Silver_Strider wrote: »Templar healer - drop a house down, throw some spears/orbs around, REPENT EVIL DOERS, Breathe of life occassionally, say a prayer here and there.
Templar DPS - Jabs, followed by jabs, little more jabs, and a jabs for good measure. Throw in a radient destruction whenever you feel like cheesing the game even more
Silver_Strider wrote: »Templar healer - drop a house down, throw some spears/orbs around, REPENT EVIL DOERS, Breathe of life occassionally, say a prayer here and there.
Templar DPS - Jabs, followed by jabs, little more jabs, and a jabs for good measure. Throw in a radient destruction whenever you feel like cheesing the game even more
Edit: looks like my actually useful advice got deleted. (Damn phone)
Anywho, healing in ESO is more than just healing. You are also tasked with helping managing your teammates' resources. Templar has the most tools to do this with Repentance and Shards to restore stamina. With either Destruction staff or Restoration staff (healers typically use both) they can return magic thru the use of weakness to elements and force siphon, skills found in each staff, as well as necrotic orb from the Undaunted skill line. Breathe of Life is your "oh sh**" when someone's health drops to dangerous levels. You'll also want to try keeping combat prayer (resto staff ability) that helps boost up DPS and offers some healing and defensive buffs as well.
I'm not overly familiar with DPSing on a templar but it does involve a lot of jabbing and radient destruction from what I've seen.
julianos or tbs,willpower,skoria, torugs swords,sharpened staff(no set)
Dual wield bar- lightweight trap,sweeps,power of light,vamps bane,inner light
Inferno staff bar- shards,blockade,purifying ritual,ele drain,inner light
Ult-meteor
Heavy armor has some uses in PvP, but not in PvE on magicka DD or healer builds. It simply does not have the damage and sustain passives. I usually level all armor types in any case, to spec the main type for that build as I level, and spec some of the passives from the other styles later, after I level Undaunted and start actually wearing end game armor pieces of different types for better stats (undaunted mettle). But leveling in heavy armor is a pain, makes it hard to kill stuff.
In principle on all magicka builds:
- you should go full magicka for maximum damage and healing - spells scale of your maximum magicka and spell damage
- level you class skill lines and morph everything the way you think it's more effective, leave passives last (same goes for every skill listed below)
- level light armor by wearing at least 5 pieces for the maximum bonuses (but as I said mix 1 heavy and 1 medium as you level to level those types too)
- level restoration and destruction staff lines
- level mages guild by reading the lore books (daily missions are coming with one tamriel)
- level fighters guild by killing undead, daedra and werewolves and clearing dolmens - only take one skill, trap, and morph it to rearming trap for minor force bonus (useful for magicka builds too), also take 3/3 in the passive banish the wicked that gives you ultimate for every of the said mobs killed.
- later level 2W, but don't spec skills or passives until you reach 50 (maximum) in that skill line; then only spec 2/2 in the last passive, twin blade and blunt, and use 2 swords while casting spells for maximum damage (other weapon types won't work, see the passive tool tip). You only need to wield swords, but you can fill your bar with class & mages guild skills, the skill line will advance this way without needing to unlock the useless skills.
- optionally level 1H&S skill line, same as above and spec the passives for blocking damage if you have enough points
- level alchemy by crafting potions and take 3/3 medicinal use that gives you more duration for potion buffs
- level undaunted by doing group dungeons and daily pleges, take the 5th skill (orbs) and the passives; you can also unlock the 1st one, altar, but that's not very effective
- level Alliance War skills, and fully spec in Support skill line, and from the Assault line only take the passives, the magicka detonation, and the ultimate, War Horn, morph it to Aggressive War Horn
That's a pretty complete magicka build, but will take a few hundred hours to reach all those. Take them in order.