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Too Many 531's without a clue.

  • Arundo
    Arundo
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    Well im not level 531 but I only got one toon to play so I kind of know how and what. But I guess some 531 have many alts (alting gives you nice CP points) and do not know how to play all the classes.
  • Asardes
    Asardes
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    Florial wrote: »
    You actually would be wrong about that. I'm a 544 CP player who is just learning the dungeons after a long hiatus of not dungeon running for a long time (like since launch). I've never been one for grinding. I've accumulated those CP points by questing and completed Caldwell's silver/gold on three characters. I'm a completionist and tried to do every quest available on one of my characters for the Tamriel Hero title. It was fun and those CP points slowly built up.

    I've worked up the courage again to get into groups and try my best to heal them with my Templar. I know my own limitations though and have only completed two vet dungeons. I've tried a few others and our group has wiped again and again at some final bosses. Yes, my lack of healing experience may have contributed but I saw both inexperienced players and some vet players making mistakes as well. I have read up on some proper builds and would like to think that I have a working rotation. But I am inexperienced and do make mistakes. Sometimes seeing a fight for the first time is better than dozens of YouTube videos.

    My experience has been the exact opposite: I'm playing for about a year and I've jumped in dungeons right after I've received the Undaunted invitation on my main. Started doing the silver pledges with PuGs right at level 45, and the veteran ones at 50/VR1. I'm doing them daily ever since, almost 11 months. I have been able to finish them ~98% of the time. To date I've only failed 3 VCoA gold pledges between VR2-10 due to weak DPS, a VCoS pledge 2 days after SotH launch because I got mad at not being able to do the hard mode for 2 keys and cancelled altogether (did the hard mode next day with same group after we figured out the mechanics), and a VRoM pledge 2 days ago because I actually couldn't find a group who wanted to run it - spammed 4 guild and 3 capital zone and Craglorn chat and nobody would come. Within 5 months of running the veteran dungeons I had every achievement, including the no death ones - hardest to get was VCoH (now CoH II) because of the penultimate boss that sucks everybody up. Also VICP was pretty hard to get because all the RNG and bugs (hoarvors, harvesters, machine-gun boss attack, single portal). ATM I'm only missing the ICP stealth achievement from IC dungeons. On SotH I'm still missing the no death achievements but I'm sure I'll get that eventually. I mostly ran the pledges with randoms people from zone chat or even GF PuGs.

    At the same time I've completed every possible quest on my main, and alliance, main, fighters/mages guild as well as silver and couple of gold zones on 2 alts, and only the alliance zones on another. Deferred running more quests on alts because I heard One Tamriel was coming, with leveled zones and better rewards.
    Edited by Asardes on October 10, 2016 2:36PM
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Uriel_Nocturne
    Uriel_Nocturne
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    I know that my response isn't necessarily "in the spirit" of the thread, but...

    I'm at 487 (or so) CP's, and I have no real motivation to shoot for "top" or "max" CP. I know One Tamriel is quite literally right around the corner, but even then I have no motivation to max out CP.

    The game plays fine right now for me. When OT launches, the game will scale to me, thus bringing back some of the challenge that I breeze through right now.

    I don't run Vet Dungeons or the Undaunted pledges. I solo most everything unless my wife hops on during her breaks from school. There's zero interest in running the Maelstrom Arena (Veteran or normal ranks), and my CP's are no hindrance in completing my daily crafting writs.

    Really there's no cause (from my perspective) to make any kind of serious push to hit max CP.

    Now; when Craglorn opens up to Solo players like myself with OT, I may push some. But if everything scales like they say, there won't be much point there either.

    I just do my writs every day. Run through Delves that I enjoy. Hunt Skyshards on my alt characters. And craft items for newer or lower level characters who can pay for my services.

    But really, there's simply no push for me to ever hit the max level on my CP's.

    *** DISCLAIMER ***
    This is my personal opinion. This is not a rag on or about people who do see the importance to reaching max CP level.
    *** END DISCLAIMER ***

    twitch.tv/vampire_nox
    PAWS (Positively Against Wrip-off Stuff) - Say no to Crown Crates!


  • Wolfchild07
    Wolfchild07
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    Tank didnt taunt. I had aggro more then him. Healer didnt heal, spammed rapid regen only. And last DD', light attacked with a 1H and shield. Last thing looks like im joking, but Im not.

    Haha, I've had this too. To be fair though, they were Japanese, so I don't know if they actually knew it was meant for tanking. I'm going with probably not. It didn't bother me though, we got it done just fine. We have to remember that there are new players that have nowhere to get information from as they probably don't know any English or very little. There are some that do, of course. For most of them, searching youtube or websites for answers/knowledge isn't going to be helpful until their communities have had time with the game.
  • Daggerfall_Bones
    Daggerfall_Bones
    ✭✭✭
    Skill is the number one game changer. I have to say I thought dueling was a bad idea but absolutely love a good duel. I've killed players inside of 5 seconds with CP 531 and been defeated by lower CP players that understand when the combat mechanics, builds and resource management. So many don't block, break free or dodge.

    Bar none the most satisfying aspect of duels has been wrecking those who used to hate tell in Cyro about running a Zerg and then silence after a good 1v1 beat down.
    Bones - Dunmer DK
  • PS4_ZeColmeia
    PS4_ZeColmeia
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    Tank didnt taunt. I had aggro more then him. Healer didnt heal, spammed rapid regen only. And last DD', light attacked with a 1H and shield. Last thing looks like im joking, but Im not.

    Haha, I've had this too. To be fair though, they were Japanese, so I don't know if they actually knew it was meant for tanking. I'm going with probably not. It didn't bother me though, we got it done just fine. We have to remember that there are new players that have nowhere to get information from as they probably don't know any English or very little. There are some that do, of course. For most of them, searching youtube or websites for answers/knowledge isn't going to be helpful until their communities have had time with the game.

    I'm guessing he was stam dps? I love snb for my mage. Not top DPS for sure, but depending on the group or solo it is a great setup.
    PSN: ***___Chan (3 _s)
    Hybrid, All-Role NB
  • Asardes
    Asardes
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    Why are you supposing they were Japanese? I don't think there is a cultural bias towards 1H&S there, and there are probably people with little or no knowledge of English in other countries too. I'm on EU server and I'm not a native speaker myself. I see all kind of strange languages in zone chat, not even sure what they are, but usually people have enough language, or at least MMO-jargon to get along pretty well in a group :)
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Arora
    Arora
    ✭✭✭
    The 531's you are talking about, I have noticed to be obstinate and leary of any advice to their build...

    for example I might say "try putting force pulse on your destro staff to close the portals, it's a lot easier than using impulse. You need to close them fast and the range helps. " They however just get mad a lot of the time and say wgt is too hard and that they like crystal frags on their back bar (which it rarely procs on).

    I enjoy playing with a group of cp300's who want to learn the mechanics much much more than the types of 531's who do not even have the willingness or capacity to achieve success.

    The 531's and I that play together had stormproof by 350. It's about how much you care about learning and perfecting your abilities as a player!


    I am not that great with builds, so I level every skill on my characters for this very purpose. I take all advise given too me when going into a raid. I am not above telling people, that this is where I fail in a MMO. I read a lot on the forums as well for advice. I get what your saying. People think they know what their doing, at least I can admit I dont in High End Content.
    Arora Moon - EB- Nightblade
    Arora Moonlight- EB- Sorcerer
    - GM Souless-


    Hail Sithis - Glory to the Night Mother

  • Asardes
    Asardes
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    ✭✭✭✭
    Well
    Arora wrote: »
    The 531's you are talking about, I have noticed to be obstinate and leary of any advice to their build...

    for example I might say "try putting force pulse on your destro staff to close the portals, it's a lot easier than using impulse. You need to close them fast and the range helps. " They however just get mad a lot of the time and say wgt is too hard and that they like crystal frags on their back bar (which it rarely procs on).

    I enjoy playing with a group of cp300's who want to learn the mechanics much much more than the types of 531's who do not even have the willingness or capacity to achieve success.

    The 531's and I that play together had stormproof by 350. It's about how much you care about learning and perfecting your abilities as a player!


    I am not that great with builds, so I level every skill on my characters for this very purpose. I take all advise given too me when going into a raid. I am not above telling people, that this is where I fail in a MMO. I read a lot on the forums as well for advice. I get what your saying. People think they know what their doing, at least I can admit I dont in High End Content.

    Well, if you are a support role, healer or tank, not using certain skills can lead to group failure. As I detailed above, not using shards is very detrimental for stamina DPS sustain. Also a tank that doesn't use CC and even run some group buffs (ingenous weapons, aggressive warhorn) is a semi-failed one.

    As DD there are a lot of DPS races, even more so after the old dungeons got buffed. If one of the DDs fails then the whole group wipes. Of course there is some variation depending on class and gear, but some skills are no brainers, on most builds. Spamming force pulse with light attack weave is the bread and butter of most ranged magicka DDs. Trying to run against the meta may be appealing, but if it fails the group is not advisable. And not closing the portals in Planar Inhibitor fight in time is one of the worst that you can have in 4 man dungeons. I've met Templars that beamed them and of course everybody wiped to Ogrims there. Being a special snowflake doesn't work in DLC dungeons, let alone in a vet trial - I suppose that is what you meant by "raid".
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • nazkec
    nazkec
    As one of the players that needs helped along right now, I really enjoy when players just ask up front if the party knows the mechanics or I just say, hey I don't know the mechanics can you please explain. If they are unwilling too, I generally just leave so I am not a hinderance but that has happened like twice out of my dozen or so runs.

    I big shout out to all the players who explain mechanics to me!!!!!!!!!!!!!!!!!
  • nazkec
    nazkec
    Additionally, sometimes it is hard to know if I am doing enough DPS to be considered sufficient or better. That is my problem. Any thoughts to that? although I am gather it depends on the dungeon.
  • PS4_ZeColmeia
    PS4_ZeColmeia
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    Asardes wrote: »
    Well
    Arora wrote: »
    The 531's you are talking about, I have noticed to be obstinate and leary of any advice to their build...

    for example I might say "try putting force pulse on your destro staff to close the portals, it's a lot easier than using impulse. You need to close them fast and the range helps. " They however just get mad a lot of the time and say wgt is too hard and that they like crystal frags on their back bar (which it rarely procs on).

    I enjoy playing with a group of cp300's who want to learn the mechanics much much more than the types of 531's who do not even have the willingness or capacity to achieve success.

    The 531's and I that play together had stormproof by 350. It's about how much you care about learning and perfecting your abilities as a player!


    I am not that great with builds, so I level every skill on my characters for this very purpose. I take all advise given too me when going into a raid. I am not above telling people, that this is where I fail in a MMO. I read a lot on the forums as well for advice. I get what your saying. People think they know what their doing, at least I can admit I dont in High End Content.

    Well, if you are a support role, healer or tank, not using certain skills can lead to group failure. As I detailed above, not using shards is very detrimental for stamina DPS sustain. Also a tank that doesn't use CC and even run some group buffs (ingenous weapons, aggressive warhorn) is a semi-failed one.
    Kinda agree, kinda don't. PUGs = you should have your own sustain. If your measurement in a PUG is someone giving you the synergy buffs without you checking if they have them or use them, then that is more of a reflection of you not talking to your group, then necessarily their fault (but yes they should have key skills, this I agree with you on).

    That all said, I have been in so many PUGs where they have text chat turned off and are not in voice chat that when they don't use skills and suck, it basically makes them a huge liability.
    PSN: ***___Chan (3 _s)
    Hybrid, All-Role NB
  • Rastoide
    Rastoide
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    kylewwefan wrote: »
    First off, I PUG a lot. I see many terribad players at max level. Not just to boost my own self....I did fungal grotto vet with a player who's rotation was light attack bow, caltrops...over and over again. Or the wrecking blow spam...or stand at a distance bow light attacking never use a single ability. Full heavy armor DD's , light armor staff tanks?!?

    Are everyone buying max level accounts and playing how they want? How do you get there and have no clue? I can't deal with the PUG life anymore. I tried 2 Vet HelRa PUG trials over the weekend....I'll never do that again. Not even hard mode. Just Vet. Having awesome Healers and tank still aren't getting low DPS group through.

    Everyone loves to hate on the "elite" players. There's too many players out there pulling less than 10k. I just don't get it. It's so much better when I'm the only bad player in a group. My weekend of elite trials and daily's would have made a hilarious episode of "the differently geared".

    I have seen the question brought up about the game being too easy. I tell you no way. Normal mode almost needs to be easier. Vet dungeons...hmmm and Hard Mode....casuals and terribads are gonna struggle and likely give up. A few really good players can carry the team, but most won't make it that far. When you see it takes 5 minutes to burn the first trash mob, just leave.



    You're refering to END game.. here's how it feels early game - check
    End game might be hard. But the game is too easy.
    Its a casual game, full of casual players. What you mean is you find casual terribad players at max lvl is no surprice at all.
    Edited by Rastoide on October 10, 2016 3:13PM
  • UrbanMonk
    UrbanMonk
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    Juhasow wrote: »
    Cp is nothing skill is everything.

    Try doing these vet dungeons with 160 CP and then tell me the difference. You may have all the skills and rotation but you won't be close to yourself at max CP. the CP system is not their for just aesthetic or make someone feel superior, it actually makes you perform better in terms of DPS or Heal or Tank.

    So saying CP is nothing is plain BS.

    However I agree that all the CP is nothing IF you don't have the skills.
    Urban.Monk

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    ___________________________________________________________________________________________________________________________________
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  • Own
    Own
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    kylewwefan wrote: »
    First off, I PUG a lot. I see many terribad players at max level. Not just to boost my own self....I did fungal grotto vet with a player who's rotation was light attack bow, caltrops...over and over again. Or the wrecking blow spam...or stand at a distance bow light attacking never use a single ability. Full heavy armor DD's , light armor staff tanks?!?

    Are everyone buying max level accounts and playing how they want? How do you get there and have no clue? I can't deal with the PUG life anymore. I tried 2 Vet HelRa PUG trials over the weekend....I'll never do that again. Not even hard mode. Just Vet. Having awesome Healers and tank still aren't getting low DPS group through.

    Everyone loves to hate on the "elite" players. There's too many players out there pulling less than 10k. I just don't get it. It's so much better when I'm the only bad player in a group. My weekend of elite trials and daily's would have made a hilarious episode of "the differently geared".

    I have seen the question brought up about the game being too easy. I tell you no way. Normal mode almost needs to be easier. Vet dungeons...hmmm and Hard Mode....casuals and terribads are gonna struggle and likely give up. A few really good players can carry the team, but most won't make it that far. When you see it takes 5 minutes to burn the first trash mob, just leave.



    Whats wrong with wrecking blow spam? I pull 21k single target with only weaving. Because its not meta max dps? What do you suggest I do with my 2h? This is a game that people play like they want. Don't pug if you dont like it.
  • Eleusian
    Eleusian
    ✭✭✭

    kylewwefan wrote: »
    First off, I PUG a lot. I see many terribad players at max level. Not just to boost my own self....I did fungal grotto vet with a player who's rotation was light attack bow, caltrops...over and over again. Or the wrecking blow spam...or stand at a distance bow light attacking never use a single ability. Full heavy armor DD's , light armor staff tanks?!?

    Are everyone buying max level accounts and playing how they want? How do you get there and have no clue? I can't deal with the PUG life anymore. I tried 2 Vet HelRa PUG trials over the weekend....I'll never do that again. Not even hard mode. Just Vet. Having awesome Healers and tank still aren't getting low DPS group through.

    Everyone loves to hate on the "elite" players. There's too many players out there pulling less than 10k. I just don't get it. It's so much better when I'm the only bad player in a group. My weekend of elite trials and daily's would have made a hilarious episode of "the differently geared".

    I have seen the question brought up about the game being too easy. I tell you no way. Normal mode almost needs to be easier. Vet dungeons...hmmm and Hard Mode....casuals and terribads are gonna struggle and likely give up. A few really good players can carry the team, but most won't make it that far. When you see it takes 5 minutes to burn the first trash mob, just leave.



    I know we're you coming from. Fact is there are not enough tools on console for players to improve their damage ( or know when it's lacking) Yet ZOS makes content with DPS checks. There are currently no combat logs or even a dummy set up to practice rotations with unlike other mmo games.
    Console has come a long ways with chat & the damage #s showing up but still needs some work to measure performance if they continue to release content copy pasted from PC. Excluding most of the games players from group content is not an answer .
    PS4 NA
  • Bobby_V_Rockit
    Bobby_V_Rockit
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    Probably me, I'm max CP but can hardly beat the adjudicator. The reason is because the base game is so damn easy that stepping from solo to group is insane. I'm well OP for solo pve, but in groups I run full meta (cp, gear, skill rotation) and still suck. I usually bail on the 4 DLC vet dungeons so as not to waste peoples time.

    HOPEFULLY, 1T will help by raising solo difficulty so the gap between overworld content and dungeons/trials is less intense and we'll actually have some skills we picked up through questing.
  • Uriel_Nocturne
    Uriel_Nocturne
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    ✭✭
    Eleusian wrote: »
    kylewwefan wrote: »
    First off, I PUG a lot. I see many terribad players at max level. Not just to boost my own self....I did fungal grotto vet with a player who's rotation was light attack bow, caltrops...over and over again. Or the wrecking blow spam...or stand at a distance bow light attacking never use a single ability. Full heavy armor DD's , light armor staff tanks?!?

    Are everyone buying max level accounts and playing how they want? How do you get there and have no clue? I can't deal with the PUG life anymore. I tried 2 Vet HelRa PUG trials over the weekend....I'll never do that again. Not even hard mode. Just Vet. Having awesome Healers and tank still aren't getting low DPS group through.

    Everyone loves to hate on the "elite" players. There's too many players out there pulling less than 10k. I just don't get it. It's so much better when I'm the only bad player in a group. My weekend of elite trials and daily's would have made a hilarious episode of "the differently geared".

    I have seen the question brought up about the game being too easy. I tell you no way. Normal mode almost needs to be easier. Vet dungeons...hmmm and Hard Mode....casuals and terribads are gonna struggle and likely give up. A few really good players can carry the team, but most won't make it that far. When you see it takes 5 minutes to burn the first trash mob, just leave.



    I know we're you coming from. Fact is there are not enough tools on console for players to improve their damage ( or know when it's lacking) Yet ZOS makes content with DPS checks. There are currently no combat logs or even a dummy set up to practice rotations with unlike other mmo games.
    Console has come a long ways with chat & the damage #s showing up but still needs some work to measure performance if they continue to release content copy pasted from PC. Excluding most of the games players from group content is not an answer .
    I can agree with this.

    I don't do any type of competitive "end-game" or anything. I guess my age and career have finally kicked me down into the "casual gamer" label. But every so often, even I would like to know what my DPS is. Even if it is for nothing more than to satisfy my own curiosity.

    Having a metric like that available on console would be nice to have.


    twitch.tv/vampire_nox
    PAWS (Positively Against Wrip-off Stuff) - Say no to Crown Crates!


  • Asardes
    Asardes
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    Asardes wrote: »
    Well
    Arora wrote: »
    The 531's you are talking about, I have noticed to be obstinate and leary of any advice to their build...

    for example I might say "try putting force pulse on your destro staff to close the portals, it's a lot easier than using impulse. You need to close them fast and the range helps. " They however just get mad a lot of the time and say wgt is too hard and that they like crystal frags on their back bar (which it rarely procs on).

    I enjoy playing with a group of cp300's who want to learn the mechanics much much more than the types of 531's who do not even have the willingness or capacity to achieve success.

    The 531's and I that play together had stormproof by 350. It's about how much you care about learning and perfecting your abilities as a player!


    I am not that great with builds, so I level every skill on my characters for this very purpose. I take all advise given too me when going into a raid. I am not above telling people, that this is where I fail in a MMO. I read a lot on the forums as well for advice. I get what your saying. People think they know what their doing, at least I can admit I dont in High End Content.

    Well, if you are a support role, healer or tank, not using certain skills can lead to group failure. As I detailed above, not using shards is very detrimental for stamina DPS sustain. Also a tank that doesn't use CC and even run some group buffs (ingenous weapons, aggressive warhorn) is a semi-failed one.
    Kinda agree, kinda don't. PUGs = you should have your own sustain. If your measurement in a PUG is someone giving you the synergy buffs without you checking if they have them or use them, then that is more of a reflection of you not talking to your group, then necessarily their fault (but yes they should have key skills, this I agree with you on).

    That all said, I have been in so many PUGs where they have text chat turned off and are not in voice chat that when they don't use skills and suck, it basically makes them a huge liability.

    Sorcerer pet healers, or Templars who don't even shard/repent I often meet in PuGs is the reason I run with 2K stamina regeneration and block only 1/3 of the time on my tank. I actually have a less common setup, with 5 x Willow's Path + 2 x Bloodspawn + 2 x Alessia's Bulwark (Sword +Shield) + 3 x Endurance jewelry. Despite the fact I don't run Tava's Favor I can still average a warhorn every 45-50s, about the same as those who use it together with Bloodspawn. So I reckon that they ever cancel themselves out to a large degree (one procs on hit, the other on dodge), or the actual ultimate regeneration from either one is small, relative to the overall regeneration from earthen heart abilities, heroic slash and heavy attacks.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
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    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • agegarton
    agegarton
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    kylewwefan wrote: »
    First off, I PUG a lot. I see many terribad players at max level. Not just to boost my own self....I did fungal grotto vet with a player who's rotation was light attack bow, caltrops...over and over again. Or the wrecking blow spam...or stand at a distance bow light attacking never use a single ability. Full heavy armor DD's , light armor staff tanks?!?

    Are everyone buying max level accounts and playing how they want? How do you get there and have no clue? I can't deal with the PUG life anymore. I tried 2 Vet HelRa PUG trials over the weekend....I'll never do that again. Not even hard mode. Just Vet. Having awesome Healers and tank still aren't getting low DPS group through.

    Everyone loves to hate on the "elite" players. There's too many players out there pulling less than 10k. I just don't get it. It's so much better when I'm the only bad player in a group. My weekend of elite trials and daily's would have made a hilarious episode of "the differently geared".

    I have seen the question brought up about the game being too easy. I tell you no way. Normal mode almost needs to be easier. Vet dungeons...hmmm and Hard Mode....casuals and terribads are gonna struggle and likely give up. A few really good players can carry the team, but most won't make it that far. When you see it takes 5 minutes to burn the first trash mob, just leave.


    I cannot abide players whining about others who they perceive as not quite good enough. It's especially galling when, as you say in your last sentence, you have no intention of helping players improve their skills, you just leave. It's not elite players we should worry about, it's the elitist players who think they game was built solely for them. Those who will only complete Undaunted dailies with you if you have a certain achievement already, or a certain number of CPs. In a social MMO, this kind of arrogant crap makes me sick.

    Thankfully, there are plenty of people, plenty of guilds, who offer support and encouragement.
  • RebornV3x
    RebornV3x
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    A problem I see is this game and it's classes have no focus there's no real tank class all classes can be dps almost any class can heal the play how you want is a double edged sword the game is open but it gives players to much leway to make a bad build this game hides alot from the players as well this game is setup to make you fail.
    Edited by RebornV3x on October 10, 2016 3:32PM
  • Curtdogg47
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    Rank doesn't mean much in this game. Anyone can eventually reach max level. Doesn't mean they are good or know what they are doing. Just means that you spent enough time doing enough crap to get to the max level.
  • Khenarthi
    Khenarthi
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    The problem most people have isn't lack of skill per se, it's because they've built their entire build around something posted on a forum from someone else. I played this game for months before disappearing for around 6 months and before i left, I ran a templar as my main for many months. I was well geared too. Yet looking back, I had no idea why I was opting for skill 'A' rather than skill 'B' other than because I copied it from elsewhere and it said skill 'A' was better than skill 'B'.

    Because i started afresh on the PS4, I thought I'd run a templar again as it's the class i enjoy most. However, this time I decided to build it myself and learn why skill 'A' was preferable to skill 'B', and learn from my own mistakes. It's made a huge difference. If you're gonna copy and paste a build, the chances are, you're never gonna learn the mechanics regardless of how long you play the game. It happens with any plug in and play build regardless of game. You learn nothing past the basics. My build isn't the best by any stretch of the imagination and some people may laugh at some of the choices I have made, but you know what, I know my build from top to bottom. I know what it can do and I know what it can't do. No doubt i will get a better build as i go along as i discover better skills and synergies, but at least I know why something sucks and it's not because I'm parroting someone else.

    Also, there's no point copying other builds if you are relatively new to the game because most of those builds are centred around gear which is probably unobtainable to you.

    This right here. I'm not a superb player but since I learned my own skills and what to use in each situation (by practicing in Craglorn mobs/bosses mostly) I have a better understanding of my skills, class and limitations than I would have if I merely copied someone else's ideas.
    PC-EU
  • Sigtric
    Sigtric
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    This is just another issue with using cp as a measurement of player skill. It's not at all.

    Max cp could be had by spending hours inside old Orsinium using one bar to grind mobs. Player skill wise, this prepares you only for grinding on trash mobs.

    Stormproof: Vibeke - 50 EP mDragonknight | Savi Dreloth - 50 EP Magsorc | Sadi Dreloth - 50 EP Magblade | Sigtric Stormaxe - 50 EP Stamsorc | Valora Dreloth - 50 EP Magplar | Sigtric the Unbearable 50 EP Stam Warden
    Scrub: Chews-on-Beavers - 50 EP DK Tank | Vera the Wild - 50 EP magicka Warden | Sigtric the Axe - 50 EP Dragonknight Crafter | Sigtric the Blade - 50 EP Lost Nightblade | Sigtric the Savage - 50 EP magicka Templar | Vibeka Shadowblade - 50 Ep Stealthy Ganky Nightblade |

    Show Me Your Dunmer
    [/center]
  • Drdeath20
    Drdeath20
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    I usually can tell right away how good a groups dps is by the way they handle the early mobs. If the trash mobs are face roll easy than I know we will fly through the dungeon.
  • Zakor
    Zakor
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    Zakor wrote: »
    Before 1T: PUG success chance by ~60%, depending on dungeon
    Now: PUG Success chance by ~10%. Seriously, I joined 6 different groups just yesterday, had to clean up 2 screwed runs (which didn't help me since I missed a pledge boss by that) and had success with just one group. I'm not sure if the vet Content is so much harder (enemies have hell more LP but that's it...) or people with damn low DPS queue more... On the other hand I think the scaling alone is too bad for dungeons. If I see that cp60 chars do less DPS than my heal/buff DK with only talons as "damage" skill on bar...well.
    Imho there should be something like a test before you are allowed to enter a dungeon in a specific role. There should be difficulty tiers to allow you queuing normal, queuing vet and queuing vetdlc (or smth similar). Additionally, if you want to run the vet dungeon, you HAVE to run the normal dungeon first to learn it's mechanics. Easy as that I think.
    DPS check isn't that hard to implement, first level maybe a non moving enemy to just check damage, second level with movement and third level is movement, care for adds, cleanse that and so on. Similar for healing and tanking (I hate DPS that queue as tank... 19k LP, oneshotet by every tankmechanic, no shield an no taunt but surely a tank... )
    From lore perspective it could be implemented as "undaunted training" where some of the undaunted train you in combat. Sounds awesome for me.

    ive had a 100% succes rate with my pugs and thats all i do .... take volenvol yesterday .. 3 different runs i had the dps say we need to burn healer i was like ok yeah lets do it your way ... usually the dps sucked cus i (tank was kiting like a mofo that 31k hit hurts on a 29k health tank ) and they had no real uptime on the boss so after a few wipes my response should be to quit right .... HELL NO

    it was hey lets do it this way healer kite red tank kite green/dps burn blue ....

    sure as hell we downed them all on first time attempt sometimes players gotta see the good and the bad to make a choice ... i did have one dps quit cus he called me an overbearing tank that new nothing lol .

    generally alot of good players out there if a dps refuses to change build namely bow users that do nothing but light attacks well vote to kick gets initiated .... the only issue i have is that eso need to change how pledges work to back filled players ...

    i will leave a pledge group if its in progress cus i get no credit ... the pledge if im back filled should update to the groups current situation ... im 100% sure if eso rolled this out alot more pugging will happen

    as for dps checks 90% of all dungeons have no dps check just mechanics checks pure and simple gimme a 10k dps who never dies over a 30k dps thats spends 50% of his time dead on the ground

    Funny you talk about volen, did the same yesterday. I#M healer and I normally don't leave a group cuz someone is bad or dps is low or whatever. But if the tank isn't even able to block or dodge one damn hit from this yellow **** and dies from EVERY and I mean EVERY hit, even without scroll, then I'm out. Sure, he had only 56cp but even with that you can either block it or if you see that it hits you like a truck dodge it. Done it with a friend later that evening and, even thought he needed some healing since that one REALLY hits hard, he just stood it. Our DDs -which weren't THAT strong either- were freely able to burn those metal heads down.

    Long story short: I'm usally really patient with pugs, but those groups yesterday really freaked me out.

    As for esos "fill"- feature you are completly right. Why would I do that dungeon if two bosses I need are already dead and I have to start over anyway? Dungeonfinder needs a "don't fill" option to queue and some bad ass reward for helping others out (maybe an undaunted key?)
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    I can understand vet dungeon pugging leading to the occasional bad day, but pugging vet Hel Ra? Haha, that ones on you. :smiley:
  • Curtdogg47
    Curtdogg47
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    nazkec wrote: »
    As one of the players that needs helped along right now, I really enjoy when players just ask up front if the party knows the mechanics or I just say, hey I don't know the mechanics can you please explain. If they are unwilling too, I generally just leave so I am not a hinderance but that has happened like twice out of my dozen or so runs.

    I big shout out to all the players who explain mechanics to me!!!!!!!!!!!!!!!!!

    I totally agree here. When people who know what to do help, it makes a world of difference. I'm always thankful when people who know what to do share with the group and help us all pass the dungeon.
  • Runs
    Runs
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    You literally, can do the whole game(outside of group content) on any class using nothing but 1 or 2 of the first 3 skills that are opened when you start the game. It's so easy you don't have to test yourself, you don't have to get better. If solo playing, the only reason to get better comes when you finally understand how much you suck once you start Maelstrom and have a hard time on normal.

    IMO Zones should get harder as you level through them. Not just level change, actual difficulty... A progression if it were. It may have been there at one point but every time there was a solo quest where you have to learn some sort of mechanic, people complained and it's been nerfed.


    Compile this with some players who will only run dungeons with people that have [insert amount] of CP. So instead of learning the dungeons players feel inadequate and grind CP instead. Now they are all ground up to what everyone says they need, but have no group skills.

    Now I will say most the people I've met in this game are actually pretty forgiving when it comes to players who still need to learn, but I still have anxiety from other MMOs where they haven't been at all.

    I'm at 710 CP right now, and I do ok on most my characters(I do have issues with my stam based and DKs), but I still don't join many groups. I want to, and I know I would do ok enough... But there's still that anxiety from not knowing the dungeons well enough and not knowing the type of people that will be in group with me.
    Runs| Orc NightbladeChim-el Adabal| Dunmer TemplarM'air the Honest| Khajiit Templar
    Oddity| Altmer SorcerorDrizlo| Orc DragonKnightLady Ra Gada| Redguard Sorceror
    Taste-of-Hist-Sap| Argonian NightbladeWar'den Peace| Khajiit WardenLittle Warden Annie Altmer Warden
    Ports with Blood| Breton TemplarDirty-Old-Man| Dunmer DragonKnightEyes-of-the-Sun| Argonian DragonKnight
    Bleak Mystique| Nord WardenPolychronopolous| Imperial SorcerorBullcrit| Khajiit Nightblade
    PC NA CP 1250+ and still a noob
    At Writs End - A place to complete master writs
  • CapuchinSeven
    CapuchinSeven
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    I don't know what people expect. The game doesn't stress you at all, there's not learning curve for people that haven't played any or many MMOs before.
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