Waffennacht wrote: »2 hours = 400 rubedite ore
400 ore gave me x3 tempering alloy
x3 tempering alloy = 75k
37.5K per hour
Waffennacht wrote: »2 hours = 400 rubedite ore
400 ore gave me x3 tempering alloy
x3 tempering alloy = 75k
37.5K per hour
Waffennacht wrote: »2 hours = 400 rubedite ore
400 ore gave me x3 tempering alloy
x3 tempering alloy = 75k
37.5K per hour
3 = 75k? Who's paying 25k per Alloy?
leepalmer95 wrote: »Waffennacht wrote: »2 hours = 400 rubedite ore
400 ore gave me x3 tempering alloy
x3 tempering alloy = 75k
37.5K per hour
And sell the 350~ ore you got?
Also 200 ore and hour is very low.
undefeatdgaul wrote: »leepalmer95 wrote: »Waffennacht wrote: »2 hours = 400 rubedite ore
400 ore gave me x3 tempering alloy
x3 tempering alloy = 75k
37.5K per hour
And sell the 350~ ore you got?
Also 200 ore and hour is very low.
200 an hour is low?? damn I was feeling pretty good about myself for a minute there
salmoncat33 wrote: »So I don't understand the expense of potions. Since the buffs don't stack why bother to use non standard magika pots or stam pots.
Edit for clarification.
salmoncat33 wrote: »So I don't understand the expense of potions. Since the buffs don't stack why bother to use non standard magika pots or stam pots.
Edit for clarification.
salmoncat33 wrote: »So I don't understand the expense of potions. Since the buffs don't stack why bother to use non standard magika pots or stam pots.
Edit for clarification.
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My point is it's not a viable way to make gold versus mat gathering. A new to game person mite see this as a source of revenue. Stealing probably is more productive for time spent and can also be done solo.arkansas_ESO wrote: »Basically beating a boss is equal to picking one columbine. Not sure how this will wreck the economy.
Inflation. When you sell columbine to another player, you're not adding any new gold into the economy, you're just moving around existing gold by exchanging your materials for their gold. When you sell an item to an NPC, the gold they give you is created out of thin air, and NPCs don't have a finite amount of gold. What this can lead to is runaway pricing, especially on things people who run trials want like potions and crafting materials.
Giles.floydub17_ESO wrote: »xblackroxe wrote: »True on one side that gold is pumped in the system. The problem though is this money wont really stay with the vet trial runners. Usually we do 3-5 vet trial clears with hm a raidday of 3 hours. In that time everybody uses ~200 potions + repair costs which normally totals in about 40-45k an evening in expenses. If i get no sets to sell from there we'll all be poor in a matter of weeks.
So we trial runners definitely need something to keep the money running but I'll give you that this is not that good of an idea to solve this issue.
@xblackroxe
First, wow, up to 5 vet HM clears in 5 hours. Pretty sweet group your running with.
Second, the plunder plus the 10k gold tooth for clearly HM will add up to pretty sweet bank roll for the run and the costs should be less than 40k gold. Armor repairs are minimal since your not whiping leaving pots as the only real maintenance cost and that should be less than 20k. Maybe 30k gold total for the night.
Reall, up to 5 vet HM clears a night is sweet.
xblackroxe wrote: »Giles.floydub17_ESO wrote: »xblackroxe wrote: »True on one side that gold is pumped in the system. The problem though is this money wont really stay with the vet trial runners. Usually we do 3-5 vet trial clears with hm a raidday of 3 hours. In that time everybody uses ~200 potions + repair costs which normally totals in about 40-45k an evening in expenses. If i get no sets to sell from there we'll all be poor in a matter of weeks.
So we trial runners definitely need something to keep the money running but I'll give you that this is not that good of an idea to solve this issue.
@xblackroxe
First, wow, up to 5 vet HM clears in 5 hours. Pretty sweet group your running with.
Second, the plunder plus the 10k gold tooth for clearly HM will add up to pretty sweet bank roll for the run and the costs should be less than 40k gold. Armor repairs are minimal since your not whiping leaving pots as the only real maintenance cost and that should be less than 20k. Maybe 30k gold total for the night.
Reall, up to 5 vet HM clears a night is sweet.
Well I pay 19k per 100 Spell Power pots and use around 200 per 3hour raid so thats 38k and if we go a bit longer its even more. So even a team as fast as us will not make much/no profit with those runs. A team that takes longer/whipes will still make a loss this way.
Still its a bad way to solve this imo cause its still printing money. Not gonna make raider rich but people selling pots/flowers as always
I may be wrong but, on quick thinking, will Undaunted Plunder make people rich very, very fast?
1k per item? How many you can get after finishing a run if each boss you defeat increases drop amount?
Let's say first boss drops 1 plunder item, second boss 2, third boss 3 and fourth boss 4, being that 10 items, so 10k minimum (if not more). So 10 runs a day would be 100k? So in a few weeks you can have millions?
Is it just like that or am I missing something?
Thanks.