I seen this player collision asked here and there quite often, and i think personally it could get rid of quite few of cyrodiil issues, for example 2-5 ppl all crit charging at you, Or 12-50 ppl spamming their skills ruining campaigns, making them laggy and fps drop.
Friendlyfire> all about lessening the amount of calculation the server is doing> OFC there will be whiners whining that there will be more, but everything takes their time to settle down, so how there can be more calculations 1-2 week later when everyone learn their lesson that spamming will personally cause them trouble if allies are unhappy and you have been kicked few times or even banned for abusing game mechanic by being nasty and spiteful trollololol. Cant be implemented without some sort of kick/ban system that can easily diagnose situations where friendlyfire has happened. Requires quite clever way to do it.
Its quite tiring to be honest, still the trains run at same old locations spamming their steel tornados, shooting their meteors etc.
This could bring to the end era of potatoing and ap farming in groups.
Soloers should be damn happy about this aswell so its not even lopsided.
I will hand to hand explain if someone feels like crying how this would affect in bad way their gameplay.
Edited by kuro-dono on September 29, 2016 9:18AM
To turn or not to Turn Azura star into friendlyfire player collision testing ground 29 votes
Keep azura star the same good campaign as it is.
Try something new and innovative, give us friendlyfire + player collision to see how they will work in eso pvp world. (implemented with kick/ban system)
Give us friendlyfire for the sake of LOL:s and trolling
Giev us now player collision for the sake of ending roflstomping