One Tamriel: Progression & Difficulty

Narnor
Narnor
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The biggest concern for One Tamriel seems to be the fear of loss of feel of progression & difficulty.

The problem of difficulty strikes both ways. Maybe it will be too hard for newcomers, or too easy for those who have played for some time.
An easy fix could of course be a DLC, skin or costume, where you put on "Peryites garbs" to decrease your power, and "Armour of the 8" to slightly increase power. In dungeon/trial it would ofc be turned off.
(A much easier fix could be "dont use CP/armour" but thats a dead horse discussion talked about elsewhere)

The other, more prominent, problem is loss of progression. When we dont lvl, the only progression we get is some skill points, but no increase in power.

I think this goes in the right direction.

For me, progression doesnt need to be tied to power (which is usually linear) bur can instead be tied to choice.
So, in One Tamriel, when you level and play, you are not rewarded with more power, but with more freedom and choice.
This could perhaps be tied to the CP system, so low CP players would get a (low) generic bonus to all stats where high CP players would get a (high) specialised bonus like the CP system we have now
(specialised > non specialised almost always in competetive play)

Well one can dream ;-)

No matter what, i for one am very pleased of the general direction ESO is going and hope i have given a spark of hope to all of those who only see gloom & doom with the next instalment of ESO
  • SandraOwen
    Dont actually agree as a single player I find it disarming when you are undertaking a quest such as
  • SandraOwen
    Im very sad and cant play because Im having so much trouble now we have gone from being able to play with a single player happy to struggling to enjoy being killed and going through 29 sould stones with one boss without being able to kill him. I got the templar through in the harvest heart by waiting till someone else came took hours, however now I cannot get my dragonight through as the difficulty level for coldharbour is way too high such as the main boss for the everfull tavern quest. this is a real glitch for single players unless of course you just dont want single players to be able to progress through. None of the ardent flame skills seem to be working effectively and with the knightblade Im having difficulty with the siphoning skills and I have to avoid any boss as a single player with the templer its the spear skills thats suffered the most and game play is ridiculous. Do I stop playing this Im not sure because a fix doesnt seem to be on the agenda. How sad my favorite game is no more any fun.
  • SlayerTheDragon
    SlayerTheDragon
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    SandraOwen wrote: »
    Im very sad and cant play because Im having so much trouble now we have gone from being able to play with a single player happy to struggling to enjoy being killed and going through 29 sould stones with one boss without being able to kill him. I got the templar through in the harvest heart by waiting till someone else came took hours, however now I cannot get my dragonight through as the difficulty level for coldharbour is way too high such as the main boss for the everfull tavern quest. this is a real glitch for single players unless of course you just dont want single players to be able to progress through. None of the ardent flame skills seem to be working effectively and with the knightblade Im having difficulty with the siphoning skills and I have to avoid any boss as a single player with the templer its the spear skills thats suffered the most and game play is ridiculous. Do I stop playing this Im not sure because a fix doesnt seem to be on the agenda. How sad my favorite game is no more any fun.

    Can someone please translate this. It looks interesting.
    ¤═══¤ People don't like it when you talk to them with your weapon drawn ¤═══¤
  • Andohir
    Andohir
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    As a brand new player enemies became harder, right. Many world bosses became nearly unbeatable alone, right. Even some quest bosses seem to be insanely strong now - but I like it. Now I have to use defensives and ultimates even in open world battles. I have to buy/craft food and pots and actually use them.

    I made the mistake to compair what difficulty mobs were before the patch and after, but the necessity is to adapt to the new situation. Now I feel more encouraged to develop my crafting skills while leveling up and to play different skill setups on the bar to figure out the most effective ones. Before the patch the skill setup didn't really matter, but now the tougher mobs teach earlier what makes sense and what doesn't or does less.

    As a new player I have to be a bit more careful and cannot rush anymore through mob groups. Actually I like the changes in difficulty a lot.

    Edit: E.g. the increased difficulty of world bosses now allows new players like me to try different roles like tanking and healing in a more safe situation than a dungeon, where people expect players to already be good enough in their selected role to keep the party alive. I appreciate this open world opportunity to test the roles, whether I like them or not, what to improve and so on - without drawing player aggro, because in the open world it's accepted having to work with the ones who are on the spot.
    Edited by Andohir on October 7, 2016 12:54PM
  • [Deleted User]
    [Deleted User]
    Soul Shriven
    The user and all related content has been deleted.
  • BlanketFort
    BlanketFort
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    SandraOwen wrote: »
    Im very sad and cant play because Im having so much trouble now we have gone from being able to play with a single player happy to struggling to enjoy being killed and going through 29 sould stones with one boss without being able to kill him. I got the templar through in the harvest heart by waiting till someone else came took hours, however now I cannot get my dragonight through as the difficulty level for coldharbour is way too high such as the main boss for the everfull tavern quest. this is a real glitch for single players unless of course you just dont want single players to be able to progress through. None of the ardent flame skills seem to be working effectively and with the knightblade Im having difficulty with the siphoning skills and I have to avoid any boss as a single player with the templer its the spear skills thats suffered the most and game play is ridiculous. Do I stop playing this Im not sure because a fix doesnt seem to be on the agenda. How sad my favorite game is no more any fun.

    Can someone please translate this. It looks interesting.

    @SlayerTheDragon , I'll do my best:

    "Im very sad and unable to play due to the increased difficulty. I am having a lot of troubles in the game. Solo play used to be doable but now I'm struggling to the point that I would consume 29 Soul Gems, without even killing the Boss.
    I got my Templar through The Harvest Heart quest only by waiting for someone else to come along, and that took hours. Now I cannot get my Dragonknight through due to the increased difficulty in Coldharbour, specifically, the main Boss from the Everfull Flagon quest.

    This is a real glitch/nuisance for players who prefer to play solo, unless this was intended because you don't want solo players to progress.

    None of the Ardent Flame abilities seem to be working effectively, my Nightblade is having difficultly using his Siphoning skills, but it is my Templar's Aedric Spear skills that have suffered the most. Overall, gameplay has become ridiculous.

    Am I going to stop playing the game? I'm not sure. There seems to be no fix on the agenda. How tragic, that my favourite game no longer brings me any fun."

    I demand a cookie for my efforts.
    Edited by BlanketFort on October 7, 2016 1:09PM
  • Tabbycat
    Tabbycat
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    I think gear is going to be much more important now. Yes, everything is your level but that doesn't necessarily mean the AI's equipment is on par with yours. So enchantments would help as would food I should think. Plus set bonuses. And making sure that your armor and weapons are updated too. I think someone said armor no longer matters but every time I get a piece of gear that's a higher level the stats on it increase. So, I would say that would definitely have an impact on how viable your character is for the content you're doing.
    Edited by Tabbycat on October 7, 2016 1:32PM
    Founder and Co-GM of The Psijic Order Guild (NA)
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  • gel214thb14_ESO
    gel214thb14_ESO
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    I've had to restart many bosses , and I think I get through based on luck. Latest is getting stomped with my Magicka Sorcerer on a quest line that has me facing two magic user bosses. I really don't know how I'm going to finish this one, and the waypoint is way outside the cave, and you need to run back through several enemies.

    And, I know that levelling up and coming back won't help because they will be stronger ha ha ha!
    :neutral:
  • sparrow6543
    sparrow6543
    Soul Shriven
    SandraOwen wrote: »
    Im very sad and cant play because Im having so much trouble now we have gone from being able to play with a single player happy to struggling to enjoy being killed and going through 29 sould stones with one boss without being able to kill him. I got the templar through in the harvest heart by waiting till someone else came took hours, however now I cannot get my dragonight through as the difficulty level for coldharbour is way too high such as the main boss for the everfull tavern quest. this is a real glitch for single players unless of course you just dont want single players to be able to progress through. None of the ardent flame skills seem to be working effectively and with the knightblade Im having difficulty with the siphoning skills and I have to avoid any boss as a single player with the templer its the spear skills thats suffered the most and game play is ridiculous. Do I stop playing this Im not sure because a fix doesnt seem to be on the agenda. How sad my favorite game is no more any fun.

    Hi, I agree with you. And never mind the commenters who don't have anything constructive to suggest. Playing the last two nights has not been much fun for me either. I've not been able to progress without waiting for others to help (shout out to those helpers - YEAH!). I've also gone through too many of my resources. As a solo, casual player, I've not really developed my fighting technique; I've also chosen armour for its appearance rather than it's rating. I've done a couple of things. One I've started to choose my armour to be level appropriate -- it is an unattractive mish-mash of styles, but it helps. And don't forget the armour sets which constitute 3 pieces of my mish-mash. Two I've purchased a costume to cover said unattractive mish-mash until I find something I like to craft myself. It's not perfect, but it has made a difference. Today, I have been researching builds for my NB archer. It will take some time to collect sky shards/level up to get a better build, but I think there may be hope. Good luck!
  • Majic
    Majic
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    SandraOwen wrote: »
    Dont actually agree as a single player I find it disarming when you are undertaking a quest such as

    Ah yes, the Quest That Dare Not Speak Its Name.

    I also find it disarming, mainly because of that boss that disarms you. :o
    Epopt Of The Everspinning Logo, Church Of The Eternal Loading Screen
    And verily, verily, spaketh the Lord: "Error <<1>>"
  • Stardark
    Stardark
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    My problem is that a lot of skill points come from the main quest lines, but now it is too easy to avoid them completely. I find myself hitting 50 then having to go back and quest and it doesn't feel quite right.

    Either do something to incorporate the quests better, or just give all quest skill points when people hit 50.
  • DM_ESO
    DM_ESO
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    I find it exhausting to keep having to go 12 rounds with every single enemy I come across. I have to unload my entire arsenal on them just to take off 25 % of their health. And then I had the problem where it was taking so long to take down groups of enemies that defeated ones from the beginning of encounters were respawning and rejoining the fight!

    I love One Tamriel, but I think there needs to be a little fine tuning.

    Leave bosses and tough enemies alone.
    Normal enemies should be like 80% of what they are now.
    Lower tier animals and pushover enemies even less.

    I'm at level 32, all geared up. My sorc spells are morphed and all perked up are barely making a dent in anything anymore. A group of 3 or more normal humanoids will completely overwhelm me and take forever to take down. I had to take breaks doing a simple quest on a farm last night because I was exhausted from every little encounter being an intense, several minutes long fight to barely survive by a thread.
  • nimander99
    nimander99
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    I love forums, where in the same day I can see a post complaining the game is too difficult and one saying the game is too easy. Its why I keep coming back.
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    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

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    Male, Dunmer, VR16, Templar, Aldmeri Dominion, Master Crafter & all Traits, CP450
  • Gargath
    Gargath
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    I witnessed today a player who could hardly deal with classic mob of 100k hp, yet after long struggle, when I could easily kill it in 3-4 hits from distance. Actually the mobs of the same amount hp than from before patch are easier to kill, since the ablities hit harder. At least I feel it on myself. Viper Cp160 proc from 12k before to 16k now...
    For example my properly geared up khajiit NB with two golden bows, and medium purple armor: TBS 5x, Viper's Sting 5x, moster shoulder - stats as below (nothing fancy). Single crit hit from crouch and from 35m deals massive 53k damage, which instantly pulverize all lesser mobs, they usually don't have more than 40k hp. Minotaurs in Gold Coast of 105hp are killed before they manage to run half way to me.

    Also my lvl40 stamplar running in crafted gears from lvl24, 5xTBS/4xNight Mother with DW and some junk jewellery, can easily and fast kill mobs without a sweat. The game is now much easier than before when considering overland mobs.

    6EUl8Vt.jpg
    hgBU3h3.jpg
    Screenshots from Gold Coast.
    Edited by Gargath on October 7, 2016 11:15PM
    PC EU (PL): 14 characters. ESO player since 06.08.2015. Farkas finest quote: "Some people don't think I'm smart. Those people get my fist. But you, I like."
  • scorpiodog
    scorpiodog
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    I'm just glad I killed every world boss and Dolmen before 1T. I'd be pretty intimidated if a newbie now. Sure, Dolmens are easy now with 20-ish people mobbing them, but I've noticed fewer player mobs around world bosses after just 2 days, so players are going to have to ask for help and maybe even a group of 5 new players will still have a hard time.

    Last week I could do every boss and Dolmen solo. Now I might be able to solo bosses in 1T if I made myself tankier, but then my DPS would go down and it'd probably take an hour or more, and not be possible on some bosses.

    I guess now that I've got the achievements and I'm more skilled than when I started I don't mind the challenge (I also have guildies if I get really stuck), but if I was a new player I'd probably be frustrated with the difficulty.
  • shadoza
    shadoza
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    SandraOwen wrote: »
    Im very sad and cant play because Im having so much trouble now we have gone from being able to play with a single player happy to struggling to enjoy being killed and going through 29 sould stones with one boss without being able to kill him. I got the templar through in the harvest heart by waiting till someone else came took hours, however now I cannot get my dragonight through as the difficulty level for coldharbour is way too high such as the main boss for the everfull tavern quest. this is a real glitch for single players unless of course you just dont want single players to be able to progress through. None of the ardent flame skills seem to be working effectively and with the knightblade Im having difficulty with the siphoning skills and I have to avoid any boss as a single player with the templer its the spear skills thats suffered the most and game play is ridiculous. Do I stop playing this Im not sure because a fix doesnt seem to be on the agenda. How sad my favorite game is no more any fun.

    I have a level 28 Nightblade assassin that is having similar issues. He was once able to hold his own in a dungeon and fight most quests without issues. After the update, he cannot finish a dungeon without dying. Since my filled soul gems are no longer useful, I have start the dungeon from the entrance.

    I asked the community for advice and received responses like "Git Gud" and "learn to play the game." Here's it, however, I have 8 characters (4 Nightblades, 2 sorcerers, 1 Templar, and 1 Dragonknight,) and only the Nightblades are having this issue. My firstborn (born February 2014) seems to be impacted the most. My second Nightblade, who is practically a twin of the first and is only 2 levels lower, has fewer problems while carrying the same skills. It is not my playing skills or they would all have equal difficulties.

    After the update, the firstborn is being overwhelmed with more attackers that he can handle with his skills and attribute points Three spiders in a doorway each hitting about 3k. My character had only 17k health. After a couple rounds, I was done. Because they were in a doorway, I could not sneak past them. Because I had no live soul gems anymore, I could not ghost walk past them as I would be returned to the entrance and lose the ghost protection before I got back to the doorway.

    Even above ground quests are unusually difficult for this characters. I can handle on or two attackers at once, but not more than that, yet I find my character is meeting up with three or four attackers at once. I do not understand what is going on with the Nightblades or with this character specifically. I get so frustrated that I feel like not playing. While I eventually chill down and would not consider cancelling my sub over this, I do will that someone could help me make sense of what is happening here. Have all my Nightblades been cursed?
  • shadoza
    shadoza
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    Gargath wrote: »
    I witnessed today a player who could hardly deal with classic mob of 100k hp, yet after long struggle, when I could easily kill it in 3-4 hits from distance. Actually the mobs of the same amount hp than from before patch are easier to kill, since the ablities hit harder. At least I feel it on myself. Viper Cp160 proc from 12k before to 16k now...
    For example my properly geared up khajiit NB with two golden bows, and medium purple armor: TBS 5x, Viper's Sting 5x, moster shoulder - stats as below (nothing fancy). Single crit hit from crouch and from 35m deals massive 53k damage, which instantly pulverize all lesser mobs, they usually don't have more than 40k hp. Minotaurs in Gold Coast of 105hp are killed before they manage to run half way to me.

    Also my lvl40 stamplar running in crafted gears from lvl24, 5xTBS/4xNight Mother with DW and some junk jewellery, can easily and fast kill mobs without a sweat. The game is now much easier than before when considering overland mobs.

    ...removed to keep post short... Screenshots from Gold Coast.

    Unfortunately, I am level 28 and I still have to try to kill mobs with 30k while hitting less then 5k. They usually kill me first. I don't have duel boons or a ton of special bonuses to help me along. Which is a problem when a player is at a lower level. The leveling does not seem to account for a lacking in bonuses, skills, or attributes. The greatest challenge is making it to a level high enough that bonuses and vet stuff will actually help.
  • DM_ESO
    DM_ESO
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    Gargath wrote: »
    I witnessed today a player who could hardly deal with classic mob of 100k hp, yet after long struggle, when I could easily kill it in 3-4 hits from distance. Actually the mobs of the same amount hp than from before patch are easier to kill, since the ablities hit harder. At least I feel it on myself. Viper Cp160 proc from 12k before to 16k now...
    For example my properly geared up khajiit NB with two golden bows, and medium purple armor: TBS 5x, Viper's Sting 5x, moster shoulder - stats as below (nothing fancy). Single crit hit from crouch and from 35m deals massive 53k damage, which instantly pulverize all lesser mobs, they usually don't have more than 40k hp. Minotaurs in Gold Coast of 105hp are killed before they manage to run half way to me

    My sorc is level 32 now.

    Is using 2 green staves. One lightning, one Restorations (for solo PVE storyline suitability).
    All armor is within 2 levels, and I have a full 5 piece Necrowhatever set from Rivenspire drops.
    All combat abilities are levelled up and morphed.

    I used to throw down an encase, then a lightning flood and finish them off with a spell or two and a long normal attack. I could hold my own against enemies much higher level than me. My scamp was holding the line and tanking for me.

    Now if I see a pack of bandits in the overworld, I go through all my abilities only for them to still have 80-90% of their health left. They either tear me apart like a pack of wolves, or I have an exhausting minutes long battle where I'm lucky to get out with 5-10% of my health left. My scamp gets swatted away like a fly.

    Then I enter a public dungeon and I have no problem soloing the thing. I did the one where you behead all the orcs. It was a casual stroll to the finish line with some fun boss fights along the way. I stuck around for a bit and ended up just helping random players out. It was casual and I never felt like I couldn't handle myself.

    But not long after in the overworld I was trying to defeat some trolls to get some keys to open a vault, and I was doing so little damage that the trolls would just heal up and walk back to their starting point only a few feet away. :D

    Meanwhile, a newer and lower level sorc player I had befriended who has the most random build of a heavy armor with 2 summons and a greatsword (with occasional lightning fists) is not having much trouble at all in those overland battles.
  • Myrrdinn2014
    Myrrdinn2014
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    shadoza wrote: »
    Gargath wrote: »
    I witnessed today a player who could hardly deal with classic mob of 100k hp, yet after long struggle, when I could easily kill it in 3-4 hits from distance. Actually the mobs of the same amount hp than from before patch are easier to kill, since the ablities hit harder. At least I feel it on myself. Viper Cp160 proc from 12k before to 16k now...
    For example my properly geared up khajiit NB with two golden bows, and medium purple armor: TBS 5x, Viper's Sting 5x, moster shoulder - stats as below (nothing fancy). Single crit hit from crouch and from 35m deals massive 53k damage, which instantly pulverize all lesser mobs, they usually don't have more than 40k hp. Minotaurs in Gold Coast of 105hp are killed before they manage to run half way to me.

    Also my lvl40 stamplar running in crafted gears from lvl24, 5xTBS/4xNight Mother with DW and some junk jewellery, can easily and fast kill mobs without a sweat. The game is now much easier than before when considering overland mobs.

    ...removed to keep post short... Screenshots from Gold Coast.

    Unfortunately, I am level 28 and I still have to try to kill mobs with 30k while hitting less then 5k. They usually kill me first. I don't have duel boons or a ton of special bonuses to help me along. Which is a problem when a player is at a lower level. The leveling does not seem to account for a lacking in bonuses, skills, or attributes. The greatest challenge is making it to a level high enough that bonuses and vet stuff will actually help.

    Yeah umm wouldnt put much thought into his post lol. Guess he just felt the need to brag i mean seriously your in CP 510 in TBS at 40 come on now man of course your not having problems. Newer players arent gonna be running around in that kinda stuff or sporting CP 510.
  • Shogunami
    Shogunami
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    Narnor wrote: »
    The biggest concern for One Tamriel seems to be the fear of loss of feel of progression & difficulty

    Wat? Progression? Difficulty!? Is this a thing now??
    I haven't seen anything tied to progression since reaching veteran back in the days. Haven't seen any even remotely challenging single player content after going to first veteran zone, it was difficult for a few hours and then it was all the same bull again.

    If they make world bosses and dolmens unsoloable, that'd be a great start! This NEEDS TO HAPPEN.
    If they could make all enemies in the entirety of the game about 150% more difficult, that'd be great! But I realize they can't do this because for some inconceivable reason people think this game is hard when solo questing.

    edit: Sounds like they've done this - I'd never dared dream of it :')

    Having said all of this, I have NOT tried One Tamriel yet and I have no idea how it plays. I just hope it will be difficult. Judging from some posts in this thread, it seems to have gotten a bit more difficult. But people on the forums say Dolmens are difficult as well, so I'm not sure what to believe tbh.
    Edited by Shogunami on October 8, 2016 8:47AM
    -
    "I think Orcs first turned a bear head into food because it looks amazing." -Orzorga.
  • LaiTash
    LaiTash
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    nimander99 wrote: »
    I love forums, where in the same day I can see a post complaining the game is too difficult and one saying the game is too easy. Its why I keep coming back.

    That's why we need 2 or 3 instances of each zone with different difficulties. But it's not going to happen.
  • Gargath
    Gargath
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    DM_ESO wrote: »
    My sorc is level 32 now.

    Is using 2 green staves. One lightning, one Restorations (for solo PVE storyline suitability).
    All armor is within 2 levels, and I have a full 5 piece Necrowhatever set from Rivenspire drops.
    All combat abilities are levelled up and morphed.

    If you think about this Necrowhatever set, it's not the best for magicka sorcerer imho - because you need spell power and you restore health and magicka the other ways.
    - health from your critical damage, which means you need high crit chance
    - magicka from killing mobs by your destro Staff abilities, if you already have the passive unlocked
    If not - means you need to go and grind some mobs to unlock asap.

    For a DD sorcerer I'd recommend a full light armor crafted - forget the green drops which give you only partially useful effects, and instead ask a good crafter in your guild to make you
    - 5 pcs. light Law of Julianos set from Wrothgar with divines traits - will give crit and spell damage.
    - 2 pcs. light Armor of the Seducer or Magnus' Gift.
    - destro lightning staff in a.m. Seducer or Magnus with Sharpened (Fire Opal stone) trait for Incr. Armor&Spell Penetration
    - resto Staff in a.m. Seducer or Magnus with Powered (Chysolite stone) trait for increased healing done.

    Ask the crafter to make all gears in Purple quality - you will get bonus from gears (I guess those 4 big stars in Equipment bonus should be filled for all Purple gears, maybe just not if the jewellery is green/blue)

    Your main healing spell on first bar (offensive ability bar) should be Surge morph Critical Surge, which you should have active all the time - it will keep you alive especially if you deal damage over time, which deal critical dmg periodically. This is a marvelour skill for a sorcerer.
    Your secondary healing spell (defensive bar) - Dark Exchange morph Dark Deal to give health and stamina to dodge roll.

    For offensive bar I recommend from sorcerer and Staff:
    1. Lightning Splash morph Liquid Lightning
    2. Lightning Form morph Boundless Storm
    3. Wall of Elements morph Unstable Wall of Elements
    4. Force Shock morph Force Pulse (for single mobs)
    5. Surge (healing)

    On defensive bar (with Resto Staff), there is one cool spell called Rune Prison morph Rune Cage (The disorient is only broken if the enemy takes direct damage, and not damage over time), which is marvelous when you have DOT abilities slotted, and you have 3 such spells. Casting this on powrful mob (if it's not immune to it) lets you kill it from distance when he is pinned to the ground all the time. Not sure if ther is no change after One Tamriel, but before it was a great tactic even for some World Bosses (some were affected by this).
    On Resto bar you also need:
    - Annulment from Light Armor, either morph is ok, I play with Dampen Magic
    With few resto Staff useful skills, the best imo are:
    - Force Siphon morph Quick Siphon, a must for fighting powerful enemies, and in dungeons
    - Grand Healing morph Healing Springs, restoring magicka
    - Regeneration morph Mutagen, if you like to play healer in groups
    - Blessing of Protection either morph is ok, probably Combat Prayer better for groups

    And btw this build assumes no Coursing spells and Offensive Pets - I don't trust them enough :).

    Hope it helps.
    Edited by Gargath on October 8, 2016 9:36AM
    PC EU (PL): 14 characters. ESO player since 06.08.2015. Farkas finest quote: "Some people don't think I'm smart. Those people get my fist. But you, I like."
  • Gargath
    Gargath
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    shadoza wrote: »
    Unfortunately, I am level 28 and I still have to try to kill mobs with 30k while hitting less then 5k. They usually kill me first. I don't have duel boons or a ton of special bonuses to help me along. Which is a problem when a player is at a lower level. The leveling does not seem to account for a lacking in bonuses, skills, or attributes. The greatest challenge is making it to a level high enough that bonuses and vet stuff will actually help.

    Yeah umm wouldnt put much thought into his post lol. Guess he just felt the need to brag i mean seriously your in CP 510 in TBS at 40 come on now man of course your not having problems. Newer players arent gonna be running around in that kinda stuff or sporting CP 510.

    Some people on the forum posted that with One Tamriel players not being veterans but having decent gears get stronger equipment bonus than veterans with champion points. My post wasn't to brag, but show that it's probably all about having proper equipment, because One Tamriel buffed also those with tons of CP like me when having at least purple gears. And having knowledge of the abilities, when use them to gain max damage/healing. Some people suffer from new changes, I guess it's just improper gears they wear and improperly used abilities. I may be wrong ofcourse... If someone if playing PC EU and suffers from random drops or other issues, I can help by giving tips or crafting relevant sets free of charge (just need the basic mats).
    Edited by Gargath on October 8, 2016 9:20AM
    PC EU (PL): 14 characters. ESO player since 06.08.2015. Farkas finest quote: "Some people don't think I'm smart. Those people get my fist. But you, I like."
  • alexkdd99
    alexkdd99
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    What kind of content were you doing before one Tamriel? Were you running vet dungeons, vet trials, vet maelstrom? I am just trying to get an idea of what the difficulty will be when the update hits console.

  • merovignub17_ESO
    merovignub17_ESO
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    I sympathize with people struggling now. I don't know if I could say I'm struggling but generic mobs are just taking a lot more *time*. In other words, boring.

    I did see that the world bosses had been buffed in the patch notes but I wasn't doing them anyway. The dungeon bosses (solo) seem to have been buffed irregularly - some seem the same and some a lot harder. That may be due to mechanics - how dependent they are on killing quickly, because everybody is more damage-spongey.

    I hope someone more RainMan than me does the math on the new calculations with regards to builds, abilities and equipment. I *suspect* that the game is more sensitive to "proper" setups than it used to be - which sucks for me because I like unconventional builds, which served me fine before the update.

    I did notice my heavy sorcs are suffering a lot more now than my medium-armor templar. None of them are "optimized" builds. I think my archer (nightblade) is doing okay. Notice I didn't list (stam/mag/hp) because I tend to balance those, which in BuildTown is apparent The Worst Sort of Evil.
  • Daniel_Malloy
    Daniel_Malloy
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    nimander99 wrote: »
    I love forums, where in the same day I can see a post complaining the game is too difficult and one saying the game is too easy. Its why I keep coming back.

    You can do this because things are seriously out of balance right now. Give this a test, create ANY character, arm them with just a bow, and go through the main quest storyline without putting a single skill point or attribute point to anything. Now, only use the gear you find off of things you kill and see how far you can go into the storyline without dying. So far, I am at Chasing Shadows and up to lvl 11 now without a single death by only clicking the mouse and using the occasional health potion.

    Now for difficulty, just read all the posts on this forum! Or, how about we just start and end with how a commoner, unarmed and theoretically untrained can last so long against a lvl 40-50 well-armed character and actually cause damage to said person with bare fists.
  • olsborg
    olsborg
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    Any overland mobs and delve mobs are too easy, just roll right over them, its like they aint even there. Boring.

    PC EU
    PvP only
  • Dede_Bug
    Dede_Bug
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    I'll start with the only PRO I've seen in One Tamriel: The removal of the invisible wall between alliances to make it easier to play with your friends.

    Now for the ever growing list of CONs:

    1) If you were under level 50 before the update all your Soul Gems became useless and lets face it sell them didn't give crap in compensation. Would it have been to much to ask for them to upgrade everyone's to Grand if that's all we can use now.

    2) The lack of any semblance of level progression. If this is to work like the DLC did before then we are to be FOREVER a lower level then the enemies. I don't know how it worked for those running a character with a CP level over 160 but for me when I went to any DLC location I was auto leveled to 150 CP while the enemies were 160 CP.

    3) Mobs should NOT feel like mini-boss battles. It shouldn't take you minutes to take down a few random enemies nor should you have to exhaust your entire Magicka or Stamina bar just to make a dent in their HP only to survive by the skin of your teeth. Having world bosses and Dolmens require a group is one thing but you should be able to explore and run quests solo if you choose.

    4) The update as a whole seems to be aimed at forcing players to play the way ZOS thinks is best and in essence taking away a lot of the players free will in how to build there character. Anyone who wants to diversify their role and not fit into just one role seems to get screwed over with this update. Any non-specific builds or casual/solo players seem to get trampled. I for one think that forcing people to fit there game play into a handful of molds is asinine.

    5) It seems that the Dueling aspect of the update has fried a lot of peoples brains. Not ten minutes after logging on I had to turn on auto-decline just to be able to play without notifications blowing up. I understand that a lot of people enjoy this new option but I for one get tired of people following me around when I'm doing something repeatedly trying to duel me, especially at the market. Don't they know better then to mess with a woman when she's shopping! Also, it would have been nice if they would have made dueling only available outside of cities as the number of people dueling inside the cities makes it difficult to do crafting, shopping and banking with the massive hit to FPS.
  • leeux
    leeux
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    I have to say, I love the update and I think it's great.

    But I have to concede the point of higher difficulty in relation to the new players... and I have noticed this, this last few days.

    I'm playing my Sorc questing through Glenumbra (doing main quests, book hunting, and Skyshards mostly) and I've seen a lot of low level players (around 7 to 18) really struggle with fights on random trash mobs.

    Of course, I stick to help and heal if I see someone struggling near, but it must be really frustrating to those players, I think.

    I don't know, perhaps it is/was normal? I haven't started to level a new char in a long time (last one was months ago) and perhaps it was always like this lately...

    But I don't remember seeing this much struggle when I last went through a low level zone with a lowbie myself.
    Edited by leeux on October 8, 2016 8:54PM
    PC/NA - Proud old member of the Antique Ordinatus Populus

    My chars
    Liana Amnell (AD mSorc L50+, ex EP) =x= Lehnnan Klennett (AD mTemplar L50+ Healer/Support ) =x= Ethim Amnell (AD mDK L50+, ex DC)
    Leinwyn Valaene (AD mSorc L50+) =x= Levus Artorias (AD mDK-for-now L50+) =x= Madril Ulessen (AD mNB L50+) =x= Lyra Amnis (AD not-Stamplar-yet L50+)
    I only PvP on AD chars

    ~~ «And blossoms anew beneath tomorrow's sun >>»
    ~~ «I am forever swimming around, amidst this ocean world we call home... >>»
    ~~ "Let strength be granted so the world might be mended... so the world might be mended."
    ~~ "Slash the silver chain that binds thee to life"
    ~~ Our cries will shrill, the air will moan and crash into the dawn. >>
    ~~ The sands of time were eroded by the river of constant change >>
  • shadoza
    shadoza
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    The more conversations I have regarding the builds as they relate to the update, the more convinced I am that most unconventional builds are not going to do well after the update.

    Last night, I took a character with a RP type build and pounded it into a conventional mold by way of a respect scrolls. This Nightblade that could barely stay alive, was finally able to complete the dungeon mission. Sad thing, however, is that I am no longer able to play the way I was (RP Styling) prior to the update. For me, it is not a deal breaker, but it is sad.

    Playing the way I want to play makes the game more fun. Playing just to survive is not as fun...but it's something to do with my time off work.
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