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Aghhh shuffle

  • Armitas
    Armitas
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    Dodge looks like it's working as intended to me. Dodge, dip, duck, dive, dodge, dip, duck, dive, dodge, dip, duck, dive, dodge. Legit.

    Dodges_zpsldk3jdal.png
    Edited by Armitas on September 23, 2016 11:53AM
    Retired.
    Nord mDK
  • Rohaus
    Rohaus
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    This is what I see on my screen...

    Dodge roll + shuffle is what makes dodging attacks so strong. However, Medium armor builds are quite squishy if they don't have shuffle up.

    The vast majority of the time that I get frustrated with the shuffle + dodge roll stack is when someone attacks me and tries to take me down only to realize they bit off more than they can chew and then they start their retreat... at which point it is so Friggen frustrating to finish them off because of the roll dodge + shuffle + Eternal Hunt... grrrr... execute just continually gets avoided.

    I personally think that if someone decides they are going to attempt to gank someone, the ease of which they have to escape and get away should be lessened a bit... they are revealing themselves after all and there should be a penalty if they can't finish the job.
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  • thankyourat
    thankyourat
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    Syiccal wrote: »
    What do you use instead of cloak out of interest

    On my stamblade i use; front bar (ambush, surprise attack, fear, rally, reverse slice, incap) back bar (shuffle, vigor, grim focus, poison injection, siphoning attacks, DBOS) sometimes I'll use caltrops instead of siphoning attacks. There's no real use for cloak as a stamblade because you can dodge roll. the only reason I still use cloak on my magblade sometimes is because of wrecking blow spammers. The thing with cloak is if you are cloaking you aren't doing damage and most of the time it's just a waste of resources
  • LegacyDM
    LegacyDM
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    I know the secret to beating shuffle dodge rolling builds. Spam an immobilize skill until they run out of stamina. You should see the other person panic when they realize their op build stops working. Lol.

    If you don't have enough resources to spam the skill I'd suggest using more regen in favor of damage.
    Edited by LegacyDM on September 23, 2016 5:54PM
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  • Vaoh
    Vaoh
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    LegacyDM wrote: »
    I know the secret to beating shuffle dodge rolling builds. Spam an immobilize skill until they run out of stamina. You should see the other person panic when they realize their op build stops working. Lol.

    If you don't have enough resources to spam the skill I'd suggest using more regen in favor of damage.

    Against a Magicka build? Sure, easy.

    Stamina has Shuffle, which grants immunity to roots/snares and a 20% dodge chance. Unless you're a zerger that doesn't work against any good build. High regen with lots of Snares/Roots/CCs are some of the most annoying players in a zerg, but are often very easy kills when separated.
  • acw37162
    acw37162
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    Argggggg Shuffle.

    Oh by the way I use shuffle.

    Oh by the way if I didn't use shuffle I play the only class in the game that has a class skill that gives major evasion.

    Oh by the way I play the only class that has AOE CC that goes through block and shuffle.

    Oh by the way I play stamina night blade.
  • Lexxypwns
    Lexxypwns
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    Armitas wrote: »
    Dodge looks like it's working as intended to me. Dodge, dip, duck, dive, dodge, dip, duck, dive, dodge, dip, duck, dive, dodge. Legit.

    Dodges_zpsldk3jdal.png

    the question is, what's your build
  • Armitas
    Armitas
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    Lexxypwns wrote: »
    Armitas wrote: »
    Dodge looks like it's working as intended to me. Dodge, dip, duck, dive, dodge, dip, duck, dive, dodge, dip, duck, dive, dodge. Legit.

    Dodges_zpsldk3jdal.png

    the question is, what's your build

    Get alliance 6 and never return build. That is my pve mule.
    Edited by Armitas on September 24, 2016 7:59PM
    Retired.
    Nord mDK
  • LegacyDM
    LegacyDM
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    Vaoh wrote: »
    LegacyDM wrote: »
    I know the secret to beating shuffle dodge rolling builds. Spam an immobilize skill until they run out of stamina. You should see the other person panic when they realize their op build stops working. Lol.

    If you don't have enough resources to spam the skill I'd suggest using more regen in favor of damage.

    Against a Magicka build? Sure, easy.

    Stamina has Shuffle, which grants immunity to roots/snares and a 20% dodge chance. Unless you're a zerger that doesn't work against any good build. High regen with lots of Snares/Roots/CCs are some of the most annoying players in a zerg, but are often very easy kills when separated.

    Shuffle only grants immunity for 3.5 secs. So unless they are spamming shuffle every 3.5 sec you can still perm snare them in place or force them to dodge roll until they run out of stamina. I'm a group player. I strongly believe this game isn't balanced around 1v1. I belong to a small pvp guild and we go out hunting and I can tell you in group play it is very effective. In 1v1 it is also effective because it forces the other player on the defensive allowing you to go on offensive.
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  • Vaoh
    Vaoh
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    LegacyDM wrote: »
    Vaoh wrote: »
    LegacyDM wrote: »
    I know the secret to beating shuffle dodge rolling builds. Spam an immobilize skill until they run out of stamina. You should see the other person panic when they realize their op build stops working. Lol.

    If you don't have enough resources to spam the skill I'd suggest using more regen in favor of damage.

    Against a Magicka build? Sure, easy.

    Stamina has Shuffle, which grants immunity to roots/snares and a 20% dodge chance. Unless you're a zerger that doesn't work against any good build. High regen with lots of Snares/Roots/CCs are some of the most annoying players in a zerg, but are often very easy kills when separated.

    Shuffle only grants immunity for 3.5 secs. So unless they are spamming shuffle every 3.5 sec you can still perm snare them in place or force them to dodge roll until they run out of stamina. I'm a group player. I strongly believe this game isn't balanced around 1v1. I belong to a small pvp guild and we go out hunting (lol) and I can tell you in group play it is very effective. In 1v1 it is also effective because it forces the other player on the defensive allowing you to go on offensive.

    So basically you go around snaring/rooting 1vXers for a living -_- glad to have you around.... and yeah it is effective to do that. So effective in fact it is stupid that the only way to gain immunity to snares and roots is through two skills:
    • Shuffle - very strong
    • Mist Form - depends on how you use it, but it's not even remotely as good as Shuffle

    And so you know, I'd kill to have an immunity to snares/roots on my Magicka Sorc. Even if only for 3.5 seconds. Would be so nice in 1vX.

    Wanna defeat ANY 1vXing Mag Sorc/NB/DK? Root and snare them. Templars can Purge but are also susceptible to the same strategy. If we are being realistic, almost no one really uses Mist Form because it implies you must become a Vampire as well.

    Stam builds though? That 3.5 seconds immunity is a LIFESAVER.
    Edited by Vaoh on September 25, 2016 8:51AM
  • thankyourat
    thankyourat
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    Vaoh wrote: »
    LegacyDM wrote: »
    Vaoh wrote: »
    LegacyDM wrote: »
    I know the secret to beating shuffle dodge rolling builds. Spam an immobilize skill until they run out of stamina. You should see the other person panic when they realize their op build stops working. Lol.

    If you don't have enough resources to spam the skill I'd suggest using more regen in favor of damage.

    Against a Magicka build? Sure, easy.

    Stamina has Shuffle, which grants immunity to roots/snares and a 20% dodge chance. Unless you're a zerger that doesn't work against any good build. High regen with lots of Snares/Roots/CCs are some of the most annoying players in a zerg, but are often very easy kills when separated.

    Shuffle only grants immunity for 3.5 secs. So unless they are spamming shuffle every 3.5 sec you can still perm snare them in place or force them to dodge roll until they run out of stamina. I'm a group player. I strongly believe this game isn't balanced around 1v1. I belong to a small pvp guild and we go out hunting (lol) and I can tell you in group play it is very effective. In 1v1 it is also effective because it forces the other player on the defensive allowing you to go on offensive.

    So basically you go around snaring/rooting 1vXers for a living -_- glad to have you around.... and yeah it is effective to do that. So effective in fact it is stupid that the only way to gain immunity to snares and roots is through two skills:
    • Shuffle - very strong
    • Mist Form - depends on how you use it, but it's not even remotely as good as Shuffle

    And so you know, I'd kill to have an immunity to snares/roots on my Magicka Sorc. Even if only for 3.5 seconds. Would be so nice in 1vX.

    Wanna defeat ANY 1vXing Mag Sorc/NB/DK? Root and snare them. Templars can Purge but are also susceptible to the same strategy. If we are being realistic, almost no one really uses Mist Form because it implies you must become a Vampire as well.

    Stam builds though? That 3.5 seconds immunity is a LIFESAVER.

    Lol. That is the worse I can't stand people who spams talons on me when I'm playing solo on my magblade. Or that ice staff ability that freezes you. There needs to be a cool down for soft CCS, snares, and roots
    Edited by thankyourat on September 26, 2016 12:00AM
  • Vaoh
    Vaoh
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    Vaoh wrote: »
    LegacyDM wrote: »
    Vaoh wrote: »
    LegacyDM wrote: »
    I know the secret to beating shuffle dodge rolling builds. Spam an immobilize skill until they run out of stamina. You should see the other person panic when they realize their op build stops working. Lol.

    If you don't have enough resources to spam the skill I'd suggest using more regen in favor of damage.

    Against a Magicka build? Sure, easy.

    Stamina has Shuffle, which grants immunity to roots/snares and a 20% dodge chance. Unless you're a zerger that doesn't work against any good build. High regen with lots of Snares/Roots/CCs are some of the most annoying players in a zerg, but are often very easy kills when separated.

    Shuffle only grants immunity for 3.5 secs. So unless they are spamming shuffle every 3.5 sec you can still perm snare them in place or force them to dodge roll until they run out of stamina. I'm a group player. I strongly believe this game isn't balanced around 1v1. I belong to a small pvp guild and we go out hunting (lol) and I can tell you in group play it is very effective. In 1v1 it is also effective because it forces the other player on the defensive allowing you to go on offensive.

    So basically you go around snaring/rooting 1vXers for a living -_- glad to have you around.... and yeah it is effective to do that. So effective in fact it is stupid that the only way to gain immunity to snares and roots is through two skills:
    • Shuffle - very strong
    • Mist Form - depends on how you use it, but it's not even remotely as good as Shuffle

    And so you know, I'd kill to have an immunity to snares/roots on my Magicka Sorc. Even if only for 3.5 seconds. Would be so nice in 1vX.

    Wanna defeat ANY 1vXing Mag Sorc/NB/DK? Root and snare them. Templars can Purge but are also susceptible to the same strategy. If we are being realistic, almost no one really uses Mist Form because it implies you must become a Vampire as well.

    Stam builds though? That 3.5 seconds immunity is a LIFESAVER.

    Lol. That is the worse I can't people who spams talons on me when I'm playing solo on my magblade. Or that ice staff ability that freezes you. There needs to be a cool down for soft CCS, snares, and roots

    Yup :( most dangerous zergling to a Magicka player is the Mag DK tank w/ Invasion+Talons+Petrify and the Cold Reach spamming Magicka-based playeds.

    Those roots are disgusting. And Petrify is straight up buggy with a stupid rooting mechanic after.
    Edited by Vaoh on September 25, 2016 11:32PM
  • Vangy
    Vangy
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    Meh... all those shuffle dodge roll monkey builds only work when u choose to fight them on their chosen terrain. They need rocks, trees etc. (basically LOS). You cannot perma dodge roll against a bunch of players who are competent in an open field. Hell, all it takes is 1 or 2 nbs spamming spam-bush and ur fked unless u get an LOS. U can shuffle and dodge roll all u want, gap closers cost 0 stam to use lol. I can spam crit rush, lotus fan, ambush etc. all day long and still keep my stam/magicka close to full. Mag dks will invasion talon span u with petrify. Nbs will spambush/lotus fan. Templars will just j-beam u and lick u off the floor laughing all the way to the AP bank lol. So in short, 3/4 classes can *** u real good if ur a shuffle monkey build without LOS. The only class that has any real trouble is a mag sorc cos streak has an increasing cost attached to it which is kinda sad.
    Edited by Vangy on September 26, 2016 1:14AM
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  • LegacyDM
    LegacyDM
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    Vaoh wrote: »
    LegacyDM wrote: »
    Vaoh wrote: »
    LegacyDM wrote: »
    I know the secret to beating shuffle dodge rolling builds. Spam an immobilize skill until they run out of stamina. You should see the other person panic when they realize their op build stops working. Lol.

    If you don't have enough resources to spam the skill I'd suggest using more regen in favor of damage.

    Against a Magicka build? Sure, easy.

    Stamina has Shuffle, which grants immunity to roots/snares and a 20% dodge chance. Unless you're a zerger that doesn't work against any good build. High regen with lots of Snares/Roots/CCs are some of the most annoying players in a zerg, but are often very easy kills when separated.

    Shuffle only grants immunity for 3.5 secs. So unless they are spamming shuffle every 3.5 sec you can still perm snare them in place or force them to dodge roll until they run out of stamina. I'm a group player. I strongly believe this game isn't balanced around 1v1. I belong to a small pvp guild and we go out hunting (lol) and I can tell you in group play it is very effective. In 1v1 it is also effective because it forces the other player on the defensive allowing you to go on offensive.

    So basically you go around snaring/rooting 1vXers for a living -_- glad to have you around.... and yeah it is effective to do that. So effective in fact it is stupid that the only way to gain immunity to snares and roots is through two skills:
    • Shuffle - very strong
    • Mist Form - depends on how you use it, but it's not even remotely as good as Shuffle

    And so you know, I'd kill to have an immunity to snares/roots on my Magicka Sorc. Even if only for 3.5 seconds. Would be so nice in 1vX.

    Wanna defeat ANY 1vXing Mag Sorc/NB/DK? Root and snare them. Templars can Purge but are also susceptible to the same strategy. If we are being realistic, almost no one really uses Mist Form because it implies you must become a Vampire as well.

    Stam builds though? That 3.5 seconds immunity is a LIFESAVER.

    Woah guy, sarcasm not needed. The point is it's effective and about the only way to kill dodge rolling Los rock and bridge hugging idiots. snsre them in place and watch them run out of stamina. And no that's not all I do in cyrodil. Watch my twitch stream sometime.
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  • Asardes
    Asardes
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    PvE tanks that use it to proc Tava's Favor will be triggered :)
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  • WalksonGraves
    WalksonGraves
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    Hutch679 wrote: »
    Syiccal wrote: »
    Then every body I run into using shuffle has probability on there side especially when attacked from stealth.first hit misses nearly every time.

    I don't think you quite understand probability still lol.

    There is a 20% chance PER attack to dodge that attack. It is possible to dodge 10 attacks in a row and the probability still be 20%.

    I'm not trying to be rude for real im trying to help explain. Have you taken college statistics?

    The chance of that happening is 0.0000000205

    Dodge is fine as is 20% is about as low as it can be while still being useful. Anything less wouldn't be worth the slot
    Edited by WalksonGraves on September 26, 2016 2:41PM
  • Minalan
    Minalan
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    Hutch679 wrote: »
    Syiccal wrote: »
    Then every body I run into using shuffle has probability on there side especially when attacked from stealth.first hit misses nearly every time.

    I don't think you quite understand probability still lol.

    There is a 20% chance PER attack to dodge that attack. It is possible to dodge 10 attacks in a row and the probability still be 20%.

    I'm not trying to be rude for real im trying to help explain. Have you taken college statistics?

    The chance of that happening is 0.0000000205

    Dodge is fine as is 20% is about as low as it can be while still being useful. Anything less wouldn't be worth the slot

    Except that that 0.0000000205 chance seems to happen every damn time.

    I'm okay with that, just set it to six seconds and call it good.
    Edited by Minalan on September 26, 2016 4:24PM
  • Berenhir
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    I have got a question about the dodge mechanics:

    If I dodge a frag because of Major Evasion and in the same time frame (let's say 0.5 sec) 19 other skills are fired at me. Will they get dodged as well?
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  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    Love the math here but if you test it with 200 attacks the mods chance breaks down to about 37%. Granted not a huge simple size but that's telling enough.
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  • hrothbern
    hrothbern
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    Berenhir wrote: »
    I have got a question about the dodge mechanics:

    If I dodge a frag because of Major Evasion and in the same time frame (let's say 0.5 sec) 19 other skills are fired at me. Will they get dodged as well?

    It looks like that you get a ~0.5 second dodge window every time you dodge one attack (could also be 0.3 sec),
    in which you dodge all other attacks.

    It looks like that certain kinds of attacks have a higher chance to proc dodge

    I am still testing
    pretty tough issue

    Edited by hrothbern on September 26, 2016 8:45PM
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  • Paneross
    Paneross
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    Unite and get this skill balanced!
  • dylanjaygrobbelaarb16_ESO
    dylanjaygrobbelaarb16_ESO
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    AfkNinja wrote: »
    you could use the exact same argument if it only gave 1% dodge chance, and be right. but if it was getting results like it is now, even though technically its possible, it would almost certainly be bugged. so shut up about the technical math it needs to be checked. it seems to dodges 5+ attacks in a row , more often then i would land 5 in a row

    This whole game is math, you can't take math out of the game, you're argument is a bad one. The skill has been checked multiple times by both the community and ZOS.

    Furthermore don't tell people to shut up, it just makes your argument look bad. Refute their points with a well reasoned argument and math otherwise you'll just get ignored.

    are you kidding me. that is a well reasoned argument that uses math. saying shut up can not change that. maybe you just act like you understand the math but dont?
    you argue that its fine because with 20% you can still dodge 10 times in a row, so its not broken because its possible, so dont worry about it.
    my argument is that with 1% chance the same statement is true, you could still technically dodge 10x in a row, so your argument that everything is fine and balanced is a poor one. just because the math works dosent mean its balanced and dosent mean that it should not be changed.
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