I feel like this thread was created a year ago.
Gap closers have been much more reliable since ZOS removed the need for you to stay on the ground. I hate their solution but gapclosers do generally fire pretty reliably now, despite the risks of getting banned for using them to climb certain things
Totalitarian wrote: »I know that the Templar Charge can still go up substantial slopes in Overland PVE areas.
I go flying up sheer cliffs all the time.

Joy_Division wrote: »I will admit I don;t get stuck in a charge nearly as often as I used to, but the current templar charge is so slllloooooooooowwww that it drives me nuts.
Joy_Division wrote: »I will admit I don;t get stuck in a charge nearly as often as I used to, but the current templar charge is so slllloooooooooowwww that it drives me nuts.
While you're looking into that, can you also explain why my Templar suffers from the stuck in combat bug more than any other class? I could be standing inside an empty keep and I'll be in combat for the next 3 minutes, unable to port away or even log out.
While you're looking into that, can you also explain why my Templar suffers from the stuck in combat bug more than any other class? I could be standing inside an empty keep and I'll be in combat for the next 3 minutes, unable to port away or even log out.
this stems from purify/hots/dots. Casting hots and dots is what puts you in a stuck in combat mode. I remember playing as a ganker in the early days and removing poison arrow from my bow bar because it kept me in combat if i didnt successfully complete the gank.
Even if you die, the effect might clear visually but internally its still ticking for its duration and as long as people are fighting it keeps you in combat. I notice this when i drop a banner and die in it, i am stuck in combat once i respawn because it's ticking on them still.
Not sure if ZOS knows that the issue is hot/dot though