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why hasn't radiant destruction been nerfed yet?...

  • Mr_Nobody
    Mr_Nobody
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    Best skill in the game, makes all the skilled Veli/Viper users mad.
    ~ @Niekas ~




  • Paneross
    Paneross
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    [quote="Drdeath20;3381652"

    Does radiant destruction kill opponents on its own? No. It takes teammates to weaken your enemy. People are mad because you can preload RD. If you get hit with radiant and your not bashing the beam off of you then it's a learn to play issue. [/quote]

    PPL would rather beg for nerfs than to get better at the game. Especially all the greedy Stam characters.
  • UppGRAYxDD
    UppGRAYxDD
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    dont worry, It'll be nerf Soul Assault next patch....
    "Stendarr's mercy be upon you, for the vigil has none to spare."
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    The tears (dodge) in this (dodge) thread (auto dodge) sustain me.

    As long as (auto dodge) you can (dodge) dodge (auto dodge) the rest of my (auto dodge) attacks it'll be RD + VD for all of you. Dodge that!
  • MalakithAlamahdi
    MalakithAlamahdi
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    Destruent wrote: »
    Juhasow wrote: »
    Other then that if you faced my Max Level Templar you know it's not my RD you have to worry about but how I set you up like a puppet and I'm the puppet master with the exception of the select few players that can kill me with 5 or 6 attacks in less then 2, 3 seconds max.
    Lol I'm sorry but now I truly just can't take you seriously.
    But because if we Magicka based players do not speak up as we didn't in the past, ZOS would just hear the cries of near God Easy Mode Stamina Based players
    Please stop trying to group up all magicka players. Not all of us wish to join the forumplar warriors. Besides, I already said I don't personally have issues with it (never have thanks to purge+cloak)...but if it's true and someone can show me a video of them interrupting the beam by air-bashing the beam specifically and not the caster, then I'll happily switch my position to no nerf is needed.

    Look how OP RD is while in Execute range in the video right after the 1 minute marker.

    https://www.youtube.com/watch?v=VmaTsDe-PX4

    Damn RD sooo OP, ok I give I'll level with you, it needs a anti-nerf to the ability. Did you see those snipes tho? Did you? Lmfao and you wonder why I don't take you serious. I can link you many videos of the OP nature of RD. But I'm still waiting on your evidence to back up your cries for nerf, I'm just going to chalk it up to a refusal to learn but instead rather run to the forums annd hope the Devs make the game even easyer then yall have it now.

    And I'm going to warn you this last time, stop trying to defame my character with slander by calling me a forumplar warrior. It's legally wrong. I am not a "forumplar warrior", I am a player who has not only presented a proper counter argument, but also have shown evidence to back up my opinion and reasoning. To the point that what I am saying is fact. What evidence have you shown me other then personal feelings and views, without any other evidence to support your baseless claims, that RD needs a nerf?

    Again as aways, it's been a blast debating with you. People like you make winning for people like me very easy. Again much love as always :smile:

    You do realize that shuffle dodged most of RD ticks in this vid. Look and add on text DODGE DODGE DODGE DODGE DODGE.

    You realize that you cannot dodge radiant destruction?

    It's a DoT, shuffle actually does dodge DoT that is already applied to you like poisonous claw. Not sure about RD though, didn't watch the video.
  • Destruent
    Destruent
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    Destruent wrote: »
    Juhasow wrote: »
    Other then that if you faced my Max Level Templar you know it's not my RD you have to worry about but how I set you up like a puppet and I'm the puppet master with the exception of the select few players that can kill me with 5 or 6 attacks in less then 2, 3 seconds max.
    Lol I'm sorry but now I truly just can't take you seriously.
    But because if we Magicka based players do not speak up as we didn't in the past, ZOS would just hear the cries of near God Easy Mode Stamina Based players
    Please stop trying to group up all magicka players. Not all of us wish to join the forumplar warriors. Besides, I already said I don't personally have issues with it (never have thanks to purge+cloak)...but if it's true and someone can show me a video of them interrupting the beam by air-bashing the beam specifically and not the caster, then I'll happily switch my position to no nerf is needed.

    Look how OP RD is while in Execute range in the video right after the 1 minute marker.

    https://www.youtube.com/watch?v=VmaTsDe-PX4

    Damn RD sooo OP, ok I give I'll level with you, it needs a anti-nerf to the ability. Did you see those snipes tho? Did you? Lmfao and you wonder why I don't take you serious. I can link you many videos of the OP nature of RD. But I'm still waiting on your evidence to back up your cries for nerf, I'm just going to chalk it up to a refusal to learn but instead rather run to the forums annd hope the Devs make the game even easyer then yall have it now.

    And I'm going to warn you this last time, stop trying to defame my character with slander by calling me a forumplar warrior. It's legally wrong. I am not a "forumplar warrior", I am a player who has not only presented a proper counter argument, but also have shown evidence to back up my opinion and reasoning. To the point that what I am saying is fact. What evidence have you shown me other then personal feelings and views, without any other evidence to support your baseless claims, that RD needs a nerf?

    Again as aways, it's been a blast debating with you. People like you make winning for people like me very easy. Again much love as always :smile:

    You do realize that shuffle dodged most of RD ticks in this vid. Look and add on text DODGE DODGE DODGE DODGE DODGE.

    You realize that you cannot dodge radiant destruction?

    It's a DoT, shuffle actually does dodge DoT that is already applied to you like poisonous claw. Not sure about RD though, didn't watch the video.

    you just can't dodge it with shuffle, that's the reason it so popular against stam-users.
    Noobplar
  • Paneross
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    Shuffle is more broken.
  • timidobserver
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    When it was dodgable most magplars didn't even slot it because they were left channeling something that was doing no damage. It was more of a liability than a benefit. I don't support any nerfs to RD, but, if a nerf were a forgone conclusion(which it isn't), making it dodgable is my preferred solution. Making it dodgable is the only nerf that would have 0% impact on PvE. PvP is pretty flexible for Templar. You can find other ways to play if RD becomes useless, but Magplar dps is entirely reliant on RD in PvE.

    completely disagree, if they brought it down to 28 meters it wouldnt really effect pve, and would be a more reasonable range. making it dodgeable just makes it completely unusable and takes away one of the few counters to permadodgers

    Awesome. The range is 28m so that means you are good to go, right?
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Paneross
    Paneross
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    RD is fine.
  • Sandman929
    Sandman929
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    Paneross wrote: »
    RD is fine.

    Yep. And as soon as every single other attack isn't a waste of resources because it's passively dodged, we'll start seeing less of it in Cyrodiil.
  • HaldaAinur
    HaldaAinur
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    Although I feel your pain, I think there should be some abilities that you just can't dodge, but I do agree with the general idea of having some sort of counter to it. With these particular types of abilities the best thing to do is run away, and try to predict if someone is going to/is spamming it, and if so, keep your distance until you can deal damage without insta death.
    Edited by HaldaAinur on September 24, 2016 7:14PM
  • THEDKEXPERIENCE
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    Hard to RD someone who is getting 5k health back every split second, while rolling, rolling, rolling, gap closing, and then insta killing you.

    Can we delete this thread already?

    RD is hard to deal with, we get it. But it's probably the 17th biggest problem in Cyrodiil right now and the top 16 are al related to stamina builds.
  • sly007
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    Radiant destruction is fine except for the range. Reduce the range to 20m or 15m, but definitely within a gap close range.
  • Thornen
    Thornen
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    Lol have you seen the devs actually play this game, they don't know what the *** they're doing....that's why it hasn't been nerfed.
  • Darnathian
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    Come on Fengrush. Your awfully quiet. Prove u are unbiased and recommend nerf for your own class

    Stamsorc is magdk OP right now
  • Lore_lai
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    Destruent wrote: »
    you just can't dodge it with shuffle, that's the reason it so popular against stam-users.
    And it should stay that way.
    I use beam and I think it's cheesy but so are the 1417641956 other things in Cyro right now.
    So yes, if I see "dodged dodged dodged" on my screen, I'm gonna friggin beam and giggle while I do it.

    Does it need adjustment? (Just like a billion other things need to be adjusted but whatevs, nerf beam)
    Yes. It needs a fine scalpel, not the damn nerf bat the angry mob is crying for.

    You (general "you") think Beam is cheesy? I find Shuffle (just to give one example), to be 100% cheesier. And no, I was never on the "shuffle stack" bandwagon. I think the base, working as intended, Shuffle is completely skill-less and does not encourage reactive (Ha!) play.

    Also, playing Sorc (and only casually), I find Wrath/Fury to be far, far more troll than Beam. :D
    ***
    Anyway. I feel Cyro is a Game of Cheese lately. So pick your fav cheese and have fun!
    BTW - I make a really yummy Tiramisù if I have good mascarpone.
  • MalakithAlamahdi
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    Lore_lai wrote: »
    Destruent wrote: »
    you just can't dodge it with shuffle, that's the reason it so popular against stam-users.
    And it should stay that way.
    I use beam and I think it's cheesy but so are the 1417641956 other things in Cyro right now.
    So yes, if I see "dodged dodged dodged" on my screen, I'm gonna friggin beam and giggle while I do it.

    Does it need adjustment? (Just like a billion other things need to be adjusted but whatevs, nerf beam)
    Yes. It needs a fine scalpel, not the damn nerf bat the angry mob is crying for.

    You (general "you") think Beam is cheesy? I find Shuffle (just to give one example), to be 100% cheesier. And no, I was never on the "shuffle stack" bandwagon. I think the base, working as intended, Shuffle is completely skill-less and does not encourage reactive (Ha!) play.

    Also, playing Sorc (and only casually), I find Wrath/Fury to be far, far more troll than Beam. :D
    ***
    Anyway. I feel Cyro is a Game of Cheese lately. So pick your fav cheese and have fun!
    BTW - I make a really yummy Tiramisù if I have good mascarpone.

    I love putting fury on them, shoot a shard in the face with 1-2 overloads and kill them before they get up. If there isn't a healing Templar with them they'll die 80% of the time! Great for those wall archers too.
    Edited by MalakithAlamahdi on September 26, 2016 11:51AM
  • cbaudersub17_ESO
    cbaudersub17_ESO
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    To discourage preloading RD, I think it might be interesting to turn this ability into a true Jesus Beam. Perhaps a heals enemy target if their health is above 50% mechanic.

    RD is pretty manageable for me anymore. I find myself sighing on the greater than 50% health use. Properly used in xv1 scenarios get the 'well played, sir".
  • Sureshawt
    Sureshawt
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    Anything that is used successfully against me is over-performing and needs a nerf.

    Anything I use is under-performing and needs a buff.

    All one needs to do is take a cursory glance at forum postings to confirm this.

    Bottom Line:
    Player bias is the worst enemy of balance in an MMO.

    It hasn't been nerfed recently as it fulfilling its role as a counter/executioner.

    Look I hate being killed by it as much as the next person but it hardly needs a nerf.

    Edited by Sureshawt on September 26, 2016 4:55PM
  • Thelon
    Thelon
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    this thread has gone full potato
  • Sandman929
    Sandman929
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    To discourage preloading RD, I think it might be interesting to turn this ability into a true Jesus Beam. Perhaps a heals enemy target if their health is above 50% mechanic.

    RD is pretty manageable for me anymore. I find myself sighing on the greater than 50% health use. Properly used in xv1 scenarios get the 'well played, sir".

    There are reasons why Templars use RD on targets over 50% health:
    1)they weren't aiming for you
    2)it scares the hell out of people
    3)preloading just in case you get knocked down into execute range
    4)it doesn't miss...and any damage is better than no damage and a wasted cast just to have it passively dodged

  • Minno
    Minno
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    Sandman929 wrote: »
    To discourage preloading RD, I think it might be interesting to turn this ability into a true Jesus Beam. Perhaps a heals enemy target if their health is above 50% mechanic.

    RD is pretty manageable for me anymore. I find myself sighing on the greater than 50% health use. Properly used in xv1 scenarios get the 'well played, sir".

    There are reasons why Templars use RD on targets over 50% health:
    1)they weren't aiming for you
    2)it scares the hell out of people
    3)preloading just in case you get knocked down into execute range
    4)it doesn't miss...and any damage is better than no damage and a wasted cast just to have it passively dodged

    Especially if you time with with radiant light bursts or dark flares ;)
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Biro123
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    Not sure if this vid has been posted before, but I was on the other end of this kind of thing recently..:

    https://www.youtube.com/watch?v=fgUvEPHAyzw

    I think it shows why people have a problem with it.... Those who try to run/los/get out of range - well, look at the time to kill - its not possible. Those that block.. yep they last longer, but only end up alone, in the middle of the beamers and its only a matter of a few seconds longer. Interrupt? How many can you interrupt in those 2-3 seconds before dead?

    I just don't see any way to survive it - and I think that's why people don't like it..
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • Destruent
    Destruent
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    Biro123 wrote: »
    Not sure if this vid has been posted before, but I was on the other end of this kind of thing recently..:

    https://www.youtube.com/watch?v=fgUvEPHAyzw

    I think it shows why people have a problem with it.... Those who try to run/los/get out of range - well, look at the time to kill - its not possible. Those that block.. yep they last longer, but only end up alone, in the middle of the beamers and its only a matter of a few seconds longer. Interrupt? How many can you interrupt in those 2-3 seconds before dead?

    I just don't see any way to survive it - and I think that's why people don't like it..

    But it's exactly the same when all those radiant-spammers now spam a gapcloser...5 guy spamming ambush/critrush/whatever will also kill you really fast.
    Noobplar
  • Biro123
    Biro123
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    Destruent wrote: »

    But it's exactly the same when all those radiant-spammers now spam a gapcloser...5 guy spamming ambush/critrush/whatever will also kill you really fast.

    It kind of is, but it isn't. It's kind of hard to describe - I solo PVP a LOT and can judge quite well when a group/zerg/whatever is about to turn on me and the range at which they are about to gap-close. A quick roll-dodge at the right time, speed-buff and sprint will get me out of trouble. If I get it wrong (which does happen a lot) - well, its my fault for messing up. But vs the beams, there is nothing that I'm aware of that I can do. It seems that once its on, you have to run a mile to get away - you're dead by then.

    The other part to it too, is in a many vs many scenario - people are less likely to gap-close (unless full-tank) as they'll instantly get focused - so putting a beam on is less risky, so will happen much, much more often. Its also much harder to co-ordinate gap-closers on the same target - but as you can see in the vid - the first beam lights up the target for all others to add to.

    I'm not arguing directly against it (although it looks like I am). It takes a wiser man than me to say if it needs a nerf or not. Just chiming in to try to explain why ppl don't like it.


    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • Destruent
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    Just use the correct counter...run and dodge clearly isn't. Use purge and use LoS and Radiant won't do anything...
    Atleast that's what i do, and i don't have problems with radiant. I die far more often to mages wrath and burststambuilds with a combination of dmg-proccs.
    Noobplar
  • Biro123
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    Does purge work on it? I didn't know that. I didn't realise it worked on active channels. Its not something I tend to slot since my main is stam. I was also about to say 'why should I have to slot a skill in my already full bars just to counter one other skill?' But thinking about it, I kind of already do that to help counter stealth - so why not?

    LOS is nice - but situational.
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • Destruent
    Destruent
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    Biro123 wrote: »
    Does purge work on it? I didn't know that. I didn't realise it worked on active channels. Its not something I tend to slot since my main is stam. I was also about to say 'why should I have to slot a skill in my already full bars just to counter one other skill?' But thinking about it, I kind of already do that to help counter stealth - so why not?

    LOS is nice - but situational.

    Purge counters all Dots/Debuffs/poisons/Channels, i think it's extremely usefull. But yeah...in the end it's your decission if you want to slot the counter or not...
    Noobplar
  • ZoM_Head
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    Lol, radiant is the only one where you buffed spellpower. Also, your raw stats are different with RD and your buffs are different. You also didn't show the stats on any of the characters attacking you, or your own. Nice try though.

    Incorrect, you can clearly see Rally up with Executioner and Killers Blade, which means Major Brutality is up.

    Not sure about Endless Fury, we didnt see any spell power buff, but it seems correct for the damage, but we need to redo it and test again.
    Edited by ZoM_Head on September 27, 2016 10:59AM
    mDKs still need a lot of love!
  • Destruent
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    ZoM_Head wrote: »

    Lol, radiant is the only one where you buffed spellpower. Also, your raw stats are different with RD and your buffs are different. You also didn't show the stats on any of the characters attacking you, or your own. Nice try though.

    Incorrect, you can clearly see Rally up with Executioner and Killers Blade, which means Major Brutality is up.

    Not sure about Endless Fury, we didnt see any spell power buff, but it seems correct for the damage, but we need to redo it and test again.

    You also need to show CP-destribution (optimized vs and for the execute), light attack cancelled instant executes, player stats (attacker/defender) to make such a video usefull.
    Noobplar
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