What do you use instead of cloak out of interest
I know the secret to beating shuffle dodge rolling builds. Spam an immobilize skill until they run out of stamina. You should see the other person panic when they realize their op build stops working. Lol.
If you don't have enough resources to spam the skill I'd suggest using more regen in favor of damage.
I know the secret to beating shuffle dodge rolling builds. Spam an immobilize skill until they run out of stamina. You should see the other person panic when they realize their op build stops working. Lol.
If you don't have enough resources to spam the skill I'd suggest using more regen in favor of damage.
Against a Magicka build? Sure, easy.
Stamina has Shuffle, which grants immunity to roots/snares and a 20% dodge chance. Unless you're a zerger that doesn't work against any good build. High regen with lots of Snares/Roots/CCs are some of the most annoying players in a zerg, but are often very easy kills when separated.
I know the secret to beating shuffle dodge rolling builds. Spam an immobilize skill until they run out of stamina. You should see the other person panic when they realize their op build stops working. Lol.
If you don't have enough resources to spam the skill I'd suggest using more regen in favor of damage.
Against a Magicka build? Sure, easy.
Stamina has Shuffle, which grants immunity to roots/snares and a 20% dodge chance. Unless you're a zerger that doesn't work against any good build. High regen with lots of Snares/Roots/CCs are some of the most annoying players in a zerg, but are often very easy kills when separated.
Shuffle only grants immunity for 3.5 secs. So unless they are spamming shuffle every 3.5 sec you can still perm snare them in place or force them to dodge roll until they run out of stamina. I'm a group player. I strongly believe this game isn't balanced around 1v1. I belong to a small pvp guild and we go out hunting (lol) and I can tell you in group play it is very effective. In 1v1 it is also effective because it forces the other player on the defensive allowing you to go on offensive.
I know the secret to beating shuffle dodge rolling builds. Spam an immobilize skill until they run out of stamina. You should see the other person panic when they realize their op build stops working. Lol.
If you don't have enough resources to spam the skill I'd suggest using more regen in favor of damage.
Against a Magicka build? Sure, easy.
Stamina has Shuffle, which grants immunity to roots/snares and a 20% dodge chance. Unless you're a zerger that doesn't work against any good build. High regen with lots of Snares/Roots/CCs are some of the most annoying players in a zerg, but are often very easy kills when separated.
Shuffle only grants immunity for 3.5 secs. So unless they are spamming shuffle every 3.5 sec you can still perm snare them in place or force them to dodge roll until they run out of stamina. I'm a group player. I strongly believe this game isn't balanced around 1v1. I belong to a small pvp guild and we go out hunting (lol) and I can tell you in group play it is very effective. In 1v1 it is also effective because it forces the other player on the defensive allowing you to go on offensive.
So basically you go around snaring/rooting 1vXers for a living -_- glad to have you around.... and yeah it is effective to do that. So effective in fact it is stupid that the only way to gain immunity to snares and roots is through two skills:
• Shuffle - very strong
• Mist Form - depends on how you use it, but it's not even remotely as good as Shuffle
And so you know, I'd kill to have an immunity to snares/roots on my Magicka Sorc. Even if only for 3.5 seconds. Would be so nice in 1vX.
Wanna defeat ANY 1vXing Mag Sorc/NB/DK? Root and snare them. Templars can Purge but are also susceptible to the same strategy. If we are being realistic, almost no one really uses Mist Form because it implies you must become a Vampire as well.
Stam builds though? That 3.5 seconds immunity is a LIFESAVER.
thankyourat wrote: »I know the secret to beating shuffle dodge rolling builds. Spam an immobilize skill until they run out of stamina. You should see the other person panic when they realize their op build stops working. Lol.
If you don't have enough resources to spam the skill I'd suggest using more regen in favor of damage.
Against a Magicka build? Sure, easy.
Stamina has Shuffle, which grants immunity to roots/snares and a 20% dodge chance. Unless you're a zerger that doesn't work against any good build. High regen with lots of Snares/Roots/CCs are some of the most annoying players in a zerg, but are often very easy kills when separated.
Shuffle only grants immunity for 3.5 secs. So unless they are spamming shuffle every 3.5 sec you can still perm snare them in place or force them to dodge roll until they run out of stamina. I'm a group player. I strongly believe this game isn't balanced around 1v1. I belong to a small pvp guild and we go out hunting (lol) and I can tell you in group play it is very effective. In 1v1 it is also effective because it forces the other player on the defensive allowing you to go on offensive.
So basically you go around snaring/rooting 1vXers for a living -_- glad to have you around.... and yeah it is effective to do that. So effective in fact it is stupid that the only way to gain immunity to snares and roots is through two skills:
• Shuffle - very strong
• Mist Form - depends on how you use it, but it's not even remotely as good as Shuffle
And so you know, I'd kill to have an immunity to snares/roots on my Magicka Sorc. Even if only for 3.5 seconds. Would be so nice in 1vX.
Wanna defeat ANY 1vXing Mag Sorc/NB/DK? Root and snare them. Templars can Purge but are also susceptible to the same strategy. If we are being realistic, almost no one really uses Mist Form because it implies you must become a Vampire as well.
Stam builds though? That 3.5 seconds immunity is a LIFESAVER.
Lol. That is the worse I can't people who spams talons on me when I'm playing solo on my magblade. Or that ice staff ability that freezes you. There needs to be a cool down for soft CCS, snares, and roots
I know the secret to beating shuffle dodge rolling builds. Spam an immobilize skill until they run out of stamina. You should see the other person panic when they realize their op build stops working. Lol.
If you don't have enough resources to spam the skill I'd suggest using more regen in favor of damage.
Against a Magicka build? Sure, easy.
Stamina has Shuffle, which grants immunity to roots/snares and a 20% dodge chance. Unless you're a zerger that doesn't work against any good build. High regen with lots of Snares/Roots/CCs are some of the most annoying players in a zerg, but are often very easy kills when separated.
Shuffle only grants immunity for 3.5 secs. So unless they are spamming shuffle every 3.5 sec you can still perm snare them in place or force them to dodge roll until they run out of stamina. I'm a group player. I strongly believe this game isn't balanced around 1v1. I belong to a small pvp guild and we go out hunting (lol) and I can tell you in group play it is very effective. In 1v1 it is also effective because it forces the other player on the defensive allowing you to go on offensive.
So basically you go around snaring/rooting 1vXers for a living -_- glad to have you around.... and yeah it is effective to do that. So effective in fact it is stupid that the only way to gain immunity to snares and roots is through two skills:
• Shuffle - very strong
• Mist Form - depends on how you use it, but it's not even remotely as good as Shuffle
And so you know, I'd kill to have an immunity to snares/roots on my Magicka Sorc. Even if only for 3.5 seconds. Would be so nice in 1vX.
Wanna defeat ANY 1vXing Mag Sorc/NB/DK? Root and snare them. Templars can Purge but are also susceptible to the same strategy. If we are being realistic, almost no one really uses Mist Form because it implies you must become a Vampire as well.
Stam builds though? That 3.5 seconds immunity is a LIFESAVER.
Then every body I run into using shuffle has probability on there side especially when attacked from stealth.first hit misses nearly every time.
I don't think you quite understand probability still lol.
There is a 20% chance PER attack to dodge that attack. It is possible to dodge 10 attacks in a row and the probability still be 20%.
I'm not trying to be rude for real im trying to help explain. Have you taken college statistics?
WalksonGraves wrote: »Then every body I run into using shuffle has probability on there side especially when attacked from stealth.first hit misses nearly every time.
I don't think you quite understand probability still lol.
There is a 20% chance PER attack to dodge that attack. It is possible to dodge 10 attacks in a row and the probability still be 20%.
I'm not trying to be rude for real im trying to help explain. Have you taken college statistics?
The chance of that happening is 0.0000000205
Dodge is fine as is 20% is about as low as it can be while still being useful. Anything less wouldn't be worth the slot
I have got a question about the dodge mechanics:
If I dodge a frag because of Major Evasion and in the same time frame (let's say 0.5 sec) 19 other skills are fired at me. Will they get dodged as well?
dylanjaygrobbelaarb16_ESO wrote: »you could use the exact same argument if it only gave 1% dodge chance, and be right. but if it was getting results like it is now, even though technically its possible, it would almost certainly be bugged. so shut up about the technical math it needs to be checked. it seems to dodges 5+ attacks in a row , more often then i would land 5 in a row
This whole game is math, you can't take math out of the game, you're argument is a bad one. The skill has been checked multiple times by both the community and ZOS.
Furthermore don't tell people to shut up, it just makes your argument look bad. Refute their points with a well reasoned argument and math otherwise you'll just get ignored.