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Being a 8-9 traits crafter takes a lot of effort, we should be able to do more

alephthiago
alephthiago
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Since the game is always cycling between best traits, new good looking motifs and now dozens of new bind-on-pickup sets, crafters with max or near max traits should be able to change traits and style of items.
New crafted sets are added too slowly to the game and are often eclipsed by dropped sets.
Do you remember the last time one of these AWESOME and TOTALLY NOT underwhelming sets were crafted in cp 160?
-Trial by Fire
-Noble's Conquest
-Kvatch Gladiator
-Varen's Legacy
-Shalidor's Curse
-Oblivion's Foe
-Way of the Arena

So other than crafting those vanilla hundings rage and Julianos we are going to mostly just purple/gold dropped sets and all those awesome motifs we did collect are going to be wasted.

I know ZOS wants to sell their polymorphs and costumes, but come on, make a token that is difficult to come across and let us be a little more valued by our efforts.

PS: You dont need to apply that to your so loved tortur....ops maelstron weapons.
Walks-in-Shadowss AD Magblade
*** kitty AD Stamblade
Paarthurnax's Will AD Magicka DK
agnar cracked skull EP Magicka DK (veteran dragonstar arena bot)
Klogi Mugdul AD Stamina DK
Savre Selranni AD Magicka Sorc (being polished)
Avenar Lolhealing AD Magicka Templar (being polished)

  • Pallio
    Pallio
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    Hopefully, if they ever implement trait changing, it will require a 9 trait crafter. That would be perfect, make crafting an important part of the game.
  • Taleof2Cities
    Taleof2Cities
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    Good point ... and there aren't any new craftable sets coming in One Tamriel.

    Don't want to go as far as saying crafters were left out in the cold for One Tamriel ... but I'll just leave that here for other players' interpretations.
  • altemriel
    altemriel
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    trait change is great idea!! yes, for master crafters (9 traits, that sounds good), but trait change would solve all the RNG issues!!!yes!!
  • bryanhaas
    bryanhaas
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    Since the game is always cycling between best traits, new good looking motifs and now dozens of new bind-on-pickup sets, crafters with max or near max traits should be able to change traits and style of items.
    New crafted sets are added too slowly to the game and are often eclipsed by dropped sets.
    Do you remember the last time one of these AWESOME and TOTALLY NOT underwhelming sets were crafted in cp 160?
    -Trial by Fire
    -Noble's Conquest
    -Kvatch Gladiator
    -Varen's Legacy
    -Shalidor's Curse
    -Oblivion's Foe
    -Way of the Arena

    So other than crafting those vanilla hundings rage and Julianos we are going to mostly just purple/gold dropped sets and all those awesome motifs we did collect are going to be wasted.

    I know ZOS wants to sell their polymorphs and costumes, but come on, make a token that is difficult to come across and let us be a little more valued by our efforts.

    PS: You dont need to apply that to your so loved tortur....ops maelstron weapons.

    Not to diminish your point I usually go with Clever Alc and Kvatch 5 sets of each with clever on back bar and Kvatch on main bar. Your idea though sounds very good btw.
    PS4 NA AD GM formerly known as GM of "The Children of the Void"

    9 trait crafter I do all the things (Yes I mean ALL the things ;0).

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  • disintegr8
    disintegr8
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    I agree that crafters have been left way behind with the new dropped sets being plentiful and deemed either adequate or superior than anything we can craft by most players. These days I suspect most crafted armour made is being made for people leveling up rather than for CP160 characters.

    Trait changing is something they need to look at if they do not do something about useless trait drops like training or prosperous on CP160 gear that is also bind on pickup. These (and a few other) traits are an absolute waste of space in 'end game content' and should not be on any max level bind on pickup items.

    A solution would be the ability to trait change, and yes, making trait change a skill you can only use when you are a 9 trait crafter on that item is an easy change to make researching 'valuable' again. Say trait change on medium legs is allowed either once you have researched 9 traits on medium legs or have research all 9 traits in every medium armour line.

    Maybe ZOS can look at this or some other idea to make researching of traits worth doing again.
    Australian on PS4 NA server.
    Everyone's entitled to an opinion.
  • alephthiago
    alephthiago
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    bryanhaas wrote: »
    Since the game is always cycling between best traits, new good looking motifs and now dozens of new bind-on-pickup sets, crafters with max or near max traits should be able to change traits and style of items.
    New crafted sets are added too slowly to the game and are often eclipsed by dropped sets.
    Do you remember the last time one of these AWESOME and TOTALLY NOT underwhelming sets were crafted in cp 160?
    -Trial by Fire
    -Noble's Conquest
    -Kvatch Gladiator
    -Varen's Legacy
    -Shalidor's Curse
    -Oblivion's Foe
    -Way of the Arena

    So other than crafting those vanilla hundings rage and Julianos we are going to mostly just purple/gold dropped sets and all those awesome motifs we did collect are going to be wasted.

    I know ZOS wants to sell their polymorphs and costumes, but come on, make a token that is difficult to come across and let us be a little more valued by our efforts.

    PS: You dont need to apply that to your so loved tortur....ops maelstron weapons.

    Not to diminish your point I usually go with Clever Alc and Kvatch 5 sets of each with clever on back bar and Kvatch on main bar. Your idea though sounds very good btw.

    I like testing sets too, right now i am rocking Twilights on my argonian nb, but people like straightforward stats and non-niche sets way more.
    Walks-in-Shadowss AD Magblade
    *** kitty AD Stamblade
    Paarthurnax's Will AD Magicka DK
    agnar cracked skull EP Magicka DK (veteran dragonstar arena bot)
    Klogi Mugdul AD Stamina DK
    Savre Selranni AD Magicka Sorc (being polished)
    Avenar Lolhealing AD Magicka Templar (being polished)

  • SquareSausage
    SquareSausage
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    Trait changing although sounds nice I dont think is something that will happen as it will lead to less people doing the content as everyone will have what they need and no need to 'grind'.
    the grind is what keeps a lot of people playing the certain dungeons, imo. To get the gear they want.
    Breakfast King
    PS4 EU
  • Qbiken
    Qbiken
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    Pallio wrote: »
    Hopefully, if they ever implement trait changing, it will require a 9 trait crafter. That would be perfect, make crafting an important part of the game.

    Traitchange would be ok i guess. As long as it only includes gear tht you crafted yourself. (imagine changing trait on like a maelstrom weapon??? Would be extremely broken)
  • alephthiago
    alephthiago
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    Qbiken wrote: »
    Pallio wrote: »
    Hopefully, if they ever implement trait changing, it will require a 9 trait crafter. That would be perfect, make crafting an important part of the game.

    Traitchange would be ok i guess. As long as it only includes gear tht you crafted yourself. (imagine changing trait on like a maelstrom weapon??? Would be extremely broken)

    If the gear was crafted by me then there is no point to change anything....they are the way i want already.
    Walks-in-Shadowss AD Magblade
    *** kitty AD Stamblade
    Paarthurnax's Will AD Magicka DK
    agnar cracked skull EP Magicka DK (veteran dragonstar arena bot)
    Klogi Mugdul AD Stamina DK
    Savre Selranni AD Magicka Sorc (being polished)
    Avenar Lolhealing AD Magicka Templar (being polished)

  • Robbmrp
    Robbmrp
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    They could add in Jewelry Crafting for 9 trait crafters. Once you have all research unlocked your then given the jewelry crafting passive in Blacksmithing.

    IMO all DLC's new craftable sets should be 9 trait.
    NA Server - Kildair
  • kylewwefan
    kylewwefan
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    Would be great! I don't think it's gonna happen, but it would be nice.
  • WhiteCoatSyndrome
    WhiteCoatSyndrome
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    What about allowing 8-9 trait crafters to craft a token that is applied to the item to change the trait, rather than change the trait directly? And make the token sellable. I bring it up because an existing set may be bound to the account using it, meaning if the user wants to change the trait they have to BE a crafter--only a good solution if you enjoy doing both things.

    I'm not one of the people running VMA for a particular weapon, but I bet those of you who are don't want to go through months of research SOLELY to change the trait on a single item you may have already spent months just to get, you'd rather just right click -> apply new trait -> done, am I wrong? And as a maxed-trait crafter, I'd like to be able to do something with my trait research on a regular basis. This would let both parties go play the aspects of the game they enjoy.
    #proud2BAStarObsessedLoony
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  • Madrajin
    Madrajin
    Crafters should have a unique ability that gives them a small unique advantage. Similar to how Alchemy has a skill that increases the duration of potion effects.

    Here are some ideas for skills:

    Blacksmithing — When wearing armour pieces crafted by you, gain +x armour.
    Clothier — When wearing medium armour pieces crafted by you, reduce sprint cost by x. When wearing light armour pieces crafted by you, increase the magicka restored by heavy attacks by x.

    Blacksmith/Clothier — Reduce the durability damage taken when wearing armour pieces crafted by you.

    The idea is to give some useful bonus that does not break game balance. If a skill is so good that everyone rushes to train that craft skill line then the bonus is likely too strong.

    I also think that Enchanters should be able to craft or improve jewellery.
  • HeroUndying
    HeroUndying
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    Trait changing would be completely unbalanced and OP and would negate any reason for farming BiS. Style changing? I'm 100% down for. I didn't farm and/or buy every motif to just not use em. Would love to see that. Trait changing, not so much.
  • undefeatdgaul
    undefeatdgaul
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    ZOS hates crafters, which is weird considering it takes the longest and most effort to master. they need to get their act together. master crafters should be able to repair gear OBVIOUSLY and at minimum change styles
  • Drummerx04
    Drummerx04
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    Allowing 9-trait crafters to modify styles on an item would be amazing. Changing traits, while convenient, would pretty much break the game.
    PC/NA - Nightfighters, Raid Leader and Officer
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  • Gilvoth
    Gilvoth
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    it angers me that dropped boss weapons and armor in update 12 are better then what can be crafted.
  • Gilvoth
    Gilvoth
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    we should be Allowed to craft and make ALL styles of armor and weapons Better then what is dropped and with more then what is offered as a drop.
    Changing traits should also be allowed by us crafters
  • Gilvoth
    Gilvoth
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    did not eso devs say:

    "It will always be items worse than what you can craft"
  • alephthiago
    alephthiago
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    ZOS hates crafters
    I feel that way too

    Walks-in-Shadowss AD Magblade
    *** kitty AD Stamblade
    Paarthurnax's Will AD Magicka DK
    agnar cracked skull EP Magicka DK (veteran dragonstar arena bot)
    Klogi Mugdul AD Stamina DK
    Savre Selranni AD Magicka Sorc (being polished)
    Avenar Lolhealing AD Magicka Templar (being polished)

  • Carbonised
    Carbonised
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    Crafting and motif collecting is plain rubbish at the moments. Everyone uses at least 1 dropped set, or at least 1 monster set.

    Trait research is useless beyong making TBS for your endgame trial runners.

    For all the time and effort involved in crafting, and collecting motifs, the outcome is depressingly underwhelming and in fact disappointing.

    What we need:
    - Motif changing ability (!!!)
    - Jewelcrafting
    - More crafted sets for 8-9 traits and/or upgrade current underwhelming crafted sets. There are more than two handfuls of 7-9 trait crafted sets that are beyond rubbish. Just look at Varen's Legacy.
  • Glamdring
    Glamdring
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    I totally agree that a 9 traits mastercrafter should give you some special skills in your profession. You should have all in 9 traits though before you are a True master blacksmith/woodworker.... and so on. A dye and title aswell. Being a full 9 traitcrafter takes alot of time and comitment and should give u appropiate rewards. As it is now its just a joke
  • Danksta
    Danksta
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    did not eso devs say:

    "It will always be items worse than what you can craft"

    That was in reference to consumable you can craft vs. crown store consumables, so it has nothing to do with this post.
    BawKinTackWarDs PS4/NA

  • Danksta
    Danksta
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    it angers me that dropped boss weapons and armor in update 12 are better then what can be crafted.

    As it should be. Crafted gear should absolutely not be BiS.
    BawKinTackWarDs PS4/NA

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