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Is there a way to find out if the reticle is open or closed?

Faunter
Faunter
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I tried looking for a bit, but I was unsuccessful.
Any help would be greatly appreciated!

BiKZZvC.png

Best Answers

  • Nestor
    Nestor
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    Ahh, now that question makes sense, using the API to suss this out.

    It appears that there may be a way to get this from the API, search Reticle on this page for a few commands (note, some can't be used in Addons)

    http://wiki.esoui.com/API

    IsReticleHidden()

    Returns: boolean isHidden

    ZO_PlayerToPlayer:IsReticleTargetInteractable()

    And then, here are the commands that seem to react to the Reticle Status (expand the Spoiler, its a big list)

    ingame\reticle
    ZO_Reticle:New(...)

    ZO_Reticle:SetupReticle()

    ZO_Reticle:OnStealthStateChanged(newState)

    ZO_Reticle:OnDisguiseStateChanged(newState)

    ZO_Reticle:OnReticleTargetChanged()

    ZO_Reticle:ClearStealingItemTimestamp()

    ZO_Reticle:TryHandlingStealingTutorial(currentFrameTimeSeconds)

    ZO_Reticle:TryHandlingQuestInteraction(questInteraction, questTargetBased, questJournalIndex, questToolIndex, questToolOnCooldown)

    ZO_Reticle:TryHandlingInteraction(interactionPossible, currentFrameTimeSeconds)

    ZO_Reticle:TryHandlingGroundTargetingError()

    ZO_Reticle:TryHandlingNonInteractableFixture()

    ZO_Reticle:UpdateInteractText(currentFrameTimeSeconds)

    ZO_Reticle:OnUpdate(currentFrameTimeSeconds)

    ZO_Reticle:RequestHidden(hidden)

    ZO_Reticle:GetInteractPromptVisible()

    ZO_Reticle:UpdateHiddenState()

    ZO_Reticle:OnImpactfulHit()

    ZO_Reticle:AnimatePickpocketBonus(progress)

    ZO_Reticle_AnimatePickpocketBonus(progress)

    ZO_Reticle_Initialize(control)

    ZO_StealthIcon:New(...)

    ZO_StealthIcon:AnimateInStealthText(stringId)

    ZO_StealthIcon:HideStealthText()

    ZO_StealthIcon:SnapEyeAnimationToPoint(animPoint)

    ZO_StealthIcon:UpdateStealthEye(stealthState)

    ZO_StealthIcon:RefreshStealthReticle()

    ZO_StealthIcon:OnStealthStateChanged(stealthState)

    ZO_StealthIcon:OnDisguiseStateChanged(disguiseState)
    Edited by Nestor on September 20, 2016 9:06PM
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

    Answer ✓
  • calia1120
    calia1120
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    GM, Iron Bank of Bravos | The Psijic Order | Mara's Tester/Mara's Moxie | Dominion Imperial Guard
    Council of Nirn | elderscrollsalliance.com | Addon Dev - part of the Wykkyd code team
    Answer ✓
  • kaliduss
    kaliduss
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    i dont know exactly what do u mean, but if u have problems with the default reticle, i´d suggest a repair of game files. If u want a different reticle there are mods around for that.
    sorry for necro.
    Edited by kaliduss on September 19, 2016 4:31PM
  • Faunter
    Faunter
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    @kaliduss No, I don't have problems with the reticle and I don't want a different one. What I meant was if there was a way to know if the reticle is closed (happens when you're mousing over something you can interact with like a bookshelf, a crafting node, an NPC, etc) or open (when you're not aiming at anything in general.) I still haven't found a way. :/
  • Nestor
    Nestor
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    Does your Reticule show? If so, you can tell these things just by looking at it. So, not sure when you can't see if it's open or closed.

    There are some addons that can hide the Reticule, so that option might have been chosen by accident.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Faunter
    Faunter
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    @Nestor There is nothing wrong with my reticle. I know that it can be hidden and shown. I'm trying to add a feature to one of my personal add-ons to only display the reticle when you can interact with something, and hide it otherwise. That's why I need to know if the API allows a way to know if it is open or closed. I want to hide it when it is not needed.
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