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A fair PVP Justice System concept

AndyTGD
AndyTGD
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sticker,375x360.u3.png
As with many players, I've been thinking for a while about the idea of having a PVP Justice System. I just wanted to outline a few thoughts I've had on the matter and a concept I've devised which utilises incentives to encourage both criminals and justice players to open themselves to PVP for potential rewards. The concept builds upon an idea put forward by BoloBoffin, but emphasises the voluntary nature of justice-system PVP. Not sure if something like this has been proposed before, but here goes:

Thieves
Scatter a small selection of very high-value items throughout Tamriel which can be stolen by thieves who want to gamble on surviving. Before taking said item, the thief will have a pop-up similar to any tutorial pop-up, informing them that if they lift the item they will trigger the PVP justice system components. Such items should also be clearly marked in the UI. If they take the item, they trigger a quest with a countdown (say, ten minutes or higher), during which they need to evade bounty hunters. Outlaw refuges will be safe areas and the item can only be sold to specialised NPCs inside the refuge (the quest and timer ends with selling the item to the NPC). When timer runs out, their status returns to normal and can still cash in their reward.

Assassins
Exactly the same as the thieves, but with a small selection of very high-value NPC targets scattered throughout Tamriel, such as governmental officials and crime kingpins, who can be assassinated. Again, with pop-up warnings and UI identification (such as a floating icon above the target, available in 'sneak mode'). If they kill the target, the assassin must return to the Sanctuary or refuge (again, a safe area) to cash in their prize, whilst evading bounty hunters for a set time. When timer runs out, their status returns to normal and can still cash in their reward.

Justice bounty hunters
Activated by wearing a special enforcer tabard. The tabard would give the enforcer the ability to see people with PVP bounties (glowing yellow), but if the criminal is sneaking, it's subject to detection mechanics. And the enforcer should have a glow and a red hovering eye (similar to NPC lookouts) visible only to criminals with PVP bounties. If the enforcer spots a criminal and gets a duel request off within a certain range (20 meters?), the dual begins with a special Justice flag for the fight area. If a criminal runs from the dual they instantly forfeit the fight to the enforcer. NPC guards can NOT join this dual. If the criminal wins, he or she is instantly transported to the nearest refuge to cash in their quest. If the enforcer wins, the criminal loses their quest and the enforcer is rewarded at an enforcer station. Either way, the countdown timer is switched off and the target's PVP-bounty status returns to normal.

Miscellaneous
  • Rewards could theoretically be expanded upon, with not just gold rewards, but unique items designed for the upcoming housing DLC, quirky/unique cosmetics, achievements, and the all-important player titles.
  • If the thief/assassin craftily goes offline, the timer will continue when they start playing again. It will not cool-off offline in the same way as a normal bounty.
  • Bounty hunters could be subtly notified if such a theft/assassination has occurred within their general vicinity (eg. within the city of Wayrest), whilst lacking specificity which would result in a hundred gankers descending on the criminal within seconds. Other methods could be utilised to smooth out any potential issues.
Summary
Such a system would, in my estimation, allow a criminal to weigh up the potential risks of PVP, whilst providing a strong incentive to take the risk and engage in something more thrilling than the conventional NPC-based justice system present in the game. It would circumvent a lot of the typical problems associated with PVP justice, such as rampant ganking of unwary and underdeveloped players, whilst offering a further layer to the game's justice system. Would something like this be reasonable or viable do you think? :)
  • XDragonDoomX
    XDragonDoomX
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    No.
    If I want pvp, I go to Cyrodiil. I don't want to be railroaded into PvP - The Thieves Guild has daily quests, not even the scouting quests in Cyro force you into PvP if you accept one.
    "Forums are like a herd of performing elephants with diarrhea.
    massive, difficult to redirect, awe-inspiring, entertaining, and a source of
    mind-boggling amounts of excrement when you least expect it. ”

    (with apologies to Eugene H. Spafford, aka Spaf)

    I have the power to please one person per day. Today is not your day.
    Tomorrow... Tomorrow does not look good either.

    82. Victory laps after killing the dragon with my 1d2 bow is considered in poor taste.
    83. My gnome does not like big butts and he cannot lie.
    84. Not allowed to talk my fellow inquisitors into buying a 220lb pull crossbow.
    85. Not allowed to talk my fellow inquisitors into buying an industrial strength flamethrower.
    86. Not allowed to make a superhero with a 99% chance of dodging even after the -10 penalty for a successful called shot.
    87. There is no such thing as a dwarven katana.
    88. My bard does not get a bonus to perform if she is obviously not wearing anything under her tabard.
    89. The elf's name is not Legolam.
    ** Mr Glenn's Forbidden activities list**

  • AndyTGD
    AndyTGD
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    No.
    If I want pvp, I go to Cyrodiil. I don't want to be railroaded into PvP - The Thieves Guild has daily quests, not even the scouting quests in Cyro force you into PvP if you accept one.

    Did you even read the proposal? No one is being railroaded into PvP, it is being proposed as an additional, entirely voluntary, layer to the existing system. Nice benefits of course, but only if you want to do it. Just like no-one is being railroaded into PVP in cyrodiil despite there being big pluses to doing so, such as gaining Emperor status and all the goodies which go with that.
  • AzraelKrieg
    AzraelKrieg
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    Forcing PvP in PvE again. The enforcers would camp out at refuge doors and accost the people with bounties.
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  • Daemons_Bane
    Daemons_Bane
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    I've seen worse :smile: BUT.. I don't agree with the suggestion that if you try to escape, aka decline the duel, you lose your loot.. Just as guards have to overpower us, so should it be for the enforcers..
  • White wabbit
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    God won't the justice system thing just go and die
  • Doctordarkspawn
    Doctordarkspawn
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    This still tells people who paid money for thieves guild outright that playing them is PVP.

    No.
    God won't the justice system thing just go and die

    Because some people will continue to advocate for gank fodder no matter how dead and decaying the horse gets.
  • XDragonDoomX
    XDragonDoomX
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    1. the exploits are numerous - the first is the most obvious - snatch one of the pieces, port to a wayshrine in a different zone.
    2. second - friends exchanging roles - "you take that, I'll stand here & take you down as soon as you do, then we'll swap"

    those are the immediate ones that come to mind - no doubt there would be a multitude of other, more devious exploits & workarounds.
    "Forums are like a herd of performing elephants with diarrhea.
    massive, difficult to redirect, awe-inspiring, entertaining, and a source of
    mind-boggling amounts of excrement when you least expect it. ”

    (with apologies to Eugene H. Spafford, aka Spaf)

    I have the power to please one person per day. Today is not your day.
    Tomorrow... Tomorrow does not look good either.

    82. Victory laps after killing the dragon with my 1d2 bow is considered in poor taste.
    83. My gnome does not like big butts and he cannot lie.
    84. Not allowed to talk my fellow inquisitors into buying a 220lb pull crossbow.
    85. Not allowed to talk my fellow inquisitors into buying an industrial strength flamethrower.
    86. Not allowed to make a superhero with a 99% chance of dodging even after the -10 penalty for a successful called shot.
    87. There is no such thing as a dwarven katana.
    88. My bard does not get a bonus to perform if she is obviously not wearing anything under her tabard.
    89. The elf's name is not Legolam.
    ** Mr Glenn's Forbidden activities list**

  • Taternater
    Taternater
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    People replying without reading the first post.

    Regarding lifting the pvp justice item, maybe some other ones increase in value the longer you hold in while not in a refuge? Up to a cap that is.

    Not sure how to stop multiboxers from exploiting this aside from the lack of any sort of fun that multibox exploiting would have.
  • AndyTGD
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    Forcing PvP in PvE again. The enforcers would camp out at refuge doors and accost the people with bounties.

    Again, that's not the case. The criminal can simply roam elsewhere until the timer ends and then turn in their quest care-free. Get some fellow-thief friends to scout out the refuge entrances to see if the path is clear etc. Seriously, its like you guys are just looking for excuses to dismiss introducing any PvP ideas. And again, its not forcing PvP into PVE.
  • XDragonDoomX
    XDragonDoomX
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    AndyTGD wrote: »
    Forcing PvP in PvE again. The enforcers would camp out at refuge doors and accost the people with bounties.

    Again, that's not the case. The criminal can simply roam elsewhere until the timer ends and then turn in their quest care-free. Get some fellow-thief friends to scout out the refuge entrances to see if the path is clear etc. Seriously, its like you guys are just looking for excuses to dismiss introducing any PvP ideas. And again, its not forcing PvP into PVE.

    Other than duelling, yes, I really don't want PvP brought out from the confines of Cyrodiil & IC. Introducing it to the justice system, in any form, would just be the thin end of the wedge
    "Forums are like a herd of performing elephants with diarrhea.
    massive, difficult to redirect, awe-inspiring, entertaining, and a source of
    mind-boggling amounts of excrement when you least expect it. ”

    (with apologies to Eugene H. Spafford, aka Spaf)

    I have the power to please one person per day. Today is not your day.
    Tomorrow... Tomorrow does not look good either.

    82. Victory laps after killing the dragon with my 1d2 bow is considered in poor taste.
    83. My gnome does not like big butts and he cannot lie.
    84. Not allowed to talk my fellow inquisitors into buying a 220lb pull crossbow.
    85. Not allowed to talk my fellow inquisitors into buying an industrial strength flamethrower.
    86. Not allowed to make a superhero with a 99% chance of dodging even after the -10 penalty for a successful called shot.
    87. There is no such thing as a dwarven katana.
    88. My bard does not get a bonus to perform if she is obviously not wearing anything under her tabard.
    89. The elf's name is not Legolam.
    ** Mr Glenn's Forbidden activities list**

  • KaleidoscopeEyz
    KaleidoscopeEyz
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    The Justice system is right where it should be, dead. Leave it there. Unless a theft or assassination is witnessed, nothing should be triggered. We don't need to bring police profiling to Tamriel. Orclivesmatter.
  • STEVIL
    STEVIL
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    @AndyTGD

    I am not sure i understand the "how does this play" part of the equation.

    Assuming the items are "scattered across tamriel" how do the enforcers find thieves who have stolen just those special trinkets except by camping on either the spawn locations of the items (nearby hoping they dont get spotted by some newbie trying this) or camping the thieves dens hoping for one to go there to do a turn-in?

    if your idea is the enforcers do get involved by camping out those sites, do you really thing PVP players would be interested enough in significant numbers to spend a lot of time sitting around outside of dens (hoping this happens to be the one den among many in tamriel the thief decides to go to and that they have chosen the one out of two entrances to this den) or camping on a given spawn site (out of all those across tamriel) hoping this one will be the one a thief tries to loot?

    I get that its not uncommon in PVP for some folks to camp out in stealth on busy location chokepoints for ambushing... but this seems like an awful lot of sitting around hoping for a quest to spawn.

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  • AndyTGD
    AndyTGD
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    1. the exploits are numerous - the first is the most obvious - snatch one of the pieces, port to a wayshrine in a different zone.
    2. second - friends exchanging roles - "you take that, I'll stand here & take you down as soon as you do, then we'll swap"

    those are the immediate ones that come to mind - no doubt there would be a multitude of other, more devious exploits & workarounds.

    Nothing wrong with fleeing to another zone, that could be part of the thrill. Might be inclined to prevent teleporting without a wayshrine for a set time though, just to even things out a bit. Any system is going to have exploits, as I say this is a rough sketch of an idea which could be fleshed out and built on with additional safeguards.

    Good points though! What I can't stand is someone who doesn't even give the idea a chance and screams "Ugh, stop making me PvPeeeeeeee!!!" Regardless of whether the individual is being forced or not. That just demonstrates the utter irrationality of the individual in question.
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    Stop trying to stop people from farming their daily easy gold. It upsets them.
  • Daemons_Bane
    Daemons_Bane
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    AndyTGD wrote: »
    Forcing PvP in PvE again. The enforcers would camp out at refuge doors and accost the people with bounties.

    Again, that's not the case. The criminal can simply roam elsewhere until the timer ends and then turn in their quest care-free. Get some fellow-thief friends to scout out the refuge entrances to see if the path is clear etc. Seriously, its like you guys are just looking for excuses to dismiss introducing any PvP ideas. And again, its not forcing PvP into PVE.

    No.. But people are extremely vary about this system since the effects can he horrible, to put it mildly

  • XDragonDoomX
    XDragonDoomX
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    Stop trying to stop people from farming their daily easy gold. It upsets them.

    As opposed to farming easy targets ? :D
    "Forums are like a herd of performing elephants with diarrhea.
    massive, difficult to redirect, awe-inspiring, entertaining, and a source of
    mind-boggling amounts of excrement when you least expect it. ”

    (with apologies to Eugene H. Spafford, aka Spaf)

    I have the power to please one person per day. Today is not your day.
    Tomorrow... Tomorrow does not look good either.

    82. Victory laps after killing the dragon with my 1d2 bow is considered in poor taste.
    83. My gnome does not like big butts and he cannot lie.
    84. Not allowed to talk my fellow inquisitors into buying a 220lb pull crossbow.
    85. Not allowed to talk my fellow inquisitors into buying an industrial strength flamethrower.
    86. Not allowed to make a superhero with a 99% chance of dodging even after the -10 penalty for a successful called shot.
    87. There is no such thing as a dwarven katana.
    88. My bard does not get a bonus to perform if she is obviously not wearing anything under her tabard.
    89. The elf's name is not Legolam.
    ** Mr Glenn's Forbidden activities list**

  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    Stop trying to stop people from farming their daily easy gold. It upsets them.

    As opposed to farming easy targets ? :D

    I would agree with you but even when a proposal is put forward where people would knowingly accept pvp and it would in no way affect players who didnt want to pvp, in come all the replies about ganking and exploits.

    This is simply a case of people who dont like pvp dont want it in their areas. There is no reason other then We dont like pvp. So they make up ones. Oh gankers, oh pvp forced on me! Even when people come uo ways to avoid these.

    These people should just come out and say I dont want pvp in my area, nothing you can say will change that. Atleast then we know where they stand. But they would rather just troll.
  • XDragonDoomX
    XDragonDoomX
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    Stop trying to stop people from farming their daily easy gold. It upsets them.

    As opposed to farming easy targets ? :D

    I would agree with you but even when a proposal is put forward where people would knowingly accept pvp and it would in no way affect players who didnt want to pvp, in come all the replies about ganking and exploits.

    This is simply a case of people who dont like pvp dont want it in their areas. There is no reason other then We dont like pvp. So they make up ones. Oh gankers, oh pvp forced on me! Even when people come uo ways to avoid these.

    These people should just come out and say I dont want pvp in my area, nothing you can say will change that. Atleast then we know where they stand. But they would rather just troll.

    Like this you mean ?
    "Other than duelling, yes, I really don't want PvP brought out from the confines of Cyrodiil & IC. Introducing it to the justice system, in any form, would just be the thin end of the wedge"
    "Forums are like a herd of performing elephants with diarrhea.
    massive, difficult to redirect, awe-inspiring, entertaining, and a source of
    mind-boggling amounts of excrement when you least expect it. ”

    (with apologies to Eugene H. Spafford, aka Spaf)

    I have the power to please one person per day. Today is not your day.
    Tomorrow... Tomorrow does not look good either.

    82. Victory laps after killing the dragon with my 1d2 bow is considered in poor taste.
    83. My gnome does not like big butts and he cannot lie.
    84. Not allowed to talk my fellow inquisitors into buying a 220lb pull crossbow.
    85. Not allowed to talk my fellow inquisitors into buying an industrial strength flamethrower.
    86. Not allowed to make a superhero with a 99% chance of dodging even after the -10 penalty for a successful called shot.
    87. There is no such thing as a dwarven katana.
    88. My bard does not get a bonus to perform if she is obviously not wearing anything under her tabard.
    89. The elf's name is not Legolam.
    ** Mr Glenn's Forbidden activities list**

  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    Stop trying to stop people from farming their daily easy gold. It upsets them.

    As opposed to farming easy targets ? :D

    I would agree with you but even when a proposal is put forward where people would knowingly accept pvp and it would in no way affect players who didnt want to pvp, in come all the replies about ganking and exploits.

    This is simply a case of people who dont like pvp dont want it in their areas. There is no reason other then We dont like pvp. So they make up ones. Oh gankers, oh pvp forced on me! Even when people come uo ways to avoid these.

    These people should just come out and say I dont want pvp in my area, nothing you can say will change that. Atleast then we know where they stand. But they would rather just troll.

    Like this you mean ?
    "Other than duelling, yes, I really don't want PvP brought out from the confines of Cyrodiil & IC. Introducing it to the justice system, in any form, would just be the thin end of the wedge"

    Yes. Now look at the other responses.
  • Tandor
    Tandor
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    Dueling brings enough open world PvP into the game. If you want any more forms of PvP can it please be reserved for existing or new, purpose-designed, PvP areas. Stop trying to impose PvP elements onto PvE content, regardless of whether it meets your definition of voluntary.

    This dead horse really does need to be buried once and for all. PvPers have got dueling now, and they're soon getting battlegrounds/arenas. Just accept that and move on.
  • AndyTGD
    AndyTGD
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    STEVIL wrote: »
    @AndyTGD

    I am not sure i understand the "how does this play" part of the equation.

    Assuming the items are "scattered across tamriel" how do the enforcers find thieves who have stolen just those special trinkets except by camping on either the spawn locations of the items (nearby hoping they dont get spotted by some newbie trying this) or camping the thieves dens hoping for one to go there to do a turn-in?

    if your idea is the enforcers do get involved by camping out those sites, do you really thing PVP players would be interested enough in significant numbers to spend a lot of time sitting around outside of dens (hoping this happens to be the one den among many in tamriel the thief decides to go to and that they have chosen the one out of two entrances to this den) or camping on a given spawn site (out of all those across tamriel) hoping this one will be the one a thief tries to loot?

    I get that its not uncommon in PVP for some folks to camp out in stealth on busy location chokepoints for ambushing... but this seems like an awful lot of sitting around hoping for a quest to spawn.

    No, no, as I say I was thinking more along the lines of these items turning up practically anywhere - not designated spawn sites which would definitely be easy prey for camping types. When an item is lifted or an NPC assassinated, nearby bounty hunters would be notified that something has occurred within a kinda vague radius, giving them somewhere to concentrate on. Basically, this is something that one could do whilst going about your normal business, really. I'm crafting in Daggerfall and then get pinged that a criminal is somewhere nearby, so one tries to hunt them down for a bit of sport. I'm not thinking of it as a huge, all-encompassing system of anything; but more of an addition to the existing system.
  • Daemons_Bane
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    Stop trying to stop people from farming their daily easy gold. It upsets them.

    As opposed to farming easy targets ? :D

    I would agree with you but even when a proposal is put forward where people would knowingly accept pvp and it would in no way affect players who didnt want to pvp, in come all the replies about ganking and exploits.

    This is simply a case of people who dont like pvp dont want it in their areas. There is no reason other then We dont like pvp. So they make up ones. Oh gankers, oh pvp forced on me! Even when people come uo ways to avoid these.

    These people should just come out and say I dont want pvp in my area, nothing you can say will change that. Atleast then we know where they stand. But they would rather just troll.

    Mind you that some of these reasons are perfectly legitimate.. Also notice that only 1 person has used ganking as an excuse in this thread, so calm down on the offensive :wink: And when it comes to trolling, no side in this discussion can point fingers
    Edited by Daemons_Bane on October 10, 2016 1:12PM
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    Stop trying to stop people from farming their daily easy gold. It upsets them.

    As opposed to farming easy targets ? :D

    I would agree with you but even when a proposal is put forward where people would knowingly accept pvp and it would in no way affect players who didnt want to pvp, in come all the replies about ganking and exploits.

    This is simply a case of people who dont like pvp dont want it in their areas. There is no reason other then We dont like pvp. So they make up ones. Oh gankers, oh pvp forced on me! Even when people come uo ways to avoid these.

    These people should just come out and say I dont want pvp in my area, nothing you can say will change that. Atleast then we know where they stand. But they would rather just troll.

    Mind you that some of these reasons are perfectly legitimate.. Also notice that only 1 person has used ganking as an excuse in this thread, so calm down on the offensive :wink: And when it comes to trolling, no side in this discussion can point fingers

    Ahh calm down the offensive?
    No.
    If I want pvp, I go to Cyrodiil. I don't want to be railroaded into PvP - The Thieves Guild has daily quests, not even the scouting quests in Cyro force you into PvP if you accept one.
    Forcing PvP in PvE again. The enforcers would camp out at refuge doors and accost the people with bounties.
    God won't the justice system thing just go and die
    This still tells people who paid money for thieves guild outright that playing them is PVP.

    No.
    God won't the justice system thing just go and die

    Because some people will continue to advocate for gank fodder no matter how dead and decaying the horse gets.

    Some of those posted without even reading the idea. I am apparently not the only one who needs to calm down the offensive.
    Edited by vyndral13preub18_ESO on October 10, 2016 1:19PM
  • Daemons_Bane
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    I never said that only YOU needed to calm down :smile: But your post had more to work with than theirs did :smile:
    Indeed some of the PvE'ers in here seemed to just throw out the usual without looking too much.. BUT they have entitled to an opinion just as the rest of us :smile: Not liking PvP at all is a legitimate reason, although a bit harsh..

    The specific reason that made me quote you was that you seemed to assume that we make up excuses just to get rid of this system, which is wrong.. Most of the problems we bring up is out of concern for the end results..
    Edited by Daemons_Bane on October 10, 2016 1:24PM
  • AndyTGD
    AndyTGD
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    Tandor wrote: »
    Dueling brings enough open world PvP into the game. If you want any more forms of PvP can it please be reserved for existing or new, purpose-designed, PvP areas. Stop trying to impose PvP elements onto PvE content, regardless of whether it meets your definition of voluntary.

    This dead horse really does need to be buried once and for all. PvPers have got dueling now, and they're soon getting battlegrounds/arenas. Just accept that and move on.

    Voluntary is voluntary. I.e. that someone consents to doing X when an option is offered to them. Alternatively, they can choose not to do X, but rather do Y. Because that is what they want to do. What kind of bizarre idiosyncratic definition of 'voluntary' do you operate by, Tandor?
    Edited by AndyTGD on October 10, 2016 1:24PM
  • Daemons_Bane
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    I will tip my hat helmet to the OP and say that he has indeed suggested a system with a much more friendly take to it :smile: The fact that he suggests that this system only kicks in when you loot special items AND With a warning prompt, is a huge step in the right direction :smile: Even as a PvE player, I must say that there are a little too much PvE hate in this thread
  • Korah_Eaglecry
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    Theres always someone that thinks theyre smarter than everyone else and has come up with some brilliant solution to the PvP Justice System problem. Or think everyone else is idiots and wont notice the blatantly flawed and exploitative nature of the solution.

    Justice System PvP will not be a thing as long as it backs PvEers into a corner and removes their autonomy.
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  • Taternater
    Taternater
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    You pvers, did you know that guilds of players bidding on guild vendors with some guilds winning and some losing is pvp? It's just a more peaceful version of pvp.
  • Daemons_Bane
    Daemons_Bane
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    Theres always someone that thinks theyre smarter than everyone else and has come up with some brilliant solution to the PvP Justice System problem. Or think everyone else is idiots and wont notice the blatantly flawed and exploitative nature of the solution.

    Justice System PvP will not be a thing as long as it backs PvEers into a corner and removes their autonomy.

    That's the thing though :smile: With this proposal, you enter it voluntarily.. No back to the wall
  • AzraelKrieg
    AzraelKrieg
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    Stop trying to stop people from farming their daily easy gold. It upsets them.

    As opposed to farming easy targets ? :D

    I would agree with you but even when a proposal is put forward where people would knowingly accept pvp and it would in no way affect players who didnt want to pvp, in come all the replies about ganking and exploits.

    This is simply a case of people who dont like pvp dont want it in their areas. There is no reason other then We dont like pvp. So they make up ones. Oh gankers, oh pvp forced on me! Even when people come uo ways to avoid these.

    These people should just come out and say I dont want pvp in my area, nothing you can say will change that. Atleast then we know where they stand. But they would rather just troll.

    Mind you that some of these reasons are perfectly legitimate.. Also notice that only 1 person has used ganking as an excuse in this thread, so calm down on the offensive :wink: And when it comes to trolling, no side in this discussion can point fingers

    Ahh calm down the offensive?
    No.
    If I want pvp, I go to Cyrodiil. I don't want to be railroaded into PvP - The Thieves Guild has daily quests, not even the scouting quests in Cyro force you into PvP if you accept one.
    Forcing PvP in PvE again. The enforcers would camp out at refuge doors and accost the people with bounties.
    God won't the justice system thing just go and die
    This still tells people who paid money for thieves guild outright that playing them is PVP.

    No.
    God won't the justice system thing just go and die

    Because some people will continue to advocate for gank fodder no matter how dead and decaying the horse gets.

    Some of those posted without even reading the idea. I am apparently not the only one who needs to calm down the offensive.

    I read the idea. It is still forcing PvP into PvE regardless of how you look at it. Dueling is up to player discretion. I have it turned off because I don't want to participate in it unless I feel like doing so. Stealing and killing on the other hand are linked to guild quests and even then that's a pain. Adding in another layer on top of that that could lead to griefing will make the game toxic.
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