https://www.youtube.com/watch?v=HVGDfWm4rnY Continued...
I forgot to mention that the problem becomes even more complex after I get killed by a mob, then I spawn somewhere else and I don't know if it was on the same map, or it's now on a different map.
This is by far the worst piece of garbage I've ever seen. This is just so bad, that words cannot even describe it.
160 means they are champion 160 rank enemies. This is the same across all DLCs currently and will be the same across the entire playable game next month with the next Update. If you are CP150 or less, the game scales you to 150. Target difficulty will be determined by what kind of mob it is. Regular, elite, boss, etc. The health bar will clue you in.It's bad enough that you get stuck after you jump down, but to make matters worse, after running to get away from enemies so you don't get killed, I see an enemy that shows as 160 and have no clue what that even means as far as level or whatever. It was never explained how to gauge your level to an enemies. So I have no idea if an enemy is going to be too tough for me to handle.
The map 100% works exactly like any other map in the game. Open map when standing at base. Notice where you are. Run away. Some time later you look at the map again and plot what course you will take to return to the spot you started.But the worst part is there is no way to know how to get back to your base from these maps...It is 100% impossible to look at the sewer map and know where you need to go and now I'm stuck because I have no idea what exits lead to where and how close those exits are to my base.
This is by far the worst piece of garbage I've ever seen. This is just so bad, that words cannot even describe it.
It's bad enough that you get stuck after you jump down, but to make matters worse, after running to get away from enemies so you don't get killed, I see an enemy that shows as 160 and have no clue what that even means as far as level or whatever.
But the worst part is there is no way to know how to get back to your base from these maps...It is 100% impossible to look at the sewer map and know where you need to go and now I'm stuck because I have no idea what exits lead to where and how close those exits are to my base.
I forgot to mention that the problem becomes even more complex after I get killed by a mob, then I spawn somewhere else and I don't know if it was on the same map, or it's now on a different map
And your inability and delusions that think this map has some form of navigation makes you just as much of an idiot as Tia413.Your inability to read a map doesn't make this a bad dlc.

If you die in the sewers, you always spawn in your home base.[/quote[
That is absolutely 100% false. I died 2 times and was never put back in my home base. And
I still have no idea where my home base is, or how to get there.
Don't bother trying to answer this person.
He was making thread after thread a few days ago and finally got shut down by Zos. Apparently they didn't learn their lesson and have returned for a worse dose this time.
@AlanG, @JessicaFolsum, @GinaBruno
Don't bother trying to answer this person.
He was making thread after thread a few days ago and finally got shut down by Zos. Apparently they didn't learn their lesson and have returned for a worse dose this time.
@AlanG, @JessicaFolsum, @GinaBruno
I was going to reply to them to look at their map when in the sewers, which clearly show exits and doors that lead to other parts of the sewers. I was going to say that it took me less than an hour playing IC during the recent event to remember which districts to go to in order to go down the ladder into "my" part of the sewers. And that if I ended up entering the sewers in the wrong place, that it was not a disaster, it was a chance for exploration.
But yes you are right. For some people their glass is always half empty.
And your inability and delusions that think this map has some form of navigation makes you just as much of an idiot as Tia413.Your inability to read a map doesn't make this a bad dlc.
I'm become stuck wandering around in the sewers, with no way to get back to my base, and I'm constantly getting killed because I have no way to know if the enemy is too hard for my level., it is impossible to tell what exits in the sewers go to what place...The name of the area doesn't explain WHERE on the map that area is. For all I know the gardens district is on the complete opposite side of where my base is with no way to tell what sewer you are going to wind up, and which section of that sewer you are going to arrive in if you go down one of the sewer grates
I'm impressed that the OP has actually managed to figure out how to get into the Imperial City DLC given an earlier post of theirs. The current post doesn't surprise me at all.
I'm going to have to have someone on ZoS teleport me back to my base.
Navigation in these sewers is 100% impossible. An exit on the edge of the map doesn't mean you won't wind up in the middle of a district upon exist. The sewer maps and the District maps are not symmetrical in the slightest.
It has been impossible for me to get back to my home base
If you die in the sewers, you always spawn in your home base.
That is absolutely 100% false. I died 2 times and was never put back in my home base. And
I still have no idea where my home base is, or how to get there.
When in the sewer and killed by a npc mob, you can choose to revive where you are using a soul gem, or choose to revive at your base. If you are killed by another player, you revive at your base. You can also use the command /stuck once an hour and it will port you back to base. Using /stuck will cost gold (150 depending on level) and a % of televar stones.
If you are on PC, the hotkey for the map is "M", when on the map, you can scroll out and right click on the map, and it takes you to the next level of the map (if there is one). When on the map, you can mouse over discovered areas, and it will tell what it is, For example, if you are in the sewer and mouse over a sewer grate, it will say where that grate leads to (i.e. Arena).
I'm sure console has a similar map layout, but I don't play on console so I don't know the specifics.