IwakuraLain42 wrote: »I can feel your pain OP, that was my reaction the first time I tried that dungeon too. Fact is the vWGT favours ranged magicka builds to stamina builds for the last two bosses, they are way easier to handle then with melee.
And yes, they nerfed the two IC dungeons due to low number and I think that will happen with the 2 new dungeons as well (very few of my friends currently bother to run these anymore). But they have nerfed them the wrong way (and will probably do again) by just reducing the HP, resistance and damage dealt of the bosses. But that's not the reason why most people fail, they most often die due to the mechanics that are very unforgiving (i.e. the Fresh Atro's in ICP, the Inhibitor in VGT, the labyrinth in CoS).
So, in my opinion, unless they soften up these mechanics a bit the completion rate will not raise that much. Thinks I would have done (instead of the blanket nerfs):
1) increase the time between portal spawns (and add spans) a bit in WGT
2) slow the sacrifices in the Fleshsculptor fight (placing the grenades with the current controller GUI is a nightmare)
3) slow down the bugs in the labyrinth in CoS a bit so that you actually have a chance to look at the map.
Lol...pls don't soften mechanics. Why should anyone do them if they are not punishing? Soften the mechanics and people will cry "mimimi, you need XY DPS to outdps everything" (which is also extremely boring) or just learn the mechanics...DPS-checks aren't really high as long as you know the mechanics and are able to play them. If you want to ignore all and just push random buttons do normal version.
Magic_Doogies wrote: »You don't understand because you aren't in the shoes of the vast majority of the playerbase. On top of that you are in a forum where a good chunk of the users on here are min/maxers, high CP players, or players that are blessed with really good reflex and above average builds
IwakuraLain42 wrote: »Lol...pls don't soften mechanics. Why should anyone do them if they are not punishing? Soften the mechanics and people will cry "mimimi, you need XY DPS to outdps everything" (which is also extremely boring) or just learn the mechanics...DPS-checks aren't really high as long as you know the mechanics and are able to play them. If you want to ignore all and just push random buttons do normal version.
And you people are wondering the so called "elite" players are so unpopular ?
I've described a few scenarios where in my experience many people fail in these dungeons with a suggestions how the fix these without invalidating the mechanics. And then I see players like you claiming that we want to want to remove them (like in the Normal versions, where there are no mechanics at all and which are totally boring). What I want to see are mechanics that a larger part of the player base has an actual chance of doing them. The three mentioned encounters are just examples where I see people fail often:
1) not seeing portals fast enough in WGT
2) not enough reaction time for the atro's in ICP (again, even harder on console)
3) getting lost in CoS
Yes, it's possible to do these, but for the majority of the player base these mechanics give way to less time to react. It's nice that you have the reaction time of a young god or can memorize the maze perfectly, but most players can't. And if the goal really is to enable more players to play these dungeons that nerfing the HP or damage numbers will not work.
Integral1900 wrote: »I hate white gold tower! It looks so good, by far the best dungeon visually and I love the whole fractured reality thing.... but..... at last I have come to a conclusion. I GIVE UP :'(
I've been slogging away on that *** dungeon since it launched, on normal mind you, 158 attempts and 1219 deaths, approx. as I was not keeping track of the first dozen or so, I've never even seen the last boss, normally the group hits that planar inhibiter and dies on its arse. Stupid thing is like walking into a cliff that's on fire. Kill the portals, comes the cry, shortly followed by, why wont you kill the portals, etc., its so easy, blah, blah, blah... queue the usual flaming in group chat, I just stay quiet as I've reached a point in life where arguments are just an irritant... I know how to kill the portals but generally there is an ARMY IN THE WAY!!!!!! When I can reach them I do close them, shortly followed by 21000 health vanishing in 2 shots. I even tried it in full heavy, no difference, 2 shots even through shields and block... dead
Now I know there will be some saying oh its so easy, well consider this, the reason you find the dungeons too easy is not because its easy, its probably because your a really great player with reactions so far above someone like me it may as well be about a different game. Maybe you enjoy playing other games that are notorious for being super hard, personally id rather mash my hand in a revolving door.
I play to escape the real world not to be reminded of how monstrously sub par I am, I've played since launch and try to be as good as I can, get good advice and such, but we all have a skill celling and I've found mine. At this point I would happily pay for a super easy mode on the DLC dungeons, a version of the dungeon with no loot, no xp etc. but that I could stroll through on solo with no problem at all. As it stands though I just cant face it anymore. From now on I'm sticking to none dlc dungeons on normal, just thinking about WGT is setting of my anxiety. Does this make me a coward... perhaps, as I said, I'm at an age where image really doesn't matter anymore
1) I closed portals as tank with light attack + heroic slash...i walked to everyone of them. So there is plenty of time (we got one or two adds)
2) You have lots of time, those adds are extremely slow. You know, you only have to kill the slow adds, not the fast ones.....and even IF you get one attro, they hit like a wet noodle and don't have that much HP, just kill them.
3) get ported --> look at the map --> walk with speedbuff/mistform/shields/whatever --> done. But sure...you have to knwo where to go before you start the fight.
Every mechanic you soften in any way will be rendered useless, why mechanics if they are not able to kill you? Why doing them, if they don't force you to do specific things?
I saw so many dungeons in this game nerfed to boredom, the new so called "vetdungeons" are the same, low inc. damage and straight stack'n'burn nearly everywhere. Just let 4 vetdungeons have mechanics you have to execute quite fast. Remember...these are 4 out of 23 vetdungeons. 4 dungeons in the whole game where you are forced to do mechanics quite fast...and even those 4 can't really be called hard, bc the incoming damage is mostly low.
Bobby_V_Rockit wrote: »I cant do it either, can beat all bosses pretty easily up to that dang planar inhibitor then its like trying to kill a bear with a wet noodle.
I run full legendary gear, 2h/5m, 5x TBS (yes, shadow and thief stones), 3x robust agility, 2x leki swords, and 2x velidreth. My skills and champ point (531) distribution is almost identical to one of Alcasts builds and my stats are awesome.
I cant do the 4 DLC vet dungeons because I too have hit my skill ceiling too. Ah well!
IwakuraLain42 wrote: »Lol...pls don't soften mechanics. Why should anyone do them if they are not punishing? Soften the mechanics and people will cry "mimimi, you need XY DPS to outdps everything" (which is also extremely boring) or just learn the mechanics...DPS-checks aren't really high as long as you know the mechanics and are able to play them. If you want to ignore all and just push random buttons do normal version.
And you people are wondering the so called "elite" players are so unpopular ?
I've described a few scenarios where in my experience many people fail in these dungeons with a suggestions how the fix these without invalidating the mechanics. And then I see players like you claiming that we want to want to remove them (like in the Normal versions, where there are no mechanics at all and which are totally boring). What I want to see are mechanics that a larger part of the player base has an actual chance of doing them. The three mentioned encounters are just examples where I see people fail often:
1) not seeing portals fast enough in WGT
2) not enough reaction time for the atro's in ICP (again, even harder on console)
3) getting lost in CoS
.
Bobby_V_Rockit wrote: »I cant do it either, can beat all bosses pretty easily up to that dang planar inhibitor then its like trying to kill a bear with a wet noodle.
I run full legendary gear, 2h/5m, 5x TBS (yes, shadow and thief stones), 3x robust agility, 2x leki swords, and 2x velidreth. My skills and champ point (531) distribution is almost identical to one of Alcasts builds and my stats are awesome.
I cant do the 4 DLC vet dungeons because I too have hit my skill ceiling too. Ah well!
If you are running that setup (not sure why you would run 2 heavy, full medium or 5-1-1 is best) and group with similar then you can bypass planar mechanics. When i run with a highly geared group you just get the first person to take the pinion (healer so he doesnt get portals first) and just stack on the pinion and nuke. By the time the first portal phase is done we have the planar down to around 30%. Its easy street then.
Having re read your post you said you cant do any DLC dungeons yet claim to have velidrith helm??
Bobby_V_Rockit wrote: »Bobby_V_Rockit wrote: »I cant do it either, can beat all bosses pretty easily up to that dang planar inhibitor then its like trying to kill a bear with a wet noodle.
I run full legendary gear, 2h/5m, 5x TBS (yes, shadow and thief stones), 3x robust agility, 2x leki swords, and 2x velidreth. My skills and champ point (531) distribution is almost identical to one of Alcasts builds and my stats are awesome.
I cant do the 4 DLC vet dungeons because I too have hit my skill ceiling too. Ah well!
If you are running that setup (not sure why you would run 2 heavy, full medium or 5-1-1 is best) and group with similar then you can bypass planar mechanics. When i run with a highly geared group you just get the first person to take the pinion (healer so he doesnt get portals first) and just stack on the pinion and nuke. By the time the first portal phase is done we have the planar down to around 30%. Its easy street then.
Having re read your post you said you cant do any DLC dungeons yet claim to have velidrith helm??
Got the velidreth helm from the normal mode first week is was out. I run 2 heavy because I need the armour, when I get a medium velidreth, I'll use that instead
urgh, i only can try to imagine that. but synergies work really bad in general...i hope they fix this soon.IwakuraLain42 wrote: »You have the luxury of playing on PC with a working synergy implementation. Let me translate this fight for you when played on Console:
1) you walk to the bombs using your left hand
2) you take your hand away from your mouse and position them on two of your skill keys
3) you press both keys simultaneously and pray that you actually pressed them at the same time (doesn't work in 20-30%)
4) place your right hand back to your mouse and target the circle, press L1 (mouse 1) to attack.
This is one of the most annoying fights in all dungeons I know. And yes, that's not primarily a problem with dungeons but the (at times) annyoing Controller GUI ...
IwakuraLain42 wrote: »1) I closed portals as tank with light attack + heroic slash...i walked to everyone of them. So there is plenty of time (we got one or two adds)
If you happen to see them in time, yes that would work. But quite a lot people have problems spotting them in time (like for example when it hiddes behind the Inhibitor.
You only have to make one decission: Do i start to walk to the left or the right. Get ported down, aim to one way, open map and control if oyu are directed correctly, if yes start moving, if not change direction and walk. If you have at least 2 players who are able to do thisin time you should be fine. The other two just need to follow. It takes some practice, but as soon as you get it it's not that hard.IwakuraLain42 wrote: »3) get ported --> look at the map --> walk with speedbuff/mistform/shields/whatever --> done. But sure...you have to knwo where to go before you start the fight.
You only have a second time to memorize that, to short for a lot of people. The way the timing is done currently you rarely can't look a second time.
IwakuraLain42 wrote: »I saw so many dungeons in this game nerfed to boredom, the new so called "vetdungeons" are the same, low inc. damage and straight stack'n'burn nearly everywhere. Just let 4 vetdungeons have mechanics you have to execute quite fast. Remember...these are 4 out of 23 vetdungeons. 4 dungeons in the whole game where you are forced to do mechanics quite fast...and even those 4 can't really be called hard, bc the incoming damage is mostly low.
I can understand this, but on the other hand you could take this argument and but it on it's head: there has not been a nonhard veteran dungeon since the base game came out. Actually all the veteran content since IC has that way, there is very few content between Normal (which is boringly easy) and that content. So while yes, there should be veteran content for the people like you but there should also be new content for people that have outgrown the old veteran content.
Lord_Dexter wrote: »U need a good tank,
IwakuraLain42 wrote: »Lol...pls don't soften mechanics. Why should anyone do them if they are not punishing? Soften the mechanics and people will cry "mimimi, you need XY DPS to outdps everything" (which is also extremely boring) or just learn the mechanics...DPS-checks aren't really high as long as you know the mechanics and are able to play them. If you want to ignore all and just push random buttons do normal version.
And you people are wondering the so called "elite" players are so unpopular ?
I've described a few scenarios where in my experience many people fail in these dungeons with a suggestions how the fix these without invalidating the mechanics. And then I see players like you claiming that we want to want to remove them (like in the Normal versions, where there are no mechanics at all and which are totally boring). What I want to see are mechanics that a larger part of the player base has an actual chance of doing them. The three mentioned encounters are just examples where I see people fail often:
1) not seeing portals fast enough in WGT
2) not enough reaction time for the atro's in ICP (again, even harder on console)
3) getting lost in CoS
Yes, it's possible to do these, but for the majority of the player base these mechanics give way to less time to react. It's nice that you have the reaction time of a young god or can memorize the maze perfectly, but most players can't. And if the goal really is to enable more players to play these dungeons that nerfing the HP or damage numbers will not work.
Lord_Dexter wrote: »U need a good tank,
No, a tank is actually a negative on this boss.