I'm personally a big fan of the Overland difficulty. It encourages grouping for activities like WB, Dolmens and Public Dungeons. After the One Tamriel hype dies down, you WILL need to be social and ask your friendslist, guild, or advertise in Zone Chat for those activities.
However, I'm extremely against the change of the dungeon difficulty. A 10 or 20% increase in difficulty would have been fine to combat the power creep, but tripling the health of enemies is not ok.
The problem is that this forum is very biased towards the regular solo-casual-I-wish-this-was-skyrim scroll online. Since they frequent the forums more than actually play the game XD
One must admit that ESO has it doses of challenging content (mainly the vet trials). But mostly of the game is very solo-casual oriented.
One Tamriel gave the vet versions of the normal dungeons which is okay-ish, but it would be great if they actually feel like veteran content, not just hp and damage buff, we definetely need a update on them like more mechanics.
By "all of the above" you mean???
MasterSpatula wrote: »"All of the above" might seem like a joke answer when the answers you provided seem so contradictory, but I think it's spot-on.
I really enjoy the changes in difficulty at Dolmens. I'm eager for the enthusiasm for these to die down. I'm looking forward to soloing one, or two-man or three-manning one. Not fifteen-manning them, though. That's getting old.
I appreciate what they tried to do with World Bosses, but as we know, ZOS has a habit of overdoing things, and boy, did they overdo it on some of these. Some seem okay with a large group, but when enthusiasm dies down, I worry that they'll be un-completable for many (especially newer) players. Others just take too long, and I found myself quite bored of the fight long before it was over. And, finally, one-shot mechanics are just a cheap tactic.
The "star rating" doesn't really affect me much, though I've noticed my characters running around in CP140 Blue gear get 4 stars, so I'm not sure it's that accurate a meter.
So far, I haven't seen anything that was made easier--except in the sense that more players out there means less soloing things, which does mean easier fights. I won't be surprised to find encounters that are easier now, though.
I'll admit, it's nice to have characters doing Cadwell's find Ruby materials. But the changes to equipment writs, well... I really, really would not have expected them to take content so bad and make it even worse, but they sure did.
charley222 wrote: »after you will find the new set item , this game become very to easy , i guess eso looking for bad player and very average and make them feel better and good to something lolol , soling world boss in this game is a joke . most dungeons are easy i dont feel a lot of challenges in this game , i will love so much eso add something a bit harder same of the Cradle of Shadows ,
,sure someone tell me is good to eso 100% i`m laugh because potato are good in eso . thank you peace
Hallothiel wrote: »On a console so haven't had the chance to experience this yet.....
strikeback1247 wrote: »charley222 wrote: »after you will find the new set item , this game become very to easy , i guess eso looking for bad player and very average and make them feel better and good to something lolol , soling world boss in this game is a joke . most dungeons are easy i dont feel a lot of challenges in this game , i will love so much eso add something a bit harder same of the Cradle of Shadows ,
,sure someone tell me is good to eso 100% i`m laugh because potato are good in eso . thank you peace
I think this potato here is trying to communicate!
But seriously, most Vet dungeons and trials are extremely difficult for a large part of the player base.
merovignub17_ESO wrote: »THE DIFFICULTY SCALING IS NOT BUILD-AGNOSTIC.
Which is what a few people keep pointing out and everyone else just ignores and yells HARDER or EASIER.
I don't think, overall, the scaling is a problem, or the "difficulty," it's that it affects different characters in different ways and how that's happening is not well-understood yet.
So some people are experiencing an "easier" game and some people "harder," and for whatever reason most posts are written as if it's always one or the other.
That's the most frustrating thing, the actual *problem* is largely ignored.
charley222 wrote: »let just say for me and other people who feel the game is very to easy
is not eso fault because before they try to patch 1.1.2 the game harder but kid and bad player complaining to much
and just looking this vote show eso player base skill are very low and average ,
https://forums.elderscrollsonline.com/en/discussion/100852/1-1-2-no-more-zerk
so now the game is easy ,np i will just pull over 20 monster and aoe