hunter style gameplay. But that will rarely if ever happen. The vast majority of players participating in this will fall into three camps.
    • Exploiters - Will team up with each other and game the system so that they can take turns utilizing the system in a way that ZOS did not originally intend. This will be the most prevalent as itll be the easiest way to gain from the system.
    • Newb Hunters - Will park themselves in areas that will see a good bit of traffic from new players and will likely see new players running around with the Justice System shineys. Theyll likely avoid targeting anyone that has enough CP and good gear to defend themselves and solely target anyone that cant. Fun for the Bounty Hunter.....Not at all for those who are still learning the ins and out of the game.
    • Fair Player - These are players that will likely try it out and at the very least try to use it in the way they feel ZOS would approve of. But will almost never get to use it since experienced players will avoid being targets and newbs will be dead before they can lay a blade on them.

    This is not Cyrodill, and therefore can't be protected as much, and neither do I think it needs to.. Your protection here, is your ability to read.. As long as the prompt explains the system, and consequences, properly, it'll be fine.. And yes, if you accept the prompt, you are fair game.. But again, this is only his suggestion, so maybe this system would come with it's own intro quests

    Newb Hunters: I don't see how what you say, differs that much from Cyrodill, as that can easily happen there too.. Being targeted by a group of more experienced, better geared players, is not new :)

    So let me get this straight. Youre okay with the zone that is specifically for PvP to have protections to protect players from being taken advantage of and exploited. But not okay with protections for a zone meant specifically for PvE?

    How blatantly obvious can you griefers be?

    Ehm... You don't spend much time in these justice system threads do you? I'm a PvE player through and through, and have spoken out against these systems time and again.. But at the same time I won't be against this system if it get's done properly.. And this system that he proposes is getting close to a really decent basis for a "PvP meets PvE" justice system.. I never said it was perfect, but it's one of the best suggestions so far, seeing that it incorporates the one thing that seems to be asked for again and again.. 100% voluntary choices

    Oh Im so sorry for not following you specifically thread to thread and taking notes on your opinions. I'll make sure to pull out my handy dandy ESO Forum notebook and write your position on the matter down.

    This isnt about voluntary choices. This is about a subsection of the community that doesnt intend on using the system the way they speak of and propose. Its for them exploit and take advantage of. If you were SOOO strongly against this sort of thing as you say and have spent enough time in these sort of threads. Youd have a pretty solid understanding that any Justice System PvP implemented will not play out the way its intended. A newb at least has the chance to survive and even enjoy his experience in Cyrodiil. That wont be the norm in a Justice System PvP.

    So I see that I am right :wink: I have no thread on this pal.. And you misread my intentions it seems.. I am not, and will probably not be, against this, even as a PvE player.. What I am against, is being FORCED into this.. And OP is not trying to force anyone to do this.. And yes I have a fair understanding of this system, just as most people that cares do.. And you seem to ignore that I said that I knew the system was not perfect.. If you had even read the beginning of the thread, I also spoke out against some of it.. But I also defend it, since he has a good basis concept, that I feel could work with some adjustments.. The reason that I speak out against you is because I think you want too much protection in this case

    And Im against any sort of Justice System PvP because unlike things like Duels. Its meant to actually target players that are easy targets. Not to implement a fun and enjoyable experience for all parties. No matter how many notifications are introduced before you can partake.
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  • AndyTGD
    AndyTGD
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    AndyTGD wrote: »
    Just a couple of points to clarify the p[practicalities...

    1. I'm a naughty boy, I want to steal a high value thing and trigger PvP justice, 'cos I know I can outrun the clumsy cops. Where do I find these high value items? Are they random spawns? Or can we learn their locations?

    2. I'm a good boy, I want to punish thieves. Takes a thief to catch a thief and all that, so before I put on my swanky "Enforcer" tabard, I'll locate an item first, then hide and quietly put on my tabard...

    3. Is there a downside to being an Enforcer? It seems like a gankfest, where the Enforcer stands to gain loot/bounties, but at no risk to themselves if they lose a fight/let a thief escape.

    4. Being an Enforcer seems a bit boring, just hanging around waiting for a theft, then hiding outside a thieves den... maybe liven it up by allowing assassins to gank enforcers! Using the Blade of Woe ;)

    As usual the devil is in the detail.

    1. I imagine random locations, rather than set spawn areas. Partly to make it unexpected and partly to prevent gankers sitting on spawn points. Kinda like how the system currently works for any looted item.
    2. See point 1.
    3. If you like, I'm sure one could think of a negative result for the enforcer. Perhaps if they lose a battle with a thief they get a temporary debuff or something. Maybe they have to spend ten minutes dressed as a fat, balding Breton called 'Dave the Flatulent'. Who knows? Plenty of ideas. :D
    4. Eh, no more boring than the fishing system ZOS actually put in place (lol). I think the hidden assumption is that nobody would want to thieve or assassinate in PvP, leading to boredomville. But again, if it is made fair and with interesting rewards, the temptation to use the system is pretty likely, especially by those who actually want to engage in a spot of controlled cat-and-mouse. To compensate for slower periods, this could all be technically rolled in with the existing enforcer-esque elements in-game, such as Fighter's Guild bounties. Giving enforcers plenty to do even when they're not hunting other players.

    Random locations? So if I want to be really bad I have to get lucky and find it by accident? Which might happen how often?

    You can't really plan an evening of badness if you are depending on ZoS RNG... and it's not much of an incentive to be an enforcer, because chances are nobody is going to be thieving :)

    As for penalties for enforcers... if they lose a fight they have to lose something they have - just as thieves would. If they let a thief escape then there has to be a financial penalty - their risk must be just as great as a criminal's.

    1) Eh, I'd say the chances would be pretty reasonable. As I say, the entire point of it isn't to create a constant unending PVP session with hundreds of people running around, but more limited in scope. Its also highly dependant on how many people actually want to utilise the system; fewer people using it would require a better chance of finding an item. etc. etc. etc. But yes, I'd say the likelihood of finding one should be set fairly high. We're not talking about Psijic Ambrosia fragments here.

    2) Why? If the enforcer bungles it then he loses the reward that he could have obtained had he stopped the thief, right? Think of it as more like a game of capture the flag, with one side trying to cap and the other attempting to intercept the flag for themselves. The penalty is going away with nothing. Thief messes up, he goes home with nothing. Enforcer messes up, he goes away with nothing. Fairness. :)
  • Daemons_Bane
    Daemons_Bane
    ✭✭✭✭✭
    ✭✭
    We all know the Bounty Hunters wont target anyone that looks as if they can hold their own.

    But if said person can not hold his own in a fight, why would he sign up?
    People can't be protected 100%.. This suggestion is about as safe as it comes.. If you can't read/understand what the game tells you, there's nothing that's safe for you



    When you enter Cyrodiil as a level 10 newb. You know youre walking into a fight. And even then there are buffers to prevent you from immediately becoming an easy target. Alliance Home Bases, Wayshrines between them, and Transitus Shrines between Keeps. So even when you sign up for PvP in the PvP centric zone. You are being protected to an extent. Youre even given quests to give you a run down of what to expect and how to play in Cyrodiil.

    In this proposed system. You'd be protected as long as you press No. After that, regardless of how little or how much you understand of the system. You're free game.

    When people think of Justice System PvP they probably instantly think of two or more equally experienced players working against each other. One running and avoiding and the other hunting them down in some sort of digital Dog the Bounty Hunter style gameplay. But that will rarely if ever happen. The vast majority of players participating in this will fall into three camps.
    • Exploiters - Will team up with each other and game the system so that they can take turns utilizing the system in a way that ZOS did not originally intend. This will be the most prevalent as itll be the easiest way to gain from the system.
    • Newb Hunters - Will park themselves in areas that will see a good bit of traffic from new players and will likely see new players running around with the Justice System shineys. Theyll likely avoid targeting anyone that has enough CP and good gear to defend themselves and solely target anyone that cant. Fun for the Bounty Hunter.....Not at all for those who are still learning the ins and out of the game.
    • Fair Player - These are players that will likely try it out and at the very least try to use it in the way they feel ZOS would approve of. But will almost never get to use it since experienced players will avoid being targets and newbs will be dead before they can lay a blade on them.

    This is not Cyrodill, and therefore can't be protected as much, and neither do I think it needs to.. Your protection here, is your ability to read.. As long as the prompt explains the system, and consequences, properly, it'll be fine.. And yes, if you accept the prompt, you are fair game.. But again, this is only his suggestion, so maybe this system would come with it's own intro quests

    Newb Hunters: I don't see how what you say, differs that much from Cyrodill, as that can easily happen there too.. Being targeted by a group of more experienced, better geared players, is not new :)

    So let me get this straight. Youre okay with the zone that is specifically for PvP to have protections to protect players from being taken advantage of and exploited. But not okay with protections for a zone meant specifically for PvE?

    How blatantly obvious can you griefers be?

    Ehm... You don't spend much time in these justice system threads do you? I'm a PvE player through and through, and have spoken out against these systems time and again.. But at the same time I won't be against this system if it get's done properly.. And this system that he proposes is getting close to a really decent basis for a "PvP meets PvE" justice system.. I never said it was perfect, but it's one of the best suggestions so far, seeing that it incorporates the one thing that seems to be asked for again and again.. 100% voluntary choices

    Oh Im so sorry for not following you specifically thread to thread and taking notes on your opinions. I'll make sure to pull out my handy dandy ESO Forum notebook and write your position on the matter down.

    This isnt about voluntary choices. This is about a subsection of the community that doesnt intend on using the system the way they speak of and propose. Its for them exploit and take advantage of. If you were SOOO strongly against this sort of thing as you say and have spent enough time in these sort of threads. Youd have a pretty solid understanding that any Justice System PvP implemented will not play out the way its intended. A newb at least has the chance to survive and even enjoy his experience in Cyrodiil. That wont be the norm in a Justice System PvP.

    So I see that I am right :wink: I have no thread on this pal.. And you misread my intentions it seems.. I am not, and will probably not be, against this, even as a PvE player.. What I am against, is being FORCED into this.. And OP is not trying to force anyone to do this.. And yes I have a fair understanding of this system, just as most people that cares do.. And you seem to ignore that I said that I knew the system was not perfect.. If you had even read the beginning of the thread, I also spoke out against some of it.. But I also defend it, since he has a good basis concept, that I feel could work with some adjustments.. The reason that I speak out against you is because I think you want too much protection in this case

    And Im against any sort of Justice System PvP because unlike things like Duels. Its meant to actually target players that are easy targets. Not to implement a fun and enjoyable experience for all parties. No matter how many notifications are introduced before you can partake.

    So you don't think that it can be done in a way that ensure mutual enjoyment?
  • HibiscusJ
    HibiscusJ
    Soul Shriven
    Unfortunately there will never be any form of open world pvp in this game. Most of the community seems to have an anxiety attack every time they see a duel. Doesn't make much sense to me, I love the cat a mouse chase of open world pvp. All I know is that I will be investing in Xanax stock if they ever implement op's idea.
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