Diabolus1989 wrote: »I know it hasn't been out long but 'm curious about a few things and any clarification on any of them would be appreciated.
1) What's happened to quest levels? When quests would range from red-difficult to grey-easy. Do they all act like DLC/Main/Guild Quests now? Do they even have a level by the quest title anymore? I only ask this because I would use the level system to organise what order I would do my received quests in. Getting the easy ones out of the way to stop me from being over-levelled for them. (Although the idea of never running into low level enemies and receiving no loot/exp is delicious.)
2) Is it true that a character with high crafting skills will never be able to find low level resources? If it is then I imagine guild prices for said resources are going to skyrocket.
3) Maybe it's just me being a bit simple, but I can't get my head around monster levels when there are more than one player around. If the players are different levels, what level is the monster?? I can only imagine that the monster would scale to both of the players? Also, does group play outside of group dungeons act like it did inside group dungeons? Scaled to the group leader?
4) Is this game more difficult now? Aside from group dungeons and the occasional world boss (the 3 werewolves outside Aldcroft spring to mind >_<), the enemies in this game were pretty weak and mowing through hordes of them was pretty easy.
5) How is the loot/treasure? I think I read somewhere about it now being levelled to the character level, not the zone. This would be good - I don't know how other players fared with levelling but I would find myself always over-levelled in whatever zone I got to. Getting to Glenumbra at level 12, and Stormhaven at level 21 etc. Making the loot/treasure I got really boring really quickly.
Diabolus1989 wrote: »I know it hasn't been out long but 'm curious about a few things and any clarification on any of them would be appreciated.
1) What's happened to quest levels? When quests would range from red-difficult to grey-easy. Do they all act like DLC/Main/Guild Quests now? Do they even have a level by the quest title anymore? I only ask this because I would use the level system to organise what order I would do my received quests in. Getting the easy ones out of the way to stop me from being over-levelled for them. (Although the idea of never running into low level enemies and receiving no loot/exp is delicious.)
Diabolus1989 wrote: »2) Is it true that a character with high crafting skills will never be able to find low level resources? If it is then I imagine guild prices for said resources are going to skyrocket.
Diabolus1989 wrote: »3) Maybe it's just me being a bit simple, but I can't get my head around monster levels when there are more than one player around. If the players are different levels, what level is the monster?? I can only imagine that the monster would scale to both of the players? Also, does group play outside of group dungeons act like it did inside group dungeons? Scaled to the group leader?
Diabolus1989 wrote: »4) Is this game more difficult now? Aside from group dungeons and the occasional world boss (the 3 werewolves outside Aldcroft spring to mind >_<), the enemies in this game were pretty weak and mowing through hordes of them was pretty easy.
Diabolus1989 wrote: »5) How is the loot/treasure? I think I read somewhere about it now being levelled to the character level, not the zone. This would be good - I don't know how other players fared with levelling but I would find myself always over-levelled in whatever zone I got to. Getting to Glenumbra at level 12, and Stormhaven at level 21 etc. Making the loot/treasure I got really boring really quickly.