Before 1T: PUG success chance by ~60%, depending on dungeon
Now: PUG Success chance by ~10%. Seriously, I joined 6 different groups just yesterday, had to clean up 2 screwed runs (which didn't help me since I missed a pledge boss by that) and had success with just one group. I'm not sure if the vet Content is so much harder (enemies have hell more LP but that's it...) or people with damn low DPS queue more... On the other hand I think the scaling alone is too bad for dungeons. If I see that cp60 chars do less DPS than my heal/buff DK with only talons as "damage" skill on bar...well.
Imho there should be something like a test before you are allowed to enter a dungeon in a specific role. There should be difficulty tiers to allow you queuing normal, queuing vet and queuing vetdlc (or smth similar). Additionally, if you want to run the vet dungeon, you HAVE to run the normal dungeon first to learn it's mechanics. Easy as that I think.
DPS check isn't that hard to implement, first level maybe a non moving enemy to just check damage, second level with movement and third level is movement, care for adds, cleanse that and so on. Similar for healing and tanking (I hate DPS that queue as tank... 19k LP, oneshotet by every tankmechanic, no shield an no taunt but surely a tank... )
From lore perspective it could be implemented as "undaunted training" where some of the undaunted train you in combat. Sounds awesome for me.
Cp is nothing skill is everything.
I guess my question is, how did you people who know what to do learn it in the first place? I would really like to be more effective in dungeons, but I only get better by learning through mistakes. I join PUGs and I am usually not the worst but I am by no means close to the best. It seems like the more experienced people have a choice to make:
1. All join a guild of experienced people. Ignore everyone else. Wait for game to die.
2. Help people get up to speed. At least, the ones like me who would actually like to do better.
I think most players want to do better. The problem is, there is just as much - if not more - bad advice as there is good advice. I don't watch YouTube stuff because (a) I don't trust it and (b) I don't have time. I thought maybe I had to make time, but some people here state that learning like that is bad because you do not have a "feel" for the skills.
Anyway. L2P. But how? Other than by bad PUG experiences.
AzraelKrieg wrote: »It would be safe to assume that those 531s got there by grinding just to be able to do endgame content so never developed a proper rotation
I guess my question is, how did you people who know what to do learn it in the first place? I would really like to be more effective in dungeons, but I only get better by learning through mistakes. I join PUGs and I am usually not the worst but I am by no means close to the best. It seems like the more experienced people have a choice to make:
1. All join a guild of experienced people. Ignore everyone else. Wait for game to die.
2. Help people get up to speed. At least, the ones like me who would actually like to do better.
I think most players want to do better. The problem is, there is just as much - if not more - bad advice as there is good advice. I don't watch YouTube stuff because (a) I don't trust it and (b) I don't have time. I thought maybe I had to make time, but some people here state that learning like that is bad because you do not have a "feel" for the skills.
Anyway. L2P. But how? Other than by bad PUG experiences.
Prof_Bawbag wrote: »I guess my question is, how did you people who know what to do learn it in the first place? I would really like to be more effective in dungeons, but I only get better by learning through mistakes. I join PUGs and I am usually not the worst but I am by no means close to the best. It seems like the more experienced people have a choice to make:
1. All join a guild of experienced people. Ignore everyone else. Wait for game to die.
2. Help people get up to speed. At least, the ones like me who would actually like to do better.
I think most players want to do better. The problem is, there is just as much - if not more - bad advice as there is good advice. I don't watch YouTube stuff because (a) I don't trust it and (b) I don't have time. I thought maybe I had to make time, but some people here state that learning like that is bad because you do not have a "feel" for the skills.
Anyway. L2P. But how? Other than by bad PUG experiences.
Because some of those players can't see the forest for the trees. They forget that they themselves were once taught and were once the 'noob' fodder in the group. Those people who tend to have bad experiences with those players who like to dictate how good others should be, will more than likely become the very thing they currently despise too. It happens in every game because the more we play a game, the more likely we are to forget our own learning curve and some of the nastiness we encountered along the way.
leepalmer95 wrote: »This is in pvp as well.
I've seen some good cp 300/400 players and then i've seen some 561 players who are actually like mid 20's pvp rank but are absolutely horrid. Like shockingly bad to the point i'd expect it on a no cp new player.
They don't heal, block, break free, ani cancel, usually just spam 1 things, they don't have impen etc...
This is the result of making the game so easy and letting people basically pug easy mode it with zerging, they pvp for months and don't get any better because they kill when they out number someone only.
Most players are pretty bad in this game.
AzraelKrieg wrote: »It would be safe to assume that those 531s got there by grinding just to be able to do endgame content so never developed a proper rotation
kylewwefan wrote: »First off, I PUG a lot. I see many terribad players at max level. Not just to boost my own self....I did fungal grotto vet with a player who's rotation was light attack bow, caltrops...over and over again. Or the wrecking blow spam...or stand at a distance bow light attacking never use a single ability. Full heavy armor DD's , light armor staff tanks?!?
Are everyone buying max level accounts and playing how they want? How do you get there and have no clue? I can't deal with the PUG life anymore. I tried 2 Vet HelRa PUG trials over the weekend....I'll never do that again. Not even hard mode. Just Vet. Having awesome Healers and tank still aren't getting low DPS group through.
Everyone loves to hate on the "elite" players. There's too many players out there pulling less than 10k. I just don't get it. It's so much better when I'm the only bad player in a group. My weekend of elite trials and daily's would have made a hilarious episode of "the differently geared".
I have seen the question brought up about the game being too easy. I tell you no way. Normal mode almost needs to be easier. Vet dungeons...hmmm and Hard Mode....casuals and terribads are gonna struggle and likely give up. A few really good players can carry the team, but most won't make it that far. When you see it takes 5 minutes to burn the first trash mob, just leave.
This translates into PvP as well, not just PvE. A max CP magplar with 0 impen or shields came at me just spamming random abilities in no coherent order.
These same people play for a while get beat down and begin to voice opinions on balance, when they have no idea how to even play the game.
ESO lost a majority of its original player-base on PC, and it's pretty clear that it's hard for the new generation to "catch up" midway.
Daemons_Bane wrote: »It's amazing seeing how bad some max level characters are.
I've breezed through vWGT and vICP with pug groups 200-300cp (561 myself), then I''ve been group with max level players who don't have a clue. It makes people suggesting adding a "CP Filter" to dungeon finder totally ridiculous.
I think it's a mistake to call them bad.. They might just not care as much about BiS, perfect skills and rotations as you do