exeeter702 wrote: »Perhaps I'm missing something here do I apologize in advance but if someone can shed some light on this i would appreciate it.
I don't understand animation canceling in the context of pve dps roations. Basically as an example, if I were to cancel the animation of say crushing shock with a block and proceed to mash on another shock my character would still stand there for a second doing nothing while the games gcd refreshes. If I were to, for the sake of this test, mash on another shock during the animation of the first one, the second one comes out has as soon as if I had canceled it with block.
The same thing applies to weapon swapping. I can cast a skill and quickly weapon swap and hammer on another skill as fast as possible but my character still won't do any in for a second. If I let the first cast animation play all the way through and then weapon swap, I am able to cast the next skill almost immediately.
Note that I'm not talking about light attack weaving.
https://www.youtube.com/watch?v=ulee0pjPVB0old_mufasa wrote: »exeeter702 wrote: »Perhaps I'm missing something here do I apologize in advance but if someone can shed some light on this i would appreciate it.
I don't understand animation canceling in the context of pve dps roations. Basically as an example, if I were to cancel the animation of say crushing shock with a block and proceed to mash on another shock my character would still stand there for a second doing nothing while the games gcd refreshes. If I were to, for the sake of this test, mash on another shock during the animation of the first one, the second one comes out has as soon as if I had canceled it with block.
The same thing applies to weapon swapping. I can cast a skill and quickly weapon swap and hammer on another skill as fast as possible but my character still won't do any in for a second. If I let the first cast animation play all the way through and then weapon swap, I am able to cast the next skill almost immediately.
Note that I'm not talking about light attack weaving.https://www.youtube.com/watch?v=ulee0pjPVB0
maybe this will help you...
FriedEggSandwich wrote: »The idea is you cancel your light/heavy attack with a skill, like crushing shock, then hit block to cancel the animation of the skill which then allows you to get back on the light/heavy attack sooner than if you had let the skill animation complete. There is more than one gcd; one for light/heavy attacks, one for skills and one for ultimates. You can't override any one gcd, as you have discovered, but you can overlap the different gcds to make more efficient use of your time in combat. Block canceling is only really advantageous when not taking damage. If you block cancel while taking any damage you just drain your stam.
you can do attack weaving: light attack+skill or heavy attack+skill (cancels the animation of light attack or heavy attack) or you can cancel the animation of skill by doing block or dodge roll or weapon swap after the skill.
you can even do a rotation, light attack+skill+block, light attack+skill+block, and so on
https://www.youtube.com/watch?v=wyK5W4BK8_M&feature=youtu.be