General Rant, mostly about dungeon difficulty (WGT)... feel free to ignore but i just have to vent

  • Doctordarkspawn
    Doctordarkspawn
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    WGT is one of the few dungeons I'm not in favor of nerfing.

    The problem is largely that WGT and ICP have annoying mechanical setups. Planar inhib is a groupbreaker but so are the scathing guards or whatever the Daedroth are named. Eitherway, practice, practice, practice. A few practical tips.

    Have every person running it have a DPS set. Planar inhib requires everyone to spec DPS exept the healer and even then theres a chance they'll need to run portals.

    Take carefull stock of trash mobs.

    Each portal on vet at least has six K health. You need to maximize the ammount of time you can do that damage in.

    Hope that helps.
  • IwakuraLain42
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    I can feel your pain OP, that was my reaction the first time I tried that dungeon too. Fact is the vWGT favours ranged magicka builds to stamina builds for the last two bosses, they are way easier to handle then with melee.

    And yes, they nerfed the two IC dungeons due to low number and I think that will happen with the 2 new dungeons as well (very few of my friends currently bother to run these anymore). But they have nerfed them the wrong way (and will probably do again) by just reducing the HP, resistance and damage dealt of the bosses. But that's not the reason why most people fail, they most often die due to the mechanics that are very unforgiving (i.e. the Fresh Atro's in ICP, the Inhibitor in VGT, the labyrinth in CoS).

    So, in my opinion, unless they soften up these mechanics a bit the completion rate will not raise that much. Thinks I would have done (instead of the blanket nerfs):
    1) increase the time between portal spawns (and add spans) a bit in WGT
    2) slow the sacrifices in the Fleshsculptor fight (placing the grenades with the current controller GUI is a nightmare)
    3) slow down the bugs in the labyrinth in CoS a bit so that you actually have a chance to look at the map.
  • DisgracefulMind
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    What platform are you? If you're PC NA hit me up @Karstyll and I will take you through vWGT
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • Destruent
    Destruent
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    I can feel your pain OP, that was my reaction the first time I tried that dungeon too. Fact is the vWGT favours ranged magicka builds to stamina builds for the last two bosses, they are way easier to handle then with melee.

    And yes, they nerfed the two IC dungeons due to low number and I think that will happen with the 2 new dungeons as well (very few of my friends currently bother to run these anymore). But they have nerfed them the wrong way (and will probably do again) by just reducing the HP, resistance and damage dealt of the bosses. But that's not the reason why most people fail, they most often die due to the mechanics that are very unforgiving (i.e. the Fresh Atro's in ICP, the Inhibitor in VGT, the labyrinth in CoS).

    So, in my opinion, unless they soften up these mechanics a bit the completion rate will not raise that much. Thinks I would have done (instead of the blanket nerfs):
    1) increase the time between portal spawns (and add spans) a bit in WGT
    2) slow the sacrifices in the Fleshsculptor fight (placing the grenades with the current controller GUI is a nightmare)
    3) slow down the bugs in the labyrinth in CoS a bit so that you actually have a chance to look at the map.

    Lol...pls don't soften mechanics. Why should anyone do them if they are not punishing? Soften the mechanics and people will cry "mimimi, you need XY DPS to outdps everything" (which is also extremely boring) or just learn the mechanics...DPS-checks aren't really high as long as you know the mechanics and are able to play them. If you want to ignore all and just push random buttons do normal version.
    Noobplar
  • IwakuraLain42
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    Destruent wrote: »
    Lol...pls don't soften mechanics. Why should anyone do them if they are not punishing? Soften the mechanics and people will cry "mimimi, you need XY DPS to outdps everything" (which is also extremely boring) or just learn the mechanics...DPS-checks aren't really high as long as you know the mechanics and are able to play them. If you want to ignore all and just push random buttons do normal version.

    And you people are wondering the so called "elite" players are so unpopular ?
    I've described a few scenarios where in my experience many people fail in these dungeons with a suggestions how the fix these without invalidating the mechanics. And then I see players like you claiming that we want to want to remove them (like in the Normal versions, where there are no mechanics at all and which are totally boring). What I want to see are mechanics that a larger part of the player base has an actual chance of doing them. The three mentioned encounters are just examples where I see people fail often:
    1) not seeing portals fast enough in WGT
    2) not enough reaction time for the atro's in ICP (again, even harder on console)
    3) getting lost in CoS

    Yes, it's possible to do these, but for the majority of the player base these mechanics give way to less time to react. It's nice that you have the reaction time of a young god or can memorize the maze perfectly, but most players can't. And if the goal really is to enable more players to play these dungeons that nerfing the HP or damage numbers will not work.
  • MattT1988
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    You don't understand because you aren't in the shoes of the vast majority of the playerbase. On top of that you are in a forum where a good chunk of the users on here are min/maxers, high CP players, or players that are blessed with really good reflex and above average builds


    3 of those 4 things can be addressed rather easily.
  • Buffler
    Buffler
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    How do people get lost in COS? before you engage velidrith just put a marker on your map and when in catacombs just run to it
  • Destruent
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    Destruent wrote: »
    Lol...pls don't soften mechanics. Why should anyone do them if they are not punishing? Soften the mechanics and people will cry "mimimi, you need XY DPS to outdps everything" (which is also extremely boring) or just learn the mechanics...DPS-checks aren't really high as long as you know the mechanics and are able to play them. If you want to ignore all and just push random buttons do normal version.

    And you people are wondering the so called "elite" players are so unpopular ?
    I've described a few scenarios where in my experience many people fail in these dungeons with a suggestions how the fix these without invalidating the mechanics. And then I see players like you claiming that we want to want to remove them (like in the Normal versions, where there are no mechanics at all and which are totally boring). What I want to see are mechanics that a larger part of the player base has an actual chance of doing them. The three mentioned encounters are just examples where I see people fail often:
    1) not seeing portals fast enough in WGT
    2) not enough reaction time for the atro's in ICP (again, even harder on console)
    3) getting lost in CoS

    Yes, it's possible to do these, but for the majority of the player base these mechanics give way to less time to react. It's nice that you have the reaction time of a young god or can memorize the maze perfectly, but most players can't. And if the goal really is to enable more players to play these dungeons that nerfing the HP or damage numbers will not work.

    1) I closed portals as tank with light attack + heroic slash...i walked to everyone of them. So there is plenty of time (we got one or two adds)
    2) You have lots of time, those adds are extremely slow. You know, you only have to kill the slow adds, not the fast ones.....and even IF you get one attro, they hit like a wet noodle and don't have that much HP, just kill them.
    3) get ported --> look at the map --> walk with speedbuff/mistform/shields/whatever --> done. But sure...you have to knwo where to go before you start the fight.

    Every mechanic you soften in any way will be rendered useless, why mechanics if they are not able to kill you? Why doing them, if they don't force you to do specific things?
    I saw so many dungeons in this game nerfed to boredom, the new so called "vetdungeons" are the same, low inc. damage and straight stack'n'burn nearly everywhere. Just let 4 vetdungeons have mechanics you have to execute quite fast. Remember...these are 4 out of 23 vetdungeons. 4 dungeons in the whole game where you are forced to do mechanics quite fast...and even those 4 can't really be called hard, bc the incoming damage is mostly low.
    Noobplar
  • Memnock
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    I hate white gold tower! It looks so good, by far the best dungeon visually and I love the whole fractured reality thing.... but..... at last I have come to a conclusion. I GIVE UP :'(

    I've been slogging away on that *** dungeon since it launched, on normal mind you, 158 attempts and 1219 deaths, approx. as I was not keeping track of the first dozen or so, I've never even seen the last boss, normally the group hits that planar inhibiter and dies on its arse. Stupid thing is like walking into a cliff that's on fire. Kill the portals, comes the cry, shortly followed by, why wont you kill the portals, etc., its so easy, blah, blah, blah... queue the usual flaming in group chat, I just stay quiet as I've reached a point in life where arguments are just an irritant... I know how to kill the portals but generally there is an ARMY IN THE WAY!!!!!! When I can reach them I do close them, shortly followed by 21000 health vanishing in 2 shots. I even tried it in full heavy, no difference, 2 shots even through shields and block... dead

    Now I know there will be some saying oh its so easy, well consider this, the reason you find the dungeons too easy is not because its easy, its probably because your a really great player with reactions so far above someone like me it may as well be about a different game. Maybe you enjoy playing other games that are notorious for being super hard, personally id rather mash my hand in a revolving door.

    I play to escape the real world not to be reminded of how monstrously sub par I am, I've played since launch and try to be as good as I can, get good advice and such, but we all have a skill celling and I've found mine. At this point I would happily pay for a super easy mode on the DLC dungeons, a version of the dungeon with no loot, no xp etc. but that I could stroll through on solo with no problem at all. As it stands though I just cant face it anymore. From now on I'm sticking to none dlc dungeons on normal, just thinking about WGT is setting of my anxiety. Does this make me a coward... perhaps, as I said, I'm at an age where image really doesn't matter anymore

    The best advice that i can give you is this : Do not do DLC dungeons with pugs. You either run into people who are farming that thing ( but usually these guys are asking for max CP or more likely for achievements ) , or into other new players that go in not knowing what to expect.

    If you want to complete vWGT , you should first find a guild with people who run pve content and go into their voice chat channel . Things are so much easier when you can talk to the other 3 people who you play with directly and they can guide you through the phases , instead of looking at the text.

    As a last note , from the way you talk about the portals , i can assume you are melee oriented , but the fight is much easier if you have a ranged weapon on your back bar. Just equip a bow and

    The dungeon is easy once you have someone to teach you what to do and provide guidance throughout the fight , so again this comes back to going in there with a group of people who are willing to teach you and use team speak or whatever the equivalent of that is for consoles.

  • Mush55
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    I'm in a casual guild and we can do these dungeons, it boils down to practice ,communication, knowing your role/class and not giving up.

    But if your going down the pug route your at the mercy of the gods.

    Had some fantastic runs with pugs and made good friends, but also had some horrid experiences and it all falls apart.

    These dungeons are doable but they arn't spindleclutch and thats where a good majority fall over.

  • Bobby_V_Rockit
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    I cant do it either, can beat all bosses pretty easily up to that dang planar inhibitor then its like trying to kill a bear with a wet noodle.

    I run full legendary gear, 2h/5m, 5x TBS (yes, shadow and thief stones), 3x robust agility, 2x leki swords, and 2x velidreth. My skills and champ point (531) distribution is almost identical to one of Alcasts builds and my stats are awesome.

    I cant do the 4 DLC vet dungeons because I too have hit my skill ceiling too. Ah well!
  • IwakuraLain42
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    Destruent wrote: »
    1) I closed portals as tank with light attack + heroic slash...i walked to everyone of them. So there is plenty of time (we got one or two adds)

    If you happen to see them in time, yes that would work. But quite a lot people have problems spotting them in time (like for example when it hiddes behind the Inhibitor.
    Destruent wrote: »
    2) You have lots of time, those adds are extremely slow. You know, you only have to kill the slow adds, not the fast ones.....and even IF you get one attro, they hit like a wet noodle and don't have that much HP, just kill them.

    You have the luxury of playing on PC with a working synergy implementation. Let me translate this fight for you when played on Console:
    1) you walk to the bombs using your left hand
    2) you take your hand away from your mouse and position them on two of your skill keys
    3) you press both keys simultaneously and pray that you actually pressed them at the same time (doesn't work in 20-30%)
    4) place your right hand back to your mouse and target the circle, press L1 (mouse 1) to attack.

    This is one of the most annoying fights in all dungeons I know. And yes, that's not primarily a problem with dungeons but the (at times) annyoing Controller GUI ...
    Destruent wrote: »
    3) get ported --> look at the map --> walk with speedbuff/mistform/shields/whatever --> done. But sure...you have to knwo where to go before you start the fight.

    You only have a second time to memorize that, to short for a lot of people. The way the timing is done currently you rarely can't look a second time.
    Destruent wrote: »
    Every mechanic you soften in any way will be rendered useless, why mechanics if they are not able to kill you? Why doing them, if they don't force you to do specific things?

    Any again, you don't seem to understand where I'm going. I don't want to get rid of the mechanics, I'm not asking to reduce the damage or kill-mechanics. I would like to see a mechanic where most people have a chance to react to said mechanic.
    Destruent wrote: »
    I saw so many dungeons in this game nerfed to boredom, the new so called "vetdungeons" are the same, low inc. damage and straight stack'n'burn nearly everywhere. Just let 4 vetdungeons have mechanics you have to execute quite fast. Remember...these are 4 out of 23 vetdungeons. 4 dungeons in the whole game where you are forced to do mechanics quite fast...and even those 4 can't really be called hard, bc the incoming damage is mostly low.

    I can understand this, but on the other hand you could take this argument and but it on it's head: there has not been a nonhard veteran dungeon since the base game came out. Actually all the veteran content since IC has that way, there is very few content between Normal (which is boringly easy) and that content. So while yes, there should be veteran content for the people like you but there should also be new content for people that have outgrown the old veteran content.
  • Buffler
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    I cant do it either, can beat all bosses pretty easily up to that dang planar inhibitor then its like trying to kill a bear with a wet noodle.

    I run full legendary gear, 2h/5m, 5x TBS (yes, shadow and thief stones), 3x robust agility, 2x leki swords, and 2x velidreth. My skills and champ point (531) distribution is almost identical to one of Alcasts builds and my stats are awesome.

    I cant do the 4 DLC vet dungeons because I too have hit my skill ceiling too. Ah well!

    If you are running that setup (not sure why you would run 2 heavy, full medium or 5-1-1 is best) and group with similar then you can bypass planar mechanics. When i run with a highly geared group you just get the first person to take the pinion (healer so he doesnt get portals first) and just stack on the pinion and nuke. By the time the first portal phase is done we have the planar down to around 30%. Its easy street then.

    Having re read your post you said you cant do any DLC dungeons yet claim to have velidrith helm??
    Edited by Buffler on September 26, 2016 10:20AM
  • raglau
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    Destruent wrote: »
    Lol...pls don't soften mechanics. Why should anyone do them if they are not punishing? Soften the mechanics and people will cry "mimimi, you need XY DPS to outdps everything" (which is also extremely boring) or just learn the mechanics...DPS-checks aren't really high as long as you know the mechanics and are able to play them. If you want to ignore all and just push random buttons do normal version.

    And you people are wondering the so called "elite" players are so unpopular ?
    I've described a few scenarios where in my experience many people fail in these dungeons with a suggestions how the fix these without invalidating the mechanics. And then I see players like you claiming that we want to want to remove them (like in the Normal versions, where there are no mechanics at all and which are totally boring). What I want to see are mechanics that a larger part of the player base has an actual chance of doing them. The three mentioned encounters are just examples where I see people fail often:
    1) not seeing portals fast enough in WGT
    2) not enough reaction time for the atro's in ICP (again, even harder on console)
    3) getting lost in CoS
    .

    I'm not an elite player - I am admittedly casual and my build is not the best, I don't have Maelstrom or any BiS, my real life, other hobbies, and my family come before any game - and I agree with the other poster, no way should the mechanics be softened. I expect veteran content to be, well, suited to veterans. There's a wide range of content in ESO now, from do-it-blindfold like Spindleclutch, up to punishing content like vICP and others we would all probably disagree on. vWGT is in the upper end, but I still completed it first run through with my guild. It just needs good communication (over voice, such as Teamspeak, which all guilds offer), an experienced leader and some attention to your build.

    If someone can't put those 3 things together, then the question is really, "should those players be incentivised to bother to put those things together", not, "should we nerf yet another dungeon so there's no challenging content for more organised teams".

    It's not elite to be asking a game/real life/job/sport/book/movie/university course to challenge you, that's normal human nature, who wants to cruise through *everything*? Not many people.


    Edited by raglau on September 26, 2016 1:45PM
  • K4RMA
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    sounds like a personal issue
    nerf mdk
  • Bobby_V_Rockit
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    Buffler wrote: »
    I cant do it either, can beat all bosses pretty easily up to that dang planar inhibitor then its like trying to kill a bear with a wet noodle.

    I run full legendary gear, 2h/5m, 5x TBS (yes, shadow and thief stones), 3x robust agility, 2x leki swords, and 2x velidreth. My skills and champ point (531) distribution is almost identical to one of Alcasts builds and my stats are awesome.

    I cant do the 4 DLC vet dungeons because I too have hit my skill ceiling too. Ah well!

    If you are running that setup (not sure why you would run 2 heavy, full medium or 5-1-1 is best) and group with similar then you can bypass planar mechanics. When i run with a highly geared group you just get the first person to take the pinion (healer so he doesnt get portals first) and just stack on the pinion and nuke. By the time the first portal phase is done we have the planar down to around 30%. Its easy street then.

    Having re read your post you said you cant do any DLC dungeons yet claim to have velidrith helm??

    Got the velidreth helm from the normal mode first week is was out. I run 2 heavy because I need the armour, when I get a medium velidreth, I'll use that instead
  • JD2013
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    Run it and complete it on normal a couple of times. Get to know mechanics etc. Run with the same group if possible.

    Learning is winning :smile:
    Sweetrolls for all!

    Christophe Mottierre - Breton Templar with his own whole darn estate! Templar Houses are so 2015. EU DC

    PC Beta Tester January 2014

    Elder of The Black
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    @TamrielTraverse - For Tamriel related Twitter shenanigans!
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    Crafting bag OP! ZOS nerf pls!
  • Buffler
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    Buffler wrote: »
    I cant do it either, can beat all bosses pretty easily up to that dang planar inhibitor then its like trying to kill a bear with a wet noodle.

    I run full legendary gear, 2h/5m, 5x TBS (yes, shadow and thief stones), 3x robust agility, 2x leki swords, and 2x velidreth. My skills and champ point (531) distribution is almost identical to one of Alcasts builds and my stats are awesome.

    I cant do the 4 DLC vet dungeons because I too have hit my skill ceiling too. Ah well!

    If you are running that setup (not sure why you would run 2 heavy, full medium or 5-1-1 is best) and group with similar then you can bypass planar mechanics. When i run with a highly geared group you just get the first person to take the pinion (healer so he doesnt get portals first) and just stack on the pinion and nuke. By the time the first portal phase is done we have the planar down to around 30%. Its easy street then.

    Having re read your post you said you cant do any DLC dungeons yet claim to have velidrith helm??

    Got the velidreth helm from the normal mode first week is was out. I run 2 heavy because I need the armour, when I get a medium velidreth, I'll use that instead

    Got ya
  • Destruent
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    You have the luxury of playing on PC with a working synergy implementation. Let me translate this fight for you when played on Console:
    1) you walk to the bombs using your left hand
    2) you take your hand away from your mouse and position them on two of your skill keys
    3) you press both keys simultaneously and pray that you actually pressed them at the same time (doesn't work in 20-30%)
    4) place your right hand back to your mouse and target the circle, press L1 (mouse 1) to attack.

    This is one of the most annoying fights in all dungeons I know. And yes, that's not primarily a problem with dungeons but the (at times) annyoing Controller GUI ...
    urgh, i only can try to imagine that. but synergies work really bad in general...i hope they fix this soon.
    Destruent wrote: »
    1) I closed portals as tank with light attack + heroic slash...i walked to everyone of them. So there is plenty of time (we got one or two adds)

    If you happen to see them in time, yes that would work. But quite a lot people have problems spotting them in time (like for example when it hiddes behind the Inhibitor.

    That's just a matter of positioning...as i said...if i have time to walk around this whole map to close them, you should have plenty of time to spot them and hit them with a ranged skill (nearly everyone has on...if not, equip destro or bow) even if you are slow. I know that walking ther is definitely not an option for everyone and i wouldn't suggest to do this as a lesser experienced player :)
    Destruent wrote: »
    3) get ported --> look at the map --> walk with speedbuff/mistform/shields/whatever --> done. But sure...you have to knwo where to go before you start the fight.

    You only have a second time to memorize that, to short for a lot of people. The way the timing is done currently you rarely can't look a second time.
    You only have to make one decission: Do i start to walk to the left or the right. Get ported down, aim to one way, open map and control if oyu are directed correctly, if yes start moving, if not change direction and walk. If you have at least 2 players who are able to do thisin time you should be fine. The other two just need to follow. It takes some practice, but as soon as you get it it's not that hard.
    Destruent wrote: »
    I saw so many dungeons in this game nerfed to boredom, the new so called "vetdungeons" are the same, low inc. damage and straight stack'n'burn nearly everywhere. Just let 4 vetdungeons have mechanics you have to execute quite fast. Remember...these are 4 out of 23 vetdungeons. 4 dungeons in the whole game where you are forced to do mechanics quite fast...and even those 4 can't really be called hard, bc the incoming damage is mostly low.

    I can understand this, but on the other hand you could take this argument and but it on it's head: there has not been a nonhard veteran dungeon since the base game came out. Actually all the veteran content since IC has that way, there is very few content between Normal (which is boringly easy) and that content. So while yes, there should be veteran content for the people like you but there should also be new content for people that have outgrown the old veteran content.

    I would love to see the normal DLC-dungeons buffed so they are in line with basegame vet-dungeons. Don't know exactly how this would effect the playerbase (don't want to take content away from anyone), but i think they are too easy atm. Buffing them could give lesser experienced a challenging version without facing to high difficulties. Maybe they should even add a third difficulty between actual normal and vet version, but tbh i doubt either the first or the second thing will happen any time :disappointed:
    Noobplar
  • Lord_Eomer
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    U need a good tank,
  • Jar_Ek
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    OP: Having run vWGT with both pugs and non pugs, I would suggest that most pugs you get from the dungeon finder suffer from the following issues:

    1. At least 1 under geared or under levelled character, in that they are not wearing a set for their role (or a set at all), in greens, and/or do not have a full set of effective morphed skills. These are probably a minimum for vet content.

    2. At least 1 very impatient, elitest, who is unwilling to spend the time to teach after a wipe, but instead just drops the group immediately - leaving the group down one players (it normally goes from bad to worse at this point).

    3. One player who does not listen to strategy, tactics or advice and yet consistently fails to perform the necessary mechanics.

    So the best suggestion I have is to find some friends who are willing to run dungeons with you on a regular basis and don't pug the hardest dungeons.

    Finally as a general question to all:

    Who would be willing to create/be in a NoobVets guild which would be dedicated to helping noobs to complete vet dungeons and trials?
  • Brrrofski
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    U need a good tank,

    No, a tank is actually a negative on this boss.
  • Mush55
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    Destruent wrote: »
    Lol...pls don't soften mechanics. Why should anyone do them if they are not punishing? Soften the mechanics and people will cry "mimimi, you need XY DPS to outdps everything" (which is also extremely boring) or just learn the mechanics...DPS-checks aren't really high as long as you know the mechanics and are able to play them. If you want to ignore all and just push random buttons do normal version.

    And you people are wondering the so called "elite" players are so unpopular ?
    I've described a few scenarios where in my experience many people fail in these dungeons with a suggestions how the fix these without invalidating the mechanics. And then I see players like you claiming that we want to want to remove them (like in the Normal versions, where there are no mechanics at all and which are totally boring). What I want to see are mechanics that a larger part of the player base has an actual chance of doing them. The three mentioned encounters are just examples where I see people fail often:
    1) not seeing portals fast enough in WGT
    2) not enough reaction time for the atro's in ICP (again, even harder on console)
    3) getting lost in CoS

    Yes, it's possible to do these, but for the majority of the player base these mechanics give way to less time to react. It's nice that you have the reaction time of a young god or can memorize the maze perfectly, but most players can't. And if the goal really is to enable more players to play these dungeons that nerfing the HP or damage numbers will not work.

    Tbh I find Vicp easier than Wgt you get 30 seconds on the atros more than enough time to kill them (meteor then just dps) as for synergies yes some times they are buggy but it's just a matter of practice and if you position each player in a corner you can easily get most of the adds before they enter the pool, so you get one atrro at the most,this fight is not a dps race.

    I also play on console and yes Wgt portals are a pain but still doable just zoom your camera out and keep looking around ..
  • Birdovic
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    "General Rant", sounds like a cool username.
  • Dromede
    Dromede
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    OP, i have an honest question:

    Why not optimize? I'm not talking about true min-maxing since i wouldn't go as far as perfect race for perfect class for perfect role, but what's wrong with looking up and following builds that actually work?

    You mention superior reflexes, and that's partially true. But having high enough stats for crushing shock or poison injection to one-shot portals will cut off the pressure from lower response time.

    Half the fun i get from this game is getting my build right, crafting gear and trying out different combos. Vwgt used to be tough, Vicp almost impossible, but now with the right build ( great gear and most comfortable rotation) and other 3 dedicated guildies they are way easier. Vicp still gives me chills though..
    Skye Cloude - Sorc DPS, Master Crafter. Main, the bestest
    Lae Lenne - Templar Healer Trial grade.
    Dromede - Stamina Nightblade, she's a newb and doesn't know what she's doing
    V'oghatta - Stamplar pretending to be a tank
    Ulville Thonvella - aspiring Fire Mage, be careful around her fire sticks!
    Dromedaris - lost and not found. Named after a shoe, what else can you expect from her? A proper tank in her wildest dreams
    Swims-Naked - too pretty to grind, too silly to quest.
    Sun Flair - Dunmer Templar that can't spell for life. To bad she's too broke to afford a name change... Well, at least she's pretty...
  • Vangy
    Vangy
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    They can nerf normal to the point where adds have 50 Health at cp 160 for all I care. There. U can waltz thru naked and ____ slap kena in the face. Don't mess/nerf with vet difficulty anymore tho.

    It one of the only remaining dungeons that isn't a snooze fest anymore.
    Edited by Vangy on September 26, 2016 3:02PM
    (2)V16 Dk- stam dps/stam tank/mag dps
    (2)V16 Sorc- mag dps/stam dps
    (2)V16 nb- stam dps/mag dps
    (1)v16 temp- mag tank/mag dps
    CP: 610 and counting

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates! Viva la revolutionz
  • BlackEar
    BlackEar
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    Refreshing to see this kind of honesty in a post. Also a looking glass on players who struggle where everyone else on the forum thinks there are no problems at all.
    Bjorn Blackbear - Master Angler - Collector - Black Market Mogul - Ebonheart Pact - Exterminatus - EU.

    Achievement hunter:

    Visit my profile page to find out about which achievement I am currently hunting.

    Check out Anemonean's thieving guide!
  • Chew_Magna
    Chew_Magna
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    Like all the DLC dungeons this one isn't really "hard", people just can't seem to get their heads out of their rears and follow mechanics. If you play with people who actually know how to play the game, it's pretty simple. This is from the perspective of someone who uses the dungeon finder on a regular basis, multiple times a day, because I just love doing dungeons. I've seen my share of great players, and an excessively large number of players who are completely clueless about how the game works (max cp and totally geared out too).

    There are two main ways to do this fight: pinion swapping during red phase, or perma tanking. When pinion swapping, everyone stays on the platform in the middle and beats on the boss, swapping the pinion when it activates to keep the DoT under control, with the chosen one closing portals. You can call this tank-less mode, usually the tank will equip a dps set because a tank isn't actually required for this fight. When perma tanking usually the tank will pull the boss away from the platform, and again, the chosen one closes portals. Blue phase is where most people have issues. The blue fire will kill anyone in 1-3 hits in a couple seconds. So to avoid that you use the pinion to drag the boss around the room. Whoever has it first keeps the boss on one side of the room, then when the pinion pops up again, someone else drags the boss to the other side of the room. You use the distance the boss has to travel and the timer of the pinion to keep everyone safe. Rinse and repeat. If done properly nobody should take any real damage during this.

    The portals are really easy, but a fairly large number of players just don't seem to be aware enough to follow this mechanic. If you're chosen (screen goes grey/blue), ignore the boss, keep your head on a swivel, and take them out. It only takes 1-2 hits to close them. Now, having said their easy, there's a couple things that can make them a real pain in the ass. This fight requires you to adapt to it. If you're a melee dps, you really need to get something ranged to close them. Equip a bow before the fight. Use a ranged class ability (not a gap closer, that just makes you have to run around more). Same for the tank. Two things that can make the portals actually hard: having aggro on blue phase and being chosen, being a healer with a bad group that requires you to spam heals constantly and getting chosen.

    The other big problem I see people having is avoiding the red. Again, super easy. You don't even have to dodge roll. Just... step to the side. If you keep yourself in motion and don't stand still most of the red in the game is super easy to stay out of. You just walk out of it.

    I call these kind of fights "group checks". Even if you are a great player, with a strong sense of the game and fight mechanics, other bad people will make it hard and bring the whole thing down on you. The best thing to do is step back, talk to everyone and explain the fight to them, and give it another go. If someone(s) just isn't getting it you can politely ask them to step down so you can find a replacement, and failing that, vote kick (I like to save this for afk peole, disconnects that don't come back, and the actual douchenuggets in the world).
  • Attackopsn
    Attackopsn
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    You can burn the planar inhibitor before it even does a full portal phase and the dungeon has been nerfed three times already. If you want to walk through it for rp purposes go scale it lower or something.
    ign: ATTACKO
    PS4 NA
    First NA Completion of VMoL Hard Mode


  • AmberLaTerra
    AmberLaTerra
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    Brrrofski wrote: »
    U need a good tank,

    No, a tank is actually a negative on this boss.

    Actually a good tank can hold the pinion the entire time she is orange making it so the DPS can focus max DPS on the boss. But not a ton of tanks are beefy enough to survive that DOT from holding the pinion that long.

    A tank who can hold it however makes the boss a cake walk as she will often go down before a blue phase happens due to the DPS being able to go all out (baring the game bugging out and spawning 9 portals each for 2 players at once which seems to be happening a lot lately. 3-6 portals can be handled easily when there 18 of them up due to a glitch it an over run of adds)
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    CP 365 Nord DK DPS EP
    CP 365 Imperal DK Stam Tank EP
    Level 9 Imperial Stam Templar EP
    Cp 365 Khajiit Stam Blade EP

    For the glory of the Pact
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