I can't really believe, this is still a thing
Magic_Doogies wrote: »
I guess the issue is not loosing touch with the general player base. It's the fact that if you have one person who knows the mechanics exactly, the dungeons become much easier. You can see this in kuro-dono's explaination how a leader with good calls can prevent a certain person from having to close portals.Magic_Doogies wrote: »I can't really believe, this is still a thing
I'm not necessarily picking on you or anything but this just shows how insular, minority, and out of touch a lot of people on this forum are to the general player base in ESO.
You have thread after thread in these forums of min/maxers and super players ranting about how """"easy""" vet dungeons are with zero regards to anyone who isn't them.
I distinctly remember the devs saying they nerfed the IC dungeons because the VAST majority of the ESO playerbase don't even bother doing it when it's gold pledge (those who dont have the DLC aren't counted in this) and the majority of people who do it never actually finish it. Even after nerf 8/10 when I ask guildies to run with me they flat out say they dont want to deal with these dungeons. Its easy to say 'its easy' when you're lucky enough to have good, patient, guilds and members showing you how to do it right to maximize success. But that isn't everyone or every guild for the vast majority of the players in this game.
OT: OP I understand your frustration. It seems that the issue you have with the boss stems from no designated pinion bouncers, members slacking on portal wiping (that is the only way you get overwhelmed by ads), and general bad evasion of blue flames which are instant OHKOs. My advice to you is unlock or slot shields to weather some of the more intense damage and find a guild or guild members who are willing to really show you the ropes and not deal with PUGS that try to run this like a boss melt with mechanics coming in second.
Don't give up. You will beat it eventually. These dungeons are hard for a reason.
As @woeler already said, this dungeon got 2-manned, bosses got killed with light attacks
. There are tons of videos on the internet, you can ask here for advice and you can even ask good players directly via pm, ingame or whatever about builds, strategies rotations or even for going with you to this dungeon to learn it.
even casual-guilds farm those dungeons easily
and people have no-death etc since months.
You don't understand because you aren't in the shoes of the vast majority of the playerbase. On top of that you are in a forum where a good chunk of the users on here are min/maxers, high CP players, or players that are blessed with really good reflex and above average builds.This is not meant to be rude...but in the current state i don't understand how they are still called extremely difficult.
At release bosses had 100% HP and we were happy about 40k-group-DPS (at the beginning it was lower on first boss) and DDs were dieing by autoattacks of the mobs
Now bosses have like 50...80% the HP (dunno how much they nerfed them exactly) and we have like 100k++ group-DPS when going with 2 DPS, but we don't even really need a tank bc most attacks are not able to oneshot a DPS.
I know these numbers don't apply for the vast majoririty of the groups.
But even with only 20%...30% of our DPS those dungeons are now easier than at the beginning.
Integral1900 wrote: »That's a very kind offer, sadly I just cant face it anymore, the fun of running those dungeons has died. Perhaps one day I will feel differently but for the time being I'm spent
Magic_Doogies wrote: »I know these numbers don't apply for the vast majoririty of the groups.
If you can recognize that the numbers your pulling isn't even realistic for the vast majority of people running this dungeon how can you also genuinely wonder why so many people STILL see this as a hard dungeon?But even with only 20%...30% of our DPS those dungeons are now easier than at the beginning.
Well yeah it's easier for you now because you were one of the few players in the beginning before nerf that even managed to finish the damn thing. So of course when they nerf it it's going to be easier for you. You already were good at it to begin with. Not the vast majority of ESO players back then, and it's still the same thing now.
I wonder bc you need like 5k DPS from every DPS to finish this dungeon? everything else is mechanics. If you die for example from those skulls of teh first boss, go ranged to have more time to react. Just don't try to do stack and burn tactics if you don't have the DPS for it. Play the mechanics and play it safe and you will succeed. Maybe even slot a shield/vigor/whatever to protect yourself.
All of us had to learn the mechanics and i know that we were faster than most other players. But ZOS nearly completely eliminated the DPS-checks (we had to face in the beginning aswell), so just focus on mechanics and you will succeed.
Integral1900 wrote: »That's a very kind offer, sadly I just cant face it anymore, the fun of running those dungeons has died. Perhaps one day I will feel differently but for the time being I'm spent
Magic_Doogies wrote: »
I wonder bc you need like 5k DPS from every DPS to finish this dungeon? everything else is mechanics. If you die for example from those skulls of teh first boss, go ranged to have more time to react. Just don't try to do stack and burn tactics if you don't have the DPS for it. Play the mechanics and play it safe and you will succeed. Maybe even slot a shield/vigor/whatever to protect yourself.
All of us had to learn the mechanics and i know that we were faster than most other players. But ZOS nearly completely eliminated the DPS-checks (we had to face in the beginning aswell), so just focus on mechanics and you will succeed.
Personally I have already beaten this dungeon on quite a few occasions myself. So it's not like I personally don't know the mechanics of the dungeon or I'm lowkey QQ'ing because I can't beat it myself.
But just because I beat it a few times doesn't mean that I lose the bigger picture and start going 'it easy l2p' towards others that haven't had the luck or skill level to get there yet.
First you say it's mechanics based and as such it's easy. So if it's really all mechanics, why should ZoS bother implementing DPS checks?
Either its nothing but L2P easy mechanics or it's something that requires insane DPS, or both. But at the end of the day it's not 'easy' in the way you think it is for a lot of players of this game.
And i never said it's easy for everyone,
i just think it's doable for all players if they want to learn and practice this dungeon and do it with proper builds and groups.
You just need a better group, if you get two DD with good dps you won't have any problem. You can dps through the planar inhibitor mechanics.
Of course not because it was a vent thread. I expected people to at least not stoop to the level of l2P when OP was clearly just frustrated and tired with the whole ordeal.he didn't specifically ask for advice or help or gave us any information about his character/group and so on. What do you expect?
and if you read the rest of my comment I had no issues with people giving general advice.so we just start with general tips like i did...
edit: oh and i have to laugh at this "you guys run cookie-cutter builds, fotm bla"...you know, those who find those dungeon easy (not all of them, but many) are usually those who create the builds/meta ...
Magic_Doogies wrote: »I never actually SLAMMED people using template builds. I said that those who generally find these dungeons 'easy' use template builds, are min/maxers and high reflex players. If you're gonna 'laugh' at my comment at least do so in context.
Magic_Doogies wrote: »
As @woeler already said, this dungeon got 2-manned, bosses got killed with light attacks
I will never use ultra player min/maxers as any sort of litmus test for how easy or hard a dungeon is. That's not how it works. There will always be a small group of players maxed out like nobodies business who do Maelstrom like a warm up run ready to boast in videos about how they 2-man the hardest dungeons.
These people at most probably make up 4% of the general ESO playerbase and if I was a game dev I absolutely WOULD NOT base my game design and difficulty around these types of players.. There are tons of videos on the internet, you can ask here for advice and you can even ask good players directly via pm, ingame or whatever about builds, strategies rotations or even for going with you to this dungeon to learn it.
And learning it is HARD. Learning it takes A LOT OF WORK. And even then, it's one thing to have someone tell you how to do it, it's another actually doing it. Point being it's not an easy dungeon, and people on here either outright or subtextually saying 'L2P' and 'lol, easy dungeon??!?' aren't really helping at all and it comes off as very callous. Hence my comment about how insular, the people who frequent this forum really are to the vast majority of the people who play this game.even casual-guilds farm those dungeons easily
Haha, no. Do you have players in said casual guilds that have done this before and know how it works? Absolutely. When I run these dungeons I ask specific people within these casual guilds to do them with me. Unless a new person wants to try it out for the first/second/etc time. But these dungeons are most definitely not 'casual' friendly.and people have no-death etc since months.
The existence of people getting no death runs is not an indicator at all over how EASY a dungeon is. Like I said in my previous comment, the devs has stated that according to their data most players DO NOT even bother trying these dungeons. The ones that do try it- the majority of them wipe and never finish. So clearly it's not a dungeon that you can do while your sleeping for a good amount of the playerbase.You don't understand because you aren't in the shoes of the vast majority of the playerbase. On top of that you are in a forum where a good chunk of the users on here are min/maxers, high CP players, or players that are blessed with really good reflex and above average builds.This is not meant to be rude...but in the current state i don't understand how they are still called extremely difficult.At release bosses had 100% HP and we were happy about 40k-group-DPS (at the beginning it was lower on first boss) and DDs were dieing by autoattacks of the mobs
Yes, at release it was also notoriously hard and the devs own raw data on the matter showed that way too many people literally weren't even bothering playing the content.Now bosses have like 50...80% the HP (dunno how much they nerfed them exactly) and we have like 100k++ group-DPS when going with 2 DPS, but we don't even really need a tank bc most attacks are not able to oneshot a DPS.
I'm glad that your group of super players can apparently tank direct hits from the likes of The Abomination and Harvesters without wiping after two hits or more if you can pull off a vigor and have good heals.
But do you honestly believe that the vast majority of the ESO player base has this mindset or can pull this off?I know these numbers don't apply for the vast majoririty of the groups.
If you can recognize that the numbers your pulling isn't even realistic for the vast majority of people running this dungeon how can you also genuinely wonder why so many people STILL see this as a hard dungeon?But even with only 20%...30% of our DPS those dungeons are now easier than at the beginning.
Well yeah it's easier for you now because you were one of the few players in the beginning before nerf that even managed to finish the damn thing. So of course when they nerf it it's going to be easier for you. You already were good at it to begin with. Not the vast majority of ESO players back then, and it's still the same thing now.