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Questions about Update 12 for those who have it.

Diabolus1989
Diabolus1989
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I know it hasn't been out long but 'm curious about a few things and any clarification on any of them would be appreciated.

1) What's happened to quest levels? When quests would range from red-difficult to grey-easy. Do they all act like DLC/Main/Guild Quests now? Do they even have a level by the quest title anymore? I only ask this because I would use the level system to organise what order I would do my received quests in. Getting the easy ones out of the way to stop me from being over-levelled for them. (Although the idea of never running into low level enemies and receiving no loot/exp is delicious.)

2) Is it true that a character with high crafting skills will never be able to find low level resources? If it is then I imagine guild prices for said resources are going to skyrocket.

3) Maybe it's just me being a bit simple, but I can't get my head around monster levels when there are more than one player around. If the players are different levels, what level is the monster?? I can only imagine that the monster would scale to both of the players? Also, does group play outside of group dungeons act like it did inside group dungeons? Scaled to the group leader?

4) Is this game more difficult now? Aside from group dungeons and the occasional world boss (the 3 werewolves outside Aldcroft spring to mind >_<), the enemies in this game were pretty weak and mowing through hordes of them was pretty easy.

5) How is the loot/treasure? I think I read somewhere about it now being levelled to the character level, not the zone. This would be good - I don't know how other players fared with levelling but I would find myself always over-levelled in whatever zone I got to. Getting to Glenumbra at level 12, and Stormhaven at level 21 etc. Making the loot/treasure I got really boring really quickly.
  • STEVIL
    STEVIL
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    I know it hasn't been out long but 'm curious about a few things and any clarification on any of them would be appreciated.

    1) What's happened to quest levels? When quests would range from red-difficult to grey-easy. Do they all act like DLC/Main/Guild Quests now? Do they even have a level by the quest title anymore? I only ask this because I would use the level system to organise what order I would do my received quests in. Getting the easy ones out of the way to stop me from being over-levelled for them. (Although the idea of never running into low level enemies and receiving no loot/exp is delicious.)

    2) Is it true that a character with high crafting skills will never be able to find low level resources? If it is then I imagine guild prices for said resources are going to skyrocket.

    3) Maybe it's just me being a bit simple, but I can't get my head around monster levels when there are more than one player around. If the players are different levels, what level is the monster?? I can only imagine that the monster would scale to both of the players? Also, does group play outside of group dungeons act like it did inside group dungeons? Scaled to the group leader?

    4) Is this game more difficult now? Aside from group dungeons and the occasional world boss (the 3 werewolves outside Aldcroft spring to mind >_<), the enemies in this game were pretty weak and mowing through hordes of them was pretty easy.

    5) How is the loot/treasure? I think I read somewhere about it now being levelled to the character level, not the zone. This would be good - I don't know how other players fared with levelling but I would find myself always over-levelled in whatever zone I got to. Getting to Glenumbra at level 12, and Stormhaven at level 21 etc. Making the loot/treasure I got really boring really quickly.

    1 - looks like quests scale. had one that was grayed out ready to turn in. it jumped up to green when i turned it in and the reward was a CP160 harpy feather shirt of the necromancer... woo hoo.

    2 - No. Sort of. all nodes scale to your character level and skill level. So you would not find iron if you did not have the skill or the level. but you can get lower mats from writs. Also, since tons of tons of tons of non-crafters will be getting iron and such... the market will be fine.

    3 - The monster is one level. the CHARACTERS all scale to match the monster baseline. So while the character may look like lvl 10 and 20, they all are fighting leveled to cp160. that doesn't mean they have the skills unlocked etc... or even bar swapping so its still gonna be tough for some.

    4 - Some aspects are more difficult. World bosses, group stuff in some cases, etc all have been pumped up. The base overland content is prolly about the same except you wont be overleling it.

    5 - loot drops at your level. Scraps drop at your level or your skill about 50/50. So all the sets and non-set pieces will be something you could wear and pick up more as you go along. Delves are dropping sets fairly well. I dont see there being a shortage of set pieces at your level as you advance but the traits will be varying.

    All in all, my only negative is having to get my crafters setup in craglorn now that all tier-10 writs turn in there now.
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • SanderBuraas
    SanderBuraas
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    I know it hasn't been out long but 'm curious about a few things and any clarification on any of them would be appreciated.

    1) What's happened to quest levels? When quests would range from red-difficult to grey-easy. Do they all act like DLC/Main/Guild Quests now? Do they even have a level by the quest title anymore? I only ask this because I would use the level system to organise what order I would do my received quests in. Getting the easy ones out of the way to stop me from being over-levelled for them. (Although the idea of never running into low level enemies and receiving no loot/exp is delicious.)

    All zones are now scaled like the dlc, main and guild quests were.
    2) Is it true that a character with high crafting skills will never be able to find low level resources? If it is then I imagine guild prices for said resources are going to skyrocket.

    I believe you are still able to find low level resources at selected zones, but at a low percentage.
    3) Maybe it's just me being a bit simple, but I can't get my head around monster levels when there are more than one player around. If the players are different levels, what level is the monster?? I can only imagine that the monster would scale to both of the players? Also, does group play outside of group dungeons act like it did inside group dungeons? Scaled to the group leader?

    Players are scaled and the monsters have set stats.
    4) Is this game more difficult now? Aside from group dungeons and the occasional world boss (the 3 werewolves outside Aldcroft spring to mind >_<), the enemies in this game were pretty weak and mowing through hordes of them was pretty easy.

    If you were previously fighting monsters that were lower level than your character, it should feel balanced now.
    5) How is the loot/treasure? I think I read somewhere about it now being levelled to the character level, not the zone. This would be good - I don't know how other players fared with levelling but I would find myself always over-levelled in whatever zone I got to. Getting to Glenumbra at level 12, and Stormhaven at level 21 etc. Making the loot/treasure I got really boring really quickly.

    There are a ton of changes to itemization, I would advise you to read the patch notes regarding this. Weapon and armour drops scale to your character level. There are a lot of new sets for every zone as well.
    Edited by SanderBuraas on October 6, 2016 12:48AM
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