Bryanonymous wrote: »This isn't a phone company.
Some businesses do actually close for one or two days a week.
This is not a car.
You are comparing products that have almost nothing in common, and now you have lost ALL credibility with your faulty logic.
When you bought ESO was there any information stating theyre closed 5 or more hours every week, one one particular day? Companies do tell you their business hours. Your faulty logic has made you lose all credibility.
I never could understand why some people feel compelled to defend corporations...
Umm look into their terms and conditions that YOU accepted. ZOS CAN have their downtime (I.e. lose of service) at no notification to you
Bryanonymous wrote: »This isn't a phone company.
Some businesses do actually close for one or two days a week.
This is not a car.
You are comparing products that have almost nothing in common, and now you have lost ALL credibility with your faulty logic.
When you bought ESO was there any information stating theyre closed 5 or more hours every week, one one particular day? Companies do tell you their business hours. Your faulty logic has made you lose all credibility.
I never could understand why some people feel compelled to defend corporations...
Umm look into their terms and conditions that YOU accepted. ZOS CAN have their downtime (I.e. lose of service) at no notification to you
Bryanonymous wrote: »Bryanonymous wrote: »This isn't a phone company. Some businesses do actually close for one or two days a week. This is not a car. You are comparing products that have almost nothing in common, and now you have lost ALL credibility with your faulty logic.
No, this is a business whose primary, and indeed only, function is to run an online game, and the fact that they can't manage to do that for more than 95% of the time on a good week suggests that they're doing it wrong. I've already explained the incredibly simple process (which every server admin on the face of the planet learns pretty much on day one) that allows you to update a server-side service without requiring huge downtime, and still people like you insist that there's no other way of doing it. Even businesses whose online presence is merely a portion of their business will probably do it the no-downtime way, so for a company that relies entirely on online services to make such a mess of it is inexcusable and (in case I haven't said it enough times) EASILY AVOIDABLE.
You think you can do it better? Who's stopping you?
You feel entitled? Then sue.
You don't like it? Then leave.
Or deal with it like the rest of us. Seriously. You probably have no clue how their programs are setup on their servers, and why they need to do a weekly maintenance. For all we know, the servers need a weekly reboot because they suffer from the same memory leak as our personal games. And as Gena said before, rebooting the servers takes about an hour. They also do micro patches often after big updates. You think you know how to do that? Well, make your own game and do it, or apply for a position with them. Just for the love of everything, the entitlement is driving all of us crazy. You are not special. Get over yourself.
I presume that ZOS employees are actually checking the bugs on Live after the implementation of the patch.
Only this step can take hours.
I would rather lose a few gameplay hours to have a more stable server with less bugs.
The average time of maintenance is about 6 hours(sometimes 7-8 hours or a bit more).
It's only 6 hours out of 168 hours in a week.
That's acceptable.
one might presume that an online gaming company might have a testing environment with a clone of the live server that they could use for testing before they roll out an update...unless you presume theyre amateurs.
skywarnmc27 wrote: »
I've said it before, and I'll say it again. Anyone who says downtime "needs to happen" to run maintenance or that it's ZOS "doing their job" has plainly never worked anywhere with a large server infrastructure. There are many ways of doing maintenance without requiring that everything be shut down for eight+ hours a week, and if they were "doing their job" then things would never get so bad that it requires 5% weekly downtime.
As for the "well it's been like it forever, so there's no point complaining" argument, that's just dumb -- the fact that even after all this time they've not got a better system in place is more reason to complain.
You wouldn't put up with your internet only working 95% of the time or if your car didn't work on Mondays every week and the dealer wasn't able to fix it after two years of trying you'd kick up a stink, but game developers are apparently blameless if their products are so unreliable, and I find it confusing...
AzraelKrieg wrote: »Oh look. Another "woe is me, maintenance is during my gaming time/day off" topic. Get over yourself. I finished work for the day a few hours ago, got a little time to log in, check mail, craft for a guild mate and logged off. I knew maintenance was coming, and I accept it. I don't come on here and complain because of entitlement. I do something else. I just let the launcher sit in the background while do something else like watch some stuff that I've been mean to watch or play another game. So seriously, get off your high horse. I want to be playing right now, I know I can't but I don't complain.
Bryanonymous wrote: »Bryanonymous wrote: »This isn't a phone company. Some businesses do actually close for one or two days a week. This is not a car. You are comparing products that have almost nothing in common, and now you have lost ALL credibility with your faulty logic.
No, this is a business whose primary, and indeed only, function is to run an online game, and the fact that they can't manage to do that for more than 95% of the time on a good week suggests that they're doing it wrong. I've already explained the incredibly simple process (which every server admin on the face of the planet learns pretty much on day one) that allows you to update a server-side service without requiring huge downtime, and still people like you insist that there's no other way of doing it. Even businesses whose online presence is merely a portion of their business will probably do it the no-downtime way, so for a company that relies entirely on online services to make such a mess of it is inexcusable and (in case I haven't said it enough times) EASILY AVOIDABLE.
You think you can do it better? Who's stopping you?
You feel entitled? Then sue.
You don't like it? Then leave.
Or deal with it like the rest of us. Seriously. You probably have no clue how their programs are setup on their servers, and why they need to do a weekly maintenance. For all we know, the servers need a weekly reboot because they suffer from the same memory leak as our personal games. And as Gena said before, rebooting the servers takes about an hour. They also do micro patches often after big updates. You think you know how to do that? Well, make your own game and do it, or apply for a position with them. Just for the love of everything, the entitlement is driving all of us crazy. You are not special. Get over yourself.
Patching and rebooting a server takes an hour? I doubt you even know what a server looks like.
AzraelKrieg wrote: »Oh look. Another "woe is me, maintenance is during my gaming time/day off" topic. Get over yourself. I finished work for the day a few hours ago, got a little time to log in, check mail, craft for a guild mate and logged off. I knew maintenance was coming, and I accept it. I don't come on here and complain because of entitlement. I do something else. I just let the launcher sit in the background while do something else like watch some stuff that I've been mean to watch or play another game. So seriously, get off your high horse. I want to be playing right now, I know I can't but I don't complain.
Lol you're probably American
That little thing you agreed to called the terms of service says otherwise. So tired of people using the "I paid for such and such and deserve blah blah." While that may hold up to paid services to say, put new carpet in your house, fix your car, etc, it doesn't hold up here.AzraelKrieg wrote: »Oh look. Another "woe is me, maintenance is during my gaming time/day off" topic. Get over yourself. I finished work for the day a few hours ago, got a little time to log in, check mail, craft for a guild mate and logged off. I knew maintenance was coming, and I accept it. I don't come on here and complain because of entitlement. I do something else. I just let the launcher sit in the background while do something else like watch some stuff that I've been mean to watch or play another game. So seriously, get off your high horse. I want to be playing right now, I know I can't but I don't complain.
So youre putting down customers who are not happy with being inconvenienced by a company they are giving money to for a service or product? I subbed for over a year to this game and regularly buy stuff out of the crown store. I am a customer.
Are you telling me I dont have a right to be upset that I cannot use the product I paid for and continue to pay for?
Bryanonymous wrote: »Or deal with it like the rest of us. Seriously. You probably have no clue how their programs are setup on their servers, and why they need to do a weekly maintenance. For all we know, the servers need a weekly reboot because they suffer from the same memory leak as our personal games. And as Gena said before, rebooting the servers takes about an hour. They also do micro patches often after big updates. You think you know how to do that? Well, make your own game and do it, or apply for a position with them. Just for the love of everything, the entitlement is driving all of us crazy. You are not special. Get over yourself.
I'm sure ZOS would be absolutely thrilled if you were to design for them for free a workable server system that never has be taken down for maintenance or patches ever.
But (and here is the point I keep trying to make) I don't need to design it -- being able to do this is common industry practice. Still, if they're unsure how it works, here's the basic rundown.
- Test the patches on a test server.
- Once you're sure it works as intended, push the updates to a deployment server, leaving the production (i.e. live) server running.
- Once the update has been pushed, switch the point of entry -- the deployment server now becomes the production server. New users logging on will automatically connect to the updated server, and you can push out a message to users still on the old server that they should log out and back in again when it's convenient (maybe giving a deadline of a couple of hours before forcibly ejecting them).
- Once the old server is empty it becomes your deployment server for the next update.
Well look at that. You've pushed out a new update, and the only inconvenience is that some people have had to log out and back in again. No massive downtime or anything. I wonder why nobody thought of that befo... oh, wait, they did. I remember learning about it at college nearly 30 years ago...
Bryanonymous wrote: »Bryanonymous wrote: »Bryanonymous wrote: »This isn't a phone company. Some businesses do actually close for one or two days a week. This is not a car. You are comparing products that have almost nothing in common, and now you have lost ALL credibility with your faulty logic.
No, this is a business whose primary, and indeed only, function is to run an online game, and the fact that they can't manage to do that for more than 95% of the time on a good week suggests that they're doing it wrong. I've already explained the incredibly simple process (which every server admin on the face of the planet learns pretty much on day one) that allows you to update a server-side service without requiring huge downtime, and still people like you insist that there's no other way of doing it. Even businesses whose online presence is merely a portion of their business will probably do it the no-downtime way, so for a company that relies entirely on online services to make such a mess of it is inexcusable and (in case I haven't said it enough times) EASILY AVOIDABLE.
You think you can do it better? Who's stopping you?
You feel entitled? Then sue.
You don't like it? Then leave.
Or deal with it like the rest of us. Seriously. You probably have no clue how their programs are setup on their servers, and why they need to do a weekly maintenance. For all we know, the servers need a weekly reboot because they suffer from the same memory leak as our personal games. And as Gena said before, rebooting the servers takes about an hour. They also do micro patches often after big updates. You think you know how to do that? Well, make your own game and do it, or apply for a position with them. Just for the love of everything, the entitlement is driving all of us crazy. You are not special. Get over yourself.
Patching and rebooting a server takes an hour? I doubt you even know what a server looks like.
I said rebooting their servers takes an hour. That's what their public relations rep has said. L2R. And fyi, they've also posted pictures of their server room, so a lot of us know exactly what they look like.
Not to sound condescending but rebooting a server usually take no more than 5 minutes, for the modern servers. The company I work for does monthly patching a reboots to every server and rolling out the patch and rebooting is about 30 minutes (it can take a few minutes for the patches to be applied upon reboot),
I understand how non IT people can be like "its a necessary thing, it has to happen every week" etc. I do this for a living which is why I cannot understand why it takes 5 hours or more every week. The Corporation I work for would NEVER allow this to happen every week. Theyre livid if something is down for more than an hour. Change Management at my place of employment would never allow open ended maintenance windows, much less allow them to go on week in and week out for years without improvement.
What you people also fail to grasp is the concept of server clustering. They can take down one server, or a group of servers to do maintenance on them and the only thing that would happen is that the servers in the same cluster pick up the load.
Big companies also have a DR site, which in theory is an exact mirror of the main data center, they could run the game from the DR site while the main systems are being patched.
you see, no need to think we're idiots just because we know it could be done another way.
Why are you so insistent that I'm not allowed to complain about what I perceive as a needlessly poor service?
Not to sound condescending but rebooting a server usually take no more than 5 minutes, for the modern servers. The company I work for does monthly patching a reboots to every server and rolling out the patch and rebooting is about 30 minutes (it can take a few minutes for the patches to be applied upon reboot),
I understand how non IT people can be like "its a necessary thing, it has to happen every week" etc. I do this for a living which is why I cannot understand why it takes 5 hours or more every week. The Corporation I work for would NEVER allow this to happen every week. Theyre livid if something is down for more than an hour. Change Management at my place of employment would never allow open ended maintenance windows, much less allow them to go on week in and week out for years without improvement.
What you people also fail to grasp is the concept of server clustering. They can take down one server, or a group of servers to do maintenance on them and the only thing that would happen is that the servers in the same cluster pick up the load.
Big companies also have a DR site, which in theory is an exact mirror of the main data center, they could run the game from the DR site while the main systems are being patched.
you see, no need to think we're idiots just because we know it could be done another way.
So the company you work for is a global MMO?!? Because I'm betting there are major differences between a inter-company sever system and a global MMO that connects hundreds of thousands of players from outside.
So exactly 'which' INDUSTRY are you talking about?!? Because I know almost ALL MMOs have server downtimes for maintenance, DCUO goes down EVERY MORNING for 1/2 hour to an hour for maintenance, other MMOs do it less frequently but also have less players and less massive updates.
Bryanonymous wrote: »Or deal with it like the rest of us.
...
You are not special. Get over yourself.
Yeah, Downtimes are inconvenient and since I work nights im always affected by them since Sunday, Monday, Tuesday are my days off (I stay up nights and sleep days on my days off). A few hours.....for what? To run some patches? I work in a Data Center and for those of you who do not know, the "Server" is not just one server, it is hundreds or even thousands of servers clustered together (meaning all the servers behave as one, in simple terms) . I imagine on Sundays the load is low (amount of people online as compared to other nights) so why cant ZOS just move the resources off of a group of servers and bring down those servers and do maintenance. Once complete with that group, bring them back online and move the resources onto them and then bring down the other group? THen there would be no need for downtime.
THe answer is, this would double the time maintenance would take which is why they wont do it. I just find it laughable that they would rather inconvenience their customers than lengthen the DT. I find 3 or 4 hours every week unacceptable (in one chunk) . ANd no, this is not my first MMO, Other MMOs have downtime too but it is usually only an hour.
The PTS and the live server have quite different capabilities. The latter is much stronger because it has to support hundreds of thousands of connected players. If ZoS maintained two equally capable server clusters, they will spend much more money than they do now because they will have to rent at least 40% more server capacity.