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Armor Variance, and Capitalism (with tl;dr)

pewbis
pewbis
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(Just an idea) (tl;dr at bottom) (important stuff bolded as well)
This is a suggestion I have based on my previous MMORPG experience:
What if all armor, as well as upgrades with tempers, had a range of values rather than a specific value? Traits would stay the same, but attack would increase or decrease within a certain range at random. Think about a game like Maplestory: If anyone has played that game, you know that the quality of your armor is what makes you competitive/what people are most proud of. This won't be completely true in ESO, because ESO also puts massive importance on game sense, build quality, and personal skill, but the system will add an extra level of competition to the game, and imo makes it more fun. Additionally, I think it would go well with the One-Tamriel system of Bind-on-Pickup for much of the gear, because it adds more customization to the player's armor, so that people are more motivated to keep playing to keep getting better gear, as well as a more competitive armor market with a more dynamic value for each armor piece based on its individual stats. This would also increase the value of being a master crafter, so that instead of getting that for personal use and catering to people's specific tastes, the reward for becoming a master crafter would be the ability to make items of high quality such as this (maybe a passive would increase the chance of a high deviation, for better or for worse), and then sell it to people at a competitive price.

I mean, this is the *** U.S.A., the best planet on Earth- and ESO needs CAPITALISM!

Implementation: When you craft or pick up a staff, for example, let's say it normally has 1000 attack. Now, when you get this staff, its stats range from 800-1200; Though this is a massive change, 90% of the time, it will remain within 900-1100, and the further it deviates, the rarer it becomes. Then, if upgrading the item with honing stones to make it a green item usually brings it from 1000 to 1200, it would instead bring it from 1000 to 1100 to 1300 (or from a 1200 to a 1300 to 1500). This would keep going with all rarities.

Maplestory had this fun mechanic called "chaos scrolling" in which with a 60% success rate, every stat on the item would go up or down anywhere between -5 to +5. This is crazy, and anyone that got lucky with one or two of these scrolls would be celebrities; their items worth ridiculous amounts, and everyone would be trying to one-up them. Scrolling is a cool mechanic as well, but I don't see how it would work in this game... If it could, I would be all for it (maybe scroll armor for (max or raw) stamina/magicka/health? or scrolls add a random effect/weak passive?) My real point in bringing this up is that Maplestory is a very social game, and part of the reason for that is this armor customization mechanic. Being able to not just compare raw dps with someone, but also your gear, is more fun than it sounds. Buying the right gear for yourself, or working to make it, made Maplestory fun to me back in the days it wasn't a pay-to-win clusterf*** of classes...

tl;dr we need more armor customization so that crafters and people who work for their armor can be rewarded with better armor, so tat there is more demand for armor and another way players can compete with each other, and that master crafters can reap the rewards of capitalism and sell their armor to the highest bidder, rather then get called upon by obnoxious people in their guild to drop what they are doing and craft them a set piece...

thoughts? did anyone actually read this all the way through?
PC NA @Hoqs

Send me tempers
  • Totalitarian
    Totalitarian
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    This spells Power Creep, which we already have in the game, and we really don't need any more of that.


    As for Capitalism in game, you have a nearly pure Capitalistic economy in game. There's a reason why currently Temper prices are skyrocketing on console: smart people saw their opportunity to make massive money. So, because of this, Consoles are getting massive inflation rates that are only partially offset by the inflation itself.

    ESO's economy experiences mostly unregulated glut, shortages, and it very much mirrors a Capitalist society, for better and worse.

    ZOS still plays the role of the government, governing the economy, but ZOS has a laissez-faire mindset, with their only economic interventions being byproducts of changes to the game itself, which I assume aren't meant to intentionally affect the economy.

    Basically, you have a Capitalist economy in ESO, so take advantage of it before others do that job for you, and you have to be the one paying a ton of money for everything.
    PC NA CP 531+
    Aedric Fury Sits Around Doing Nothing
    Sola Auroron Magicka Templar
    Lunaria Chimeri Magicka Dragonknight
    The Chosen of the Storm Stamina Sorcerer
    Ward-Scales Magicka Nightblade
    Sanctius Luxen Stamina Templar
    Nerwaye Auroron Magicka Sorcerer
    Warden Vyrkyl Stamina Dragonknight
    The Ninth Adventurer Stamina Nightblade
    Magna-Sola Magicka Templar
    The Celestial Lady Magicka Templar
    Read their adventures!
    The Celestial Lady
  • bebynnag
    bebynnag
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    sorry to be this person OP but i have to pick up on this line

    I mean, this is the *** U.S.A., the best planet on Earth- and ESO needs CAPITALISM!
    1. not everyone who plays this game is american
    2. usa is not a planet, the earth is a planet

    that is all!
    Edited by bebynnag on September 28, 2016 6:40AM
  • Totalitarian
    Totalitarian
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    On a different note, imagine if ZOS became an economic regulator.

    They raid guild traders during the night and buy up a lot of the old PVP sets so the prices can be higher for sellers, so then ZOS has like 10000 random pieces of VD sitting around.

    They set a price ceiling, so that Gold Necklace of the Sun's going for 100k now

    They set a price floor, so all those foodstuffs that you can buy are now five times as expensive.

    Gold mysteriously disappears from pockets, banks, and guild banks from around Tamriel via taxes

    ZOS starts their welfare program, and puts the economically poor on their program, handing out items in glut, gold, and Crusty Bread

    The guild traders unionize and demand guard Senches, chairs, and higher pay

    ZOS hunts down people selling items in zone chat, puts them in Wrothgar, and forces them to farm mats for hours, before selling them to crafters at a loss.

    We all give our money to the great ZOS, who keeps it, and we /kowtow as they fly around spamming Meteors and protecting us from rebellious black market traders, and the great ZOS distributes gold to us equally, and gives us all brand new Mounts, and gives us all one haircut, one costume, and one pantheon of gods, known as the Developers
    PC NA CP 531+
    Aedric Fury Sits Around Doing Nothing
    Sola Auroron Magicka Templar
    Lunaria Chimeri Magicka Dragonknight
    The Chosen of the Storm Stamina Sorcerer
    Ward-Scales Magicka Nightblade
    Sanctius Luxen Stamina Templar
    Nerwaye Auroron Magicka Sorcerer
    Warden Vyrkyl Stamina Dragonknight
    The Ninth Adventurer Stamina Nightblade
    Magna-Sola Magicka Templar
    The Celestial Lady Magicka Templar
    Read their adventures!
    The Celestial Lady
  • acw37162
    acw37162
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    Jewelry crafting and transmorphing which they mentioned in Reddit Chat that have no plans for.

    Crafters have gotten the short shaft for a DLC and game update now.
  • jedtb16_ESO
    jedtb16_ESO
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    sorry to be this person OP but i have to pick up on this line

    I mean, this is the *** U.S.A., the best planet on Earth- and ESO needs CAPITALISM!
    1. not everyone who plays this game is american
    2. usa is not a planet, the earth is a planet

    that is all!

    ^this....

    i saw 'I mean, this is the *** U.S.A., the best planet on Earth- and ESO needs CAPITALISM!'

    and stopped reading.
  • pewbis
    pewbis
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    clearly the "best planet on Earth" was a joke...
    throwback to an old Channelate comic with an American guy landing on Mars and talking to some Martians... anyways, thanks for the constructive feedback.

    As for power creep, the only valid comment so far, I see what you mean... They would have to make mobs tougher then... in my opinion they already need to be harder, the only things I think are good right now in terms of difficulty are trials and some of the vet dungeon bosses

    Anyways, I was mostly joking about this whole capitalism thing, but... I do think this would make the armor market more competitive
    PC NA @Hoqs

    Send me tempers
  • idk
    idk
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    @pewbis

    I don't see how this is a benefit to the game other than trying to make things work like your old game.

    I doubt it would have an affect on the market since any weapon of a certain level and upgrade would have the same values. Games that use this have the same value for the same leve weapon at same quality.
    Edited by idk on September 28, 2016 4:32PM
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