Now that One Tamriel is there:
I dont want to fight my own people, can you please remove everything related to the war outside of Cyrodiil from the game?
Or rewrite all the quests to make me an illoyal and ruthless mercenary? The way it is now is really stupid, immersion breaking and self-contradictory.
Before One Tamriel the only time you went into enemy territory was when you'd finished the main story and you got a "what if..." scenario, and it kind of made sense -- I RPed it in my head as some sort of Quantum Leap "I'm Sam Beckett" deal. Now you can just waltz into enemy territory right from the off and swan about under the noses of people who in "reality" would stab you as soon as look at you, and nobody bats an eyelid; you can go from a quest where you're killing Covenant soldiers to one where you're saving them, and it's nonsense. It makes a mockery of the RPG bit of MMORPG...
I agree!
Also, wearing items as a costume would be a great addition. Like having gear slots (what we have now) plus costume items slots, which will override the looks of basic gear. I'd gladly pay 1K crowns to unlock costumr items slots/"slots for looks" feature.