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Broken Charge, the Templar "gap closer"

Alucardo
Alucardo
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Focused Charge, for the longest time, has been an extremely unreliable skill. Some of the strange features include, but are not limited to

- Stuck in charging animation
- Get locked out of combat. You literally can't cast skills, bar swap, dodge roll, block, sprint for a period of time (think it's like 1 or 2 minutes)
- When the charge actually works you sometimes get put into a temporary loading screen
- I've had the game crash due to "corrupted data" during a focused charge

It's probably the worst gap closer in existence. Can we please at least get a "we're looking into it"?

While you're looking into that, can you also explain why my Templar suffers from the stuck in combat bug more than any other class? I could be standing inside an empty keep and I'll be in combat for the next 3 minutes, unable to port away or even log out.
  • Auricle
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    My personal favourite is when I Charge, fall through the floor, land in the Special Place of Forever Checkers, and then also can't move. 10/10. Would visit again.
  • Alucardo
    Alucardo
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    Auricle wrote: »
    My personal favourite is when I Charge, fall through the floor, land in the Special Place of Forever Checkers, and then also can't move. 10/10. Would visit again.

    That's where all the Templars hang out after a rough day of dealing with bugs
  • Vaoh
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    I feel like this thread was created a year ago.

    Gap closers have been much more reliable since ZOS removed the need for you to stay on the ground. I hate their solution but gapclosers do generally fire pretty reliably now, despite the risks of getting banned for using them to climb certain things
  • Totalitarian
    Totalitarian
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    I know that the Templar Charge can still go up substantial slopes in Overland PVE areas.

    I go flying up sheer cliffs all the time.
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  • Alucardo
    Alucardo
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    Vaoh wrote: »
    I feel like this thread was created a year ago.

    Gap closers have been much more reliable since ZOS removed the need for you to stay on the ground. I hate their solution but gapclosers do generally fire pretty reliably now, despite the risks of getting banned for using them to climb certain things

    A similar thread regarding focused charge probably was created a year ago, because it has been broken for a long time. The only bug I have with stamina gap closers (like crit rush) is when you lose LoS just before you charge, which then gives you the ability to macroslice (if timed correctly). Nothing game breaking like getting stuck out of combat as you do with focused charge.
  • Alucardo
    Alucardo
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    I know that the Templar Charge can still go up substantial slopes in Overland PVE areas.

    I go flying up sheer cliffs all the time.

    Yeah I flew up a flight of stairs in a resource tower yesterday. I felt like superman with a spear
  • UppGRAYxDD
    UppGRAYxDD
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    I hate how it cannot be cast at close range unlike NB ambush....
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  • RAGUNAnoOne
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    What bout that macroslicing or whatever it's called where wou get his from 50 meters. I think I saw this happening to @Sypher
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  • Alucardo
    Alucardo
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    q6QSd1i.png

    Literally just happened 5 minutes ago. Eventually went to a loading screen then ported me to the wayshrine. WHAT THE FUDGE
  • Waffennacht
    Waffennacht
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    It can happen with every gap closer. Though some more than others. Invasion usually at worst only has the stuck in animation bug. Crit rush (strike, charge, whatever) has the floor fall out all the time.

    But it usually happens for me when I go from a low amount of stuff going on area (say sneaking by some npcs behind a house in cropsford) to a high action area (say where 3 people are fighting guards in cropsford's main flag) if I jump into that melee from nothing, than we'll probably have some issues
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  • Joy_Division
    Joy_Division
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    I will admit I don;t get stuck in a charge nearly as often as I used to, but the current templar charge is so slllloooooooooowwww that it drives me nuts.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Alucardo
    Alucardo
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    I will admit I don;t get stuck in a charge nearly as often as I used to, but the current templar charge is so slllloooooooooowwww that it drives me nuts.

    Lol yeah, it really is. Don't get me wrong, I'm thankful we have a class gap closer, but it needs some serious maintenance
  • Reorx_Holybeard
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    I will admit I don;t get stuck in a charge nearly as often as I used to, but the current templar charge is so slllloooooooooowwww that it drives me nuts.

    I'm glad I'm not the only one to notice this. I slotted Charge in vMA to try it out the other day and quickly unslotted it. It just feels awkward and slow compared to the other charges I'm used to. I'd rather just run to the target....
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  • Smasherx74
    Smasherx74
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    I forgot this ability existed!!!!!
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  • DKsUnite
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    Alucardo wrote: »
    While you're looking into that, can you also explain why my Templar suffers from the stuck in combat bug more than any other class? I could be standing inside an empty keep and I'll be in combat for the next 3 minutes, unable to port away or even log out.

    this stems from purify/hots/dots. Casting hots and dots is what puts you in a stuck in combat mode. I remember playing as a ganker in the early days and removing poison arrow from my bow bar because it kept me in combat if i didnt successfully complete the gank.

    Even if you die, the effect might clear visually but internally its still ticking for its duration and as long as people are fighting it keeps you in combat. I notice this when i drop a banner and die in it, i am stuck in combat once i respawn because it's ticking on them still.

    Not sure if ZOS knows that the issue is hot/dot though
    Edited by DKsUnite on September 24, 2016 11:00PM
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  • Alucardo
    Alucardo
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    DKsUnite wrote: »
    Alucardo wrote: »
    While you're looking into that, can you also explain why my Templar suffers from the stuck in combat bug more than any other class? I could be standing inside an empty keep and I'll be in combat for the next 3 minutes, unable to port away or even log out.

    this stems from purify/hots/dots. Casting hots and dots is what puts you in a stuck in combat mode. I remember playing as a ganker in the early days and removing poison arrow from my bow bar because it kept me in combat if i didnt successfully complete the gank.

    Even if you die, the effect might clear visually but internally its still ticking for its duration and as long as people are fighting it keeps you in combat. I notice this when i drop a banner and die in it, i am stuck in combat once i respawn because it's ticking on them still.

    Not sure if ZOS knows that the issue is hot/dot though

    Ah nice one. Thanks for the info. I always wondered why my Templar suffered from it the worst.
  • Countcalorie
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    its glitched defenently(Ive fallen through maps and been killed from the animation glitching out). but empowering chains is worse...it just doesent work :neutral:
  • Cinbri
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    Templar Charge?! I heared it is almost as mythical ability as Healing Ritual.
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